PropertyValue
rdf:type
rdfs:label
  • Trading
  • Trading
rdfs:comment
  • In order to trade with another player, both must be "paid" players. That is, both players must have purchased at last one Booster Pack. Until then you are a free player, not a subscriber.
  • Trading is a mechanic that was added in Update 1.0.4. It allows the Player to trade with Villagers using items or Emeralds.
  • Trading is the exchange of gold and items between players. Trading is one of RuneScape's oldest features and while not essential to game play, it plays a large part in the community and is utilised by nearly every player except for Ironmen who cannot trade with other players.
  • Trading in Pet Society is the easiest way to get rare or limited time items. There are so many items that are released and removed from the game that you could easily go broke trying to buy them all, especially if you're trying to get that one holiday special mystery box item you love. To see all trading currency items, see either the general category for all or the specific categories for 333,666, , , , or items.
  • In Island Troll Tribes there is a trade system involving an elaborate placement of river trade routes. Trade ships will move through these routes around the central rivers of the map, allowing trolls to sell and purchase items. * Trading Ships * Troll Merchant Animal Hides and Hawk Eggs are very profitable when you sell them to ships, and ships provide a multitude of items which you can buy in exchange. Some of the ships sell whole buildings, a bargain for any troll tribe willing to take advantage of it.
  • Trading is the exchange of gold and items between players. Trading is one of RuneScape's oldest features and while not essential to game play, it plays a large part in the community and is utilised by nearly every player. For free players there is a 25k trade limit per hour, becoming a member will remove it permanently (if you return to F2P you will not have the limit again).
  • Items dropped by monsters and enemies or that are otherwise acquired throughout the game can often be sold to travelling merchants and traders. These traders often have fetishes for certain products and will therefore offer higher prices. They can be found in both Haskilia and Akloria.
  • All trades are conducted via the Trade Forum. Please read the posted trade forum rules prior to trading. Trade fees for non-subscribers are set at 250 MD. Trading is free for subscribers. Example: Subject Line: One Force Card for Trade Party 1: Marvin Party 2: ??? Party 1: 1 Force Card Party 2: MD Cards + Trade Fee
  • Trading allows you to trade.
  • Each skyland in Skytopia offers the same commodities, but different quantities of each. Commodity quantities are listed on the map as purple, blue, green, yellow, or red. These colors indicate how much of a commodity is at each skyland. A "purple" commodity is very abundant at that skyland, for example. If a commodity is "red", then it is scarce at that skyland. You will earn the most profit for a single sale if you buy at "purple" and sell at "red".
  • The basic unit of currency in Dereth is the Pyreal. Most players prefer to use Trade Notes to save pack space. Trade notes range in denominations of 100 pyreals (I note) to 250,000 pyreals (MMD note). The MMD note is the standard currency when trading with other players and using Trade Bots. Many Quests reward MMD notes. See MMD Quests for a list.
  • Trading is the exchange of gold and items between players. Trading is one of RuneScape's oldest features and while not essential to game play, it plays a large part in the community and is utilised by nearly every player.
  • Trading is the ability to buy/sell items. On syrnia trading can be done: * on Trading posts * on Cave of trades * on shops Trading is also a skill. Trading and Constructing are the only skills which can be trained at Academies from Syrnia.
  • Trading is a mechanic that allows players to trade with NPC villagers.
  • Trading is an interaction between the player and villagers, which was added in the 1.3.1 update for PCs and added in the 1.0.4 update for Minecraft: Pocket Edition. It is done by right-clicking a villager in the PC version of Minecraft. Baby villagers cannot trade.
  • Trading is a buy and sell tradable items and it is done in Trade Shop. Suikoden, Suikoden II, Suikoden III, Suikoden IV, Suikoden V and Suikoden Tierkreis.
  • At any time during the trading process you or the other trader may press the end trade button. This will close the trade window.
  • Navigate: Investment Theories ... Investment Strategies ... Trading Rules... (edit)
  • Trading is one way players can get rid of extra items or gain wanted items. There are several ways to exchange items, gold and T-Points in game. For a more detailed description go to the relevant page.
  • Inventory Tab has been removed from some accounts. This photo is from old NY not Manhattan File:Profile2.jpg Inventory MOVED under Profile tab Collections & Vault also File:Newprofile.jpg Also a long waiting option has been appeared in a few lucky accounts. Old NY also not Manhattan. Yes Mafia Wars Players, we CAN now send multiple gifts to one or more friends. Check it out!!! File:Trading.jpg
  • Trading is an in-game system that lets players exchange items with other players. Introduced with the Mann-Conomy Update, this system allows players to swap weapons, hats, misc items, tools and more with other players. Later on, Valve also added the ability to trade items from different games to each other.
  • Kaupankäynti on pelaajien kesken tapahtuvaa toimintaa, jossa vaihdetaan pääasiassa tavaraa ja kolikoita. Kaupankäynti on yksi RuneScapen vanhimpia ominaisuuksia, ja sillä on iso rooli yhteisössä.
  • Trading is the practice of doing business with other organizations.
  • Trade is the transfer of ownership of goods and services from one person or entity to another. Trade is sometimes loosely called commerce. Trade is used widely by the more primitive populations in the Pegasus and Milky Way Galaxies. The Atlantis expedition also trades food, medical supplies and sometimes even weapons with other societies in the Pegasus Galaxy. If there is the opportunity to trade technology then the Atlantis Expedition will trade more valuable information with them. The Tau'ri on Earth also trade technology.
  • Trading has existed in the game's data as early as August 2016, where it was interpreted as an 'online marketplace'.
  • Trading is a means of interaction between players that allows them to exchange cash, money, and items. However there are some useful tips to improve communication between players. For example, shift-clicking an item in your inventory will create an internal link to the item in the chat window, allowing listeners to view the item's unique stats for information and accuracy.
  • Trading is a piratey activity of commerce. Pirates purchase commodities at islands and then sail them to other locations to be sold for a higher price. Commodities can either be purchased directly from shoppes and stalls or using the market bidding system at commodities markets, forts, and palaces.
  • Trading is the act of giving and/or receiving items and/or between two players, or between a player and an NPC. Giving an item without getting one or gold in return, or getting an item without offering one or gold yourself is also called trading in Diablo II, but not necessarily in real life world. When trading rare items with other players, gold is rarely used as a currency.
  • Either: * Type /trade to trade with another player * Right-click the player's character and select "Trade" Notes: * Items marked "Soulbound", "Quest" and "No Trade" cannot be traded. * Items marked "Soulbound (unbindable)" can be unbound (and thus made tradeable) with the item "Unbind Item" purchased at the Sony Station Cash Store.
  • There are two ways to start a trade: 1) Use your Wrench and press the Wrench icon to the right the player's username. A menu will appear with 'Trade' and 'Add as Friend'. Press 'Trade'. 2) Type /trade [the player's username]. Note that you can trade only with people in the same world.
  • Both the colonies that will be trading resources must have a Trading Port. Trading does not allow direct transfer of gold from one player to another.
  • The best equipment in the game can always be found by adventuring. This means that sometimes you’ll find a really good item that you can’t use. But there is probably someone else who would love to trade you something for it. Image:Trading.jpg
  • Trading is a mechanic in Xenoblade Chronicles. It can be performed with named characters by pressing 2 on the Wii Remote or Y on the Classic Controller and New 3DS while the party leader is next to them. The characters carry a variety of items that can be traded, and there is no limit to how many times items can be traded for. One item that the person has available for trading must be chosen, and an item of equal or greater value must be offered in return. There are certain skills that can raise the trade value of items given in trade.
  • Once the Communication System is activated, there is a separate Trade channel where players can advertise what they want or can provide to other players. Once they find someone willing to trade, clicking on that person's name and then on the Trade button on the drop down menu that results will send a trade request. Players below Level 10 cannot trade with players that are more than 5 Levels higher or lower than they are.
  • Trading is a feature of the mod that allows you to buy and sell items with traders, using silver coins as a universal currency. Each type of trader buys and sells different items, and certain conditions dependent on the trader must be met in order to trade with them - for example, to trade with Hobbit Bartenders, your alignment with Hobbits must not be below 0. The items a trader sells or buys and even the prices can vary strongly from trader to trader so it is advised to look around and see if you can find another trader with better prices.
  • Try to collect the most powerful cards by trading with your friends! To trade treasure cards with a friend, first off make sure that you are standing very close to your trading partner. Then open your Friends List and search for the person with whom you want to trade. Click on that person and then click on trade.
  • Trade represents income generated by ships equipped with trade modules, such as Freighters. In order to establish a trade route, a trade module equipped ship must move to a planet belonging to another civilization. The value of the trade route is proportional to the length of the route, as well as the population of both the destination and home planet of the trade ship. Once the trade ship reaches the destination planet, the trade route will be established (represented by a faint trail on the main map). The income returned each turn by the route is proportional to the distance of the trade ship from the home planet. Trade ships are able to be attacked, so they should either be protected or only allowed to operate in safe areas of space. Civilizations can only have a limited number of trade
  • Trading commodities is one of the many ways for an independent captain to earn credits; this involves purchasing a commodity in bulk at a low or medium price on one planet and selling at a higher price on another. Traders generally employ vessels with large cargo capacities called freighters to maximize profits on a given run. A common tactic is for the player to use a combat-capable ship as a primary vessel and hire or capture escort freighters to do most of the hauling; this allows the player to better protect the relatively defenseless freighters from attacks by Pirates or other hostile forces.
  • All Trading requests will go below the line (it means to edit this page under that line). Put a heading with what you want in exchange for what, plus sign using ~~~~. Good luck! No foul language allowed. Please no scamming other users by not upholding your end of the deal, or there will be consequences!
owl:sameAs
dcterms:subject
Row 1 info
  • In-Game Mechanic
Row 2 info
  • Update 1.0.4
Row 1 title
  • Type
Row 2 title
  • First Appearance
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Box Title
  • Trading
Caption
  • Trading GUI
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  • 250
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abstract
  • In order to trade with another player, both must be "paid" players. That is, both players must have purchased at last one Booster Pack. Until then you are a free player, not a subscriber.
  • Trade represents income generated by ships equipped with trade modules, such as Freighters. In order to establish a trade route, a trade module equipped ship must move to a planet belonging to another civilization. The value of the trade route is proportional to the length of the route, as well as the population of both the destination and home planet of the trade ship. Once the trade ship reaches the destination planet, the trade route will be established (represented by a faint trail on the main map). The income returned each turn by the route is proportional to the distance of the trade ship from the home planet. Trade ships are able to be attacked, so they should either be protected or only allowed to operate in safe areas of space. Civilizations can only have a limited number of trade routes, a number that can be affected by technology, racial bonuses, and United Planets votes. The trade tab of the Domestic Policy screen lists your civilization's current trade routes as well as their average income. This is also where the maximum number of trade routes for your civilization can be found. This screen can be used to discontinue trade routes if necessary.
  • Trading is a mechanic that was added in Update 1.0.4. It allows the Player to trade with Villagers using items or Emeralds.
  • Trading is the exchange of gold and items between players. Trading is one of RuneScape's oldest features and while not essential to game play, it plays a large part in the community and is utilised by nearly every player except for Ironmen who cannot trade with other players.
  • Trading in Pet Society is the easiest way to get rare or limited time items. There are so many items that are released and removed from the game that you could easily go broke trying to buy them all, especially if you're trying to get that one holiday special mystery box item you love. To see all trading currency items, see either the general category for all or the specific categories for 333,666, , , , or items.
  • In Island Troll Tribes there is a trade system involving an elaborate placement of river trade routes. Trade ships will move through these routes around the central rivers of the map, allowing trolls to sell and purchase items. * Trading Ships * Troll Merchant Animal Hides and Hawk Eggs are very profitable when you sell them to ships, and ships provide a multitude of items which you can buy in exchange. Some of the ships sell whole buildings, a bargain for any troll tribe willing to take advantage of it.
  • Trading is the exchange of gold and items between players. Trading is one of RuneScape's oldest features and while not essential to game play, it plays a large part in the community and is utilised by nearly every player. For free players there is a 25k trade limit per hour, becoming a member will remove it permanently (if you return to F2P you will not have the limit again).
  • All Trading requests will go below the line (it means to edit this page under that line). Put a heading with what you want in exchange for what, plus sign using ~~~~. Good luck! No foul language allowed. Please no scamming other users by not upholding your end of the deal, or there will be consequences! * Please give me all parts of The Blimp! Exchanging a Birchcraft-M Control in return! Friend code is RLVR Famouslogos9098 (talk) 16:38, November 21, 2017 (UTC) * Hello guys Legoaustin11 here... I can offer you any plane in the shop you desire in the shop in exchange for rare plane parts from events (within reason). I will do rare part for rare part swaps as well, just let me know. I have pieces to all aircraft in the game, so if you want it, there is a good chance I have it. My 3 main needs are a sea knight body, 3 concord Controls, and any c-130 parts. My gift code is 17D6, so let me know if you are up for it.
  • Items dropped by monsters and enemies or that are otherwise acquired throughout the game can often be sold to travelling merchants and traders. These traders often have fetishes for certain products and will therefore offer higher prices. They can be found in both Haskilia and Akloria.
  • All trades are conducted via the Trade Forum. Please read the posted trade forum rules prior to trading. Trade fees for non-subscribers are set at 250 MD. Trading is free for subscribers. Example: Subject Line: One Force Card for Trade Party 1: Marvin Party 2: ??? Party 1: 1 Force Card Party 2: MD Cards + Trade Fee
  • Trading allows you to trade.
  • Try to collect the most powerful cards by trading with your friends! To trade treasure cards with a friend, first off make sure that you are standing very close to your trading partner. Then open your Friends List and search for the person with whom you want to trade. Click on that person and then click on trade. A screen will open (like the one to the left) that allows you to place whichever cards you want to from your section called ‘My Stuff’. When you click on one of your cards in ‘My Stuff’ it is transferred over to the left side of the screen. Once you and your friend agree on the trade, click Trade and the cards will automatically be transferred to the other player. Note that you may only trade treasure cards, and not robes or wands or anything else.
  • Each skyland in Skytopia offers the same commodities, but different quantities of each. Commodity quantities are listed on the map as purple, blue, green, yellow, or red. These colors indicate how much of a commodity is at each skyland. A "purple" commodity is very abundant at that skyland, for example. If a commodity is "red", then it is scarce at that skyland. You will earn the most profit for a single sale if you buy at "purple" and sell at "red".
  • The basic unit of currency in Dereth is the Pyreal. Most players prefer to use Trade Notes to save pack space. Trade notes range in denominations of 100 pyreals (I note) to 250,000 pyreals (MMD note). The MMD note is the standard currency when trading with other players and using Trade Bots. Many Quests reward MMD notes. See MMD Quests for a list.
  • The best equipment in the game can always be found by adventuring. This means that sometimes you’ll find a really good item that you can’t use. But there is probably someone else who would love to trade you something for it. Image:Trading.jpg When you find someone that you want to trade with, left-click the icon above their head. This will open a small menu with several options like Trade, Whisper, and Invite. Choosing Trade will send them an offer to trade with you which they can accept or decline. If they accept, a secured trading window will open where you can both put the items you’re interested in swapping.
  • Trading is the exchange of gold and items between players. Trading is one of RuneScape's oldest features and while not essential to game play, it plays a large part in the community and is utilised by nearly every player.
  • Trading is the ability to buy/sell items. On syrnia trading can be done: * on Trading posts * on Cave of trades * on shops Trading is also a skill. Trading and Constructing are the only skills which can be trained at Academies from Syrnia.
  • Once the Communication System is activated, there is a separate Trade channel where players can advertise what they want or can provide to other players. Once they find someone willing to trade, clicking on that person's name and then on the Trade button on the drop down menu that results will send a trade request. Players below Level 10 cannot trade with players that are more than 5 Levels higher or lower than they are. If the request is accepted, the trade room is brought up. Each player has 4 trade slots available, where they can offer up items for trading. It also has its own, separate chat, so they can negotiate privately. Once a deal is struck, both players must accept the trade to carry it out. If either player adds, changes or removes an item, acceptance is reset for both players. Each trade has a Transportation Cost in Fuel (beginning at a base cost of 10 Fuel, with an additional 5 Fuel per slot used) that both players pay. Players may also purchase a pair of Free Trade slots for 500 Fuel, which will remain available in future trades. Items placed in these slots will not count towards the transportation costs for both players, though items that are not placed in the free trade slots will still count towards the transportation cost as normal. Any resource or inventory item can be traded, with the exception of Fuel, Infamous items, Vintage items and some event items. Stackable items like components or junk can have multiple items in a single trade slot at no extra cost, with a varying cap depending on the value of what is being traded.
  • Trading is a mechanic that allows players to trade with NPC villagers.
  • Trading is an interaction between the player and villagers, which was added in the 1.3.1 update for PCs and added in the 1.0.4 update for Minecraft: Pocket Edition. It is done by right-clicking a villager in the PC version of Minecraft. Baby villagers cannot trade.
  • Trading is a buy and sell tradable items and it is done in Trade Shop. Suikoden, Suikoden II, Suikoden III, Suikoden IV, Suikoden V and Suikoden Tierkreis.
  • At any time during the trading process you or the other trader may press the end trade button. This will close the trade window.
  • Trading commodities is one of the many ways for an independent captain to earn credits; this involves purchasing a commodity in bulk at a low or medium price on one planet and selling at a higher price on another. Traders generally employ vessels with large cargo capacities called freighters to maximize profits on a given run. A common tactic is for the player to use a combat-capable ship as a primary vessel and hire or capture escort freighters to do most of the hauling; this allows the player to better protect the relatively defenseless freighters from attacks by Pirates or other hostile forces. Some special commodities (also called junks) can yield a large profit, but the reason they are so profitable is that most of them are considered contraband in Federation and Auroran space.
  • Navigate: Investment Theories ... Investment Strategies ... Trading Rules... (edit)
  • Trading is one way players can get rid of extra items or gain wanted items. There are several ways to exchange items, gold and T-Points in game. For a more detailed description go to the relevant page.
  • Inventory Tab has been removed from some accounts. This photo is from old NY not Manhattan File:Profile2.jpg Inventory MOVED under Profile tab Collections & Vault also File:Newprofile.jpg Also a long waiting option has been appeared in a few lucky accounts. Old NY also not Manhattan. Yes Mafia Wars Players, we CAN now send multiple gifts to one or more friends. Check it out!!! File:Trading.jpg
  • Trading is an in-game system that lets players exchange items with other players. Introduced with the Mann-Conomy Update, this system allows players to swap weapons, hats, misc items, tools and more with other players. Later on, Valve also added the ability to trade items from different games to each other.
  • Kaupankäynti on pelaajien kesken tapahtuvaa toimintaa, jossa vaihdetaan pääasiassa tavaraa ja kolikoita. Kaupankäynti on yksi RuneScapen vanhimpia ominaisuuksia, ja sillä on iso rooli yhteisössä.
  • Trading is the practice of doing business with other organizations.
  • Trade is the transfer of ownership of goods and services from one person or entity to another. Trade is sometimes loosely called commerce. Trade is used widely by the more primitive populations in the Pegasus and Milky Way Galaxies. The Atlantis expedition also trades food, medical supplies and sometimes even weapons with other societies in the Pegasus Galaxy. If there is the opportunity to trade technology then the Atlantis Expedition will trade more valuable information with them. The Tau'ri on Earth also trade technology.
  • Trading has existed in the game's data as early as August 2016, where it was interpreted as an 'online marketplace'.
  • Trading is a means of interaction between players that allows them to exchange cash, money, and items. However there are some useful tips to improve communication between players. For example, shift-clicking an item in your inventory will create an internal link to the item in the chat window, allowing listeners to view the item's unique stats for information and accuracy.
  • Trading is a piratey activity of commerce. Pirates purchase commodities at islands and then sail them to other locations to be sold for a higher price. Commodities can either be purchased directly from shoppes and stalls or using the market bidding system at commodities markets, forts, and palaces.
  • Trading is the act of giving and/or receiving items and/or between two players, or between a player and an NPC. Giving an item without getting one or gold in return, or getting an item without offering one or gold yourself is also called trading in Diablo II, but not necessarily in real life world. When trading rare items with other players, gold is rarely used as a currency.
  • Trading is a mechanic in Xenoblade Chronicles. It can be performed with named characters by pressing 2 on the Wii Remote or Y on the Classic Controller and New 3DS while the party leader is next to them. The characters carry a variety of items that can be traded, and there is no limit to how many times items can be traded for. One item that the person has available for trading must be chosen, and an item of equal or greater value must be offered in return. There are certain skills that can raise the trade value of items given in trade. Characters will have more items available for trading as the party's affinity with the area increases. Items an individual character has available to trade may change if he or she relocates to a different location, either permanently or temporarily during a quest. The trade value of Materials is equal to the item's Sell Price (excluding Riki's "Buy Stuff!" skill bonus), while the trade value of Weapons, Armour, and Collectables is ten times the item's Sell Price.
  • Trading is a feature of the mod that allows you to buy and sell items with traders, using silver coins as a universal currency. Each type of trader buys and sells different items, and certain conditions dependent on the trader must be met in order to trade with them - for example, to trade with Hobbit Bartenders, your alignment with Hobbits must not be below 0. The items a trader sells or buys and even the prices can vary strongly from trader to trader so it is advised to look around and see if you can find another trader with better prices. Note that if you trade excessively with one trader, their trades will become temporarily unavailable; this happens faster if you trade valuable items. Locked trades will re-open after a while, however. This feature was added in Public Beta 24 to prevent exploitation of the trading system. Upon earning 1,000 coins from a single trade, the player earns the achievement "Filthy Rich" and the title "Filthy Rich." To trade, right-click the trader and the trading screen will be displayed. As of Public Beta 22, traders will also exchange coins for you.
  • Either: * Type /trade to trade with another player * Right-click the player's character and select "Trade" Notes: * Items marked "Soulbound", "Quest" and "No Trade" cannot be traded. * Items marked "Soulbound (unbindable)" can be unbound (and thus made tradeable) with the item "Unbind Item" purchased at the Sony Station Cash Store.
  • There are two ways to start a trade: 1) Use your Wrench and press the Wrench icon to the right the player's username. A menu will appear with 'Trade' and 'Add as Friend'. Press 'Trade'. 2) Type /trade [the player's username]. Note that you can trade only with people in the same world.
  • Both the colonies that will be trading resources must have a Trading Port. Trading does not allow direct transfer of gold from one player to another.
is acquire of