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  • Poltergeist (Heroes of Might and Magic V)
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  • In addition to the three abilities of the ghost, they have also gained the archer-decimating steal ammunition ability, which also makes poltergeists a small benefit against ranged armies by protecting the entire army to some extent. They also have a higher damage output and more hit points.
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  • In addition to the three abilities of the ghost, they have also gained the archer-decimating steal ammunition ability, which also makes poltergeists a small benefit against ranged armies by protecting the entire army to some extent. They also have a higher damage output and more hit points. As with earlier incarnations, they have Undead status, which causes their morale to always be neutral, and in this game makes them unaffected by Poison-, Blind-, or Mind-related magical spells. They are also Incorporeal, which makes any non-magical attack made against them only have a 50% chance of actually inflicting damage. They still remain flyers, and can therefore move to any free tile on the battle screen during their turn, regardless of any obstacles along the path. Steal ammunition, their new-found ability allows them to steal ammo from all enemy stacks within their range as an activated ability, which is very effective against ranged foes, especially powerful shooters. However, this ability can only be performed once per battle, per stack of Poltergeists.