PropertyValue
rdf:type
rdfs:label
  • Young Sea Serpent
  • Young Sea Serpent
  • Young Sea Serpent
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
walksaround
  • None
strongagainst
implemented
  • 8.200000
Behavior
  • Swims away at red health and heals fast.
  • Swims away at red health and heals fast.
weakagainst
creatureclass
  • Reptiles
  • Reptiles
  • Reptiles
bestiaryclass
  • Reptile
senseinvis
  • yes
paraimmune
  • ?
fireDmgMod
  • 70.0
convince
  • --
  • --
  • --
deathDmgMod
  • 115.0
iceDmgMod
  • 0.0
immuneto
behaviour
  • Swims away at 400 hp and heals fast.
walksthrough
  • Fire, Energy, Poison
Summon
  • --
  • --
  • --
actualname
  • young sea serpent
hpDrainDmgMod
  • 100
holyDmgMod
  • 100.0
energyDmgMod
  • 110.0
physicalDmgMod
  • 115
MaxDmg
  • 620
  • 700
earthDmgMod
  • 0.0
pushable
  • No
bestiarylevel
  • Medium
pushobjects
  • Yes
isboss
  • no
  • no
  • no
bestiarytext
  • Given their appetite and the aggressiveness of their species towards each other, it is not astonishing that Young Sea Serpents often are loners. In the rare cases they stick together, they have hatched from the same nest and have established a strict hacking order that is necessary to avoid bloodshed and cannibalism.
  • The first lesson a newly hatched sea serpent has to learn is the survival of the fittest. Amongst a flock of other hungry baby serpents, only the strongest survive the ferocious appetite of their siblings. While fighting for food with each other, they have to elude the occasional attacks of their uncaring parents. Quickly, the fight for survival becomes natural to the Young Sea Serpent. It's not such a surprise that Young Sea Serpents are aggressive and predatory. To reach the immense size of an adult sea serpent, a Young Sea Serpent has to eat almost constantly. Always driven by hunger, they are often more daring and aggressive than adult serpents. Gladly they are too small to pose a threat to ships but they may attack small fisher boats.
  • They often follow fish schools to devour as much of them as they can. When doing so, it is not uncommon that they cross the path of a fisherman. Lucky are those who come out of such meetings with nothing worse than ruined nets. Often the ferocious attacks of the Young Sea Serpents capsize whole boats and the fishermen lose their catch and sometimes also their lives.
SpawnType
  • Regular, Unblockable
bestiaryname
  • youngseaserpent
drownDmgMod
  • 0.0
Loot
  • 0
primarytype
  • Serpents
  • Serpents
  • Serpents
dbkwik:es.tibia/property/wikiPageUsesTemplate
dbkwik:sv.tibia/property/wikiPageUsesTemplate
dbkwik:tibia/property/wikiPageUsesTemplate
Article
  • a
Speed
  • 240
Armor
  • 20
Name
  • Young Sea Serpent
  • Young Sea Serpent
  • Young Sea Serpent
Abilities
  • Melee , Fast Self-Healing , Earth Wave , Ice Wave , Drowning Bomb , Haste.
  • Melee , Fast Self-Healing, Earth Wave , Ice Wave , Drowning Bomb , Haste.
  • Melee , Fast Self-Healing, Earth Wave , Ice Wave , Drowning Bomb , Haste.
exp
  • 1000
Ratio
  • 0
  • 952
plural
  • young sea serpents
Notes
  • New creature in Summer Update 2008.
  • New creature in Summer Update 2008. After changing the looktype of this creature, CipSoft made a mistake, causing the items within the corpse to end up outside at the moment of disappearing . This bug was fixed in Updates/8.41‎.
  • New creature in Summer Update 2008. After changing the looktype of this creature, CipSoft made a mistake, causing the items within the corpse to end up outside at the moment of disappearing . This bug was fixed in Updates/8.41‎.
Sounds
  • "HISSSS"; "CHHHRRRR".
  • "HISSSS"; "CHHHRRRR".
HP
  • 1050
Location
Strategy
  • Also: You need to go up and down alot to hunt them so levitate spell is a must or bring Ice Cubes or Pots and you can use them to stair hop.
  • Knights: At level 65 with skills 70/70 u can easily hunt them using Scrapper arena weapon or any Twohanded weapon with 45+ attacking 2 Young Sea serpents isn't a big problem just Exori or exori gran Just watch out so you don't get a Sea Serpent attacking you while killing a young one because then you have to waste a lot of Mana potion and Strong Health Potion to make sure you won't die, try to avoid the waves and prepare for no profit.
  • Also: You need to go up and down a lot to hunt them so levitate spell is a must or bring Ice Cubes or Pots and you can use them to do Ledgehopping to reduce the damage you take.
  • Also: You need to go up and down a lot to hunt them so levitate spell is a must or bring Ice Cubes or Pots and you can use them to do Ledgehopping to reduce the damage you take.
  • Paladins: Stair hop or use shield and throwing weapons , you need decent skills to solo them , they're weak to melee so Ethereal Spear can do more damage than Divine Missile.
  • Paladins: Stair hop or use shield and throwing weapons , you need decent skills to solo them , they're weak to melee so Ethereal Spear can do more damage than Divine Missile.
  • Paladins: Stair hop or use shield and throwing weapons , you need decent skills to solo them , they're weak to melee so Ethereal Spear can do more damage than Divine Missile.
  • For all vocations: Their wave attacks cover more area than other monsters wave attacks so is harder avoid, still standing diagonally is your best option. They run and heal fast so kill them against a wall so they can't escape.
  • For all vocations: Their wave attacks cover more area than other monsters wave attacks so is harder avoid, still standing diagonally is your best option. They run and heal fast so kill them against a wall so they can't escape.
  • Mages:
  • For all vocations: Their wave attacks cover more area than other monsters wave attacks so is harder avoid, still standing diagonally is your best option. They run and heal fast so kill them against a wall so they can't escape, if you can block them and have more then 2 at the same time then try to get their faces to each other, they will kill each other using their Terra Wave
  • Knights: At level 65 with skills 70/70 you can easily hunt them using Scrapper arena weapon or any Twohanded weapon with 45+ attacking 2 Young Sea serpents isn't a big problem just Exori or exori gran Just watch out so you don't get a Sea Serpent attacking you while killing a young one because then you have to waste a lot of Mana potion and Strong Health Potion to make sure you won't die, try to avoid the waves and prepare for no profit.
  • Knights: At level 65 with skills 70/70 you can easily hunt them using Scrapper arena weapon or any Twohanded weapon with 45+ attacking 2 Young Sea serpents isn't a big problem just Exori or exori gran Just watch out so you don't get a Sea Serpent attacking you while killing a young one because then you have to waste a lot of Mana potion and Strong Health Potion to make sure you won't die, try to avoid the waves and prepare for no profit.
  • Mages:Run At them while casting Exori vis or more effective Exori Mort, beware of running into more monsters.
  • Mages:Run At them while casting Exori vis or more effective Exori Mort, beware of running into more monsters.
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
is droppedBy of
is dangers of