PropertyValue
rdf:type
rdfs:label
  • Withdraw
  • Withdraw
rdfs:comment
  • Withdraw is a command used at banks to withdraw funds. Additionally, withdraw can be used at inns to retrieve stored items.
  • Raises user's Defense by 1.
  • [[Category:]] Withdraw was an alteration spell that allowed the caster to slow time as he or she experienced it in order to contemplate a problem or cast a personal spell.
  • __NOWYSIWYG__ Withdraw Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Withdraw (Japanese: からにこもる Withdraw into Shell) is a Water-type move introduced in Generation I.
  • From: Hunting in the Moon League At any time, you may withdraw. This will end the hunt early, without any rewards or losses for either side. [Find the rest of the story at ] __NOEDITSECTION__
  • Withdraw (からにこもる Karanikomoru?, lit. "Withdraw into Shell") is Squirtle's Side Special Move. Squirtle retreats inside its shell and speeds across the stage, powered by a jet of water shooting out the back of its shell.
Generation
  • I
appeal
  • 1
  • 2
Level
  • 46
dcterms:subject
Success title
  • It's over
kingsrock
  • 0
contesttype
  • Cute
magiccoat
  • 0
brightpowder
  • 0
snatch
  • 1
From Card/Storylet title
  • Hunting in the Moon League
Affects
  • User
Unlocked with
  • 1
Cooldown
  • 2.400000
detect
  • 0
Success description
  • The scrap of serpent-leather which bore your opponent's name burns steadily in your fireplace. Were they poor sport, were they lazy... or did you fear them? * You are Locked in a Hunt with [Friend] * Now that the hunt is ended, you may choose another Form.
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dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:ja.lotro/property/wikiPageUsesTemplate
dbkwik:pokemon/property/wikiPageUsesTemplate
dbkwik:pokemontowerdefensethree/property/wikiPageUsesTemplate
dbkwik:supersmashbros/property/wikiPageUsesTemplate
dbkwik:wotmud/property/wikiPageUsesTemplate
Category
  • Status
Range
  • 10.200000
pp
  • 40
Games
  • Super Smash Bros. Brawl
Power
Name
  • Withdraw
Type
  • Water
  • 戦術スキル
school2e
spheres2e
Duration
  • 30
Class
  • Status
  • キャプテン
Description
  • 上手く出された撤退令はキャプテンが厳しい戦いで生き残るのを助けます。このスキルは周りにいる敵に対するあなたの脅威度を下げます
  • At any time, you may withdraw. This will end the hunt early, without any rewards or losses for either side.
Characteristic
  • Prepare for Battle
Japanese
  • からにこもる Withdraw into Shell
User
Radius
  • 10m
Accuracy
  • Always
  • —%
Target
  • Single
Damage
  • -
Effect
  • Buff
  • あなたの知覚された脅威は即座に減少しますが、戦いの撤退のせいで30%より少ないダメージの打撃を加える
Contact
  • 0
Friend Accept description
  • [Friend] has ended the hunt. Did they tire of you? Or did they fear you? * You are Locked in a Hunt with [Friend] * Now that the hunt is ended, you may choose another Form.
Action cost
  • 0
Chance
  • 100
jam
  • 0
Accept description
  • You have ended the hunt with [Friend].
recover
  • 5
abstract
  • Withdraw is a command used at banks to withdraw funds. Additionally, withdraw can be used at inns to retrieve stored items.
  • Raises user's Defense by 1.
  • [[Category:]] Withdraw was an alteration spell that allowed the caster to slow time as he or she experienced it in order to contemplate a problem or cast a personal spell.
  • __NOWYSIWYG__ Withdraw Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Withdraw (Japanese: からにこもる Withdraw into Shell) is a Water-type move introduced in Generation I.
  • From: Hunting in the Moon League At any time, you may withdraw. This will end the hunt early, without any rewards or losses for either side. [Find the rest of the story at ] __NOEDITSECTION__
  • Withdraw (からにこもる Karanikomoru?, lit. "Withdraw into Shell") is Squirtle's Side Special Move. Squirtle retreats inside its shell and speeds across the stage, powered by a jet of water shooting out the back of its shell.
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