Property | Value |
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rdfs:label | - Range
- Range
- Range
- Range
- Range
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rdfs:comment | - ("Knight of the Drones")
- Range determines the targeting distance for a spell or attack. An action will have a minimum and a maximum Range. You cannot directly target someone who is closer than the minimum range of a spell, or further than the maximum range. Each point of Range is equal to one step on the combat grid. So adjacent Cells are counted as nearer than corner Cells.
- Range is the farthest distance (in hexes) that a weapon can shoot. No matter how skilled with that weapon, one can never fire it beyond that distance without the help of an appropriate perk or other special ability.
- A move's range determines how far and in what direction, or directions, the move will hit.
- Although various attacks have various ranges, certain characters tend to have longer reach than others, allowing them to space more easily. Characters with short range are forced to approach more often, while characters with long range can afford to camp. Larger characters such as Donkey Kong tend to have better range than smaller characters like Ness. File:MG icon.svg This article is a . You can help McLeodGaming Wiki by expanding it.
- Range was a male Toa of Water and member of the Farside Toa in the Remains Alternate Universe.
- Range is a fighting skill that allows players to kill enemies from a distance. In order to train range, you must have first equipped a bow and a quiver with arrows, or a spear. Then you must go up to an enemy and click the option "Attack" and you must wait until the enemy is finished in order to receive experience.
- Attacks that don't require direct contact are called ranged attacks, as opposed to melee attacks. In Aion, range is measured by the metric system. You can see a character's range from you in their tooltip by hovering the mouse cursor over them. This will also display their relative altitude to the player. Additionally, to display a target's range next to their their health bar when targeting, select: Game Options > Combat Info > Image:Check.jpg Show distance to target
- Sometimes a Force power or a special ability works only within a listed Range. This is the distance in squares between the attacker's and the defender's square, counting the defender’s square. Diagonals count as 2 squares. Low obstacles, difficult terrain, and pits do not affect range, but when counting range, you can’t trace a path through a wall (you count around it instead).
- Range refers to:
* the maximum distance, in feet, between a character and a target from which a single-target power may be activated
* the maximum valid distance, in feet, at which the targeting reticle for targeted AoE or summoning powers may placed
- Range is the maximum possible distance for communicating with a wireless network infrastructure or wireless client.
- Range generally refers to the distance an ability, attack, power, or spell requires to have an effect. Effects that don't require direct contact are called ranged effects, as opposed to melee effects.
- Range generally refers to the distance an ability, attack, power, or spell requires to have an effect. Effects that don't require direct contact are called ranged effects, as opposed to melee effects.
- Range is the distance that a unit, or tower can attack from. Most units after the Imperial Age have a range statistic, and archers have one before. Towers also have the ability to attack from a distance.
- Note: The Priest can attain the maximum range in the entire game with Long Gold Rod 7. The highest possible range as of ver18.6 is 812. 190+150+(99-1)*2*2+40*2 However, it should be noted that only a range of 512 is required to attack an enemy from one side of the screen to the other.
- Range refers to the maximum distance in squares a target can be from an attacker.
- Ranges are objects that allow players to use their cooking skill to cook raw food (often fish). Cooked food can then be eaten to heal a player's hits. Ranges typically reduce the chance of burning food compared to fires.
- Range on FBO is the Travel and Attack Travel of the character basically where they can go like The Living Tribunal range is on a Omniverse range because he is Omnipresent.
- Σημαίνει απόσταση. Αφορά την ελάχιστη απόσταση σε ft (πόδια) που πρέπει να έχει το target για να μπορέσει ο χαρακτήρας να ασκήσει πάνω του κάποια ability. Κυρίως δηλαδή αναφέρεται σε μαγικά και το πόσο μακρυά "πιάνουν".
- Range (abbreviated Rng) is how far a weapon can attack, and uses the format of # - # to denote the closest and furthest spaces the weapon can hit, with a space directly next to the combat unit as "1" and moving up from there. The most common range is 1-1 (most Swords, Axes, and Lances). Other common ranges include 1-2 (Hand Axes, Javelins, most Tomes, and some other special weapons), 2-2 (Bows), and 3-10 (long-range Tomes and Ballistae). There are several other ranges for items such as Longbow's 2-3, but they are not common.
- A Range represents an interval—a set of values with a beginning and an end.
- Range was a clone trooper and a survivor of the Battle of Mustafar.
- The Range of a skill determines the distance from its intended target at which it becomes possible to execute the skill. It also determines wether there the skill will acquire a pre-set target when selected or the player is able to inout a target. The acctual projectile behaviour will not necessarily be identical to Range, and is determined in its own Projectile section.
- Range aka Attack Range is the range of particular attack, or specification of which enemies it can hit.
- The range of a function is the set of all values to which would be defined given its domain. In statistics, a range is also the span of the data, the distance from the maximum to minimum values. It may be computed with the simple formula in terms of the sample.
- Range (cs_range) was a training map that was featured in Counter-Strike: Condition Zero during its development.
- Skills and attacks all have a certain range. A character trying to attack or activate a skill must be within range of the target before the attack begins or the skill starts to activate. In most cases, issuing such a command from out of range will have the character attempt to move to within range in order to perform the action.
- The unit with the longest range in Age of Empires is Big Bertha with a range of 16 points. The building with the longest range is the Mirror Tower with a total range of 17.
- Range denotes the reach of a fighting card. Example One |___| |_R_| |___| |_O_| |___| |___| << Enemy Field |___| |___| |_M_| |_V_| |___| |___| |___| |_X_| |___| << Your Field |___| |___| |___| We assume that Card X has a range of 3, there are two enemy cards that Card x can attack, Enemy Card M and Enemy Card O. Card V also has a range of 3, in it's current position it can attack any card on the enemy field. If Card V had a range higher than 3, it could still attack any enemy. Enemy Card O only has a range of 2. It will only be able to attack Card V only, as Enemy Card M stands in front of it.
- Range (レンジ Renji) is a keyword ability that modify the attack range of a Z/X and allow it to attack distant Square. Instead of attacking the opponent's Z/X or Player card in the Square adjacent to it, Z/X with this ability instead can attack opponent's Z/X or Player card located on any Square in a certain distance from its own Square. All Z/X with this ability is still able to attack adjacent Square like normal Z/X. The current, generic text of Range ability is shown below:
- Range, also known as reach, is a general term used to describe how far an attack's hitbox reaches relative to the attacker and can be described as how far an attack extends from a character when in a stationary position. For example, many of Marth's attacks have good range, as the length of his sword can hit opponents from a distance, leaving Marth himself in a safe spot. There are attacks that are considered to have "long" range when it is actually a character rushing ahead to attack. An example of this is Wolf's forward smash. On the other hand, many grabs have poor range; one must get in very close to be able to connect with them, which is usually risky to do. Attacks with disjointed hitboxes generally have more range. Projectiles in general have very long range.
- A spell’s range indicates how far from you it can reach, as defined in the Range entry of the spell description. A spell’s range is the maximum distance from you that the spell’s effect can occur, as well as the maximum distance at which you can designate the spell’s point of origin. If any portion of the spell’s area would extend beyond this range, that area is wasted. Standard ranges include the following. Personal: The spell affects only you. Close: The spell reaches as far as 25 feet away from you. The maximum range increases by 5 feet for every two full caster levels.
- Rangea eli liettä käytetään pääasiallisesti ruoan keittämiseen keittotaidolla. Paikka, jossa on liesi, näkyy kartassa Kuva:Rangeicon.png. Kaikki ruoka, paitsi ne jotka pitää paistaa vartaassa, voidaan keittää liedellä. Ruoan keittämiseksi käytä (Use) sitä lieteen. Kaikilla liesillä on pienempi todennäköisyys ruoan palamiseen kuin nuotioilla, mutta se mahdollisuus on aina olemassa, kunnes pelaaja on saavuttanut keittotason, jossa ruoka ei enää pala. Lumbridgen linnan liedellä on pelin alhaisin palamistodennäköisyys, mutta sen käyttämiseksi on suoritettava Cook's Assistant-tehtävä.
- Range refers to how far the attacks of a certain character can efficiently reach on their own. For more information about different units of length, please see this page. However, a general guide for categorizing range has been listed below. Standard melee range (ranges from 1 to 3 meters)
* Applies to fighters using mostly their arms and legs as weapons
* Knives/daggers, gauntlets, and short-ranged weapons would qualify for this range. Extended melee range (ranges from 3 to 10 meters) Tens of meters (ranges from 10 to 100 meters) Hundreds of meters (ranges from 100 to 1000 meters)
- Range is the distance between two ships as measured by the range ruler, which is divided into three range bands. To measure range between two ships, place the range ruler over the point of the first ship that is closest to the second ship, then point the other end of the ruler toward the point of the second ship's base that is closest to the first base. The range is the band of the range ruler that falls over the closest point of the second ship. When measuring range for an attack, the attacker measures to the closest point of the target ship that is inside the attacker's firing arc.
- All ranges have lower burn rate than fires, and the Cook-o-matic 25 range in Lumbridge Castle has an even lower burn rate for low-levelled foods once unlocked after completion of Cook's Assistant. Foods which benefit from the decreased burn rate are listed in the cook-o-matic manual. However, this does not eliminate the player's risk of burning food until the player has reached the necessary Cooking level not to burn that item, as normal.
- Range is the limit of where a tower can detect bloons to attack. It is signified by a dark circle around towers. Contrary to popular belief, the range is not the limit of where it can attack but the area where it can detect bloons to attack. Certain towers and upgrades have infinite range like Sniper Monkeys, Mortar Towers, Aircraft Carriers and Dartling Guns. For these towers their circle is for the purpose of the area the tower itself roughly covers. For the Banana Farm however, the range is how far it will deploy bananas.
- Een Range of Cooking range is een object dat vooral gebruikt wordt om food te koken in de Cooking skill. Om raw food (rauw voedsel) te koken, 'use' (gebruik) je het op de range. Bijna al het food kan op een range worden gekookt, behalve bepaalde speciale gevallen die gekookt moeten worden op een fire (vuurtje) met een iron spit. Je kan ook seaweed gebruiken met een range, om er soda ash van te maken.
- Range has multiple contexts, it can mean:
* Maximum weapon range
* the farthest distance away that a weapon can fire at a target
* Minimum weapon range
* the minimum distance away that a target must be for a weapon to fire, not present on all units weapons
* Radar/Sonar range
* the farthest distance away radar or sonar can detect a non-allied unit/structure
* Stealth field range
* the farthest distance away a stealth field can obscure a unit from radar or sonar
* jammer range
* the farthest distance away a radar jammer can project a false radar blip
- All ranges have lower burn rate than fires, and the Cook-o-matic 25 range in Lumbridge Castle has an even lower burn rate for low-levelled foods. Foods which benefit from the decreased burn rate are listed in the cook-o-matic manual. However, this does not eliminate the player's risk of burning food, until the player has reached the necessary Cooking level not to burn.
- Range had a daughter called Norna who was born on Frontios. As a doctor, Range began gathering information on the instances of unaccountable deaths. He never made this work public, even to his superiors. When the Fifth Doctor visited Frontios, Range helped him with the wounded. He told the Doctor of the situation on Frontios and that they were at war. Range vouched for the Doctor when the Plantagenet cast doubt on his trustworthiness.
- Range is a measurement used to determine how far an autoattack or ability can reach. Riot tends to describe that distance in a vague measurement of "units". It shares the scale of "units" with movement speed, so one point translates to one game distance unit traveled. Note that autoattack range is measured differently to ability range. Given a source unit's hitbox and a target unit's hitbox, range is calculated as follows: autoattack range from edge to edge; targeted skill range from center to center; skillshot range from edge to edge; and the range of self-centered area of effects are from the edge of the source (the larger champions don't benefit less from auras than smaller champions). The difference is approximately 100 (i.e. 550 autoattack range is roughly 650 casting range)
- Distance in GalCiv 2 is measured in parsecs (abbreviated pc). Ship range uses a different measurement called sectors (sct). A parsec is essentially 1 tile on the map, and is used to describe ship speed and sensor range. The parsec used in GalCiv 2 differs from the parsec used in modern astronomy. A "true parsec" is 3.26 light years, but the "adjusted parsec" in GalCiv can vary widely due to the various levels at which space can be "folded" to facilitate FTL travel. Large masses (such as stars and planets) limit the efficiency of these forms of travel, thus travel within star systems is MUCH slower than interstellar travel, and thus the parsecs are smaller there. The map displays represent the effects of this variable "foldability", and thus are not to scale in the physical sense.
- All ranges have a lower burn rate than fires, but the range in Lumbridge Castle (referred to as the "Cook-o-matic 100") has an even lower burn rate for certain foods; however, you must have completed the Cook's Assistant quest to use it. The nearest bank is the Culinaromancer's Chest in the cellar, which requires the first part of the Recipe for Disaster quest to be completed, or the bank at the top of Lumbridge Castle. This range has a reduced burn rate on the following foods only: A table of the levels where cooking food items becomes successful 100% of the time can be found here.
- 1:(Total of 28 heroes)
* Isamu
* Otonashi
* Kyntela Gwyn
* Marcu Esenwein
* Eldgrim the Viking Champion
* Theracus
* Sonya Esenwein
* Cyprien Esenwein
* Khosumet the Darklord
* Raelin the Kyrie Warrior
* Sgt. Drake Alexander
* Finn the Viking Champion
* Thorgrim the Viking Champion
* Ne-Gok-Sa, Grimnak
* Kelda the Kyrie Warrior
* Taelord the Kyrie Warrior
* Tornak
* Marcus Decimus Gallus
* Venoc Warlord
* Sir Denrick
* Krug, Su-Bak-Na
* Brunak
* Charos
* Deathwalker 7000
* Concan the Kyrie Warrior
* Iskra Esenwein
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abstract | - ("Knight of the Drones")
- Range determines the targeting distance for a spell or attack. An action will have a minimum and a maximum Range. You cannot directly target someone who is closer than the minimum range of a spell, or further than the maximum range. Each point of Range is equal to one step on the combat grid. So adjacent Cells are counted as nearer than corner Cells.
- Rangea eli liettä käytetään pääasiallisesti ruoan keittämiseen keittotaidolla. Paikka, jossa on liesi, näkyy kartassa Kuva:Rangeicon.png. Kaikki ruoka, paitsi ne jotka pitää paistaa vartaassa, voidaan keittää liedellä. Ruoan keittämiseksi käytä (Use) sitä lieteen. Kaikilla liesillä on pienempi todennäköisyys ruoan palamiseen kuin nuotioilla, mutta se mahdollisuus on aina olemassa, kunnes pelaaja on saavuttanut keittotason, jossa ruoka ei enää pala. Lumbridgen linnan liedellä on pelin alhaisin palamistodennäköisyys, mutta sen käyttämiseksi on suoritettava Cook's Assistant-tehtävä. Hyvä tapa käyttää liettä keittotason kohotukseen on kanafarmi, josta löytyy liesi. Yleensä pelaajat tappavat kanoja höyhenten takia, joten kerää raakoja kananlihoja reppu täyteen ja mene liedelle ja paista ne kerralla Cook All-komennolla. Myös mestareiden kilta on hyvä tähän ja lisäksi paistetut kanat voi myydä yläkertaan. en:Range Luokka:Keittäminen Luokka:Käytettävä Maisemointi
- Range is the farthest distance (in hexes) that a weapon can shoot. No matter how skilled with that weapon, one can never fire it beyond that distance without the help of an appropriate perk or other special ability.
- A move's range determines how far and in what direction, or directions, the move will hit.
- Although various attacks have various ranges, certain characters tend to have longer reach than others, allowing them to space more easily. Characters with short range are forced to approach more often, while characters with long range can afford to camp. Larger characters such as Donkey Kong tend to have better range than smaller characters like Ness. File:MG icon.svg This article is a . You can help McLeodGaming Wiki by expanding it.
- Range was a male Toa of Water and member of the Farside Toa in the Remains Alternate Universe.
- Range (レンジ Renji) is a keyword ability that modify the attack range of a Z/X and allow it to attack distant Square. Instead of attacking the opponent's Z/X or Player card in the Square adjacent to it, Z/X with this ability instead can attack opponent's Z/X or Player card located on any Square in a certain distance from its own Square. All Z/X with this ability is still able to attack adjacent Square like normal Z/X. The current, generic text of Range ability is shown below: Several Z/X possessed this ability without any restriction while others only possess, or instead grant this ability to other Z/X on certain conditions. "S-Class Mechanic, Hindenburg" works as general support for all Z/X with Range ability.
- All ranges have lower burn rate than fires, and the Cook-o-matic 25 range in Lumbridge Castle has an even lower burn rate for low-levelled foods once unlocked after completion of Cook's Assistant. Foods which benefit from the decreased burn rate are listed in the cook-o-matic manual. However, this does not eliminate the player's risk of burning food until the player has reached the necessary Cooking level not to burn that item, as normal. There are many other interactive scenery objects that may be used as range, but are not named "range." For example, the sulphur vents in the TzHaar City and fireplaces can also be used to cook food. Members may also build a variety of ranges, ovens and stoves in the kitchen of their house.
- Range is a fighting skill that allows players to kill enemies from a distance. In order to train range, you must have first equipped a bow and a quiver with arrows, or a spear. Then you must go up to an enemy and click the option "Attack" and you must wait until the enemy is finished in order to receive experience.
- Range refers to how far the attacks of a certain character can efficiently reach on their own. For more information about different units of length, please see this page. However, a general guide for categorizing range has been listed below. Standard melee range (ranges from 1 to 3 meters)
* Applies to fighters using mostly their arms and legs as weapons
* Knives/daggers, gauntlets, and short-ranged weapons would qualify for this range. Extended melee range (ranges from 3 to 10 meters)
* Applies to fighters who are able to reach further ahead due to being larger than the average, or fighters who are able to extend their limbs further (Ex: Dhalsim)
* Sword/sabers, polearms/spears, and explosives such as a thrown grenade would qualify for this range as well. Tens of meters (ranges from 10 to 100 meters)
* Applies to fighters who are much larger than normal (Ex: Giant mecha, Kaiju, etc.)
* Most giant mecha are around 10 to 100 metres in height, thus their reach should be around there via melee.
* The distance of how far you can accurate hit something via slingshot Hundreds of meters (ranges from 100 to 1000 meters)
* The distance that you can reach with a bow & arrow/crossbow
* The distance that you can perceive without a scope; average firing range Kilometers (ranges from 1 km to 10 km)
* The distance/width of an average city, or the distance between cities.
* Nuclear explosions from weaker bombs can reach this up to this range (Ex: Little Boy explosion radius = 1.85 km, B-61 explosion radius = 5.06 km) Tens of kilometers (ranges from 10 km to 100 km)
* The distance/width of a large city or the distance between cities.
* Nuclear explosions from weaker bombs can reach this up to this range (Ex: Ivy Mike explosion radius = 15.64 km, Tsar Bomba explosion radius = 26.26km) Hundreds of kilometers (ranges from 100 km to 1,000 km) Thousands of kilometers (ranges from 1,000 km to 20,037 km) Planetary (ranges from 20,037 km to 1,391,400 km)
* Half the circumference of Earth starts at 20,037 km
* The distance from the Earth to the Moon is 384,400 km Stellar (ranges from 1,391,400 km to 50,290,000 km)
* The diameter of the Sun is 1,391,400 km
* The circumference of the Sun is 4,371,212 km Interplanetary (ranges from 50,290,000 km to 4.22 LY)
* The distance from Mercury to Venus is 50,290,000 km
* The distance from Mercury to Neptune is 4,443,090,000 km
* Mainly quantifies the distance between planets, or distance between multiple planets, etc. Interstellar (ranges from 4.22 LY to 50,000 LY)
* The distance from Earth to the nearest star (Proxima Centauri) is 4.2 Light Years
* 50,000 LY is the radius of the Milky Way (radius of our galaxy) Galactic (ranges from 50,000 LY to 2,500,000 LY)
* The radius of our galaxy, the Milky Way in 50,000 LY Intergalactic (ranges from 2,500,000 LY to 46.6 Billion LY)
* The distance from our galaxy, the Milky Way and Andromeda is 2.5 million LY.
* Mostly describes the distance between different galaxies in our universes. Universal (ranges from 46.6 Billion LY to Infinite)
* The radius of our observable universe is 46.6 Billion LY.
* From here, the distance spans to infinity at that point, as there is no exact end to how far the actual universe spans. Universal+: Attacks are able to reach anywhere within a single 4-dimensional space-time continuum Multi-Universal: Attacks are able to reach anywhere between two to a thousand 4-dimensional space-time continuums Multiversal: Attacks are able to reach anywhere between a thousand to any higher finite number of 4-dimensional space-time continuums Multiversal+: Attacks are able to reach infinite 4-dimensional space-time continuums. High Multiversal: Attacks are able to reach throughout 5-dimensional space. Low Complex Multiversal: Attacks are able to reach throughout 6-dimensional space. Complex Multiversal: Attacks are able to reach throughout 7-dimensional to 9-dimensional space. High Complex Multiversal: Attacks are able to reach throughout 10-dimensional to 11-dimensional space. Low Hyperversal: Attacks are able to reach throughout 12-dimensional space. Hyperversal: Attacks are able to reach 13-dimensional space and above, as long as it is a finite number of dimensions. High Hyperversal: Attacks are able to reach an infinite number of dimensions of space and time (Hilbert space) Irrelevant: At this point, range has no meaning as said characters on this level transcend it (1-A or above). Take note that if this statistic refers to Teleportation or other non-combat-oriented techniques, this should be explicitly clarified within the text.
- Range had a daughter called Norna who was born on Frontios. As a doctor, Range began gathering information on the instances of unaccountable deaths. He never made this work public, even to his superiors. When the Fifth Doctor visited Frontios, Range helped him with the wounded. He told the Doctor of the situation on Frontios and that they were at war. Range vouched for the Doctor when the Plantagenet cast doubt on his trustworthiness. Range accompanied the Doctor into the caverns beneath Frontios and looked after Vislor Turlough when he went into shock. After returning to the surface, Range volunteered to return below to find the Doctor. However, Turlough followed him. Worried for his daughter's safety, Range returned to the surface. On the way he was attacked by a Tractator but it freed him when it was called back to fend off an attack on Gravis. After the Doctor defeated the Tractators, Range and the other colonists bade their farewells to him and the Doctor told them not to tell anyone of his interference as it broke the Time Lord non-interference policy. (TV: Frontios)
- All ranges have lower burn rate than fires, and the Cook-o-matic 25 range in Lumbridge Castle has an even lower burn rate for low-levelled foods. Foods which benefit from the decreased burn rate are listed in the cook-o-matic manual. However, this does not eliminate the player's risk of burning food, until the player has reached the necessary Cooking level not to burn. There are many other cooking areas that may be used as range, but do not have the name of "range". For example, the sulphur vents in the TzHaar City can be used as a range. Fireplaces can also be utilised to cook food (although there are some foods, such as raw potatoes, that you require a true range to cook and will burn on these cooking areas). Members may also build a variety of ranges, ovens and stoves in the Kitchen of their house. Ranges had a long unfixed problem, being that the player would cook the food at the coal gate rather than on the cooking pan. This is not a glitch but a logical issue. It was claimed to be fixed on 17 September 2009, but still has not been fixed at certain locations, namely Al Kharid. It is interesting to note that only the range at Lumbridge was free of that problem, but it should not indicate it is superior because characters cook at this range in the "correct" way.
- Attacks that don't require direct contact are called ranged attacks, as opposed to melee attacks. In Aion, range is measured by the metric system. You can see a character's range from you in their tooltip by hovering the mouse cursor over them. This will also display their relative altitude to the player. Additionally, to display a target's range next to their their health bar when targeting, select: Game Options > Combat Info > Image:Check.jpg Show distance to target
- Sometimes a Force power or a special ability works only within a listed Range. This is the distance in squares between the attacker's and the defender's square, counting the defender’s square. Diagonals count as 2 squares. Low obstacles, difficult terrain, and pits do not affect range, but when counting range, you can’t trace a path through a wall (you count around it instead).
- Range refers to:
* the maximum distance, in feet, between a character and a target from which a single-target power may be activated
* the maximum valid distance, in feet, at which the targeting reticle for targeted AoE or summoning powers may placed
- Range is the maximum possible distance for communicating with a wireless network infrastructure or wireless client.
- Range generally refers to the distance an ability, attack, power, or spell requires to have an effect. Effects that don't require direct contact are called ranged effects, as opposed to melee effects.
- Range generally refers to the distance an ability, attack, power, or spell requires to have an effect. Effects that don't require direct contact are called ranged effects, as opposed to melee effects.
- Range is the distance that a unit, or tower can attack from. Most units after the Imperial Age have a range statistic, and archers have one before. Towers also have the ability to attack from a distance.
- Note: The Priest can attain the maximum range in the entire game with Long Gold Rod 7. The highest possible range as of ver18.6 is 812. 190+150+(99-1)*2*2+40*2 However, it should be noted that only a range of 512 is required to attack an enemy from one side of the screen to the other.
- Range refers to the maximum distance in squares a target can be from an attacker.
- Ranges are objects that allow players to use their cooking skill to cook raw food (often fish). Cooked food can then be eaten to heal a player's hits. Ranges typically reduce the chance of burning food compared to fires.
- Range on FBO is the Travel and Attack Travel of the character basically where they can go like The Living Tribunal range is on a Omniverse range because he is Omnipresent.
- All ranges have a lower burn rate than fires, but the range in Lumbridge Castle (referred to as the "Cook-o-matic 100") has an even lower burn rate for certain foods; however, you must have completed the Cook's Assistant quest to use it. The nearest bank is the Culinaromancer's Chest in the cellar, which requires the first part of the Recipe for Disaster quest to be completed, or the bank at the top of Lumbridge Castle. This range has a reduced burn rate on the following foods only:
* Bread dough
* Redberry pies
* Meat pies
* Stew
* Raw beef
* Raw chicken
* Raw undead chicken
* Raw undead beef
* Snails from Morytania
* Shrimps
* Anchovies
* Sardines
* Herrings
* Mackerel
* Giant carp from Hemenster
* Trout
* Cod
* Pike
* Salmon A table of the levels where cooking food items becomes successful 100% of the time can be found here. While ranges do reduce burn rates, if the player has not acquired the necessary cooking level not to burn, they can still burn the item they cook. Ranges and stoves operate the same way, they only vary in appearance.
- Range has multiple contexts, it can mean:
* Maximum weapon range
* the farthest distance away that a weapon can fire at a target
* Minimum weapon range
* the minimum distance away that a target must be for a weapon to fire, not present on all units weapons
* Radar/Sonar range
* the farthest distance away radar or sonar can detect a non-allied unit/structure
* Stealth field range
* the farthest distance away a stealth field can obscure a unit from radar or sonar
* jammer range
* the farthest distance away a radar jammer can project a false radar blip A range of 1 is equivalent to the map space taken by a single tech 1 point defense. 1 kilometer ~= 51.2 range units. 5x5km maps are 256 range units on a side.
- A spell’s range indicates how far from you it can reach, as defined in the Range entry of the spell description. A spell’s range is the maximum distance from you that the spell’s effect can occur, as well as the maximum distance at which you can designate the spell’s point of origin. If any portion of the spell’s area would extend beyond this range, that area is wasted. Standard ranges include the following. Personal: The spell affects only you. Touch: You must touch a creature or object to affect it. A touch spell that deals damage can score a critical hit just as a weapon can. A touch spell threatens a critical hit on a natural roll of 20 and deals double damage on a successful critical hit. Some touch spells allow you to touch multiple targets. You can touch as many willing targets as you can reach as part of the casting, but all targets of the spell must be touched in the same round that you finish casting the spell. Close: The spell reaches as far as 25 feet away from you. The maximum range increases by 5 feet for every two full caster levels. Medium: The spell reaches as far as 100 feet + 10 feet per caster level. Long: The spell reaches as far as 400 feet + 40 feet per caster level. Unlimited: The spell reaches anywhere on the same plane of existence. Range Expressed in Feet: Some spells have no standard range category, just a range expressed in feet.
- Range is the distance between two ships as measured by the range ruler, which is divided into three range bands. To measure range between two ships, place the range ruler over the point of the first ship that is closest to the second ship, then point the other end of the ruler toward the point of the second ship's base that is closest to the first base. The range is the band of the range ruler that falls over the closest point of the second ship. When measuring range for an attack, the attacker measures to the closest point of the target ship that is inside the attacker's firing arc.
* The following terms are used concerning range:
* Range #-#: The range includes all of the range bands from the minimum to the maximum specified.
* At: A ship is at a specified range if the closest point of its base falls inside that range.
* Within: A ship is within a specified range if the entirety of its base falls inside that range.
* Beyond: A ship is beyond a specified range if no part of its base falls between Range 1 and the specified range.
* If attacking with a turret primary weapon or a that may target a ship outside the attacker's firing arc, the attacker must measure to the closest point of the target ship even if that point is outside its firing arc.
* When measuring range to a token, measure to the point of that token that is closest to the ship's base.
* When measuring, players use a single edge of the range ruler; the width and thickness of the ruler are irrelevant.
* A ship is at Range 1 of itself and any ships that it is touching.
- Een Range of Cooking range is een object dat vooral gebruikt wordt om food te koken in de Cooking skill. Om raw food (rauw voedsel) te koken, 'use' (gebruik) je het op de range. Bijna al het food kan op een range worden gekookt, behalve bepaalde speciale gevallen die gekookt moeten worden op een fire (vuurtje) met een iron spit. Je kan ook seaweed gebruiken met een range, om er soda ash van te maken. Alle ranges hebben een kleinere kans om voedsel te verbranden dan een gewoon vuur, en de range in Lumbridge Castle heeft een nog lagere kans. Je zal toch soms nog food verbranden, tot je het benodigde cooking level van een food bereikt hebt, zodat je het niet meer verbrandt. Er zijn ook verschillende andere dingen die je als een range kan gebruiken, maar die niet de naam 'range' dragen. Een voorbeeld zijn de sulphur vents in de TzHaar die als range gebruikt kunnen worden. Members kunnen ook verschillende ranges, ovens en stoves bouwen in de kitchen (keuken) van hun Player-owned house.
- Σημαίνει απόσταση. Αφορά την ελάχιστη απόσταση σε ft (πόδια) που πρέπει να έχει το target για να μπορέσει ο χαρακτήρας να ασκήσει πάνω του κάποια ability. Κυρίως δηλαδή αναφέρεται σε μαγικά και το πόσο μακρυά "πιάνουν".
- Range (abbreviated Rng) is how far a weapon can attack, and uses the format of # - # to denote the closest and furthest spaces the weapon can hit, with a space directly next to the combat unit as "1" and moving up from there. The most common range is 1-1 (most Swords, Axes, and Lances). Other common ranges include 1-2 (Hand Axes, Javelins, most Tomes, and some other special weapons), 2-2 (Bows), and 3-10 (long-range Tomes and Ballistae). There are several other ranges for items such as Longbow's 2-3, but they are not common.
- A Range represents an interval—a set of values with a beginning and an end.
- Range is the limit of where a tower can detect bloons to attack. It is signified by a dark circle around towers. Contrary to popular belief, the range is not the limit of where it can attack but the area where it can detect bloons to attack. Certain towers and upgrades have infinite range like Sniper Monkeys, Mortar Towers, Aircraft Carriers and Dartling Guns. For these towers their circle is for the purpose of the area the tower itself roughly covers. For the Banana Farm however, the range is how far it will deploy bananas. A very important tip is to make the dark circle touch the track's path. If this wasn't made, the tower won't be able to attack Bloons. The exceptions are towers with infinite range. For these towers, you will not have to worry about them not attacking Bloons, so feel free to place them where ever you like.
- Range was a clone trooper and a survivor of the Battle of Mustafar.
- 1:(Total of 28 heroes)
* Isamu
* Otonashi
* Kyntela Gwyn
* Marcu Esenwein
* Eldgrim the Viking Champion
* Theracus
* Sonya Esenwein
* Cyprien Esenwein
* Khosumet the Darklord
* Raelin the Kyrie Warrior
* Sgt. Drake Alexander
* Finn the Viking Champion
* Thorgrim the Viking Champion
* Ne-Gok-Sa, Grimnak
* Kelda the Kyrie Warrior
* Taelord the Kyrie Warrior
* Tornak
* Marcus Decimus Gallus
* Venoc Warlord
* Sir Denrick
* Krug, Su-Bak-Na
* Brunak
* Charos
* Deathwalker 7000
* Concan the Kyrie Warrior
* Iskra Esenwein 2: None 3: None 4:(Total of 2 heroes)
* Evar Scarcarver
* Ana Karithon 5:(Total of 3 heroes)
* Brandis Skyhunter
* Pelloth
* Tandros Kreel 6: (Total of 3 heroes)
* Agent Carr
* Me-Burq-Sa
* Sonlen 7:(Total of 4 heroes)
* Guilty McCreech
* Deathwalker 9000
* Deathwalker 8000
* Kaemon Awa 8:(Total of 3 heroes)
* Major Q9
* Major Q10
* Zetacron 9: (Total of 1 hero)
* Syvarris 10:(Total of 1 hero)
* Deadeye Dan
- The Range of a skill determines the distance from its intended target at which it becomes possible to execute the skill. It also determines wether there the skill will acquire a pre-set target when selected or the player is able to inout a target. The acctual projectile behaviour will not necessarily be identical to Range, and is determined in its own Projectile section.
- Range aka Attack Range is the range of particular attack, or specification of which enemies it can hit.
- Distance in GalCiv 2 is measured in parsecs (abbreviated pc). Ship range uses a different measurement called sectors (sct). A parsec is essentially 1 tile on the map, and is used to describe ship speed and sensor range. The parsec used in GalCiv 2 differs from the parsec used in modern astronomy. A "true parsec" is 3.26 light years, but the "adjusted parsec" in GalCiv can vary widely due to the various levels at which space can be "folded" to facilitate FTL travel. Large masses (such as stars and planets) limit the efficiency of these forms of travel, thus travel within star systems is MUCH slower than interstellar travel, and thus the parsecs are smaller there. The map displays represent the effects of this variable "foldability", and thus are not to scale in the physical sense. A sector is one "square" of the mini map, usually delineated by green lines. A sector is 15 parsecs to a side. It is used to describe ship range and is more general than parsecs. Though displayed this way on the maps, 1 sector does not necessarily equal 15 parsecs. For instance, a ship that can travel 1 sector from its home planet can fully explore the entirety of any sector that borders the sector its home planet is in, regardless of where within that sector the home planet lies, potentially travelling 29 parsecs from the home planet (if that planet were right at the farthest edge of its sector). A starbase's area of influence is limited to the sector in which it is built (even if built at the edge of a sector). (Created using information originally posted by Avatar Draginol on the GalCiv forums on October 2nd, 2005 - Original post) Ships range is restricted to a set distance from the nearest colony or starbase you own. To increase range, add Life Support modules to your ships or create starbases in the farthest reaches to supply your ships. Be aware there's a hard-coded range limit of 7 sectors.
- The range of a function is the set of all values to which would be defined given its domain. In statistics, a range is also the span of the data, the distance from the maximum to minimum values. It may be computed with the simple formula in terms of the sample.
- Range is a measurement used to determine how far an autoattack or ability can reach. Riot tends to describe that distance in a vague measurement of "units". It shares the scale of "units" with movement speed, so one point translates to one game distance unit traveled. Note that autoattack range is measured differently to ability range. Given a source unit's hitbox and a target unit's hitbox, range is calculated as follows: autoattack range from edge to edge; targeted skill range from center to center; skillshot range from edge to edge; and the range of self-centered area of effects are from the edge of the source (the larger champions don't benefit less from auras than smaller champions). The difference is approximately 100 (i.e. 550 autoattack range is roughly 650 casting range) Each champion begins the game with a particular base autoattack range. This can vary from 125 to 250 for melee units and 300 to 650 for ranged units. The highest base autoattack range for champions is held by File:CaitlynSquare.png Caitlyn. At level 18, the highest autoattack range is 669 held by File:TristanaSquare.png Tristana surpassing File:CaitlynSquare.png Caitlyn at level 16 with 650 autoattack range. This is because of File:Draw a Bead.png Draw a Bead.
- Range, also known as reach, is a general term used to describe how far an attack's hitbox reaches relative to the attacker and can be described as how far an attack extends from a character when in a stationary position. For example, many of Marth's attacks have good range, as the length of his sword can hit opponents from a distance, leaving Marth himself in a safe spot. There are attacks that are considered to have "long" range when it is actually a character rushing ahead to attack. An example of this is Wolf's forward smash. On the other hand, many grabs have poor range; one must get in very close to be able to connect with them, which is usually risky to do. Attacks with disjointed hitboxes generally have more range. Projectiles in general have very long range. Although various attacks have various ranges, certain characters tend to have longer reaches than others, allowing them to space more easily. For example, most characters with a weapon (sword, hammer, etc.) have longer range than ones who don't. Characters with short range are forced to approach more often, while those with longer range can afford to camp.
- Range (cs_range) was a training map that was featured in Counter-Strike: Condition Zero during its development.
- Skills and attacks all have a certain range. A character trying to attack or activate a skill must be within range of the target before the attack begins or the skill starts to activate. In most cases, issuing such a command from out of range will have the character attempt to move to within range in order to perform the action.
- Range denotes the reach of a fighting card. Example One |___| |_R_| |___| |_O_| |___| |___| << Enemy Field |___| |___| |_M_| |_V_| |___| |___| |___| |_X_| |___| << Your Field |___| |___| |___| We assume that Card X has a range of 3, there are two enemy cards that Card x can attack, Enemy Card M and Enemy Card O. Card V also has a range of 3, in it's current position it can attack any card on the enemy field. If Card V had a range higher than 3, it could still attack any enemy. Enemy Card O only has a range of 2. It will only be able to attack Card V only, as Enemy Card M stands in front of it. |___| |_R_| |___| |___| |___| |_M_| < |___| |___| |___| |___| |___| |___| |___| |___| |___| < |___| |_U_| |___| All cards have a range of 1. Because no friendly cards are obstructing the reach of CARD U, it is able to attack Enemy Card M. Enemy Card R is unable to attack Card U because its range cannot surpass one row. Ability of range is determined by the number of occupied rows on a field.
- The unit with the longest range in Age of Empires is Big Bertha with a range of 16 points. The building with the longest range is the Mirror Tower with a total range of 17.
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