PropertyValue
rdfs:label
  • Emitter
rdfs:comment
  • The emitter can be controlled although it is limited. Formulas can be entered in strength and rate but not lifetime. As far as the author of this article knows, the emitter only supports the values of on, (1) and off, (0). Any value over 0 will turn the emitter on. A value below 0 such as -1 will cause the emitter to fire the opposite direction. This means your emitters are limited in control.
  • An emitter was any device that emitted or gave off something. Usually, what was given off was energy or streams of particles. Starfleet-issued emergency transporter armbands contained a type 7 discriminator that had a re-configurable emitter. (TNG: "Timescape" ) In the final draft script of ENT: "Stigma", the word "emitter", in reference to a neutron microscope, wasn't written at a point when it is said in the final edit of the episode. The script instead stated "TECH", indicating that word was to be replaced later. [1]
  • Emitters are switches that can make new items appear in the level. Tweaking the emitter can affect the angle, velocity and frequency of the object emitted. You can only emit items that are: * Items received in story mode. * Dangerous objects, bubbles, prizes, and points. * Items saved on "My objects". * Items received from the community.
  • An emitter (or chemoemitter) releases chemicals into the "bloodstream" of a creature, affecting its biochemistry. An emitter gene controls what chemical, how much, and under what circumstances. One common mutation in this gene in C1 was instead of an emitter emitting DecASH all the time, it emitted alcohol instead, leading to a creature that was permanently drunk. Slave suffered from this mutation.
dcterms:subject
dbkwik:littlebigplanet/property/wikiPageUsesTemplate
dbkwik:memory-alpha/property/wikiPageUsesTemplate
abstract
  • The emitter can be controlled although it is limited. Formulas can be entered in strength and rate but not lifetime. As far as the author of this article knows, the emitter only supports the values of on, (1) and off, (0). Any value over 0 will turn the emitter on. A value below 0 such as -1 will cause the emitter to fire the opposite direction. This means your emitters are limited in control.
  • An emitter was any device that emitted or gave off something. Usually, what was given off was energy or streams of particles. Starfleet-issued emergency transporter armbands contained a type 7 discriminator that had a re-configurable emitter. (TNG: "Timescape" ) In the final draft script of ENT: "Stigma", the word "emitter", in reference to a neutron microscope, wasn't written at a point when it is said in the final edit of the episode. The script instead stated "TECH", indicating that word was to be replaced later. [1]
  • Emitters are switches that can make new items appear in the level. Tweaking the emitter can affect the angle, velocity and frequency of the object emitted. You can only emit items that are: * Items received in story mode. * Dangerous objects, bubbles, prizes, and points. * Items saved on "My objects". * Items received from the community.
  • An emitter (or chemoemitter) releases chemicals into the "bloodstream" of a creature, affecting its biochemistry. An emitter gene controls what chemical, how much, and under what circumstances. One common mutation in this gene in C1 was instead of an emitter emitting DecASH all the time, it emitted alcohol instead, leading to a creature that was permanently drunk. Slave suffered from this mutation.