PropertyValue
rdf:type
rdfs:label
  • Stage
  • Stage
  • Stage
  • Stage
rdfs:comment
  • 254
  • For the fictional play, see The King In Yellow (The Play) and The King In Yellow (Reconstructing The Play). See also Theatre.
  • The Stage was a room in Club Penguin, located to the right of the Puffle Hotel and left of the Pizza Parlor in the Plaza. It held different plays every month. It was a common place for penguins to make a production or spread their imagination. It was confirmed in issue 501 of the Club Penguin Times that the room would be replaced with the Mall.
  • A Stage is a specific virtual environment used in Brain Burst 2039 for normal duels as well as for the Unlimited Neutral Field. Many different stages exist, and each has its own set of attributes.
  • The Stage is a room on Club Penguin Rewritten. Players can access the Costume Trunk to buy the costumes for the current play. The play changes every once in a while, mainly each month. Players can operate the Switchbox 3000, which after using each button and lever will earn the player a stamp.
  • Stage is a generic term for a mission in GoldenEye 007. Level can also be used to describe a mission too.
  • Eine Stage ist der Austragungsort der Kämpfe in den Spielen Super Smash Bros., Super Smash Bros. Melee und Super Smash Bros. Brawl. Alle Stages unterscheiden sich in Größe und Eigenarten stark voneinander, dazu müssen manche Stages freigespielt werden, während man einige bereits bei Spielbeginn zur Verfügung stehen hat. Darüber hinaus basieren alle Stages auf Spielen, in denen die einzelnen Kämpfer vorkommen. Yoshi besitzt z. B. mit Yoshi's Island seine eigene Stage.
  • A Stage is where battles are fought. * All stages present in every game in the entire Tekken series.
  • The Stage is where you can sit on the blechers or do a play with your friends!
  • The stage is an area of the Raccoon Zoo.
  • Stage is the 11th track to Atobe's album Hametsu e no Rondo. It is also the 13th track to Atobe's album Hametsu e no Rondo Kai.
  • The Stage is a sprite that represents the background of the project. Because this, it has special features that are different from other sprites.
  • Each Mission consists of a number of Stages. Each, stage consists of a number of Waves, depending on the complexity of the Mission. Early stages may have 3 waves, and later ones may have 6. Please note any players, that have been killed during a wave, will not be available until the next stage, unless you use Smelling Salts to revive them. Complete each stage to receive various Rewards.
  • In 2266, while at a theater with James T. Kirk, Doctor Thomas Leighton identified "that man on the stage" as Kodos the Executioner (TOS: "The Conscience of the King" ) Julian Bashir used to watch ballerina Palis Delon on stage, finding her dancing to be amazingly graceful. He related this to Miles O'Brien in 2370. (DS9: "Armageddon Game")
  • A stage is a location of a battle. Battles can sometimes in on a ring out if the stage has an out boundary. Mostly, each stage is the homeland of a specific character or a pair of characters, like the Distant Marsh of Soulcalibur IV (home to Talim) or the Jurakudai Villa (home to Setsuka). Each stage has its own background music as of Soulcalibur-Soulcalibur IV. In Soulcalibur V character-specific musical themes as well as any of the stage-specific themes can be selected before battle in any given stage.
  • Lo stage è un attività molto divertente svolta dallo stagista (studente o disoccupato) il quale ha occasione, tramite il proprio sfruttamento da parte di un azienda, di non imparare un cazzo e di scoprire i numerosi vantaggi della posizione di schiavo tuttofare.
  • A stage (sometimes called a map or board) is a location in which characters fight or complete objectives. The word "stage" usually refers to a versus mode stage, but can also refer to the ground or large central platform within this location. As well as versus mode stages, single player mode stages, such as the Target Smash maps, exist for purposes other than fighting.
  • The main stage was made of wood and was built shortly before the festival, organized by Chip Monk. It was about 20 × 15 × 15 meters and was covered by a big canvas. The towers for the speakers were made of metal and arranged all over the area. Everything was removed after the festival. Opposite the stage was the FoH (Front of House which hosts sound and light engineers, soundboard, etc.) in a primitive tent. At the back was the recording equipment. Everything was recording on two eight-track recorders which was later used for official releases and the movie.
  • Stages do not affect gameplay at all; they are merely for show. However at the end of a fight stages tend to become more active, to cheer the fight. Some stages have the background features come alive in a cartoonish and humorous way; for example, E. Honda's Street Fighter II stage has the painting of the man in the background move, showing a ticket, and the sun painting flashing. Most others have the background crowd's animation sped up repeatedly.
  • A stage in Kid Chameleon is a number of levels ending with a boss. While the game is full to the brim with teleporters and flags between different levels in the same stage, connections between levels in different stages are very few and well hidden. All paths (almost) converge to the boss of the stage. See the map for a better visualization of this. Since there are four bosses, there are also four stages:
  • In both Super Smash Flash and Super Smash Flash 2, most of the versus mode stages are available from the start, while a small number must be unlocked by completing certain objectives. Most stages are derived from places in the playable characters' universes, and are typically used as those characters' home stages. There are some stages with no character representatives such as Battlefield and Final Destination. Additionally, not every character has a stage from their own universe.
  • A stage in Stick Ranger is a set of levels. Each level occupies the space of the entire screen, and navigation to the next level within a stage is done via the "NEXT", "MAP", or "BOSS" sign (depending on the stage and/or level, feature appeared as of ver10.1) located to the right of the level. Characters will always spawn on the left side of the level, with the exception of the Town, Village, Resort and Island, where they spawn to the right of the Shop, and in the Forget Tree they spawn slightly to the left of the tree.
  • Stages are driveable terrain on which any vehicle can be driven. Each stage has its own terrain, physics and features. Most notably, as the game became more advanced, so did the stages and the latter stages are quite advanced as compared to the intial stages. Levels (main article: level) in the stages are checkpoints in the stage. When the player passes the current checkpoint, the player passes a level, which gives you bonus coins, which are generally several thousand coins, and the bonus increases for every new level. You also can keep track of the farthest distance that you have gone and how close you got to beating a level in the stage.
owl:sameAs
dcterms:subject
tourguide
  • "Welcome everyone, to the Stage... Can the city withstand the attack of... SQUIDZOID!? Shadow Guy and Gamma Gal... will rise to the challenge!"
furni
  • Stage
Vorlage
  • Ja
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string
  • F-5230
Games
  • None
Open
  • 2007-11-16
Closed
  • 2015-06-04
West
  • The Plaza
SmallImage
  • small pirate stage.png
Game
  • Resident Evil Outbreak File 2
DE
  • Theater
Name
  • Stage
Type
  • Floor
where:
room id:
  • 340
mini-games:
  • No
dbkwik:soulcalibur/property/wikiPageUsesTemplate
center
  • Stage
Allies
  • none
Links
Title
  • Stage
Info
  • Ja
Ru
  • Театр
Enemies
accessible
  • Yes
Fr
  • La Scène
dbkwik:club-penguin-rewritten/property/wikiPageUsesTemplate
Image
  • Stage Viking Opera.png
Area
Pt
  • Palco
ID
  • 340
  • 5230
ES
  • Teatro
Place
  • At the Plaza
Motto
  • build it tall
North
Northeast
  • Backstage
Bild
  • Ja
When
  • Always
abstract
  • 254
  • For the fictional play, see The King In Yellow (The Play) and The King In Yellow (Reconstructing The Play). See also Theatre.
  • The Stage was a room in Club Penguin, located to the right of the Puffle Hotel and left of the Pizza Parlor in the Plaza. It held different plays every month. It was a common place for penguins to make a production or spread their imagination. It was confirmed in issue 501 of the Club Penguin Times that the room would be replaced with the Mall.
  • A Stage is a specific virtual environment used in Brain Burst 2039 for normal duels as well as for the Unlimited Neutral Field. Many different stages exist, and each has its own set of attributes.
  • The Stage is a room on Club Penguin Rewritten. Players can access the Costume Trunk to buy the costumes for the current play. The play changes every once in a while, mainly each month. Players can operate the Switchbox 3000, which after using each button and lever will earn the player a stamp.
  • Stage is a generic term for a mission in GoldenEye 007. Level can also be used to describe a mission too.
  • Stages are driveable terrain on which any vehicle can be driven. Each stage has its own terrain, physics and features. Most notably, as the game became more advanced, so did the stages and the latter stages are quite advanced as compared to the intial stages. Levels (main article: level) in the stages are checkpoints in the stage. When the player passes the current checkpoint, the player passes a level, which gives you bonus coins, which are generally several thousand coins, and the bonus increases for every new level. You also can keep track of the farthest distance that you have gone and how close you got to beating a level in the stage. In stages, you use vehicles to drive through the stage to progress as far as possible. Although stages don't actually end and are infinitely long, there is a theoretical end to the stage when there's a hill that is too steep to climb, a gas canister that's simply too far away, or a gap that is too wide to jump, or a tunnel that is just too narrow for the vehicle to get through. Countryside is generally considered the most "balanced" stage, being that it doesn't have any gimmicks. All stages (except Countryside) require coins to unlock.
  • Eine Stage ist der Austragungsort der Kämpfe in den Spielen Super Smash Bros., Super Smash Bros. Melee und Super Smash Bros. Brawl. Alle Stages unterscheiden sich in Größe und Eigenarten stark voneinander, dazu müssen manche Stages freigespielt werden, während man einige bereits bei Spielbeginn zur Verfügung stehen hat. Darüber hinaus basieren alle Stages auf Spielen, in denen die einzelnen Kämpfer vorkommen. Yoshi besitzt z. B. mit Yoshi's Island seine eigene Stage.
  • A Stage is where battles are fought. * All stages present in every game in the entire Tekken series.
  • The Stage is where you can sit on the blechers or do a play with your friends!
  • The stage is an area of the Raccoon Zoo.
  • Stage is the 11th track to Atobe's album Hametsu e no Rondo. It is also the 13th track to Atobe's album Hametsu e no Rondo Kai.
  • The main stage was made of wood and was built shortly before the festival, organized by Chip Monk. It was about 20 × 15 × 15 meters and was covered by a big canvas. The towers for the speakers were made of metal and arranged all over the area. Everything was removed after the festival. In order to speed-up the changeover the stage had a turnable platform which was separated into two parts. The idea was to use the front for playing and the back for setting up the equipment of the next band so they only had to turn the platform around. Unfortunately the equipment was too heavy for the podest so the casters broke soon and it couldn't be turned anymore. The crew had to go back to traditional set-up and tear-down. Opposite the stage was the FoH (Front of House which hosts sound and light engineers, soundboard, etc.) in a primitive tent. At the back was the recording equipment. Everything was recording on two eight-track recorders which was later used for official releases and the movie.
  • The Stage is a sprite that represents the background of the project. Because this, it has special features that are different from other sprites.
  • In both Super Smash Flash and Super Smash Flash 2, most of the versus mode stages are available from the start, while a small number must be unlocked by completing certain objectives. Most stages are derived from places in the playable characters' universes, and are typically used as those characters' home stages. There are some stages with no character representatives such as Battlefield and Final Destination. Additionally, not every character has a stage from their own universe. Stages range in size from the large ones, such as Temple, to the small ones, such as WarioWare, Inc. Typically, stages involve a large central platform with ledges and one or more smaller platforms, as well as blast lines above, below and to the sides of the visible area. Some stages have floors that continue past the edge of the visible area and pass through a side blast line. These floors are known as "walk off edges" or "walk offs", because characters can walk off-screen and die without falling off of an edge first. Stages with walk off edges on both the left and right, like Peach's Castle, are sometimes called "walk off stages". In SSF2, moving and transforming stages were introduced as this was a technical issue very hard to do in the first SSF. Galaxy Tours and Hylian Skies, for example, consists of transforming stages that change their own layout to add new stage possibilities. Most of them possess a default layout known as a "main hub", which the stage returns to after every transformation ends. Notably, Silph Co. is one of the few that does not, instead cycling through twelve different layouts in sequence. Other stage elements include breakable barriers and platforms, such as the wood planks of Emerald Cave or the sloped floor of Green Hill Zone; stage hazards and enemies, such as lasers; local items such as pellets; and interactive objects such as Barrel Cannons. An option called the hazard switch, featured in SSF2, allows players to switch off stage hazards and other stage changes.
  • Each Mission consists of a number of Stages. Each, stage consists of a number of Waves, depending on the complexity of the Mission. Early stages may have 3 waves, and later ones may have 6. Please note any players, that have been killed during a wave, will not be available until the next stage, unless you use Smelling Salts to revive them. Complete each stage to receive various Rewards.
  • A stage in Kid Chameleon is a number of levels ending with a boss. While the game is full to the brim with teleporters and flags between different levels in the same stage, connections between levels in different stages are very few and well hidden. All paths (almost) converge to the boss of the stage. See the map for a better visualization of this. Since there are four bosses, there are also four stages: * Stage 1 (Warrior Pass), ending with Shishkaboss * Stage 2 (Dragon Fate), ending with Boomerang Bosses * Stage 3 (Black Peril), ending with Bagel Brothers * Stage 4 (Chaos Maze), ending with Plethora
  • In 2266, while at a theater with James T. Kirk, Doctor Thomas Leighton identified "that man on the stage" as Kodos the Executioner (TOS: "The Conscience of the King" ) Julian Bashir used to watch ballerina Palis Delon on stage, finding her dancing to be amazingly graceful. He related this to Miles O'Brien in 2370. (DS9: "Armageddon Game")
  • A stage is a location of a battle. Battles can sometimes in on a ring out if the stage has an out boundary. Mostly, each stage is the homeland of a specific character or a pair of characters, like the Distant Marsh of Soulcalibur IV (home to Talim) or the Jurakudai Villa (home to Setsuka). Each stage has its own background music as of Soulcalibur-Soulcalibur IV. In Soulcalibur V character-specific musical themes as well as any of the stage-specific themes can be selected before battle in any given stage.
  • Lo stage è un attività molto divertente svolta dallo stagista (studente o disoccupato) il quale ha occasione, tramite il proprio sfruttamento da parte di un azienda, di non imparare un cazzo e di scoprire i numerosi vantaggi della posizione di schiavo tuttofare.
  • Stages do not affect gameplay at all; they are merely for show. However at the end of a fight stages tend to become more active, to cheer the fight. Some stages have the background features come alive in a cartoonish and humorous way; for example, E. Honda's Street Fighter II stage has the painting of the man in the background move, showing a ticket, and the sun painting flashing. Most others have the background crowd's animation sped up repeatedly. The Street Fighter Alpha series had unique innovations in stage design. In Charlie's Street Fighter Alpha stage, the crowd throws money onto the stage itself when a fight ends. In Dhalsim's Street Fighter Alpha 2 stage, his wife can be seen in the background when he is fighting, either cheering him on or turning her face away when he is injured, and cries when he is defeated. Most stages in Street Fighter III: 3rd Strike, such as Kousyu Street, were shared between two characters but were depicted at different times of day depending on the opponent. Since Street Fighter IV, stages are no longer associated to particular characters (with the exception of Crumbling Laboratory for Seth at the final battle); while some do have thematic elements linking them to certain characters (such as Small Airfield, a secret airstrip owned by Shadaloo), characters can be fought randomly in any stage. The only exceptions, aside from the final stage, are Rival Battles, which always take place at a determined stage, but even then the opposing character can appear in different stages when playing with another fighter.
  • A stage (sometimes called a map or board) is a location in which characters fight or complete objectives. The word "stage" usually refers to a versus mode stage, but can also refer to the ground or large central platform within this location. As well as versus mode stages, single player mode stages, such as the Target Smash maps, exist for purposes other than fighting.
  • A stage in Stick Ranger is a set of levels. Each level occupies the space of the entire screen, and navigation to the next level within a stage is done via the "NEXT", "MAP", or "BOSS" sign (depending on the stage and/or level, feature appeared as of ver10.1) located to the right of the level. Characters will always spawn on the left side of the level, with the exception of the Town, Village, Resort and Island, where they spawn to the right of the Shop, and in the Forget Tree they spawn slightly to the left of the tree. Each stage contains enemies (not including the "Shop Stages," which are the Town, Village, Resort, Forget Tree, and Island). Players will start at the Town upon game creation. All other stages have 2 to 10 levels. At the last level of a stage the player will encounter a boss or a group of bosses. Once all the enemies in the last level of a stage are defeated, a sign with the word "MAP" will appear, allowing the player to unlock the next stage (It used to be "NEXT" before ver10.1). If players return to the world map without using the "MAP" sign after defeating bosses, the stage will not be counted as completed.
is Appeared of
is Found of
is Room of
is Where of
is Place of
is North of
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