PropertyValue
rdfs:label
  • Concept Art
  • Concept art
  • Concept Art
  • Concept art
  • Concept art
rdfs:comment
  • Indicates that the settings paintings often appearing in the book, Visual art book. Characterized by exposed to characters Front View, Back View, Side View.
  • Here is some initial concept art:
  • Concept art is a form of illustration where the main goal is to convey a visual representation of a design, idea, and/or mood for use in movies, video games, or comic books before it is put into the final product. The concept art for Hellgate: London can be found on the game's official website.
  • Concept art is an Occupation normally listed under Art Department. If the credits directly indicate it, then it might also be listed under Special Effects or Visual Effects.
  • The very first drawings made of a given character, costume, environment, set or vehicle that must be built, drawn or modeled in a production. These come before any plan, Model Sheet, Storyboard, or other technical drawing. Usually go through a lot of revisions. Seeing them in sequence allows a viewer to see the evolution of a character or prop design. A favorite unlockable bonus feature for video games and home video releases. Not to be confused with Concept Art.org.
  • Self explanatory, some pretty neat concept images Incog put on the disc. Nine in total.
  • Concept art is een vorm van illustratie waar het hoofdzakelijke doel is om een visuele presentatie te geven van een design, een idee, een deel van een film of videospellen, animatie of strips. Concept art wordt ook vaak gelinkt met visual development en concept design. Categorie:Basiswoorden
  • Who popularized or even invented the term Concept art in reference to preproduction design is ambiguous at best, but it may have come about as part of automotive design for concept cars or as part of the animation industry. Certainly, both industries had need for people who did this job even if the term had not come into use. References to the term Concept Art can be found being used by Disney Animation as early as the 1930's.
  • This is a article that contains concept arts posted by Kael, the creator of this mod. Though the arts themselves was made by Hexagonian and Miloe. Those two was the ones Kael picked to draw wallpapers for his project. Note that all of these wallpapers were added a official thread posted by Kael on CivFanatics with a link from the downloadsite for this mod. If you wish to get a lower resolution on so me of the pictures you can download another size there.
  • Concept art is the available only in Battalion Wars 2 or BWii. (突撃!!ファミコンウォーズVS, Totsugeki!! Famicom Wars VS). An example is below with the Iron Legion's Battlestation.
  • Concept Art is which the idea presented by the artist(s) is considered more important than the finished product, if there is one.
  • This page contains concept art for NiGHTS and the the characters in it.
  • Concept Art is an extra feature in the Tak Games. Concept Art is mainly the drawings that were originally made by the creators which featured characters or locations. Concept Art can be a simple pencil drawing, or it can be a colored work of art. Concept Art can reveal original character and location designs, and it also can show things that did not make it into the game (some of which are included with later games).
  • This article contains various pieces of concept artwork from MechScape and Stellar Dawn. As Mechscape has been cancelled, these pieces of concept art are all that remain, however Jagex has stated that they may still use concept art from MechScape in Stellar Dawn. Concept artwork is used by developers to give designers an idea of what to create for their works and are not always guaranteed to appear in the game itself.
  • Tons of concept art have and are being created for The Isle. They are used as conceptual designs for the developers so they can have an idea for what the finished designs of the game will look like. They are made mostly by Rodrigo Vega, Fred Wierum, and Former skin artist Levia draconia. Cannibal concept art.jpg|Early Cannibal concept by Rodrigo Vega Cannibal concept art 2.png|Cannibal texture concept by Rodrigo Vega Building concept art.jpg|Building concept by Levia Draconia Aviary concept art.jpg|Aviary concept by Levia Draconia Feathered T-rex concept art.png|Feathered Tyrannosaurus concept by Rodrigo Vega Fence concept art 2.jpg|Fence concept by Levia Draconia Fence concept art.jpg|Fence concept 2 by Levia Draconia Flora concept art.jpg|Flora concept by Levia Draconia Giant trap.jpg|Gi
  • Concept Art is made for future features of the games, although the designs are subject to change during the course of development. There is Concept Art for biomes, vehicles, life forms and . Not everything that is shown in the Concept Art will make it into the game.
  • Daniel Dociu * Tinhat * Doug Williams * Dougbot * dougblot.blogspot * doughbot.com/forums/ Horia Dociu * Ragnar X * Levi Hopkins * Genital Eclipse * * Jason Stokes * * Jaime Jones * Cicinimo * <- more concept art, good links Matthew Barrett * M.C.Barrett * Kekai Kotaki * Prostate Sunrise * * <- Flash GW art galleries * * Katy Hargrove * Coondoggle * <- models Xia Taptara * * <- video tutorials Aaron Coberly * AbcArt * Kristen Perry * Merekat * Jason Juan * Wei-Che (Jason) Juan * jasonj05 * <- Flash art galleries *
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  • Indicates that the settings paintings often appearing in the book, Visual art book. Characterized by exposed to characters Front View, Back View, Side View.
  • Tons of concept art have and are being created for The Isle. They are used as conceptual designs for the developers so they can have an idea for what the finished designs of the game will look like. They are made mostly by Rodrigo Vega, Fred Wierum, and Former skin artist Levia draconia. Cannibal concept art.jpg|Early Cannibal concept by Rodrigo Vega Cannibal concept art 2.png|Cannibal texture concept by Rodrigo Vega Building concept art.jpg|Building concept by Levia Draconia Aviary concept art.jpg|Aviary concept by Levia Draconia Feathered T-rex concept art.png|Feathered Tyrannosaurus concept by Rodrigo Vega Fence concept art 2.jpg|Fence concept by Levia Draconia Fence concept art.jpg|Fence concept 2 by Levia Draconia Flora concept art.jpg|Flora concept by Levia Draconia Giant trap.jpg|Giant Trap by Levia Draconia Humans concept.jpg|Early humans concept by Rodrigo Vega Hyper rex concept art.jpg|Hyperendocrin Tyrannosaurus concept by Rodrigo Vega Native effigies by Rodrigo Vega.jpg|Native effigies by Rodrigo Vega Natural bridges by Rodrigo Vega.jpg|Natural bridges concept by Rodrigo Vega Nueronic T. rex concept art.jpg|Nueronic T. rex concept by Rodrigo Vega Rangers by Rodrigo Vega.jpg|Rangers concept by Rodrigo Vega Riding concept art.jpg|Riding concept by Levia Draconia Solar panel concept art.jpg|Solar panel concept by Levia Draconia T. rex strains concept art.jpg|T. rex strains concept by Rodrigo Vega Tisso raptor.png|Tissoplastic Raptor concept by Rodrigo Vega Tree concept art.jpg|Tree concept by Levia Draconia Tribal concept art.jpg|Tribal structures concept by Levia Draconia The Bunker.jpg|The bunker concept by Rodrigo Vega M1luHJN.jpg|Cannibal cages concept by Rodrigo Vega Hyperendocryn Colossus.png|Hyperendocrin Colossus by Rodrigo Vega 1472514114_neurotenic_mastermind_by_rodrigo_vega-daajqzv.png|Neurotenic Mastermind by Rodrigo Vega 1472513733_tyssoplastic_reaper_by_rodrigo_vega-dacc2sn.png|Tissoplastic Reaper by Rodrigo Vega Biome concept.jpg|Biome concepts by Rodrigo Vega Feathered T-rex concept 2.jpg|Feathered T. rex concept 2.0 by Fred Wierum Observation post.png|Observation post Aviary.png|Atrium inside concept Atrium canal.png|Atrium Canal Atrium concept.png|Atrium concept Atrium entrance concept.png|Atrium Entrance concept Dinosaur concept art.jpg|Carnivore concept by Rodrigo Vega Dinosaur strains concept art.jpg|Carnivore strains concept by Rodrigo Vega Hyper Utahraptor.png|Hyperendocrin Utahraptor concept art EJwFwUkOwyAMAMC cC8oZjP5DSIIqJIYYfcQVf17Z77qs061qy4yeTfmGFxoHZqFVm5VN6J21jwH60KXySK59KvewmYL1gOEuMWAmLzDZMDZgC4hOEBvIdpg-jPpxXPcpN-zqd8fdNkj Q.jpeg|Hyperendocrin Spinosaurus concept by Fred Wierum EJwFwdsNhCAQAMBeKICVN9gNQYJGZQm7xo L9e7MTzzzEqvYmQetANtBBecmiXHmVmVDbFfN4yBZ8IbMnMt-184EyhuntQ8q-BiTszGBtmaJS BJ2WCCclrB08-Ob5ejN H AAmhIus.png|Updated Hyperendocrin Utahraptor by Fred Wierum HypoCarnoConcept.png|Hyperendocrin Carnotaurus by Fred Wierum Hypo giga.jpeg|Hyperendocrin Giganotosaurus EJwFwdENhCAMANBdGIAetQJ1G4IETdQS2vu6uPu993PfebnNHWZDN4D91Cpz92oyS2--i SrlXGqr3JDMSv1uNtjCiEuK2JMIcWceaXMgJQQOTGFD8WFKWcIfjzdvX86kyAf.png|Boma wall concept eJwFwVsOhCAMAMC7cABqK4_ibQgSNFEhtH6ZvfvOfOadl9nMoTpkA9hPKX3uVrTP3Kptvber5nGKLf2GrJrLcddHBTCsnihEjIE5eccJyEWixKtDj-zdwgugHU8zvz853iAP.png|Fire pit concept art (note the mammoth skulls) eJwNx0EOhCAMAMC_8AAaCkLxNwQJmqgltJ42-3ed2_zMM0-zml11yAqwHVJ5blaUZ-nNduZ-tjIOsZUvKKql7le7VcBFvyDG5FIkykugDBgSYv4SAyWfPRI4O-5u_i87USAo.png|Totem concept eJwNycENwyAMAMBdGADLLhjINoggEimJEXZfVXdv73sf916X29xhNnUD2E9tsnavJquO7ofIuHqdp_omN1Sz2o67P6aA_IpEnDBxziWGXIBCIiqZS8SATP8B9PMZ7vsDOmwgGA.png|Totem upgrades concept eJwNyUEOhCAMAMC_8AC6VITibwgSNFFLaD0Z_77eJpnH3OMwi9lUuywA6y6Fx2pFeeRWbWNuR819F1v4hKyay3bWSwVcmGbEEF0MRGn2lAB9REz0efK_RN-As_1q5v0DOrMgHw.png|Hut concept eJwNyUsOhSAMAMC7cAAaKp_ibQgSNFFLaF29vLvrduZnnnma1eyqQ1aA7ZDKc7OiPEtvtjP3s5VxiK18QVEtdb_arQIuLgExJpciUQ6eMqBPiJkc-RA__RqcHXc3_xc6uiAe.png|Tree tower concept Things 2.png|Totem concept Things 3.png|Tent concept Things.png|Totem concept Things 4.png|Totem concept
  • Daniel Dociu * Tinhat * Doug Williams * Dougbot * dougblot.blogspot * doughbot.com/forums/ Horia Dociu * Ragnar X * Levi Hopkins * Genital Eclipse * * Jason Stokes * * Jaime Jones * Cicinimo * <- more concept art, good links Matthew Barrett * M.C.Barrett * Kekai Kotaki * Prostate Sunrise * * <- Flash GW art galleries * * Katy Hargrove * Coondoggle * <- models Xia Taptara * * <- video tutorials Aaron Coberly * AbcArt * Kristen Perry * Merekat * Jason Juan * Wei-Che (Jason) Juan * jasonj05 * <- Flash art galleries Richard Anderson * Flaptraps * * Bobby Pontillas * Brant Fitzgerald * cornpony * Billy D. Arnold * Horus * (discontinued) Hai Phan * MangoPlatypus * BlindMan *
  • Here is some initial concept art:
  • Concept art is a form of illustration where the main goal is to convey a visual representation of a design, idea, and/or mood for use in movies, video games, or comic books before it is put into the final product. The concept art for Hellgate: London can be found on the game's official website.
  • Concept art is an Occupation normally listed under Art Department. If the credits directly indicate it, then it might also be listed under Special Effects or Visual Effects.
  • The very first drawings made of a given character, costume, environment, set or vehicle that must be built, drawn or modeled in a production. These come before any plan, Model Sheet, Storyboard, or other technical drawing. Usually go through a lot of revisions. Seeing them in sequence allows a viewer to see the evolution of a character or prop design. A favorite unlockable bonus feature for video games and home video releases. Not to be confused with Concept Art.org.
  • Self explanatory, some pretty neat concept images Incog put on the disc. Nine in total.
  • Concept art is een vorm van illustratie waar het hoofdzakelijke doel is om een visuele presentatie te geven van een design, een idee, een deel van een film of videospellen, animatie of strips. Concept art wordt ook vaak gelinkt met visual development en concept design. Categorie:Basiswoorden
  • Who popularized or even invented the term Concept art in reference to preproduction design is ambiguous at best, but it may have come about as part of automotive design for concept cars or as part of the animation industry. Certainly, both industries had need for people who did this job even if the term had not come into use. References to the term Concept Art can be found being used by Disney Animation as early as the 1930's.
  • Concept Art is made for future features of the games, although the designs are subject to change during the course of development. There is Concept Art for biomes, vehicles, life forms and . Not everything that is shown in the Concept Art will make it into the game. Biomes= Pat-presley-sn-alienseav2.jpg|"Alien Sea v1" - by Pat Presley Pat-presley-patpresley-subnautica-coralcove.jpg|"Alien Sea 2" - by Pat Presley C7rKz2PVQAENVa2.png|Early cave concept - by CoralReefZone7_Small-1024x576.jpg|Floating Island #1 - by Community_image_1395431473.jpg|Floating Island #2 - by C25f7913857237.5632a8c450901.png|Grand Reef's "Orb Field" - by Pat Presley CoralReef3Large.jpg|Grassy Plateaus - by LavaZoneLarge.jpg|Inactive Lava Zone (unknown) - by LavaZone2Large.jpg|Inactive Lava Zone (unknown) - by Cory Strader LavaZone BlackCastle SuperThermalVent.jpg|Inactive Lava Zone's Lava Castle - by Pat Presley Pat-presley-subnautica-lavazone-tumulus-final.jpg|Inactive Lava Zone "Tumulus" - by Pat Presley Pat-presley-lavazone-magmaforest-final.jpg|Inactive Lava Zone's "Magma Forest" - by Pat Presley KelpForestLarge.jpg|Kelp Forest - by Cory Strader Community_image_1395684116.jpg|Bulb Zone - by Cory Strader Community_image_1400971752.jpg|Ditto, at night - by Cory Strader LilypadWaterIslands_LowRes.jpg|Lilypad Islands - by LostRiver_BonesField_V02b_lorez.jpg|Lost River's "Bones Field" - by Pat Presley 20150927_SN_LostRiver_Large.jpg|Lost River (unknown) - by Cory Strader LostriverConcept1.png|Lost River's "Ghost Tree Chamber" - by Pat Presley LostriverConcept2.png|Lost River's "Lost River Corridor" - by Pat Presley Pat-presley-lostriver-ghostcanyon.jpg|Lost River's "Ghost Canyon" - by Pat Presley Lost_River_Concept_Art_4.jpg|Lost River's "Tree Cove" - by Pat Presley MushroomForestArtwork2.jpg|Mushroom Forest - by CoralReefZone_02_LowRes.jpg|Safe Shallows - by ReefConcept2.JPG|Early reef concept art - by Pat-presley-coralreefzone-infinitree.jpg|"The Infinite Tree" - by Pat Presley TwistyBridges01.jpg|Twisty Bridges - by Sea of Pillars from PAT.png|"Sea of Pillars" - by Pat Presley Super Jet Streams from PAT.png|"Super Jet Streams" - by Pat Presley The Black Field from PAT.png|"The Black Field" - by Pat Presley The Cyanean Rocks from PAT.png|"The Cyanean Rocks" - by Pat Presley The Pillars of Silence from PAT.png|"The Pillars of Silence" - by Pat Presley The Single Cell Landscape from PAT.png|"The Single Cell Landscape" - by Pat Presley |-| Technology= Starship_FinalRender01b.jpg|Aurora #1 - by Pat Presley 78959613857237.5632a8c45f19b.jpg|Aurora #2 - by Pat Presley 7cb45013857237.5632a8c455f99.jpg|Aurora #3 - by Pat Presley Concept-art-crashed-ship-by-cory-strader-the-art-of-subnautica.jpg|"The Crashed Aurora" - by Cory Strader Aurora_and_Lifepod-Fox3D.png|The Aurora with Lifepod 5 - by Fox3D CrashedShip PowerGeneratorRoom LowRes.jpg|Aurora's Power Generator Room - by Crashed Starship.jpg|Aurora's debris #1 - by Crashed Starship2.jpg|Aurora's debris #2 - by Sunbeam Concept Art.jpg|Sunbeam - by ConstuctingSub_LowRes.jpg|Cyclops and Mobile Vehicle Bay - by Aurora_and_Cyclops-Fox3D.png|Cyclops and Aurora - by Fox3D Sub01b_CYCLOPS_redressed_lorez.jpg|Cyclops - by Pat Presley KeelLaunchBay_Final01.jpg|Cyclops Launch Bay #1 - by CyclopsSubBayOption_lorez.jpg|Cyclops Launch Bay #2 - by Interior_Sketch.jpg|Cyclops interiors sketch - by ControlRoomLarge.jpg|Cyclops Control Room - by Cyclops_EngineRoom_spinParts.jpg|Cyclops Engine Chamber #1 - by Community_image_1408726426.jpg|Engine Chamber #2 - by Cyclops EngineRoom.png|Cyclops Engine Chamber #3 - by Cyclops_Interior_RearKeelSection01b.jpg|Cyclops Keel Section - by Pat Presley Cyclopsmainroomconcept.png|Cyclops Main Rooms - by Pat Presley Tools_PRAWN_Cyclops-Fox3D.png|Seaglide, Propulsion Cannon, Cyclops Docking Bay and Prawn Suit - by Fox3D ExteriorSketchLarge.jpg|Cyclops and Seamoth, the first piece of concept art ever drawn for Subnautica. by pat-presley-sub03b-lorez.jpg|"Beluga" - by Pat Presley Pat-presley-sn-sub03-manta.jpg|"Manta" - by Pat Presley E0a64213857237.567598029f5e1.png|"Draconis" - by Pat Presley subconcept.png|Small Submarines - by Concept-art-seamoth-submersible-by-pat-presley-the-art-of-subnautica.jpg|Seamoth - by Pat Presley Subnautica_seamoth_1.jpg|Upgraded Seamoth #1 - by Seamoth Upgrade Concept Art (2).png|Upgraded Seamoth #2 - by Concept-art-seamoth-cockpit-by-pat-presley-the-art-of-subnautica.jpg|Seamoth Interiors - by Pat Presley Concept art seamoth.jpg|Seamoth variations - by Pat Presley Exosuitconceptart.jpg|-AQUA-MECH- - by Pat Presley Seaglide.jpg|Seaglide - by Constructorconcept.png|Mobile Vehicle Bay - by Cory Strader EscapePod_Interior_Damaged_LowRes.jpg|Lifepod 5 Interiors (damaged) - by Cory Strader Concept-art-life-pod-interior-by-cory-strader-the-art-of-subnautica.jpg|Ditto (repaired) - by seabase concept.jpg|Seabase - by NoPlatformsLongerLegs.jpg|Seabase with terraformed ground. - by Base_Interior_Icorridor_lowRes.jpg|Seabase Interiors - by seabaseroomconcept.jpg|Multipurpose Rooms - by Image03.jpg|"Large Aquarium" - by Cory Strader Base Large Aquarium Notes.jpg|Ditto, showing notes - by Cory Strader Scanner Room Concept Hi Res.jpg|Scanner Room - by Cory Strader Moonpoolconceptart.jpg|Moonpool - by Moonpool_Interior-Fox3D.png|Moonpool Interior - by Fox3D Image01.png|Specimen Analyzer - by Botanical_Analysis_machine-2-1.jpg|Botanical Analysis Machine - by Image00.png|Water Filtration Machine - by Cory Strader Fabricator_FINAL_LowRes.jpg|Fabricator - by Cory Strader Tech Workbench LowRes.jpg|Modification Station #1 - by Cory Strader Workbench concept.png|Modification Station #2 - by Cory Strader Locker Concept.png|Locker - by Planter Concept Art.jpg|Plant Pots - by Cory Strader SolarPanelConcept.jpeg|Solar Panel - by Led 2-2.jpg|LED Light #1 - by led_lights.jpg|LED Light variations - by Tools Battery.jpg|Equipment - by Tools FireExtinguisher LowRes.jpg|Fire Extinguisher - by Cory Strader Flare 1.jpg|Flare - by knife concept.jpg|Knife - by Cory Strader Scanner Tool (1).jpg|Scanner - by Power Transmitter Concept Art.jpg|Power Transmitter - by Cory Strader Stasis Rifle final.jpg|Stasis Rifle - by Transfuserconcept.jpg|Transfuser - by Pat Presley Rad suit.jpg|Radiation Suit - by ReinforcedDivesuit.jpeg|Reinforced Dive Suit - by 2014-07-01_11-53-58.png|PDA #1 - by Cory Strader Diablo_style_inventory_constraints.png|PDA #2 - by Cory Strader Uniform_with_weight.png|PDA #3 - by Cory Strader PDA Concept Art.png|PDA #4 - by Cory Strader PDA 210.jpg|PDA #5 - by Cory Strader C21FjfMUsAAGB2D.jpg|Vending Machine - by DecoyConceptArt.png|Creature Decoy - by TimeCapsuleConceptArt.png|Time Capsule - by |-| Life Forms= Fauna1-Fox3D.png|Stalker, Reaper Leviathan, Rock Puncher and Boneshark - by Fox3D Fauna2-Fox3D.png|Drooping Stingers, Boomerang, Garryfish, Crabsquid, Reginald, Biter and Ampeel - by Fox3D Bleeder Concept Art.png|Bleeder - by BlighterBiterCA.jpg|Biter and Blighter - by BloodCrawlerConceptArt.JPG|Cave Crawler and Blood Crawler - by SpinefishConceptArt.JPG|Hoopfish and Spinefish - by Blood Kelp Concept Art 2.jpg|Bloodvine - by Bone Shark Concept Art.jpg|Boneshark - by Creature Studies 02 Clown Pincher.jpg|"Clown Pincher" - by Coral Reef Grabbers Concept Art.jpg|"Coral Reef Grabber" - by CloseEncounterLarge.jpg|Crabsnake - by Crabsquid Concept Art.jpg|Crabsquid - by Crash Concept Art.jpg|Crashfish - by GhostRay V2 lo.jpg|Crimson Ray - by Cute Fish Concept Art.jpg|Cute Fish (the formerly intended "Crashfish") - by Hanging Stingers Concept Art .png|Drooping Stingers #1 - by Hanging Stingers Hazzard from Cory.png|Drooping Stingers #2 - by Eggs Concept Art.png|Eggs - by MoreEggs.jpg|More Eggs - by Eyeyeconcept2.png|Eyeye - by Floaters Concept Art.jpg|Floater - by Community_image_1411746834.jpg|Gasopod - by Coral_Tree_Concept.png|A fraction of the Giant Tree Mushroom concept art - by CaveThingLarge.jpg|"Grabcrab" [1] concept art - by LavaZone2Large.jpg|Lava Lizard - by Cory Strader Mesmer Concept Art.jpg|Mesmer - by oculusconcept2.png|Oculus Concept Art - by Oculus & Peeper Concept Art.jpg|Peeper and Oculus - by ReaperConcept.JPG|Reaper Leviathan - by 6fd23e13857237.562792f38f853.jpg|Reefback - by Pat Presley Hi-Res_Rock_Puncher_Concept_Art.jpg|Rock Puncher - by Community_image_1405012698.jpg|Sand Shark - by Cory Strader Sea Dragon Leviathan Concept Art.jpg|Sea Dragon Leviathan Sea_Emperor_Concept_Hi_Res.jpg|Final Sea Emperor Leviathan concept - by Pat Presley Sea_Emperor_Early_Concept_Hi_Res.jpg|Unused Sea Emperor Leviathan concept - by Pat Presley Pat-presley-creature-seastrider.jpg|Sea Treader - by Pat Presley Shock Eel Concept Art.jpg|Final Ampeel - by Shock Eel Concept Art 1.jpg|Old Ampeel - by Jumper Concept Art.jpg|Shuttlebugs - by TigerPlantConceptArt1.JPG|Tiger Plant - by TigerPlantConceptArt2.JPG|Initial Tiger Plant concept sketches - by Cory Strader Spike Trap Concept Art.jpg|Spike Trap - by 20150927_SN_LostRiver_Large.jpg|River Prowler - by Cory Strader. Carar_concept.png|The Carar - by Cory Strader. Turtle Concept Hi Res.jpg|"Giant Turtle" - by Pat Presley Community_image_1406917769.jpg|Warper - by Cory Strader Whale Contact Concept Art.jpg|"Whale" - by Pat Presley -Subnautica_Generic_Fauna-_Concept_Studies-.jpg|Various small fauna - by Pat Presley Unknown Creature Concept Art.jpg|Unknown Fauna #1 - by 11057723_10153676646102566_4774433004866747960_o.jpg|Unknown Fauna #2 - by Pat Presley Large Deep Sea Creatures 05A.jpg|Unknown Fauna #3A - by Pat Presley Large Deep Sea Creatures 05B.jpg|Unknown Fauna #3B - by Pat Presley Coral Zone Creature 02A Adjusted.jpg|Unknown Fauna #4A - by Pat Presley Coral Zone Creature 02B Adjusted.jpg|Unknown Fauna #4B - by Pat Presley OldFloraFaunaConcept.JPG|Old Flora and Fauna concept art, out of all these concepts only the Gabe's Feather made it into the game - by Snap.png|Scrapped creature "Snap" - by |-| Precursor= PrecursorArray.JPG|Quarantine Enforcement Platform Concept Art - by Pat Presley Interior_concept_1.jpg|Quarantine Enforcement Platform interior concept - by Pat Presley Interior_concept_2.jpg|Quarantine Enforcement Platform interior concept - by Pat Presley 15625785 10154927409327566 7769705969575340175 o.jpg|Quarantine Enforcement Platform interior concept - by Pat Presley EnergyCoreConcept.jpg|Quarantine Enforcement Platform Control room - by Pat Presley Precursor ControlRoomTerminal HighRes.jpg|Quarantine Enforcement Platform deactivation terminal Concept Art - by Precursorlostriver.jpg|Disease Research Facility - by Pat Presley Precursor_ReactorPlatform01.jpg|Precursor Thermal Power Generator concept - by precursoralz.jpg|Primary Containment Facility concept art - by Pat Presley Aquarium_Hallway.jpg|Primary Containment Facility interior entrance hallway concept art - by PrisonInt_AnteChamber_lo.jpg|Primary Containment Facility Antechamber concept art - by PrisonAquarium.jpg|Sea Emperor Leviathan's aquarium concept art - by MoonpoolConceptArt.png|Primary Containment Facility Moonpool concept art Incubator.jpg|Incubator Device concept art Precursor_Cables01_lorez.jpg|Precursor cable concepts - by PrecursorPortal.JPG|Alien Warp Gates Concept Art - by PrecursorCrawler_Concept.jpg|Alien Robot Concept Art - by Cory Strader IonCrystalConceptArt.JPG|Ion Crystal Concept Art - by Terminal_Concept.jpg|Alien Artifacts terminal concept art - by Warpgate_Terminal.jpg|Alien Warp Gates activation terminal concept art - by Precursor_Props.jpg|Various Precursor props concept art - by Having_warper_concept.jpg|Disease Research Facility hanging Warper concept art - by Early_Precursor_Concept.jpg|The first Precursor Base concept art - by SN_Environment_PrecursorExt01A_lorez.jpg|Another early Precursor Base concept art - by |-| Player= Men_and_Woman_Player-Fox3D.png|The Player in Radiation Suit, Stillsuit and Dive Suit, another male face concept and two female concepts, one from a Poster - by Fox3D
  • This is a article that contains concept arts posted by Kael, the creator of this mod. Though the arts themselves was made by Hexagonian and Miloe. Those two was the ones Kael picked to draw wallpapers for his project. Note that all of these wallpapers were added a official thread posted by Kael on CivFanatics with a link from the downloadsite for this mod. If you wish to get a lower resolution on so me of the pictures you can download another size there.
  • Concept art is the available only in Battalion Wars 2 or BWii. (突撃!!ファミコンウォーズVS, Totsugeki!! Famicom Wars VS). An example is below with the Iron Legion's Battlestation.
  • Concept Art is which the idea presented by the artist(s) is considered more important than the finished product, if there is one.
  • This page contains concept art for NiGHTS and the the characters in it.
  • Concept Art is an extra feature in the Tak Games. Concept Art is mainly the drawings that were originally made by the creators which featured characters or locations. Concept Art can be a simple pencil drawing, or it can be a colored work of art. Concept Art can reveal original character and location designs, and it also can show things that did not make it into the game (some of which are included with later games).
  • This article contains various pieces of concept artwork from MechScape and Stellar Dawn. As Mechscape has been cancelled, these pieces of concept art are all that remain, however Jagex has stated that they may still use concept art from MechScape in Stellar Dawn. Concept artwork is used by developers to give designers an idea of what to create for their works and are not always guaranteed to appear in the game itself.