PropertyValue
rdf:type
rdfs:label
  • Ghosts Ahoy
rdfs:comment
  • You can get the book, robes, and manual in any order, but the order below is the most time efficient.
  • When asked about the state of their town, she starts to narrate the history of the once-thriving port, the only centre of communication to the Eastern lands. They eventually became a wealthy community, what with all the profits that they gained from the trades. Unfortunately, Lord Drakan noticed this flourishing society and decided to use this as another hub for gathering blood-tithes, as was the norm in Morytania. Helpless, the citizens bowed down to him, leading to their dwindling numbers and a diminishing commerce in the port.
  • Once there, head to the northern-most house and speak with Velorina. When you ask about the state of their town, she starts to narrate the history of the once-thriving port, the only centre of communication to the Eastern lands. They eventually became a wealthy community, what with all the profits that they gained from the trades. Although they found a way to avoid the tithes, the townspeople slowly became affected by the ecto-power and were trapped in this world as ghosts, unable to pass over. Necrovarus, using his psychic powers, also created a barrier that kept them in the port.
Kills
  • Giant lobster . Can be safe-spotted.
  • * Giant lobster
Length
  • Short
  • Long
  • Long/Very Long
dcterms:subject
QP
  • 2
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Number
  • 71
Voice
  • No
Rewards
  • *2,400 Prayer experience *Free passage into Port Phasmatys *The Ectophial, which allows direct teleport to the Ectofuntus. It is refilled from the Ectofuntus.
  • * * Free passage into Port Phasmatys * The ectophial, which provides a reusable one-click teleport to the Ectofuntus
Series
  • None
Difficulty
  • 2
  • Intermediate
Name
  • Ghosts Ahoy
Members
  • Yes
Items
  • * Amulet of Ghostspeak * Around 1,000 coins * A bucket of slime * Milky Nettle tea * Thread * Silk * 3 colours of dye * Spade * Oak shieldbow * A way to get into Port Phasmatys three times - either use charter ships for 1300 coins per trip, or enter the city through the gates for a toll of 2 Ecto-tokens .
  • * Around 1,000 coins * Thread * Silk * Spade * Oak shieldbow * Nettle tea * Bucket of milk * Ghostspeak amulet * A bucket of slime * 3 colours of dye * A way to get into Port Phasmatys three times
  • *31 Ecto-tokens or 10-25 for Dragontooth Island if using charter ships *A ghostspeak amulet *~400 Coins *A bucket of milk *Silk *3 colours of dye *A spade *An oak longbow *A knife *A needle *Thread *One extra Bucket of Slime for coloring the bed sheet. *Nettle tea Or items to make nettle tea: *A tinderbox and 1 log of which you have the Firemaking level to light. Tinderbox can be purchased from the general store during quest. Alternatively, you can use the Range in Port Phasmatys but that requires a lot of extra walking, thus it is not recommended). *Gloves *Nettles *A bowl of water If you do not have the 35 required ecto tokens: *7 bones *7 buckets *7 pots
Update
  • Ghosts Ahoy and Slayer Update
Music
  • * Shipwrecked * Dragontooth Island
Icon
  • Ghosts Ahoy icon.png
Start
  • Talk to Velorina in Port Phasmatys.
Description
  • East of Canifis is a ghost port. Not meaning that it's deserted. It's full of ghosts! For some reason, they're stuck in RuneScape, but some aren't happy with that. Can you help?
Release
  • 2005-02-15
Developer
  • Martin B
Requirements
  • *Level Agility *Level Cooking *Completion of The Restless Ghost and Priest in Peril.
  • * Must be able to kill a level 42 giant lobster
abstract
  • You can get the book, robes, and manual in any order, but the order below is the most time efficient.
  • Once there, head to the northern-most house and speak with Velorina. When you ask about the state of their town, she starts to narrate the history of the once-thriving port, the only centre of communication to the Eastern lands. They eventually became a wealthy community, what with all the profits that they gained from the trades. Unfortunately, Lord Drakan noticed this flourishing society and decided to use this as another hub for gathering blood-tithes, as was the norm in Morytania. Helpless, the citizens bowed down to him, leading to their dwindling numbers and a diminishing commerce in the port. During this time came a man, named Necrovarus, from the eastern lands. He was viewed as learned and respectful, possessing knowledge unheard of even amongst the brightest of them. Claiming to be brought there by a vision, Necrovarus helped save their town with the discovery of an underground source of energy, emanating power potent enough to repel Drakan's minions. Thus was built the temple of the Ectofuntus. Although they found a way to avoid the tithes, the townspeople slowly became affected by the ecto-power and were trapped in this world as ghosts, unable to pass over. Necrovarus, using his psychic powers, also created a barrier that kept them in the port. Velorina asks you to speak with Necrovarus and try to convince him to set them free.
  • When asked about the state of their town, she starts to narrate the history of the once-thriving port, the only centre of communication to the Eastern lands. They eventually became a wealthy community, what with all the profits that they gained from the trades. Unfortunately, Lord Drakan noticed this flourishing society and decided to use this as another hub for gathering blood-tithes, as was the norm in Morytania. Helpless, the citizens bowed down to him, leading to their dwindling numbers and a diminishing commerce in the port. During this time came a man, named Necrovarus, from the eastern lands. He was viewed as learned and respectful, possessing knowledge unheard of even amongst the brightest of them. Claiming to be brought there by a vision, Necrovarus helped save their town with the discovery of an underground source of energy, emanating power potent enough to repel Drakan's minions. Thus was built the temple of the Ectofuntus. Although they found a way to avoid the tithes, the townspeople slowly became affected by the ecto-power and were trapped in this world as ghosts, unable to pass over. Necrovarus, using his psychic powers, also created a barrier that kept them in the port. Velorina asks you to speak with Necrovarus and try to convince him to set them free.
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