PropertyValue
rdfs:label
  • Mindlock Orb V
Level
  • 80
Turn
  • 0
dcterms:subject
Sell
  • 1852
upkeep
  • N SP
dbkwik:adventurequest/property/wikiPageUsesTemplate
Element
Power
  • 80
loc
desc
  • From the world of Magic: The Gathering! The Mindlock Orb drains mana from the battlefield hindering friend and foe alike, when activated it can completely seal arcane energy at great cost to the user.
Price
  • 8704
Cost
  • 100.0
IMG
  • Mindlock_Orb.png
Effect
  • At the end of the player's turn, it drains 100 MP from both you and the monster*, . If you do not have at least 100 MP at the end of the player's turn, then no one loses MP, and the Mindlock Orb is unequipped.*** N is equal to the monster's Level. If you have at least N SP†, then during your turn you can seal all arcane forces††by clicking on the Orb: *When clicked, your and the monster's MP are set to 0. The Orb keeps track of both your and your opponent's MP with a hidden counter. *You cannot cast Spells. *MP is still drained from you and your opponent, but it is deducted from the hidden counter instead. *At the end of the player's turn, if you have any MP , it is added to the hidden counter and your current MP is set to 0. *At the end of the player's turn, you lose N SP. If you do not have N SP, the "lock" is turned off†††. *During your turn, you can click on the Orb again to end the lock&. *If the lock ends for whatever reason, your and your opponent's MP is restored, based on the values of the Orb's counter. This cannot increase your MP beyond your usual maximum. *Possible reasons for the lock ending include you running out of SP, you running out of MP , you manually unequipping the item, or the battle ending.