PropertyValue
rdfs:label
  • Shinryu (Final Fantasy)
rdfs:comment
  • Shinryu is very adept at wiping out entire parties with ease, as he wields various attacks that all inflict large amounts of damage to all party members. Although Shinryu can use Thunderbolt, Ice Storm, and Tidal Wave, the biggest threat is his ability to cast Flare. With each casting, Flare can either leave the party close to death, KO a few and leave the rest on the verge of defeat, or destroy them outright if the player is ill-prepared. Shinryu's physical attack can inflict heavy damage as well.
dcterms:subject
bestiary
  • 140
GBA Location
PSP image
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
GBA
  • Shinryu
Romaji
  • Shinryuu
Japan
  • しんりゅう
PREV
  • Omega
NEXT
  • Atomos
PSP
  • Shinryu
GBA Abilities
GBA Resistance
GBA Ice
  • -
GBA HP
  • 35000
GBA Intelligence
  • 70
GBA Fire
  • -
GBA image
GBA Attack
  • 220
GBA Accuracy
  • 200
GBA Magic Defense
  • 220
GBA Gil Awarded
  • 0
GBA Item Dropped
GBA Agility
  • 87
GBA Exp Awarded
  • 0
GBA Evasion
  • 20
GBA Defense
  • 60
GBA Bolt
  • -
GBA Dia
  • Misses
abstract
  • Shinryu is very adept at wiping out entire parties with ease, as he wields various attacks that all inflict large amounts of damage to all party members. Although Shinryu can use Thunderbolt, Ice Storm, and Tidal Wave, the biggest threat is his ability to cast Flare. With each casting, Flare can either leave the party close to death, KO a few and leave the rest on the verge of defeat, or destroy them outright if the player is ill-prepared. Shinryu's physical attack can inflict heavy damage as well. The speed at which Shinryu can cleave through a party makes this battle more about all-out power than anything else (instead of the endurance battle Omega ends up being). One should try to be level 70 to avoid being utterly annihilated in a couple of turns (lower-leveled wins are still possible). However, the successive castings of Flare are still very dangerous, even to high-leveled parties. Victory is likely if Shinryu does not wipe the party out in the first few turns, because his 35,000 HP is not well-protected and he is susceptible to high-powered physical onslaughts using the usual strategy of Haste/Temper.