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  • Whatevermancy
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  • A standard naming convention for specialized magic- (or magic-equivalent-) users; they are referred to as somethingmancers, and their specialized form of magic is called somethingmancy. The something is usually the Greek word for the thing or some other acceptably important-sounding term for it. As an example, death mages are known throughout all of fiction as necromancers. This structure makes it quite easy to create names for branches of magic using just about anything you can think of. You use fire? You're a pyromancer. Water? Hydromancer. Ice and cold? Cryomancer. It's that simple.
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dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • A standard naming convention for specialized magic- (or magic-equivalent-) users; they are referred to as somethingmancers, and their specialized form of magic is called somethingmancy. The something is usually the Greek word for the thing or some other acceptably important-sounding term for it. As an example, death mages are known throughout all of fiction as necromancers. This structure makes it quite easy to create names for branches of magic using just about anything you can think of. You use fire? You're a pyromancer. Water? Hydromancer. Ice and cold? Cryomancer. It's that simple. A very pervasive trope, and old enough that it's very prone to being played with. A notable variant is when people with Psychic Powers get classified by the suffixes "Kineticist" and "Kinesis". So a fiery psychic is a pyrokineticist/pyrokinetic, a water-controlling psychic is a hydrokinetic, a cold-manipulating psychic is a cryokinetic and so on with the endless possibilities of Greek and Pseudo Greek. Also if a work features a Fantastic Science, there's a good chance that it's going to have a similar naming scheme. Technically, the -mancy and -kinesis suffixes are frequently misnomers (see the analysis tab for details). See Necromancy for a common specific subtrope. Examples of Whatevermancy include: