PropertyValue
rdf:type
rdfs:label
  • Norn
  • Norn
  • Norn
  • Norn
rdfs:comment
  • Many get scared when they shape shift. It is said, never piss off a norn. Those that do, end up shredded like a piece of meat done by a hungry animal. After the awakening of the dragon of Drakkar Lake the Norns were forced to relocate further south, where they engaged in hostilities with the Dredge over territory. They were pissed about it, but they knew that they couldn't handle a dragon on their own. It was too big for them alone and they're not too thrilled to work together. The Norn were first introduced in the Eye of the North chapter of the original Guild Wars
  • Norn (ノルン Norun?) is a mysterious, winged woman who appears before Dio and Mell in the Narikiri House at the beginning of Tales of Phantasia: Narikiri Dungeon, following the two bringing home a strange creature named Couleur. She reveals to them that they have a "doomed destiny", and will perish unless they complete the Ordeal of Spirits (せいれいのしれん Seirei no Shiren?), where they will be tested against the twelve Spirits of Aselia.
  • Concept art depicts the Norn as stocky, muscular humanoids with thick red or blonde hair and tattoos or body paint resembling Celtic knot designs. In the Eye of the North expansion pack, Norn appear as NPCs through much of the Far Shiverpeaks, where they guard resurrection shrines and portals. Typically, the Norn will challenge the player's party to a fight, and the Norn will only talk to them after he or she is defeated, earning the party a number of Norn reputation points. A typical Norn NPC will be defeated automatically when their health has decreased to a certain percentage. Norn guarding resurrection shrines will typically give the Norn hunting party blessing.
  • Norns were a species enslaved by the Sheec. They were native to the planet Albia. Norns did not naturally speak, but could be taught to do so via tools. Their native language was known as Norn.
  • Les norns sont une race de demi-géants issus de lointains territoires glacés, où ils mènent une existence rude et dangereuse. Ils révèrent les esprits de la nature : le Corbeau, le Loup, mais surtout l'Ours, dont ils peuvent prendre la forme grâce à la bénédiction de leur déesse. C'est grâce à ce pouvoir inné que les norns ont pu survivre et vaincre leurs ennemis malgré leur faible nombre. Catégorie:race jouableCatégorie:Norn
  • Norn (ノルン?) is a demon in the series.
  • The Norn, , is the Valkyrie quest leader.
  • Norns are feywomen who are always seen in groups of three and are unique to the Lands of the Linnorm Kings. They are often considered to be a single soul split into three bodies. A triumverate (as trio of Norns) appears to act with a singular mind, speak in perfect unison, and the strength of all three seems dependent on the other two. Norns deliver cryptic prophesies to lost travelers and questing heroes who encounter them along their journeys. These prophesies are often contingent on an inscrutable and subtle test of wisdom and determination imposed by the fey. For whatever reason, perhaps the norn's connection to the First World, the predictions of these hooded figures are strangely accurate, even when most prophecies fail during the Age of Lost Omens.
  • The Norn is the Asgardian equivalent to the Olympian Fates. She records history in her Book of Fate, and seems to have some skill at accurately predicting the future. The Book of Fate's reputation is powerful, but even the Asgardian gods often forget that the Norn records only the past and the present, not the future. Aware that a creative solution was needed to resolve the strife caused by the death of Balder, the Norn helped Hercules to restore the past when it was changed by Loki. This article is a stub, or very short article, that is most likely incomplete and needs expansion.
  • Where/How to Find: Cat Stage - Past the 75cm Barrier, go straight on and turn left, you can see him running up and down. Size: Under 75cm (You must pass a 75cm barrier to reach him.) Description: Sensitive to the cold. He always has cold hands, but his heart is full of passion. Likes goldfish. When Rolled Up: "Hmm, We feel something cool... It's that rookie Norn! chilly..."
  • Les Norns (Cyberlifogenis cutis) sont une espèce de créatures, créé par les Shee pour les divertir et leur servir le thé et les biscuits. Ils ont été génétiquement conçus sur la planète circulaire Albia. Beaucoup ont été abandonné lorsque les Shee s'en allèrent dans leur vaisseau, l'Arche - même si certains en ont emportés quelques uns avec eux. Ce sont des créatures aimables et innocentes, qui nécessitent un peu de soin, même si certaines races sont capables de survivre à l'état sauvage. Image:Hidingnorn.png
  • Norn is a playable character in Atelier Iris: Eternal Mana. Norn is a catgirl who is an apprentice magician to Zeldalia, an alchemist living in Poto's Forest. She was adopted by Zeldalia at a young age, and was taught many magical techniques. Zeldalia cast a spell on her so she can talk to the party while Norn travels with Klein. Norn joins the party after she steals Klein's grandmother's alchemy notebook and leads the party to her mentor. She frequently displays fatigue or hunger, which comes off as more catlike than human.
  • Les Norns viennent des terres gelées du Nord : ce sont les norns, une race de héros. Ces guerriers colossaux, capables de changer de forme, respectent les qualités individuelles et la recherche inconditionnelle de la victoire. Ils croient uniquement au pouvoir de l'acier. Chaque norn sait que seuls les plus intrépides et les plus forts peuvent connaître l'immortalité. Les vainqueurs sont célébrés au travers des histoires et des chansons, tandis que les faibles sont oubliés, enfouis sous la neige du passé. Telle est la voie du héros ; la voie des norns.
  • Norns are the main Alife attraction of the games in the Creatures series. They compete (to an extent) amongst one another, and with the other species present in Albia and on the Ark: Ettins and Grendels. Players can choose to help them survive, usually by active management of their environment and the addition of various helper COBs/agents, or leave them to fend for themselves over extended periods of time in feral or wolfling runs. Some go even further in their "testing" of norns, which others refer to as norn torture.
owl:sameAs
Stone
  • -
Level
  • 20
  • 54
  • 55
  • 61
  • 62
  • 63
  • 64
  • 66
  • 69
  • 72
  • 76
CP
  • 13
  • 80
Strength
  • 17
  • 40
  • 42
  • 46
Alignment
  • Light-Law
dcterms:subject
Ice
  • -
Sleep
  • -
Heimat
  • Ferne Zittergipfel
Paralyze
  • -
Fear
  • -
Agility
  • 18
  • 44
  • 46
  • 48
Luck
  • 44
  • 46
  • 51
Weak
  • Electricity
  • -
Curse
  • Null
MATK
  • 206
Hitpoints
  • 335
  • 345
  • 608
Hit
  • 113
DEX
  • 48
  • 79
LVL
  • 60
#views
  • 480
Password
  • YegAme#%3egTYefs
  • aX#X6+carZcSCygA
Spell
  • 79
songtitle
  • "norn"
AttackType
  • Single Foe/1/Physical/Charm
Agi
  • 16
  • 67
  • 68
Physical
  • -
original upload date
  • Dec.9.2012
Arcana
  • Fortune
Mag
  • 25
Poison
  • -
Passive
  • Mana Aid *
Crit
  • 50
str
  • 15
  • 19
  • 20
  • 70
  • 71
  • 75
LUC
  • 15
  • 83
  • 94
ATK
  • 62
  • 162
Resistances
  • Cold
LCK
  • 12
  • 38
  • 67
PATK
  • 156
STM
  • 14
Agl
  • 14
  • 20
jap name
  • Norn
  • ノルン
spd
  • 42
  • 65
MGC
  • 20
  • 23
  • 67
  • 84
  • 96
  • 102
Rage
  • -
Human/Demon
dbkwik:aselia/property/wikiPageUsesTemplate
dbkwik:atelier/property/wikiPageUsesTemplate
dbkwik:fr.guildwars/property/wikiPageUsesTemplate
dbkwik:guildwars/property/wikiPageUsesTemplate
dbkwik:hercules-xena/property/wikiPageUsesTemplate
dbkwik:megamitensei/property/wikiPageUsesTemplate
dbkwik:nethack/property/wikiPageUsesTemplate
dbkwik:pathfinder/property/wikiPageUsesTemplate
dbkwik:swfanon/property/wikiPageUsesTemplate
dbkwik:twinsaga/property/wikiPageUsesTemplate
dbkwik:de.unitedds/property/wikiPageUsesTemplate
dbkwik:katamari/property/wikiPageUsesTemplate
End
  • 12
Singer
  • MAYU and IA
Appearances
  • Atelier Iris: Eternal Mana
Endurance
  • 31
  • 32
Age
  • 13
Speed
  • 12
Weapon
  • Rod
Producer
Fire
  • -
  • Resist
Bomb
  • -
Game
  • Tales of Phantasia: Narikiri Dungeon
Difficulty
  • 23
Magic
  • 22
  • 49
  • 53
  • 54
Name
  • Norn
MP
  • 278
  • 329
  • 345
  • 353
  • 391
  • 398
  • 491
skincolor
  • Brown
Type
  • Boss
Align
  • 0
  • Law
  • Light
  • Light-Neutral
Frequency
  • Not randomly generated; unique
Support
  • 86
dbkwik:guildwars2/property/wikiPageUsesTemplate
Specialfusion
  • Femme Atropos x Femme Lachesis x Femme Clotho
Elec
  • -
CritDef
  • 40
ManaPoints
  • 228
  • 231
  • 336
ForceSlot
  • 3
CloseRng
  • 63
Vitality
  • 13
  • 14
  • 46
MagDef
  • 39
LongRng
  • 54
dbkwik:fr.creatures/property/wikiPageUsesTemplate
dbkwik:summonermaster/property/wikiPageUsesTemplate
dbkwik:vocaloidlyrics/property/wikiPageUsesTemplate
Language
Members
Weight
  • 1450
Link
  • Niconico Broadcast / YouTube Broadcast( )
Electricity
  • -
Mute
  • -
Planet
Height
  • 1.5
  • 122.0
mr
  • 80
DEF
  • 65
  • 150
Skill
  • Prayer *
  • Amrita\Innate Mana Aid\Innate Chakra Walk\77 Mana Surge\78
  • Maragidyne Maziodyne Mabufudyne Mamagdyne Mazandyne Malaquadyne
  • Magarudyne\Innate Wind Amp\Innate Panta Rhei\Innate Regenerate 3\66 Invigorate 3\67 Absorb Elec\69
  • Garudyne\Innate Magarudyne\Innate Diarahan\Innate Auto-Masuku\74 Invigorate 3\75 Wind Amp\76 Insta-Heal\77 Debilitate\79
  • Amrita Lost Word Laplace Curse
  • Mabufudyne Mediarahan Hamaon Mamudo Samarecarm
  • Rakukaja Mepatra Mediarama
  • Luster Candy\Innate Dekaja\Innate Samarecarm\70 Chakra Walk\71 Mediarahan\72
  • Runic Shield\Innate Garudyne\Innate Bufudyne\67 Ziodyne\68 Agidyne\69 Diarahan\70 Mediarahan\71 Samarecarm\72
  • Pyromax Shockmax Polarmax Petramax Cyclomax Aquamax
Class
  • King
AC
  • 0
Extract
  • Diarahan
Specialty
  • Heal\+3 Support\+3
Color
  • #542232; color: #BBA4AE
Sub
  • -
Resist
  • Ice
  • -
  • Nulls Nerve, Expel, Curse. Resists Ice, Elec, Magic, Bind.
Distinctions
  • Short, fur
Japanese
  • Nagashima Yuko
SP
  • 60
int
  • 16
  • 18
  • 100
Attacks
  • 86400.0
Occupation
  • Spirit of the Great Tree
Block
  • Dark
  • -
Strain
  • -
HP
  • 100
  • 400
  • 404
  • 487
  • 522
  • 665
  • 861
  • 876
Wind
  • -
RES
  • 64
ImageBG
  • white
Growth
  • Master Eihwaz
Race
Experience
  • 587
Gun
  • -
Force
  • -
  • Reflect
Features
  • Hand of Fate, Magic Torrent, Asgard,
Size
  • Human
Void
  • Expel
NOA
  • 1
AVD
  • 101
  • 112
PHIT
  • 103
Hauptstadt
  • Gunnars Feste 25px
  • Hoelbrak 30px
D-Skill
  • Samarecarm Laplace Curse Drain Wind
Ailmentresistance
  • -
  • Null: Mute
MAG Summon
  • 1001
Charm
  • -
BDEF
  • 166
PhysDef
  • 31
Expel
  • Null
Normalattack
  • Phys x1, 1 enemy
  • Phys x1 hit, 1 enemy
Absorb
  • Wind
  • -
Mystic
  • Resist
FusingQuote
  • We are the Fates... we will watch over your struggles from Yggdrasil.
  • I foresaw this moment in the threads of fate. Farewell, and good luck to you.
phys
  • -
Vit
  • 16
  • 57
Inherit
  • Wind
  • -
  • Curative
Almighty
  • -
FusedQuote
  • We are the Megami Norn. May our metting be a blessing upon your fate...
  • I am the goddess, Norn, she who governs fate. I shall spin your wheel toward our future.
MHIT
  • 58
Racial
  • Affection
  • Goddess Grace
Mef
  • 21
Mpw
  • 24
Reflect
  • Force
  • -
PSRN
  • Kind
SkillD
  • 30
genocidable
  • No
resistances conveyed
  • None
nutr
  • 400
GW
  • ja
Eon
  • ja
abstract
  • Many get scared when they shape shift. It is said, never piss off a norn. Those that do, end up shredded like a piece of meat done by a hungry animal. After the awakening of the dragon of Drakkar Lake the Norns were forced to relocate further south, where they engaged in hostilities with the Dredge over territory. They were pissed about it, but they knew that they couldn't handle a dragon on their own. It was too big for them alone and they're not too thrilled to work together. The Norn were first introduced in the Eye of the North chapter of the original Guild Wars
  • Norn (ノルン Norun?) is a mysterious, winged woman who appears before Dio and Mell in the Narikiri House at the beginning of Tales of Phantasia: Narikiri Dungeon, following the two bringing home a strange creature named Couleur. She reveals to them that they have a "doomed destiny", and will perish unless they complete the Ordeal of Spirits (せいれいのしれん Seirei no Shiren?), where they will be tested against the twelve Spirits of Aselia.
  • Norns are the main Alife attraction of the games in the Creatures series. They compete (to an extent) amongst one another, and with the other species present in Albia and on the Ark: Ettins and Grendels. Players can choose to help them survive, usually by active management of their environment and the addition of various helper COBs/agents, or leave them to fend for themselves over extended periods of time in feral or wolfling runs. Some go even further in their "testing" of norns, which others refer to as norn torture. Norns, like other creatures, do not naturally speak Handish, and must be taught it via a Computer, or other tools such as the Super Speech Toy. Their native language is known as Bibble; other species have their own dialects. Did you know? The name "norn" came from Norse mythology and refers to "the three old women who sit round a giant tree spinning men's fates." (from Tips.txt). It is also the name of a language [1] once used in Orkney.
  • Concept art depicts the Norn as stocky, muscular humanoids with thick red or blonde hair and tattoos or body paint resembling Celtic knot designs. In the Eye of the North expansion pack, Norn appear as NPCs through much of the Far Shiverpeaks, where they guard resurrection shrines and portals. Typically, the Norn will challenge the player's party to a fight, and the Norn will only talk to them after he or she is defeated, earning the party a number of Norn reputation points. A typical Norn NPC will be defeated automatically when their health has decreased to a certain percentage. Norn guarding resurrection shrines will typically give the Norn hunting party blessing.
  • Norns were a species enslaved by the Sheec. They were native to the planet Albia. Norns did not naturally speak, but could be taught to do so via tools. Their native language was known as Norn.
  • Les norns sont une race de demi-géants issus de lointains territoires glacés, où ils mènent une existence rude et dangereuse. Ils révèrent les esprits de la nature : le Corbeau, le Loup, mais surtout l'Ours, dont ils peuvent prendre la forme grâce à la bénédiction de leur déesse. C'est grâce à ce pouvoir inné que les norns ont pu survivre et vaincre leurs ennemis malgré leur faible nombre. Catégorie:race jouableCatégorie:Norn
  • Norn is a playable character in Atelier Iris: Eternal Mana. Norn is a catgirl who is an apprentice magician to Zeldalia, an alchemist living in Poto's Forest. She was adopted by Zeldalia at a young age, and was taught many magical techniques. Zeldalia cast a spell on her so she can talk to the party while Norn travels with Klein. Norn joins the party after she steals Klein's grandmother's alchemy notebook and leads the party to her mentor. She frequently displays fatigue or hunger, which comes off as more catlike than human. Norn is a versatile character, possessing a magical staff attack that can hit ghost enemies as well as grant powerful techniques.
  • Norn (ノルン?) is a demon in the series.
  • The Norn, , is the Valkyrie quest leader.
  • Norns are feywomen who are always seen in groups of three and are unique to the Lands of the Linnorm Kings. They are often considered to be a single soul split into three bodies. A triumverate (as trio of Norns) appears to act with a singular mind, speak in perfect unison, and the strength of all three seems dependent on the other two. Norns deliver cryptic prophesies to lost travelers and questing heroes who encounter them along their journeys. These prophesies are often contingent on an inscrutable and subtle test of wisdom and determination imposed by the fey. For whatever reason, perhaps the norn's connection to the First World, the predictions of these hooded figures are strangely accurate, even when most prophecies fail during the Age of Lost Omens.
  • Les Norns viennent des terres gelées du Nord : ce sont les norns, une race de héros. Ces guerriers colossaux, capables de changer de forme, respectent les qualités individuelles et la recherche inconditionnelle de la victoire. Ils croient uniquement au pouvoir de l'acier. Les norns ne quémandent pas ni ne rampent pour obtenir les faveurs des dieux. Ils préfèrent vouer un culte aux esprits des animaux et en tirent leur force. Les norns peuvent prendre la forme de leur totem sacré, que ce soit l'ours, le léopard des neiges, le corbeau ou le loup, et invoquer leur pouvoir dès qu'ils se trouvent en situation de combat, ce qui n'est pas rare. Chassés de leurs terres natales dans le Nord lointain par le Dragon de glace, Jormag, les norns ont acquis une nouvelle terre au tranchant de leurs épées dans les hauteurs glacées des Cimefroides. L'ombre immense du Dragon de glace menace ces fiers exilés, car les fils de Svanir, des norns pervertis et corrompus, vénèrent Jormag comme leur totem suprême. Un destin brutal et sanglant attend ces traîtres. Disséminés dans les Cimefroides, les norns vivent dans des demeures fortifiées et des pavillons collectifs, comme le grand hall Hoelbrak. Ils n'ont que du mépris pour les gouvernements des races plus faibles, car les norns ne sont jamais des suiveurs, ce sont des meneurs. Aucun norn ne s'est jamais agenouillé devant un roi ou une reine et aucun ne le fera. Chaque norn sait que seuls les plus intrépides et les plus forts peuvent connaître l'immortalité. Les vainqueurs sont célébrés au travers des histoires et des chansons, tandis que les faibles sont oubliés, enfouis sous la neige du passé. Telle est la voie du héros ; la voie des norns.
  • The Norn is the Asgardian equivalent to the Olympian Fates. She records history in her Book of Fate, and seems to have some skill at accurately predicting the future. The Book of Fate's reputation is powerful, but even the Asgardian gods often forget that the Norn records only the past and the present, not the future. Aware that a creative solution was needed to resolve the strife caused by the death of Balder, the Norn helped Hercules to restore the past when it was changed by Loki. This article is a stub, or very short article, that is most likely incomplete and needs expansion.
  • Les Norns (Cyberlifogenis cutis) sont une espèce de créatures, créé par les Shee pour les divertir et leur servir le thé et les biscuits. Ils ont été génétiquement conçus sur la planète circulaire Albia. Beaucoup ont été abandonné lorsque les Shee s'en allèrent dans leur vaisseau, l'Arche - même si certains en ont emportés quelques uns avec eux. Ce sont des créatures aimables et innocentes, qui nécessitent un peu de soin, même si certaines races sont capables de survivre à l'état sauvage. Image:Hidingnorn.png Les Norns sont les principaux protagonistes A-life de la série Creatures. Ils sont (dans une certaine mesure) en compétition entre eux, et avec les autres espèces présentes en Albia et sur l'Arche : les Ettins et les Grendels. Le joueur peut choisir de les aider à survivre, généralement en aménageant leur environnement et en ajoutant des COBs ou agents, ou les laisser se débrouiller pendant relativement longtemps, dans les feral ou wolfing runs. Certains vont même plus loin dans leurs "expériences", que les autres considèrent comme de la torture de Norns. Les Norns, comme les autres créatures, ne parlent pas naturellement le Manuel (ou Handish), et doivent l'apprendre grâce à l'Ordinateur, ou d'autres outils comme le Super Speech Toy. Leur langue maternelle est le Bibble; d'autres espèces utilisent leurs propres dialectes. Le saviez-vous? Le nom "Norn" vient de la mythologie Nordique, où il désigne "les trois vieilles femmes qui sont assises autour d'un arbre géant et qui guident la destinée des hommes." (traduction de Tip.txt). C'est aussi le nom d'une langue qui était utilisée dans les Orcades.
  • Where/How to Find: Cat Stage - Past the 75cm Barrier, go straight on and turn left, you can see him running up and down. Size: Under 75cm (You must pass a 75cm barrier to reach him.) Description: Sensitive to the cold. He always has cold hands, but his heart is full of passion. Likes goldfish. When Rolled Up: "Hmm, We feel something cool... It's that rookie Norn! chilly..."
is Species of