PropertyValue
rdf:type
rdfs:label
  • Empathy
  • Empathy
rdfs:comment
  • Empathy is the ability to sense or manipulate other people's emotions. It's considered a subtype of ESP, although some people consider it a subtype of Telepathy. It's rated on the 1 to 7 scale. Examples: * Frank is an uncontrolled projective empath who has to wear a suppressor helmet. * Deimos and Phobos project a fear aura. Cardiac projects a sufficiently powerful fear aura that she causes heart attacks. * Seraphim is a good receptive empath who tends to subtly manipulate people into feeling better.
  • A young girl is kidnapped and appears to have a psychic connection to a woman who was kidnapped many years before that manifests in mirrored actions miles away.
  • Empathy is the ability to feel another's emotions (as opposed to reading specific thoughts). It is the Donas of the Ridenow Domain. The level and form of empathy can vary, from sensing a non-telepaths feelings, a telepaths feelings, the feelings of an animal or the feelings of a non-humanoid. While empathy can be common it is usually manifested in small measure and not possessed by every telepath. Those with empathy usually make excellent Monitors once trained.
  • Empathy is the power to feel someone's emotions. A very powerful skill that few magical creatures posses, such as Guardian Angels or Cupid.
  • Empathy is the ability to feel and understand other people's feelings, emotions, and desires. A user of this ability can feel exactly what another person is feeling, and for the same reasons, without direct contact with them. Beings with the power of empathy are often referred to as Empaths.
  • Empathy is a Fallout and Fallout 2 perk.
  • Empathy is a virtue gained from completing deeds.
  • Empathy is the Gnome IM Client and is based on the Telepathy framework
  • Empathy is the ability to feel the emotions, thoughts, hopes, desires, and dreams of others. Lydia expresses this in the tattoos she possesses.
  • Empathy is the 286th chapter of Akira Amano's Katekyō Hitman Reborn!.
  • The Empathy Mode features the following powers: * • Sense Emotion * •• Exacerbate * ••• Emotional Achilles * •••• The Muse * ••••• Mind Bomb
  • Empathy is the psychic ability to feel the emotions that other people are feeling. This includes not only their mental or emotional state, but also physical pain that they might be in.
  • Empathy is the ability to sense the emotions of other beings.
  • The ability to sense a person's feelings and truthfulness in his words. The ability can be overwhelming at first and sometimes, without proper training, hard to control.
  • Empathy is a terran psionic power, a weaker form of telepathy. It is the sensing of emotion, and the feeling an empath gets corresponds to the nature of said emotion. Aal Cistler, a psychic with a PI rating of 4.5 has this power. He uses it to predict the moves of his opponents in martial arts. Nova Terra possesses empathy, a trait that as a young girl, gave her reason to think of other people as insensitive, given that they couldn't pick up the emotions she could. Given how he was able to discern opponents' fear, Jim Raynor theorized that Ezekiel Daun might be an empath.
  • Empathy was the ability to sense the emotions of others. Although not everyone has empathy, this isn't always a super power, but it can be, depending on the level of empathy that is present within the person with this ability. This ability can allow people to clearly feel what another person feels. Some people with this ability can project emotions into other people. Some, like Rima and Vixen for example, are able to communicate with animals thanks to this ability.
  • Allies with Savage within 6 squares of this character are treated as if they did not have that special ability. If they begin a turn within 6 squares, they can ignore the movement restrictions imposed by Savage. Whenever they are within 6 squares, they are subject to commander effects.
  • Empathy is the ability to read and manipulate emotions. Different people have this power, including Kid Mischief and Mischief.
  • Full: For 5...13 seconds, whenever target foe attacks, that foe takes 10...46 damage and deals 1...12 less damage. Concise: (5...13 seconds.) Target foe's attacks deal 1...12 less damage, and that foe takes 10...46 damage with each attack. __TOC__
  • Empathy is a merit trait for Dragoons in Final Fantasy XI. It allows most beneficial statuses to be passed to a Wyvern when Spirit Link is used. The merit can be taken 3 times, each time one positive status effect will be transferred to the wyvern. It is a group 2 merit point, so initially it would cost 3 merit points, then 4 for the second point, and 5 for the last. This will remain active so long as the Dragoon remains level 75 and remains outside of zones and events with a level cap.
  • Unlike telepathy, the ability to sense the thoughts of others, vampires were not immune to be "read" by empaths.
  • Autistic people were found to have more difficulty with the cognitive part of empathy. However, they had just as much empathic concern as neurotypicals did, and scored significantly higher on personal distress. This suggests that autistic people are just as kind, and become especially upset when seeing others in pain. This falls in line with other studies and many autistic writer's comments about their responses to others' emotional pain, which suggests they feel deep concern and distress when someone else is upset.
  • Empathy is the ability to sense, feel and understand the emotions, feelings, hopes, dreams, desires, and fears of others, and eventually manipulate emotions. An empath has the capacity to recognize emotions that are being experienced by another being. Empathy has to do with emotions whereas Telepathy has to do with thoughts. Over recent years empathy has been more popular among the younger generations. This Ability can range from very hard to master to very simple, this depends on the person. The basic definition of empathy is one's power to recognize, perceive, and directly feel the emotions of others. A true empath can also influence the feelings of others around them.
  • The ability to sense and/or manipulate the emotions of other people psionically. Individuals with this ability are sometimes called empaths.
  • Empathy is the power to perceive, sense, understand, communicate, influence or manipulate someone else's emotions. Not to be confused with Telepathy or Phobikinesis.
  • Empathy, or the ability to deal with emotions and feelings on a magical level. This gift can vary in power, and is one of the harder gifts to use and control, due to the possibility that it may drive its user insane. Its users are capable of manipulating emotions, and to a certain extent, magical powers, freely.
  • Empathy or Emotional Perception is the mental ability to feel or experience the emotions of others. One could use this to predict if a foe will attack, or to figure out how someone is feeling, in order to understand why someone does what they do. This can be used to determine the presence of hidden subjects as well, because one with this ability can sense the presence of emotions, and trace them back to their source (called Empathic Tracking). However, sometimes the user of this ability can also (or only) project his emotions onto others, to get them to feel as he feels (this faculty is called Empathic Projection).
  • The user can fully interpret and replicate the emotions, moods, and temperaments of others without reading apparent symptoms, allowing them to understand introverts or discover one emotion is actually hiding another. They can attack someone in a personal and emotional way since they know exactly what emotion is flowing through themselves and can use this knowledge to play against them. Some users may learn to read emotional imprints left into environment or objects.
  • . Empathy is the capacity to understand or feel the emotions of another being from their perspective. It could also refer to a type of extrasensory perception in which one can directly detect the emotions of another; such an individual was known as an empath. Empathic powers were often associated with telepathy. In 2366, Reginald Barclay created a hologram of Deanna Troi named the "Goddess of Empathy". (TNG: "Hollow Pursuits" ) Berlinghoff Rasmussen claimed to Deanna Troi in 2368 that some of his closest friends were empaths. (TNG: "A Matter of Time" )
  • The ability to psychically tap into another's emotions or physical feeling and channel it through oneself. May drive the user to madness if user is unfocused. Can be a curse for evil users for they can hardly control their own emotions. If focused correctly, user can achieve great power, or amplify the user's other power they may possess. Level 2: After learning to control their empathy, the user can control the effects of being near strong emotions from people. Discipline and control is key before progressing further in strengthening this power.
  • Often considered a subset of telepathy, empathy is the transfer of emotions from one individual to another through psychic means. Typically, empathy functions by the receiver feeling the emotions of others for themselves, often within a localized range. It can also be used over distances, though some find this more difficult. An empath is a psychic who perceives the emotion of others as his/her own.
  • Empathy is a Mind Magic Gift that allows its user the ability to detect, and sometimes influence, the emotions of others. It is normally seen combined with the Healing Gift. Powerful cases of Empathy can assist other powers: the ability to link with a FarSeer to find some location that had a strong emotion present, for instance, or the ability to boost a healer's stamina and aid in the healing process. Those with Empathy often become a Mind-Healers, and help to restore mental stability to patients whereas normal Healers only Heal their body. It can also provide an interesting boost to a strong Mindspeech Gift, such as that of Herald Mags.
  • The ability to mentally and physically detect/sense/identify, feel/relate and/or alter others' feelings/emotions/moods. * Emotion Detection (detect/identify all kinds of feelings of people within proximity and/or people oneself cares about). * Emotion Mimicry (oneself experiences others' current feelings/moods automatically within proximity and/or people oneself cares about). * Emotion Alteration (alter/change others' feelings/emotions/moods after experiencing their current feelings/emotions/moods). * Solicitude (affecting oneself to have congenial behavior and/or become concerned/worried/careful about oneself's surroundings). * Precognition (foresee/watch events happening/occurring in the future of their self/people oneself cares about). * Power Mimicry (allowing one
  • This ability enables Hayley to sense people's emotions when near these individuals, but she needs contact to see more deeply into their souls. It is a passive ability, which works every time she is near others, and cannot be consciously suppressed. It can sometimes give her difficulty in distinguishing between her own emotions and those of others, and this effect was especially powerful shortly after she manifested. The emotions of others will always affect her strongly. What she senses can occasionally appear as visions reflected in her eyes. The ability is mainly used to gain information about others and to understand them more efficiently, but can occasionally have other uses, e.g. when Hayley managed to sense a person hiding invisibly because she could sense the presence of another sou
  • Empathy is the magical ability to experience the emotions of others without direct contact with them. This is Phoebe Halliwell's second and last active power. This remains one of her powers until she loses her active magic for abusing her abilities. Phoebe says that it must have grown from her power of premonition. At first, Phoebe was able to control her empathy to an extent, allowing her to to mimic the powers of other magical beings by tapping into their emotional triggers, but she was unable to control the inward flow of emotions and soon barricaded herself in the Manor's basement in order to block off the emotions of the world around her. Soon, her sisters and Chris took a potion in order to block her from reading their emotions, effectively keeping her out of their heads.
owl:sameAs
Level
  • 1
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  • 4
  • 6
  • 8
  • 10
  • 12
  • 16
  • 18
  • 20
  • 26
  • 28
  • 32
  • 35
  • 38
Main Character
  • Empathy (Cosmic Being); Needed.png
Alignment
  • Good
dcterms:subject
jutsu type
  • Yin-Yang Release
Row 8 info
Row 4 info
debut shippuden
  • No
Row 7 title
  • Advancement:
New Header
literal english
  • Empathy
jutsu classification
  • Hiden~Shiro Clan, Senjutsu
Row 1 info
Story Romaji Title
  • Kyōkan
unnamed jutsu
  • No
Row 8 title
  • Omnipotent Level:
Row 4 title
  • Synced by:
jutsu range
  • Short, Mid, Long
Row 2 info
Row 6 info
  • detect/feel/alter others' feelings/emotions/moods.
Previous Chapter
jutsu class type
  • Supplementary
Row 1 title
  • Power/Ability to:
  • Naturally held by:
Row 5 info
jutsu media
  • Anime, Manga, Game, Movie
ability to
  • sense the emotions, fears and desires of others, and manipulate them to a small degree
Chapter Title
  • Empathy
Row 2 title
  • Absorbed by:
Story Kanji Title
  • 共感
Row 6 title
  • Power/Ability to:
Row 5 title
  • Empaths:
Requires
  • Level 6
  • Intelligence 5
  • Perception 7
Row 3 info
archetype
  • Defender
  • Controller
Row 3 title
  • Taken by:
Row 7 info
  • Power Substitution [Empaths!]
Next Chapter
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Users
  • Shiroa, Shiro Clan
Category
  • Supportive Power
Box Title
  • Empathy
Games
  • FO1, FO2
Date
  • 2376
Characters
  • Hayley Petrelli Peter Petrelli World 2 Noah Gray Abbie Gray Lily Parkman Cole Sanchez-Hawkins-Parkman
Power
  • Empathy
  • Resurrect
  • Fortitude
  • Healing Aura
  • Clear Mind
  • Adrenaline Boost
  • Absorb Pain
  • Heal Other
  • Recovery Aura
  • Regeneration Aura
Series
  • TXF Young Adult #5
Game
  • coh
Name
  • Empathy
  • Empathy
Type
  • Buff
Traits
  • 特性
Caption
  • 'NIKI perceiving herself & her sister
  • An empathic reflection in Hayley's eye
  • JESSICA with the elevator doors'
  • Lydia feels all of Hiro's pain and suffering.
  • reflection in front of her.'
Border
  • 0
  • 1
desc
  • You have a proven empathy for those in need. You know how to use your armour to greater effect, you are destined to greater Fate, and are more resistant to the effects of fear.
H3Color
  • darkgreen
H1Color
  • darkgreen
H1V
  • 3
  • 10
H2Color
  • darkgreen
H2V
  • 3
  • 5
H3V
  • 1
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HasArmour
  • X
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Author
Chapter
  • 286
imagewidth
  • 275
  • 350
Pages
  • 144
Volume
Title
  • Empathy
Icon
  • Empathy_MindWall.png
  • Empathy_AbsorbPain.png
  • Empathy_AdrenalinBoost.png
  • Empathy_Fortitude.png
  • Empathy_HealOther.png
  • Empathy_HealingAura.png
  • Empathy_RecoveryAura.png
  • Empathy_RegenerationAura.png
  • Empathy_Resurrect.png
Skill
  • +xx 命運
  • +xx アーマー値
  • +xx 抵抗評価値
BGCOLOR
  • silver
ranks
  • 1
Description
  • あなたは困っている人々のために証明された共感を持ちます。効果的にアーマーを使う方法を知っています。より大きな命運に運命づけられ、多くの抵抗力を持ちます
Characteristic
  • 長所
Header
  • +X Fate
  • +X% Fear Resistance
  • +X Armour Value
HasFate
  • X
HasFearResist
  • X
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Anthology
  • Shards and Shadows
Cover
  • File:Shards and Shadows.jpg
possessed by
Published
  • 1997
Arc
Effects
  • You will see the reaction level of the person you are talking to, when involved in an in-depth conversation.
  • Feel and understand other people's feelings and emotions
trigger
  • Concentration
Publisher
Effect
  • Ally Heal
  • Ally +Defense , +Damage, +Accuracy
  • Ally Resurrect
  • Ally Strong Heal, Self Moderate Damage
  • PBAoE, Ally +Recovery
  • PBAoE, Ally +Regeneration
  • PBAoE, Team Heal
  • Ranged, Ally +Endurance, +Regeneration, +Recharge, Resist Slow
  • Ally Resist Disorientation, Hold, Sleep, Immobilization, Fear, Confusion, +Perception
wikipage disambiguates
abstract
  • Empathy is the ability to sense or manipulate other people's emotions. It's considered a subtype of ESP, although some people consider it a subtype of Telepathy. It's rated on the 1 to 7 scale. Examples: * Frank is an uncontrolled projective empath who has to wear a suppressor helmet. * Deimos and Phobos project a fear aura. Cardiac projects a sufficiently powerful fear aura that she causes heart attacks. * Seraphim is a good receptive empath who tends to subtly manipulate people into feeling better.
  • A young girl is kidnapped and appears to have a psychic connection to a woman who was kidnapped many years before that manifests in mirrored actions miles away.
  • The ability to psychically tap into another's emotions or physical feeling and channel it through oneself. May drive the user to madness if user is unfocused. Can be a curse for evil users for they can hardly control their own emotions. If focused correctly, user can achieve great power, or amplify the user's other power they may possess. Level 1: User discovers ability by accident and usually doesn't figure it out the first several occurances. May start as acting out what someone nearby may be feeling, usually intense anger or love, or extreme pain. Beginners only channel at small levels due to lack of concentration and connection. Level 2: After learning to control their empathy, the user can control the effects of being near strong emotions from people. Discipline and control is key before progressing further in strengthening this power. Level 3: User can channel the emotions of other's easily, sometimes more than one person at a time, even animals or plants. Level 4: User can control the emotions of others, which in turn alters their thoughts and actions. This level can either bring chaos or peace depending on the user. Level 5: If user encounters another person with powers, the user can tap into their power and either use it themselves or bind their powers, but only lasts when near the other person and holding that psychic connection. Level 6: At its peak, User can absorb another's powers and use at will. Can also permanently bind powers of others. User can use this power to change someone's heart entirely.
  • Empathy is the ability to feel another's emotions (as opposed to reading specific thoughts). It is the Donas of the Ridenow Domain. The level and form of empathy can vary, from sensing a non-telepaths feelings, a telepaths feelings, the feelings of an animal or the feelings of a non-humanoid. While empathy can be common it is usually manifested in small measure and not possessed by every telepath. Those with empathy usually make excellent Monitors once trained.
  • The user can fully interpret and replicate the emotions, moods, and temperaments of others without reading apparent symptoms, allowing them to understand introverts or discover one emotion is actually hiding another. They can attack someone in a personal and emotional way since they know exactly what emotion is flowing through themselves and can use this knowledge to play against them. Some users may learn to read emotional imprints left into environment or objects. Usually over time, an Empath's power grows to the point that they can manipulate emotions on others, and possibly use them to empower themselves. The user may learn to extend their power over/on vast number of sentient beings or reach extreme distances, even other levels of existence but this may be possible only if the user has emotional link to those they search already in effect.
  • Empathy is the power to feel someone's emotions. A very powerful skill that few magical creatures posses, such as Guardian Angels or Cupid.
  • Empathy is the ability to feel and understand other people's feelings, emotions, and desires. A user of this ability can feel exactly what another person is feeling, and for the same reasons, without direct contact with them. Beings with the power of empathy are often referred to as Empaths.
  • Empathy is a Fallout and Fallout 2 perk.
  • Empathy is a virtue gained from completing deeds.
  • This ability enables Hayley to sense people's emotions when near these individuals, but she needs contact to see more deeply into their souls. It is a passive ability, which works every time she is near others, and cannot be consciously suppressed. It can sometimes give her difficulty in distinguishing between her own emotions and those of others, and this effect was especially powerful shortly after she manifested. The emotions of others will always affect her strongly. What she senses can occasionally appear as visions reflected in her eyes. The ability is mainly used to gain information about others and to understand them more efficiently, but can occasionally have other uses, e.g. when Hayley managed to sense a person hiding invisibly because she could sense the presence of another soul in the room. The ability has never been shown manipulating emotions, though Hayley has been shown attempting. She failed, but this could be due to her young age at the time, and she may be able to succeed in doing so in future, or if augmented or amplified in some way. Her future self has been shown using the ability to repair her brother's soul after he was incorrectly recreated.
  • Empathy is the Gnome IM Client and is based on the Telepathy framework
  • Empathy is the ability to feel the emotions, thoughts, hopes, desires, and dreams of others. Lydia expresses this in the tattoos she possesses.
  • Empathy is the 286th chapter of Akira Amano's Katekyō Hitman Reborn!.
  • The Empathy Mode features the following powers: * • Sense Emotion * •• Exacerbate * ••• Emotional Achilles * •••• The Muse * ••••• Mind Bomb
  • Empathy is the psychic ability to feel the emotions that other people are feeling. This includes not only their mental or emotional state, but also physical pain that they might be in.
  • Empathy is the ability to sense the emotions of other beings.
  • The ability to sense a person's feelings and truthfulness in his words. The ability can be overwhelming at first and sometimes, without proper training, hard to control.
  • Often considered a subset of telepathy, empathy is the transfer of emotions from one individual to another through psychic means. Typically, empathy functions by the receiver feeling the emotions of others for themselves, often within a localized range. It can also be used over distances, though some find this more difficult. Like telepathy, empathy can be either receptive or projective. With receptive empathy, the empath actively feels the emotions of those around them, while with projective empathy, they send these emotions out. Interestingly, most nons seem to be receptive to broadcasted empathic messages without themselves having empathic ability. An empath is a psychic who perceives the emotion of others as his/her own. A person with empathy doesn't always appear to be sensitive, they may also seem apathetic, because they are able to control their own emotion better than their ability to perceive the emotions of others. Empaths also can seem to have the same emotion, to a high degree, whenever in a public place, this is because they can cancel out another empath's perception. These empaths can do this by emptying themselves of their own emotions, which is done by many empaths, only they take it one step further: they fill up this emotional gap with one, over-powering emotion. Supposedly, these empaths have more control over the emotions that they are affected by. Some empaths have a strong perception that varies only upon how close your relationship is with the emotional origin. Others feel the emotion to a lesser extent when with more people… whether or not this relationship is actually inversely proportional has yet to be determined. Emapthy is a "quiet" ability, you don't really notice it unless you consciously realize you have it. Empaths can learn control over their power, with patience and practice. An empath does not have any control over another's emotions. If you realize you have this gift, the best thing to do is to learn control and to stay calm.
  • Empathy is a terran psionic power, a weaker form of telepathy. It is the sensing of emotion, and the feeling an empath gets corresponds to the nature of said emotion. Aal Cistler, a psychic with a PI rating of 4.5 has this power. He uses it to predict the moves of his opponents in martial arts. Nova Terra possesses empathy, a trait that as a young girl, gave her reason to think of other people as insensitive, given that they couldn't pick up the emotions she could. Given how he was able to discern opponents' fear, Jim Raynor theorized that Ezekiel Daun might be an empath.
  • Empathy was the ability to sense the emotions of others. Although not everyone has empathy, this isn't always a super power, but it can be, depending on the level of empathy that is present within the person with this ability. This ability can allow people to clearly feel what another person feels. Some people with this ability can project emotions into other people. Some, like Rima and Vixen for example, are able to communicate with animals thanks to this ability.
  • Allies with Savage within 6 squares of this character are treated as if they did not have that special ability. If they begin a turn within 6 squares, they can ignore the movement restrictions imposed by Savage. Whenever they are within 6 squares, they are subject to commander effects.
  • Empathy is the ability to read and manipulate emotions. Different people have this power, including Kid Mischief and Mischief.
  • Full: For 5...13 seconds, whenever target foe attacks, that foe takes 10...46 damage and deals 1...12 less damage. Concise: (5...13 seconds.) Target foe's attacks deal 1...12 less damage, and that foe takes 10...46 damage with each attack. __TOC__
  • Empathy is a merit trait for Dragoons in Final Fantasy XI. It allows most beneficial statuses to be passed to a Wyvern when Spirit Link is used. The merit can be taken 3 times, each time one positive status effect will be transferred to the wyvern. It is a group 2 merit point, so initially it would cost 3 merit points, then 4 for the second point, and 5 for the last. This will remain active so long as the Dragoon remains level 75 and remains outside of zones and events with a level cap.
  • Unlike telepathy, the ability to sense the thoughts of others, vampires were not immune to be "read" by empaths.
  • The ability to mentally and physically detect/sense/identify, feel/relate and/or alter others' feelings/emotions/moods. * Emotion Detection (detect/identify all kinds of feelings of people within proximity and/or people oneself cares about). * Emotion Mimicry (oneself experiences others' current feelings/moods automatically within proximity and/or people oneself cares about). * Emotion Alteration (alter/change others' feelings/emotions/moods after experiencing their current feelings/emotions/moods). * Solicitude (affecting oneself to have congenial behavior and/or become concerned/worried/careful about oneself's surroundings). * Precognition (foresee/watch events happening/occurring in the future of their self/people oneself cares about). * Power Mimicry (allowing oneself to mimic others' abilities/powers only within proximity of others). * Empathic Mimicry (allowing an Empath to automatically absorb/duplicate/mimic/copy others' abilities/powers after experiencing others' current feelings/emotions/moods). * Power Absorption (allowing an Empath to extract/take/steal others' abilities/powers through touch).
  • Autistic people were found to have more difficulty with the cognitive part of empathy. However, they had just as much empathic concern as neurotypicals did, and scored significantly higher on personal distress. This suggests that autistic people are just as kind, and become especially upset when seeing others in pain. This falls in line with other studies and many autistic writer's comments about their responses to others' emotional pain, which suggests they feel deep concern and distress when someone else is upset.
  • Empathy is the ability to sense, feel and understand the emotions, feelings, hopes, dreams, desires, and fears of others, and eventually manipulate emotions. An empath has the capacity to recognize emotions that are being experienced by another being. Empathy has to do with emotions whereas Telepathy has to do with thoughts. Over recent years empathy has been more popular among the younger generations. This Ability can range from very hard to master to very simple, this depends on the person. The basic definition of empathy is one's power to recognize, perceive, and directly feel the emotions of others. A true empath can also influence the feelings of others around them.
  • . Empathy is the capacity to understand or feel the emotions of another being from their perspective. It could also refer to a type of extrasensory perception in which one can directly detect the emotions of another; such an individual was known as an empath. Empathic powers were often associated with telepathy. Species in which empathic abilities were normal included the Betazoids (and Betazoid hybrids), Deltans, Haliians, Lumerians, and Napeans. (Star Trek: The Motion Picture; TNG: "Encounter at Farpoint" , "Man of the People" , "Aquiel" , "Eye of the Beholder" ) One of the two Minaran species was empathic, and further possessed the ability to transfer the wounds of others onto themselves. (TOS: "The Empath" ) In 2366, Reginald Barclay created a hologram of Deanna Troi named the "Goddess of Empathy". (TNG: "Hollow Pursuits" ) Berlinghoff Rasmussen claimed to Deanna Troi in 2368 that some of his closest friends were empaths. (TNG: "A Matter of Time" ) In 2373, Kes told the Doctor, who was malfunctioning, that empathy and kindness were basic to all forms of life. (VOY: "Darkling")
  • Empathy is the magical ability to experience the emotions of others without direct contact with them. This is Phoebe Halliwell's second and last active power. This remains one of her powers until she loses her active magic for abusing her abilities. Phoebe says that it must have grown from her power of premonition. At first, Phoebe was able to control her empathy to an extent, allowing her to to mimic the powers of other magical beings by tapping into their emotional triggers, but she was unable to control the inward flow of emotions and soon barricaded herself in the Manor's basement in order to block off the emotions of the world around her. Soon, her sisters and Chris took a potion in order to block her from reading their emotions, effectively keeping her out of their heads. Eventually, she was able to control the flow of the emotions and could actively block the emotions that others were subconsciously sending to her. Prue temporarily gained the power of empathy and was unable to control it and was constantly taking in the emotions of the surrounding San Francisco area. With the help of the father that originally had the power, Prue was able to get a grip on the incoming emotions and used them to help her battle the demon Vinceres. With the greater amount of emotions that Prue had taken on, she was able to increase her telekinetic powers to a far greater level, allowing her super strength and a higher form of agility. By focusing human pain into her astral self and then invading Vinceres's body, she was able to literally rip his body apart.
  • The ability to sense and/or manipulate the emotions of other people psionically. Individuals with this ability are sometimes called empaths.
  • Empathy is a Mind Magic Gift that allows its user the ability to detect, and sometimes influence, the emotions of others. It is normally seen combined with the Healing Gift. Powerful cases of Empathy can assist other powers: the ability to link with a FarSeer to find some location that had a strong emotion present, for instance, or the ability to boost a healer's stamina and aid in the healing process. Those with Empathy often become a Mind-Healers, and help to restore mental stability to patients whereas normal Healers only Heal their body. It can also provide an interesting boost to a strong Mindspeech Gift, such as that of Herald Mags. Empathy is similar to the Bardic Gift that allows Bards to control their audience through their music. Other cases of Empathy are present in other cultures, such as the Tayledras and the Kaled'a'in. Herald Talia (current Monarch's Own Herald) is the only Herald known to have Empathy as her sole gift.
  • Empathy is the power to perceive, sense, understand, communicate, influence or manipulate someone else's emotions. Not to be confused with Telepathy or Phobikinesis.
  • Empathy, or the ability to deal with emotions and feelings on a magical level. This gift can vary in power, and is one of the harder gifts to use and control, due to the possibility that it may drive its user insane. Its users are capable of manipulating emotions, and to a certain extent, magical powers, freely.
  • Empathy or Emotional Perception is the mental ability to feel or experience the emotions of others. One could use this to predict if a foe will attack, or to figure out how someone is feeling, in order to understand why someone does what they do. This can be used to determine the presence of hidden subjects as well, because one with this ability can sense the presence of emotions, and trace them back to their source (called Empathic Tracking). However, sometimes the user of this ability can also (or only) project his emotions onto others, to get them to feel as he feels (this faculty is called Empathic Projection).
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