PropertyValue
rdf:type
rdfs:label
  • Revive
rdfs:comment
  • , , , ,, |}
  • Revive is a 1st-level White Element. Acquired in the barracks of Viper Manor, left of the room that Glenn inhabits, in a blue and gold chest. This element allows the caster to resurrect a fallen ally from the dead.
  • A Revive is an item that revives your Pokémon by half of its HP. It can be found while digging in the Sinnoh Underground, by picking it up, or by purchasing them at shops.
  • Level: 6 MP Cost: 30 Casting Time: 1E Effect: Restores a small amount of HP to a KO'd party member. Obtained: Default Spell (Cooke)
  • File:Revive.png Revive was a self-targeting Summoner spell that instantly respawned a dead champion at their home base and gave them a large, slowly-decaying speed boost over a set duration. The spell was usable only while the summoner's champion was dead. In the Dominion game mode, the prevalence of File:Revive.png Revive resulted in its conversion to a trinket form: [[File:|20px|border|alt=|Soul Anchor|link=Soul Anchor]] Soul Anchor.
  • Revive Segnale skillTrans-up
  • A skill used to "resurrect" a fallen player. This skill is not passive, and therefor can be added to your hotbar and used on a player with your action key.
  • Revive is druid ability learned at level 12. It allows druids to revive fallen allies. In contrast to the [Rebirth] ability, Revive has no cooldown and is only usable out of combat. It is the druid's equivalent to the shaman spell Ancestral Spirit, the priest spell Resurrection, and the paladin spell Redemption.
  • Description: Resurrects a fallen unit within a friendly squad. Note:*The squad must have at least one unit remaining or it cannot be targeted for ressurection. A squad with only 1 unit to begin with cannot benefit from Revive.
  • Revive is a Tier Three talent in Roland's Medic tree that causes his Scorpio Turret to sometimes instantly revive nearby allies when deployed.
  • Revive is a mysterious psy technique where the recently deceased are brought back to life.
  • Revive is an expert level Restoration spell in The Elder Scrolls IV: Shivering Isles.
  • This Effect causes a Knocked Out creature in combat to Revive with an amount of Current HP relative to their Max HP.
  • Revive (リバイブ / リヴァイブ / リヴァイブ Ribaibu / Ribaivu / Rivaivu?) is a recurring support spell in the Tales series.
  • Select this item from the Items menu to use it. A list of fainted Pokémon will appear. Tap the desired Pokémon to use the item on it.
  • "Revive" is an informal term to describe Special Summoning a monster from the Graveyard. The ability to return a monster from the Graveyard to the field is a relatively common yet nonetheless important card effect since it helps a player maintain field advantage and can, in some cases, allow them to bring back a monster that was difficult to Summon in the first place. Most of the more general-use cards that deal with this, such as "Premature Burial", are Limited or Forbidden, though there are much fewer legal restrictions on cards that deal with only specific kinds of monsters, such as "Infernity Launcher".
  • A corpse is a dead monster, but there may be a way to revive it. Most annoyingly, the trolls and the Riders have the ability to revive themselves; that is, they will resurrect a few turns after they are killed. See their articles for strategies on how to prevent this and kill them permanently. Most actions that try to dispose of a Rider corpse will instead instantly resurrect it. Among other actions, this includes teleporting it, tinning it, or taking it into your inventory. This resurrection is useful if you are Death farming.
  • Image:Revive.gif Revive is a Venus-based Support Psynergy that is used to "Revive a downed ally" to full health. It can only target one ally at a time, and only if that ally is in the front row (battling). It can also be used outside of battle on any Adept. Revive costs 15 PP to use. It is available to the following classes: The White Mage learns it at level 17 while all of the rest learn it at level 19
  • Revive is an action that can only be done on dead hatchlings and dead adults. It is when you use a magic spell to attempt to revive your dragon. Three things can happen: 1. * The revival will fail and the dragon is dead for good. ("You attempt to revive the dragon/hatchling using magic, but fail. The dragon’s body disintegrates." ) 2. * The revival is successful and the dragon returns to its former state. ("You attempt to revive the dragon using magic, and are successful.") 3. * The revival is only partially successful and the dragon turns into an Undead Dragon, also known as a Zombie Dragon. ("You attempt to revive the dragon/hatchling using magic, but something goes horribly wrong. The dragon is brought back from the dead as a zombie." )
  • Once a pirate's health reaches 0 life, they fall to the ground and are considered to be Knocked Out. They will then be offered a choice. They can be sent off to Jail, whereupon they will awaken and can continue their quest (levels 10-49 with the grogginess effect ), or they can wait to be Revived by another pirate who has a tonic. This other pirate will sacrifice one of their health tonics to help the pirate regain lost Health and Voodoo Power. Once the tonic kicks in, the revived pirate is ready to go, and the player who revived the knocked out player gets 15 Reputation points as a reward.
owl:sameAs
Level
Unit
  • Preacher
genVIdesc
  • A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon's maximum HP.
dcterms:subject
JName
  • げんきのかけら Vitality Fragment
Cast Time
  • 10.0
Sell
  • 750
Mastery
  • Ministration
gcd
  • 1.5
Magicka
recast
  • 2.0
Cooldown
  • 60
  • 540.0
Buy
  • 1500
dbkwik:aselia/property/wikiPageUsesTemplate
dbkwik:borderlands/property/wikiPageUsesTemplate
dbkwik:chrono/property/wikiPageUsesTemplate
dbkwik:diablo/property/wikiPageUsesTemplate
dbkwik:elder-scrolls/property/wikiPageUsesTemplate
dbkwik:elderscrolls/property/wikiPageUsesTemplate
dbkwik:eq2/property/wikiPageUsesTemplate
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
dbkwik:goldensun/property/wikiPageUsesTemplate
dbkwik:league-of-legends/property/wikiPageUsesTemplate
dbkwik:leagueoflegends/property/wikiPageUsesTemplate
dbkwik:piratesonline/property/wikiPageUsesTemplate
dbkwik:pokemon/property/wikiPageUsesTemplate
dbkwik:wakfu/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
Category
  • Resurrect
Range
  • Self
  • 40.0
  • Up to 10.0 meters
GEN
  • I
Cast
  • 6.0
Power
  • Variable
Tier
  • 3
  • Third
Tree
  • Medic
Name
  • Revive
Type
wheel
  • -
Caption
  • Dream Sprite
  • Serge revives Pierre while fighting Pentapus.
desc
  • Recovers friend from incapacitated status
  • Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat, but can be used on allies that are not part of your group.
maxpoints
  • 5
noupgrade
  • y
dbkwik:pokemon-go/property/wikiPageUsesTemplate
dbkwik:pokemongo/property/wikiPageUsesTemplate
Duration
  • Instant
  • 120.0
  • 2.0
Icon
  • Icon Rez.jpg
Class
Description
  • Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Not castable in combat.
Color
Cost
  • 4
  • 289
dbkwik:pokemon--go/property/wikiPageUsesTemplate
dbkwik:dreamlords/property/wikiPageUsesTemplate
User
  • Any
Character
  • Roland
School
Target
  • Friend
  • One Ally
  • Friendly Squad
Race
  • Covenant
Effects
  • *Applies Revive Sickness on termination. Lasts for 2 minutes. **Decreases Lethality of target by 1,440.0 **Decreases Toughness of target by 1,440.0 **Decreases All Attributes of target by 20% ***If not between levels 1-6 **Decreases Attack Speed of target by 20 ***If not between levels 1-6 **Decreases Attack Speed of target by 5.0 ***If between levels 1-6 **Decreases All Attributes of target by 5.0% ***If between levels 1-6 *This effect cannot be cast during combat *If outside an arena
  • Instantly revives your champion at your team's summoner platform and grants a 125% movement speed increase which decays over 12 seconds.
offset
  • 7
Effect
  • 2.0
  • The Scorpio Turret has a 14% chance per rank to instantly revive nearby allies when deployed
wikipage disambiguates
genIVdesc
  • A medicine that revives a fainted A medicine that revives a fainted Pokémon. It restores half the Pokémon's maximum HP.
bagimage
  • Bag Revive Sprite.png
MinLevel
  • 16
genVdesc
  • A medicine that revives a fainted Pokémon. It restores half the Pokémon's maximum HP.
genIIdesc
  • Restores a fainted Pokémon to ½ HP.
genIIIdesc
  • Revives a fainted Pokémon with half its HP.
abstract
  • , , , ,, |}
  • Revive is a 1st-level White Element. Acquired in the barracks of Viper Manor, left of the room that Glenn inhabits, in a blue and gold chest. This element allows the caster to resurrect a fallen ally from the dead.
  • Image:Revive.gif Revive is a Venus-based Support Psynergy that is used to "Revive a downed ally" to full health. It can only target one ally at a time, and only if that ally is in the front row (battling). It can also be used outside of battle on any Adept. Revive costs 15 PP to use. It is available to the following classes: Image:PsyRevive.png * Brute class series (Savage or higher) * Dark Mage class series * Medium class series * Seer (Jupiter) class series (Shaman or higher) * Seer (Mercury) class series (Shaman or higher) * Squire class series (Gallant or higher) * Swordsman (Venus) class series * White Mage class series * Miko class series The White Mage learns it at level 17 while all of the rest learn it at level 19
  • A Revive is an item that revives your Pokémon by half of its HP. It can be found while digging in the Sinnoh Underground, by picking it up, or by purchasing them at shops.
  • Level: 6 MP Cost: 30 Casting Time: 1E Effect: Restores a small amount of HP to a KO'd party member. Obtained: Default Spell (Cooke)
  • File:Revive.png Revive was a self-targeting Summoner spell that instantly respawned a dead champion at their home base and gave them a large, slowly-decaying speed boost over a set duration. The spell was usable only while the summoner's champion was dead. In the Dominion game mode, the prevalence of File:Revive.png Revive resulted in its conversion to a trinket form: [[File:|20px|border|alt=|Soul Anchor|link=Soul Anchor]] Soul Anchor.
  • A corpse is a dead monster, but there may be a way to revive it. Most annoyingly, the trolls and the Riders have the ability to revive themselves; that is, they will resurrect a few turns after they are killed. See their articles for strategies on how to prevent this and kill them permanently. Most actions that try to dispose of a Rider corpse will instead instantly resurrect it. Among other actions, this includes teleporting it, tinning it, or taking it into your inventory. This resurrection is useful if you are Death farming. You may also revive any corpse with turn undead, the spell or the wand. If you do this to a corpse in a bones file with a corpse on it, the ghost will inhabit its original form and disappear and the corpse will be revived.
  • Revive Segnale skillTrans-up
  • A skill used to "resurrect" a fallen player. This skill is not passive, and therefor can be added to your hotbar and used on a player with your action key.
  • Revive is druid ability learned at level 12. It allows druids to revive fallen allies. In contrast to the [Rebirth] ability, Revive has no cooldown and is only usable out of combat. It is the druid's equivalent to the shaman spell Ancestral Spirit, the priest spell Resurrection, and the paladin spell Redemption.
  • Description: Resurrects a fallen unit within a friendly squad. Note:*The squad must have at least one unit remaining or it cannot be targeted for ressurection. A squad with only 1 unit to begin with cannot benefit from Revive.
  • Revive is a Tier Three talent in Roland's Medic tree that causes his Scorpio Turret to sometimes instantly revive nearby allies when deployed.
  • Revive is a mysterious psy technique where the recently deceased are brought back to life.
  • "Revive" is an informal term to describe Special Summoning a monster from the Graveyard. The ability to return a monster from the Graveyard to the field is a relatively common yet nonetheless important card effect since it helps a player maintain field advantage and can, in some cases, allow them to bring back a monster that was difficult to Summon in the first place. Most of the more general-use cards that deal with this, such as "Premature Burial", are Limited or Forbidden, though there are much fewer legal restrictions on cards that deal with only specific kinds of monsters, such as "Infernity Launcher". Sometimes it is easier to dump a Monster Card into the Graveyard before it has been Summoned and then revive it onto the field using one of the many revival cards available; to restrict this, many very powerful monster cards do not allow this, in particular nomi, Special Summon-only, Fusion, Ritual, Synchro, and Xyz Monsters.
  • Revive is an expert level Restoration spell in The Elder Scrolls IV: Shivering Isles.
  • This Effect causes a Knocked Out creature in combat to Revive with an amount of Current HP relative to their Max HP.
  • Revive (リバイブ / リヴァイブ / リヴァイブ Ribaibu / Ribaivu / Rivaivu?) is a recurring support spell in the Tales series.
  • Once a pirate's health reaches 0 life, they fall to the ground and are considered to be Knocked Out. They will then be offered a choice. They can be sent off to Jail, whereupon they will awaken and can continue their quest (levels 10-49 with the grogginess effect ), or they can wait to be Revived by another pirate who has a tonic. This other pirate will sacrifice one of their health tonics to help the pirate regain lost Health and Voodoo Power. To perform a Revive, simply approach a downed pirate, who appears with a bottle with a first aid symbol over their head, and looks groggy. Then, press Shift. Your pirate will pour a tonic on the injured pirate. This will take several seconds, so be careful that you don't befall the same fate as they did. If you are attacked while trying to Revive, you will be forced to stop until the enemy has been dispatched or distracted. The Revive meter will start over, so you must work quickly and carefully. However, if the knocked out pirate's aid circle is already empty when you begin the process of revival, it will continue. And if you are interrupted while reviving said Pirate, he/she will get an extra few breaths' worth of time, during which you can again try to revive, or dispatch an enemy. Timing is important, however, as you are only granted that time before the Pirate is thrown in Jail and rendered Groggy. Once the tonic kicks in, the revived pirate is ready to go, and the player who revived the knocked out player gets 15 Reputation points as a reward. If, however, another player fails to revive the downed pirate before the decreasing red circle around the tonic symbol elapses, the pirate will black out and be teleported to jail anyway. You will not be groggy after being revived. * Originally, when a player was Knocked out and then revived, he would be Groggy, but with some of the recent updates, this no longer happens to Revived pirates. * There is a bug where if an enemy attacks a healer while they are reviving, the animation stops, but the healing meter does not stop or disappear, and the person being revived is still fully revived. If one gets this bug on them, it is not unusual for him/her to dispatch the foe while reviving the Pirate, making his/her job of escaping the confrontation- or, even aiding the savior in battle- easier to finish without causing another knockout. * If you look closely, the bottle still has a cork in it when you are reviving a pirate.
  • Revive is an action that can only be done on dead hatchlings and dead adults. It is when you use a magic spell to attempt to revive your dragon. Three things can happen: 1. * The revival will fail and the dragon is dead for good. ("You attempt to revive the dragon/hatchling using magic, but fail. The dragon’s body disintegrates." ) 2. * The revival is successful and the dragon returns to its former state. ("You attempt to revive the dragon using magic, and are successful.") 3. * The revival is only partially successful and the dragon turns into an Undead Dragon, also known as a Zombie Dragon. ("You attempt to revive the dragon/hatchling using magic, but something goes horribly wrong. The dragon is brought back from the dead as a zombie." ) At one point, Undead Dragons were impossible to attain on any day other than Halloween, but as of the August 2016 Site Update, Undead Dragons can be created on any day of the year, with the chances of this occurring increasing when they are visible (12 am to 6 am DC time). If a hatchling died because it wasn't given enough views, upon a successful revival, two days are added to its timer. A dragon that has already died once and been successfully revived cannot be revived again. In October 2015, the descriptions for the results were changed. Before then they were "You attempt to revive the dragon using magic, but instead its body disintegrates." for a failed attempt and "You attempt to revive the dragon using magic, but something goes wrong and instead it becomes a zombie." for a successful attempt.
  • Select this item from the Items menu to use it. A list of fainted Pokémon will appear. Tap the desired Pokémon to use the item on it.
is Name of
is synergies of