PropertyValue
rdfs:label
  • Raid difficulty
  • Raid difficulty
rdfs:comment
  • Prior to Patch 3.2.0 this setting was controled by the Dungeon difficulty setting to determine if a raid was to be a normal mode (10 man raid) or heroic mode (25 man raid). All Image:Wrath-Logo-Small.PNG raids introduced before Patch 3.2.0 will use 10-player mode for the former normal mode (10 man raids) or 25-player mode for the the former heroic mode (25 man raids). All newer raids begining with the Crusaders' Coliseum can use the 10-player heroic mode and 25-player heroic mode settings to access harder versions of the raids, not to be confused with hard mode events /actions within the same raids.
  • Raid difficulty is a setting controlled by the raid leader that determines the difficulty of the encounters for 10-man or 25-man raids. There is a Normal mode and a Heroic mode for each size. Warlords of Draenor introduced Mythic mode 20-man raids. As of Legion, Mythic mode will have some variability based on [Mythic Keystones].[citation needed] As of Warlords of Draenor, Flexible Raid mode was effectively replaced by a flexible Raid Finder mode. Burning Crusade raids only have fixed 10-man or 25-man sizes and 20-man Mythic mode introduced.
dcterms:subject
dbkwik:el.wow/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
Comment
  • Prior to Patch 3.2.0 you had to use the Dungeon difficulty setting.
  • Prior to Patch 3.2.0 you had to use the Dungeon difficulty setting.
Note
  • Intoduced.
  • Introduced.
Patch
  • 320
abstract
  • Raid difficulty is a setting controlled by the raid leader that determines the difficulty of the encounters for 10-man or 25-man raids. There is a Normal mode and a Heroic mode for each size. Warlords of Draenor introduced Mythic mode 20-man raids. As of Legion, Mythic mode will have some variability based on [Mythic Keystones].[citation needed] As of Warlords of Draenor, Flexible Raid mode was effectively replaced by a flexible Raid Finder mode. Burning Crusade raids only have fixed 10-man or 25-man sizes and 20-man Mythic mode introduced. As of Mists of Pandaria Patch 5.4, Siege of Orgrimmar also allows a new Flexible Raid mode that scales in difficulty depending on the number of players from 10 to 25. Drops will be better than Raid Finder, but worse than 10-man Normal mode. Prior to Patch 3.2.0 this setting was controled by the Dungeon difficulty setting to determine if a raid was to be a normal mode (10 man raid) or heroic mode (25 man raid). * All raids introduced before Patch 3.2.0 will use 10-player Normal mode for the former normal mode (10 man raids) or 25-player Normal mode for the the former heroic mode (25 man raids). * All newer raids beginning with the Crusaders' Coliseum can use the 10-player heroic mode and 25-player heroic mode settings to access harder versions of the raids, not to be confused with hard mode actions/events within the same raids.
  • Prior to Patch 3.2.0 this setting was controled by the Dungeon difficulty setting to determine if a raid was to be a normal mode (10 man raid) or heroic mode (25 man raid). All Image:Wrath-Logo-Small.PNG raids introduced before Patch 3.2.0 will use 10-player mode for the former normal mode (10 man raids) or 25-player mode for the the former heroic mode (25 man raids). All newer raids begining with the Crusaders' Coliseum can use the 10-player heroic mode and 25-player heroic mode settings to access harder versions of the raids, not to be confused with hard mode events /actions within the same raids.