PropertyValue
rdf:type
rdfs:label
  • Dwarves
  • Dwarves
  • Dwarves
  • Dwarves
rdfs:comment
  • Gimli
  • A nation from Middle Earth
  • Dwarves are waist-high, stocky men and women who were homespun clothing, these creatures live underground at Fablehaven and prefer to keep to themselves. It's sometimes tricky to distinguish male and female dwarves because women dwarves have whiskers and are known for their unladylike manners. It is believed there is a magical dwarf among the colony at Fablehaven. His identity and intentions remain questionable.
  • Dwarves are one of the Eight Fairy Families. They are short, round, and hairy, have tombstone-shaped teeth, and are often very smelly from digging dirt. They are one of the strangest species of fairies. They have the ability to un-hinge their jaws and actually eat dirt, depositing it at the other end. Their beards work like antennae, and their skin can work like suction cups when dehydrated. They are sensitive and intelligent, and have criminal tendencies. They love gold, precious gems, tunneling, and the dark. They have powerful flatulence. They hate goblins.
  • The Dwarves are an ancient race of skilled forgers and blacksmiths who hail from the realm of Nidavellir ruled by King Eitri. They are close allies of the Asgardians, and after being asked by Odin to create the mighty weapon Mjølnir they forged it for him.
  • Dwarves are a race that are very short in stature. They are well known for their Beer and Wine and are unsurpassed in their mining abilities, besides that, very little is known about this race as they are not lenient about their culture and sharing information about other dwarves.
  • The dwarves are a very old race, having developed somewhere north of today's Thuzgol. Their area of settlement spans most of the mountainous and some of the hilly areas of Asnodil, especially the massive Karantil mountain ridge in the west. This article is a . You can help My English Wiki by expanding it.
  • Dwarves are one of the collectible items from Shrek: Treasure Hunt.
  • Dwarves are a race of demi-humans. They have two livers and males usually have full beards, with even young dwarves having short beards and goatees. The are typically Lawful, known for their loyalty and honor, and will always do their duty, even if it makes them miserable (exceptions exist in Order of the Stick such as Hilgya Firehelm, and "Kaboom" Redaxe). They worship the Gods of the North, for example Odin, Thor and Loki. Dwarves are fearful of the trees and consider them evil: they gather in large groups, their roots encroach their territory and Thor hits them with lightning.
  • Dwarves, also known as Dwarves, The Lost Race of Tamriel, is a book series written by Calcelmo, a Dwemer scholar located in Markarth.
  • Originally started by Wciow, he finished a complete version, naming it the final. However, two other modders, Jda and Archmage, have since expanded the Dwarves faction minorly, adding some new unit types, improving balance, and various smaller changes. It is a fully functional mod now, and while "officially" declared a WIP in its included Read Me, development appears to be complete.
  • Dwarves are smaller in stature than the gods, and have squat, stocky bodies. Their average height is four feet. The Dwarves tend to be craftsmen and farmers who maintain friendly trade and peace relations with the Gods. Dwarves dwell in the land of Nidavellir, which is part of the landmass where Asgard and Vanaheim are situated. Dwarves have crafted such Asgardian weapons as the hammer Mjolnir and the spear Gungnir, although it was the magic of Odin that imbued these objects with their special enchantments. Dwarves are the race that have crafted most of the weapons and enchanted items for the gods. Including Mjolnir, Gungnir, and Stormbreaker.
  • Averaging about four and a half to five feet tall, they are short-legged and broad-shouldered compared to humans. They are a long-lived race, living hundreds of years in age and of strong constitution. Only the Hadati hillmen are comparable as mountain fighters. However their population was smaller than that of humans.
  • Dwarves (Dwarf sing.) is an elder race in SpellForce series.
  • Dwarves are a member of the uirishg. They repersent the element of earth.
  • The following are the base racial traits all Dwarves receive.
  • right|Przedstawicielka rasy Krasnoludów. Krasnoludy (Dwarves) ją jedną z wielu ras zamieszkujących świat RuneScape. Żyją przeważnie w Keldagrim, ich stolicy, lecz można je spotkać w wielu kopalniach i osadach. Cechą szczególną Krasnoludów jest ich wzrost, zazwyczaj mierzą nieco powyżej pasa człowieka, długie brody oraz umiłowanie do piwa. Są długowieczni i mają tendencję do bycia gburowatymi oraz posiadania trudnego charakteru. Szczególnie są znani z bycia wspaniałymi górnikami, kowalami i rzemieślnikami.
  • Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their knowledge of the earth's secrets, their hard work, and their capacity for drinking ale. Their mysterious kingdoms, carved out from the insides of mountains, are renowned for the marvelous treasures that they produce as gifts for trade.
  • Dwarves were a rare group of races that formed a subset of goblins.
  • Dwarves are a race of squat, muscular humanoids who prefer subterranean environments and vicious battles.
  • Dwarves were the last race to settle in Alsius, and have great affinity with mountains and stone. They come from another continent and sailed the seas to escape from Smirraz, a snake like creature who destroyed their home. Their lack of magical affinity prevents them from being mages, but they are formidable warriors and archers. After fighting a war with the human Nordos, the two peoples became sworn allies in the defense of Alsius.
  • Dwarves, as their name implies, are very short creatures. In general, they do not stand taller than the waist of an average teenager. They have a greyish skin color and pointed ears. They usually wear tunics (for males) and robes (for females), metal or leather arm bracers, belts, fur boots, and sometimes pauldrons. Dwarves always wear a metal horned helmet on their heads.
  • The Dwarves are a added in The Battle for Middle-earth II, that dwell in Erebor. Their structures tend to be angular and are all made of stone.
  • A race of people good with machinery. Their dwellings are chaotic and full of machines and spare parts, shocking others with their advanced technology. You name it, they build it. From tiny machines to the largest of devices. Being a naturally cheerful race they party like it's 1999 daily. Dwarves utilize the same base statistics as they do within the Normal Pathfinder RPG [1] with the following change. The Dwarf can use it's stonecunning ability on metal objects as well as stone.
  • Dwarves were a race in Middle-earth also known as the Khazad, the Naugrim (meaning 'Stunted People'), and Gonnhirrim (meaning 'Masters of Stone').
  • Dwergen zijn erg klein en kleiner dan de mensen. De meeste komen tot de menselijke heup.Ze zijn vaak chagrijnig en leven erg lang. Ze houden erg veel van bier en bijna elke dwerg heeft een baard. Dwergen zijn welbekende smeden, mijnwerkers en bewerkers. Als wapen gebruiken ze het liefst een axe (bijl).
  • Dwarves are the hardy and resilient mountain people of Tellic. Building great fortress cities in the mountains these people live isolated from the other races. They are master blacksmiths and stone masons, running giant forages powered by the earth itself in their great stone cities. The Dwarves see themselves as brothers to the Gnomes whom build their villages in the valleys and mountain tops outside the Dwarvan mountains. Some dwarvan nations are Dunnkra, Braecystki, Volkonski, and Kundrainnis.
  • The Dwarves are the Seven Dwarves from Snow White. Also they are the ones who looked after Boots.
  • Dwarves are a race in 8-Bit Theater. The Light Warriors Black Mage Evilwizardington and Thief cause waves of destruction throughout Dwarven villages during their search for the Earth orb. The Dwarven leadership mistakes their rampage as an unexplainable rash of flash fires that seem to strike at random. However, it appears that the Light Warriors are attacking towns so that a map showing all the destroyed towns would read "You're next". Image:Garland.pngThis article or section is a . You can help Sardapedia by expanding it.
  • Dwarves are a race that are very short in stature. They are well known for their Beer and Wine and are unsurpassed in their mining abilities. They consider the elves to be their greatest threat, especially because of some of the magic that the elves possess. Dwarves do not travel very much, and are therefore found almost exclusively in and around the mountain city of Kazordoon. However, they do travel by steamship to Cormaya, where some dwarves are living. Some even found their way to the Island of Destiny There are three existing dwarven groups: Dwarven brotherhoods:
  • Dwarves are a race that are very short in stature. They are well known for their Beer and Wine and are unsurpassed in their mining abilities. They consider the elves to be their greatest threat, especially because of some of the magic that the elves possess. Dwarves do not travel very much, and are therefore found almost exclusively in and around the mountain city of Kazordoon. However, they do travel by steamship to Cormaya, where some dwarves are living. Some even found their way to the Island of Destiny There are three existing dwarven groups: Dwarven brotherhoods:
  • Of all the Minute Races, the Dwarven Clans are indisputably the paragon. Larger and more physically formidable than their lesser cousins, the Halflings and Gnomes, they also live longer; the natural life span of a male dwarf is nearly 600 years. Dwarves range in height from 30 inches to an extreme of 50 or so, and can weigh up to nine hundred stone, all of it muscle. They are prey to few diseases, having a constitution which can bear extremes of weather and deficiencies of diet far better than virtually any other known race. They are also highly intelligent and civilized, possess a refined artistic sensibility, and enjoy acute senses of taste, smell and hearing - faculties which all Minute persons share. In distinguishing dwarves from other Minute races, take special note of their facial h
  • The vast dwarven empire stretches through most of Rhodeva, and beyond, but is rarely glimpsed by the casual observer. While most races look to the world’s surface for territory, the dwarves have always preferred to look beneath it; forging a vast network of underground tunnels that connect natural caverns and underwater river systems. Connected by this web are the Dwarven city-states, each loosely aligned but largely independent and primarily ruled by a king and the local guilds. There is no central governing body to the city-states, making the word “empire” a misnomer, despite the sheer size of each. While the city-states have never been fully united, they each pose a significant military force in their own right; though this has rarely been seen by this outside world as their armies are
  • During the time of the Great Wars, the human beings who would later become Dwarves hid underground to avoid the devastation above the ground. Centuries of living in caves before finally re-emerging made the Dwarves shorter than Men and gave them a great dislike of caves, as they vowed they would never live underground again. The Dwarves committed themselves to a life in the forested wilderness of the Anar forests, pursuing a reverence for nature reminiscent of the Elves. The Dwarves contributed to the inauguration of the First Council of Paranor, and also supported the Druid Army against the Man separatists in the First War of the Races. The Dwarves stood steadfast in their loyalty to the Druid Council over the millennia in a manner surpassing any other Race. The Dwarves became embroiled i
  • The Dwarves were made by Aulë, whom they themselves call Mahal, meaning “maker.” Aulë was unwilling to wait for the coming of the Children of Ilúvatar, for he was impatient and desired to have someone to teach his lore and his crafts. Therefore, he made the first Seven Fathers of the Dwarves in secret in a hall under the mountains of Middle-earth. Ilúvatar was however not willing to suffer that the Dwarves should come before the Firstborn (Elves), and he decreed that the Seven Fathers should sleep underground and should not come forth until the Firstborn had awakened.
  • Dwarves are a hardened, tortured race. Originally a proud people who dug enormous underground complexes, their traditional strength has become their greatest liability. These underground complexes are admired by all who hate the lights, so for the past thousand years, the dwarves have been the number one target of all sorts of evil, warped, and unpleasant creatures which like to live in caves. The result of this endless, unprovoked warfare is that dwarves are tough. Despite their slow, short legs and stunted stature, they can take surprisingly large amounts of damage. In addition, centuries of getting burned, frozen, and electrocuted by wayward sorcerers and mutant hydras has toughened them so that most of the race is resistant to all elemental attacks. This resistance, combined with their
  • (S. "Naugrim" 'Stunted-folk', also "Hadhodrim, Khazad, "Nogothrim", "Nornhoth"; Q. "Kasallie", "Naukalie", "Nornalie"; Os. "Naugol"; rhov. "Dverger"; Orc."Gazat" L."kivi-väki") The Dwarves, or "Naugrim," were descendants of the Seven Fathers of the Khazâd, who were created by the Vala Aulë (The Smith) out of stone. Their seven lineages or houses settled in separate areas, but always in or by the mountains. All Dwarves considered mountains sacred. They also worshiped Aulë, whom they called "Mahal."
  • | style="border:none; color:#9AA5F0;font-size:30px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding: 5px 5px;" valign="top" width="10"|“ | style="border: none; padding: 4px 10px;" valign="top"|A gentle tribe living in the depths of the forest, the dwarves are good people with small bodies and honest personalities. The trouble is that Tomba does not understand the language of the dwarves. It may be necessary to somehow learn the dwarves' language. | style="border: none; color: #9AA5F0; font-size: 30px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding: 5px 5px;" valign="bottom" width="10"|” |- | class="cquotecite" colspan="3" style="border: none; padding-right: 4%"|
  • Like axe-bristling avalanches, Dwarves surge across Agon's battlefields, neither wavering nor resting until victory is secured. At any stage in any battle, no matter how ridiculous the odds may be, dwarves believe, with unblinking certainty, that they will prevail through superior skill, rock-hewn strength and indomitable bravery. Today, the dwarves are nearing the final page of the book of instructions, which is said to contain a special task that Ymir believed the dwarves would only be ready for after 20,000 years of preparation.
  • This is one of the races, which players can choose for their characters in all games of the original series - with the exception of Wizardry IV. Dwarves are robust and strong creatures who like weapons and armor. This makes them perfect for all warrior-type classes, such as the fighter or samurai. The more complex gameplay of the Dark Savant Saga resulted in the dwarves being credited with poison resistance and magic spell protection. They do not only live in caves, but also in forests.
  • The Dwarves are one of the races descented by the ancient Elverdan who fled to the caves, became short and stooped and learned to work with the ores and minerals beneath the surface. Dwarves and fenlings don't go well along. The Dwarves knew Hawk as Tyr Kraekn ("he who stalks the shadows"). Goblins, orcs and changelings have alerted the tribe of Avadale. Thirty dwarves under Avadale went to the great council in the city of Rivlyn which hosted representatives of Tyens, druids, and all of the races. Upon their return they stopped in the Farming Plains where they met Jairen and Fez.
  • Dwarves are a humanoid race standing around four feet tall. They are particularly noted not only for their short stature, but their rather stocky stature. A generally secretive race, dwarves tend to have little to do with humans. Their life span is also one of the longest; Dwarves age at a rate roughly 1.7 times slower than humans. Dwarven longevity is partly attributed to the fact they that dwell underground or far away from human settlements. This is not out of xenophobia, but stems from general indifference and disinterest in other races. Despite their physical similarities, the Dwarves of the Toran Republic are different than their Falenan counterparts.
  • The Dwarves are somewhat similar to Gnomes. Although they don't have the business sense Gnomes have, their love and aptitude for all things technological surpasses that of the Gnomes, like their lifespan, which is about 600 years. Dwarves are even more protective of their women than the Gnomes are. This probably has something to do with the apparent lack of women in Dwarven society... the men seem to outnumber the women by nearly a 2:1 ratio.
  • "The Dwarves were a humble race, their only feuds being the ones with the Ancient ELves of old, but mostly what occupies these curious little creatures is mining and gold. The race of the dwarves has been split into many different factions, many times, all fighting for the same thing: gold. In one of these wars, the lust for gold was so violent that the two feuding factions actually completely devastated the other faction's city. It left two of the greatest of the Dwarf mines in ruins, and these mines are now known as 'mirgal ereth': Decaying Gold. Nevertheless, the other Dwarf races got on with their mining. Eventually a feud came up between the Elves and the Dwarves. It ensued in a completely racial war, with Hammerskjold the Dwarf leading his people. One night, the Elves snuck in to the
  • Dwarves is a series of fantasy novels (two books at the moment, four in the original German) by German author Markus Heitz. He strives to give us a new take on dwarf tropes, while at the same time managing to play them completely straight. Meanwhile, The fifthling kingdom, northernmost of the dwarven kingdoms, the guardians of the pass to the Perished Land are overrun, by forces of darkness from without and treachery from within. The Perished Land moves south once again.
  • The race of Dwarves once boasted greater numbers in Antaloor than any other race, but the Great War of the Gods cost them dearly - they now have only a shadow of the power they once possessed. The Dwarves are concentrated in and around the well-hidden mountain town of Yarmalin, in their northern territory. There in Antaloor’s far north, the rugged mountains hinder any other race from accessing their new domain - but the former dwarf stronghold of Tharbakin is now in human hands. You’ll occasionally come across dwarves in the foreland around the mountains. No one knows much of events in Yarmalin. Information seldom leaks out of the town. Rumor has it that the Great War of the Gods struck a terrible blow to the heart of the dwarf nation. The disciplined ways of the dwarf culture mirrored the
Version
  • Aglarond 0.1.2p2
dcterms:subject
planeet
Row 4 info
  • -7.8894E9
Row 1 info
  • Belegost, Moria, Khazad-Dûm , various other Domains
Row 4 title
  • Average lifespan
God
Row 2 info
  • Khuzdul, Iglishmek; Westron or another outer Speech
Row 1 title
  • Dominions
Row 5 info
Row 2 title
  • Languages
Ras
  • Icyene
Row 5 title
  • Renowned individuals
Row 3 info
  • 300.0
Row 3 title
  • Height of average adult
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Homeland
Box Title
  • Dwarves
Status
  • Levend
Game
  • 1
  • Thor: The Dark World - The Official Game
Name
  • Dwarf
  • Dwarves
skincolor
  • White
Languages
Caption
  • Concept art of a dwarf from the first game
dbkwik:dark-fall/property/wikiPageUsesTemplate
verschijningen
pop growth
  • -20
rebel
worker
farmer
farmer output
  • ,
racial units
standard units
dbkwik:merp/property/wikiPageUsesTemplate
dbkwik:rhodeva/property/wikiPageUsesTemplate
dbkwik:darkfall/property/wikiPageUsesTemplate
dbkwik:thedepths/property/wikiPageUsesTemplate
dbkwik:wizardry/property/wikiPageUsesTemplate
dbkwik:suikoden/property/wikiPageUsesTemplate
dbkwik:scourge/property/wikiPageUsesTemplate
Members
Comic
  • The Avengers: The Avengers Initiative
  • Thor: The Dark World Prelude
Link
Allies
Height
  • 4.500000
  • Taller than Hobbits, shorter than Men
Lifespan
  • -1.104516E10
  • Long lived but mortal well past the age of mortal Men
Enemies
Image size
  • 250
Plane
Distinctions
  • Stocky, bearded
Restrictions
  • Available: 40px|link=Sawmill 40px|link=Barracks 40px|link=Smithy 40px|link=Foresters' Guild 40px|link=Armory 40px|link=Armorers' Guild 40px|link=Builders' Hall 40px|link=Marketplace 40px|link=Fighters' Guild 40px|link=City Walls 40px|link=Shrine 40px|link=Miners' Guild 40px|link=Library x40px|link=Granary 40px|link=Temple 40px|link=Farmers' Market 40px|link=Sages' Guild x40px|link=Alchemists' Guild Available on Shore: 40px|link=Shipwrights' Guild Not Available: x40px|link=Animists' Guild 40px|link=University 40px|link=Fantastic Stable 40px|link=Mechanicians' Guild x40px|link=Wizards' Guild 40px|link=Maritime Guild 40px|link=Oracle 40px|link=War College 40px|link=Bank 40px|link=Merchants' Guild 40px|link=Ship Yard 40px|link=Stables 40px|link=Parthenon 40px|link=Cathedral
warriorint
  • 20
warriorconst
  • 30
warriorstr
  • 30
warriordex
  • 20
warriorconc
  • 20
archerdex
  • 25
archerconc
  • 25
archerstr
  • 25
archerconst
  • 25
archerint
  • 20
HairColor
  • Black, Blonde, Brown, Grey, Orange, Red, and White
  • Black, blonde, brown, white and grey
Movie
  • Thor
Filesize
  • 24.9 MB
Capital
Image File
  • Lotr14001.jpg
Race
  • Dwarves
Source
  • The North American manual of the first game
Leaders
  • King Sigurd Greyfell
Quote
  • A gentle tribe living in the depths of the forest, the dwarves are good people with small bodies and honest personalities. The trouble is that Tomba does not understand the language of the dwarves. It may be necessary to somehow learn the dwarves' language.
Creator
  • Wciow, Jda, and Archmage
Location
  • Tomba!
  • Dwarf Forest Tomba! 2
  • Ranch Area
Soort
  • Klein, mens-achtig
dominions
Homeplanet
Faction name
  • Dwarves
Archive format
  • 7
Techtree
abstract
  • Gimli
  • A nation from Middle Earth
  • Dwarves are waist-high, stocky men and women who were homespun clothing, these creatures live underground at Fablehaven and prefer to keep to themselves. It's sometimes tricky to distinguish male and female dwarves because women dwarves have whiskers and are known for their unladylike manners. It is believed there is a magical dwarf among the colony at Fablehaven. His identity and intentions remain questionable.
  • "The Dwarves were a humble race, their only feuds being the ones with the Ancient ELves of old, but mostly what occupies these curious little creatures is mining and gold. The race of the dwarves has been split into many different factions, many times, all fighting for the same thing: gold. In one of these wars, the lust for gold was so violent that the two feuding factions actually completely devastated the other faction's city. It left two of the greatest of the Dwarf mines in ruins, and these mines are now known as 'mirgal ereth': Decaying Gold. Nevertheless, the other Dwarf races got on with their mining. Eventually a feud came up between the Elves and the Dwarves. It ensued in a completely racial war, with Hammerskjold the Dwarf leading his people. One night, the Elves snuck in to the capital of the Dwarve's city and completely, utterly, destroyed it. Many Dwarf families were lost in the mines, the biggest group now known as the Feh' Rall Expedition. These Dwarves were the first to consider moving away from Central Ar'krad, and, when they did, the Humans and Shadow Elves welcomed them warmly and were pleased to have their allegiance. As one of the last Dwarves of the Feh' Rall Expedition, it is your duty to honor this allegiance.
  • Of all the Minute Races, the Dwarven Clans are indisputably the paragon. Larger and more physically formidable than their lesser cousins, the Halflings and Gnomes, they also live longer; the natural life span of a male dwarf is nearly 600 years. Dwarves range in height from 30 inches to an extreme of 50 or so, and can weigh up to nine hundred stone, all of it muscle. They are prey to few diseases, having a constitution which can bear extremes of weather and deficiencies of diet far better than virtually any other known race. They are also highly intelligent and civilized, possess a refined artistic sensibility, and enjoy acute senses of taste, smell and hearing - faculties which all Minute persons share. In distinguishing dwarves from other Minute races, take special note of their facial hair; neither gnomes nor halflings can sport such full and luxuriant beards. Our experiments with Dwarven tissue have shown them to be almost completely devoid of any mystical vibration, and their bones have been found at great geological depth in the fossil record. I conclude from this that they are not the product of any Magickal agency, but are instead the children of pure Natural Selection, just as humans are. According to the scanty evidence we have presently available, the parting of ways between our Median race and the Minute races occurred some two millions of years ago, and we evolved along parallel courses from then on. For this reason, it is impossible for humans and members of any Minute Race to produce offspring together; the blood ties between us are not strong enough to allow it. As children of Natural Selection, dwarves, like humans, have no special aptitude for the practice of Magick, and are inclined to seek power in the application of Natural Law. They have a great gift for mathematics, and all those professions which derive from its use, including architecture and engineering. They excel in mining, refining, and shaping metals, and it is in these occupations that they are chiefly known to outsiders, but their artisans in leather, wood, and stone are also unparalleled. The beauty of their sculpture and carpentry must be seen to be properly appreciated. Alas, very few non-dwarves ever have the opportunity to see their homes, much less the many treasures inside; dwarves are a secretive people, bound by many laws and taboos which cannot be broken, on pain of banishment or even death. Dwarves live in mountainous regions, and their settlements tend to be small. Ogres are their natural enemies, since the two races compete for space, but the dwarves have the advantage of greater intelligence and numbers; in any dispute between the two, dwarves are always the victors. The peculiarities of dwarven society have inspired a great many myths and misconceptions about their race, which the Clans have been at no great pains to correct. Some theologians hold that they are the Children of Earth, formed of the primordial clay and made from the beginning of time to toil underground. That their race is ancient, there can be no doubt; it is also true that they have made their homes in the mountains for many thousands of years. However, recent evidence unearthed on the far side of the Stonewall mountain range suggests that dwarves once occupied the plains there, and may have built above-ground cities within sight of the Western Ocean. In the half-buried ruins of old Ur'uk and Caamlun, archaeologists have unearthed extremely ancient ceramics and lead figures which depict dwarves hunting, hawking, even fishing and farming in the lowlands. Dwarf What catastrophe eventually drove the dwarven Clans to the forbidding mountains in which they now dwell? It is impossible at present to say. It may be linked to the overwhelming antipathy which dwarves still bear for orcs, however, which is otherwise inexplicable. It may also have to do with to the remarkable longevity of their race, and the price they pay for this enduring span of natural life. Many have wondered why dwarven women are never seen by outsiders, and why they do none of the work in mine, quarry, smelter and forge for which their people have become so renowned. In attempting to arrive at some explanation for this generally known fact, I made a study of many other long-lived organisms, and I concluded that the dwarven life cycle must include a very long period of confinement for their women. My experience suggests that they most likely take over ten years to deliver a healthy infant, once the child is conceived. During this time, a dwarven lady's health must be very much at risk, and the efforts of her entire clan are probably bent to keeping her safe, well, and in a state of perfect serenity. By visiting the dwarven settlements north of Stillwater, I was able to make a casual count of the men in the community, most of whom could be seen traveling daily to the mines. Given that number, and an estimate of the supplies which were always being delivered from the south, I was able to make a fair guess at the number of dwarven females which must live there, hidden from the prying eyes of strangers by high walls and locked doors. The results were surprising; it appeared that dwarven males outnumbered the females by nearly 2 to 1! Combine the long period of confinement and the ratio of men to women, and it is little wonder that females of child-bearing age must be a rare and precious commodity among the dwarves, to be sheltered and protected at all costs. Perhaps this explains why we rarely see a dwarven adventurer who is not bent on making a vast fortune, and winning as much gold as he can get; the poor fellow may be hoping to raise a hefty bride price, in order to be eligible for marriage!
  • Dwarves are one of the Eight Fairy Families. They are short, round, and hairy, have tombstone-shaped teeth, and are often very smelly from digging dirt. They are one of the strangest species of fairies. They have the ability to un-hinge their jaws and actually eat dirt, depositing it at the other end. Their beards work like antennae, and their skin can work like suction cups when dehydrated. They are sensitive and intelligent, and have criminal tendencies. They love gold, precious gems, tunneling, and the dark. They have powerful flatulence. They hate goblins.
  • The Dwarves are an ancient race of skilled forgers and blacksmiths who hail from the realm of Nidavellir ruled by King Eitri. They are close allies of the Asgardians, and after being asked by Odin to create the mighty weapon Mjølnir they forged it for him.
  • Dwarves are a race that are very short in stature. They are well known for their Beer and Wine and are unsurpassed in their mining abilities. They consider the elves to be their greatest threat, especially because of some of the magic that the elves possess. Dwarves do not travel very much, and are therefore found almost exclusively in and around the mountain city of Kazordoon. However, they do travel by steamship to Cormaya, where some dwarves are living. Some even found their way to the Island of Destiny There are three existing dwarven groups: * Technomancers - followers of technology, * Geomancers - followers of earth, * Pyromancers - followers of fire. The last (probably lost) group are Chromancers - followers of time. Dwarven brotherhoods: * Savage axes - the more aggressive, * Molten rock - the more patient, * Dragoneaters - the more adventurous. Most dwarves are weak to Fire Damage and Death Damage, but you should use Ice Damage on the Dwarf Geomancer. See also Dwarf NPCs and Dwarven Grammar.
  • Dwarves are a race that are very short in stature. They are well known for their Beer and Wine and are unsurpassed in their mining abilities, besides that, very little is known about this race as they are not lenient about their culture and sharing information about other dwarves.
  • Dwarves are a hardened, tortured race. Originally a proud people who dug enormous underground complexes, their traditional strength has become their greatest liability. These underground complexes are admired by all who hate the lights, so for the past thousand years, the dwarves have been the number one target of all sorts of evil, warped, and unpleasant creatures which like to live in caves. The result of this endless, unprovoked warfare is that dwarves are tough. Despite their slow, short legs and stunted stature, they can take surprisingly large amounts of damage. In addition, centuries of getting burned, frozen, and electrocuted by wayward sorcerers and mutant hydras has toughened them so that most of the race is resistant to all elemental attacks. This resistance, combined with their high hits, makes them extremely tough in battle against spellcasters and elemental based attacks. Dwarves have another racial speciality. Like many wronged peoples, they are quick to drown their sorrows in ale. And dwarves are angry drunks. A drunk dwarf gets significant speed and combat bonuses, which allow them to almost move as fast as other races. Their other main powerups come in the form of melee damage and armor upgrades, and they also get some improvements to morale, siege engines and buildings.
  • The dwarves are a very old race, having developed somewhere north of today's Thuzgol. Their area of settlement spans most of the mountainous and some of the hilly areas of Asnodil, especially the massive Karantil mountain ridge in the west. This article is a . You can help My English Wiki by expanding it.
  • Dwarves are one of the collectible items from Shrek: Treasure Hunt.
  • Dwarves are a humanoid race standing around four feet tall. They are particularly noted not only for their short stature, but their rather stocky stature. A generally secretive race, dwarves tend to have little to do with humans. Their life span is also one of the longest; Dwarves age at a rate roughly 1.7 times slower than humans. Dwarven longevity is partly attributed to the fact they that dwell underground or far away from human settlements. This is not out of xenophobia, but stems from general indifference and disinterest in other races. Despite their physical similarities, the Dwarves of the Toran Republic are different than their Falenan counterparts. In Falena, the dwarves have a culture largely built on mining and tunnelling. This craft is taken to such an extreme that the females are generally responsible for making sure the males don't pass out from exhaustion or lack of air. Their unique culture also extends to their food, which cave lizards, mole frogs, and fish being among the dwarven staples. Besides digging, they are noted for an exceptional skill in blacksmithing and for laying an exceptionally long underground railway from their own home all the way to the Deep Twilight Forest beyond Sauronix Castle. Thanks to their isolated position in the mountains, Falenan dwarves were rather indifferent to other races and would allow them to freely roam in their camp. Despite their indifference to humans, the dwarves inevitably became involved in the Falenan Civil War and officially became citizens of the country with the establishment of the New Parliament. Unlike the southern dwarves, the Toran dwarves are less concerned with tunnelling and live completely above ground. They make their home in the Great Forest and are separated from the elves and kobolds by a carefully guarded mountain path. Unlike most of the world, they have carefully maintained the skill of alchemy, which was likely passed on to them by the Sindar. With this talent they enjoy the benefits of electricity (provided by wind power) and artificial light. However most of their inventions are never put to use and are instead carefully preserved in a giant vault located north of their village. Notable examples of Toran dwarves' ingenuity include robots, Fire Spears, the Burning Mirror, the Firewind Cannon, and other powerful weapons. Most of their inventions are never used, although the plans are occasionally sold (as well as their superior armour) to whoever is willing to pay the price for them. Unlike their Falenan counterparts, these dwarves greatly disliked the elves and typically looked down on the skills of humans. During the Toran Liberation War, the dwarves generally remained neutral in the conflict, but provided support to the Liberation Army. Prominent dwarves include: Dowango, Chief of Dwarf Village, Twaikin, Wabon, Gunde, Zunda, Dongo, and Bergen
  • | style="border:none; color:#9AA5F0;font-size:30px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding: 5px 5px;" valign="top" width="10"|“ | style="border: none; padding: 4px 10px;" valign="top"|A gentle tribe living in the depths of the forest, the dwarves are good people with small bodies and honest personalities. The trouble is that Tomba does not understand the language of the dwarves. It may be necessary to somehow learn the dwarves' language. | style="border: none; color: #9AA5F0; font-size: 30px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding: 5px 5px;" valign="bottom" width="10"|” |- | class="cquotecite" colspan="3" style="border: none; padding-right: 4%"| —The North American manual of the first game |} Dwarves are the residents of the Dwarf Forest. In the first game, they can be found in their home village; the Dwarf Village. The father and son from the A Lost Child event also appear in an additional event in the second game.
  • Dwarves are a race of demi-humans. They have two livers and males usually have full beards, with even young dwarves having short beards and goatees. The are typically Lawful, known for their loyalty and honor, and will always do their duty, even if it makes them miserable (exceptions exist in Order of the Stick such as Hilgya Firehelm, and "Kaboom" Redaxe). They worship the Gods of the North, for example Odin, Thor and Loki. Dwarves are fearful of the trees and consider them evil: they gather in large groups, their roots encroach their territory and Thor hits them with lightning.
  • Dwarves, also known as Dwarves, The Lost Race of Tamriel, is a book series written by Calcelmo, a Dwemer scholar located in Markarth.
  • Originally started by Wciow, he finished a complete version, naming it the final. However, two other modders, Jda and Archmage, have since expanded the Dwarves faction minorly, adding some new unit types, improving balance, and various smaller changes. It is a fully functional mod now, and while "officially" declared a WIP in its included Read Me, development appears to be complete.
  • The Dwarves are somewhat similar to Gnomes. Although they don't have the business sense Gnomes have, their love and aptitude for all things technological surpasses that of the Gnomes, like their lifespan, which is about 600 years. Dwarves are even more protective of their women than the Gnomes are. This probably has something to do with the apparent lack of women in Dwarven society... the men seem to outnumber the women by nearly a 2:1 ratio. Statistics: Dwarves get +1 to Strength and Constitution, a bonus of two ranks to all the Technological Skills and a starting Technological aptitude of 15, but have a -1 to Charisma and Dexterity and pay twice as much Fatigue for spellcasting.
  • Dwarves are smaller in stature than the gods, and have squat, stocky bodies. Their average height is four feet. The Dwarves tend to be craftsmen and farmers who maintain friendly trade and peace relations with the Gods. Dwarves dwell in the land of Nidavellir, which is part of the landmass where Asgard and Vanaheim are situated. Dwarves have crafted such Asgardian weapons as the hammer Mjolnir and the spear Gungnir, although it was the magic of Odin that imbued these objects with their special enchantments. Dwarves are the race that have crafted most of the weapons and enchanted items for the gods. Including Mjolnir, Gungnir, and Stormbreaker.
  • The vast dwarven empire stretches through most of Rhodeva, and beyond, but is rarely glimpsed by the casual observer. While most races look to the world’s surface for territory, the dwarves have always preferred to look beneath it; forging a vast network of underground tunnels that connect natural caverns and underwater river systems. Connected by this web are the Dwarven city-states, each loosely aligned but largely independent and primarily ruled by a king and the local guilds. There is no central governing body to the city-states, making the word “empire” a misnomer, despite the sheer size of each. While the city-states have never been fully united, they each pose a significant military force in their own right; though this has rarely been seen by this outside world as their armies are usually fighting off the subterranean horrors they have uncovered in the world beneath Rhodeva. Dwarves are a study, excitable race renowned for their engineering, fortitude in battle, and elaborate explosives. While they are greedy and materialistic by nature, dwarven society has evolved over the centuries to firmly instill a strong sense of honor in the next generation, ensuring these tendencies do not hinder their society. The Dwarves are known to both indulgent and reckless, though loyal. Their entertainment usually consists of heavy drinking, bawdy festivities, brawling, the ‘testing’ of high explosives, and property damage. While most surface races have a truce with their local dwarves due to a dwarven lack of in interest in expanding surface territory, most people are wary of dwarven individuals. While making great trade partners in metalworks and machinery, and firm allies in battle, most dwarves are regarded as unstable elements due to their roudy and reckless nature, and their maniacal glee when something explodes or collapses spectacularly. Dwarves have a long-standing dislike for goblins, as ancient goblin clockwork is still more advanced than the most elaborate dwarven contraption (And the modern, more primitive goblin devices are often more elaborate, though generally no more effective).
  • The race of Dwarves once boasted greater numbers in Antaloor than any other race, but the Great War of the Gods cost them dearly - they now have only a shadow of the power they once possessed. The Dwarves are concentrated in and around the well-hidden mountain town of Yarmalin, in their northern territory. There in Antaloor’s far north, the rugged mountains hinder any other race from accessing their new domain - but the former dwarf stronghold of Tharbakin is now in human hands. You’ll occasionally come across dwarves in the foreland around the mountains. No one knows much of events in Yarmalin. Information seldom leaks out of the town. Rumor has it that the Great War of the Gods struck a terrible blow to the heart of the dwarf nation. The disciplined ways of the dwarf culture mirrored the eternal and unchanging rules of the divine Olympus, the home of the Gods. The god Aziraal’s struggle for power and the chaos that followed thrust the dwarves into total confusion – aye, they did fight side by side with the other civilized races and they did play their part in a victory against Aziraal which at the outset seemed almost impossible to achieve - but the story going the rounds is that the dwarves’ witnessed the huge effort it cost their other gods to defeat Aziraal and restore a semblance of balance to the world - and this shook the very foundations of their beliefs in the power of their gods. This warlike race of the high northern mountains was once extremely disciplined, with a strong structure of command – but nowadays the clans fight amongst themselves and the atmosphere is one of mistrust. However, don’t ever make the mistake of underestimating them! Continuous internal skirmishing has ensured that the fighting power of the dwarves remains dynamic and hard-hitting.
  • Averaging about four and a half to five feet tall, they are short-legged and broad-shouldered compared to humans. They are a long-lived race, living hundreds of years in age and of strong constitution. Only the Hadati hillmen are comparable as mountain fighters. However their population was smaller than that of humans.
  • Dwarves are a race in 8-Bit Theater. The Light Warriors Black Mage Evilwizardington and Thief cause waves of destruction throughout Dwarven villages during their search for the Earth orb. The Dwarven leadership mistakes their rampage as an unexplainable rash of flash fires that seem to strike at random. However, it appears that the Light Warriors are attacking towns so that a map showing all the destroyed towns would read "You're next". Eventually, the Light Warriors learn of the Dwarven legend of the Bearded Warriors. When Black Mage destroys the location of the trials however, they are granted the title., and are told that the Dwarven kingdom no longer has the Earth orb - it was stolen by Lich. The Dwarven theory of gravity states that enough ale will make anything fall down. A few characters (such as Berserker) are either Dwarven or partially Dwarven. The Dwarves are locked in a perpetual struggle with the Elves, with both races harboring deep seated hatred for the other. Many jokes about this are made throughout the comic, such as Thief stating that the earth orb was tainted with the smell of Dwarf. Image:Garland.pngThis article or section is a . You can help Sardapedia by expanding it.
  • Dwarves (Dwarf sing.) is an elder race in SpellForce series.
  • Dwarves are a member of the uirishg. They repersent the element of earth.
  • The following are the base racial traits all Dwarves receive.
  • right|Przedstawicielka rasy Krasnoludów. Krasnoludy (Dwarves) ją jedną z wielu ras zamieszkujących świat RuneScape. Żyją przeważnie w Keldagrim, ich stolicy, lecz można je spotkać w wielu kopalniach i osadach. Cechą szczególną Krasnoludów jest ich wzrost, zazwyczaj mierzą nieco powyżej pasa człowieka, długie brody oraz umiłowanie do piwa. Są długowieczni i mają tendencję do bycia gburowatymi oraz posiadania trudnego charakteru. Szczególnie są znani z bycia wspaniałymi górnikami, kowalami i rzemieślnikami.
  • Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their knowledge of the earth's secrets, their hard work, and their capacity for drinking ale. Their mysterious kingdoms, carved out from the insides of mountains, are renowned for the marvelous treasures that they produce as gifts for trade.
  • Dwarves were a rare group of races that formed a subset of goblins.
  • Dwarves are a race of squat, muscular humanoids who prefer subterranean environments and vicious battles.
  • The Dwarves were made by Aulë, whom they themselves call Mahal, meaning “maker.” Aulë was unwilling to wait for the coming of the Children of Ilúvatar, for he was impatient and desired to have someone to teach his lore and his crafts. Therefore, he made the first Seven Fathers of the Dwarves in secret in a hall under the mountains of Middle-earth. It was, however, not within Aulë's power to create life. After being reprimanded by Ilúvatar and realizing his error, Aulë offered his creations to his father to do with as he would, including their destruction. Even as the offer was made, Ilúvatar accepted and gave the Dwarves a life of their own. So when Aulë picked up a great hammer to smite the Seven Fathers and destroy his presumptuous creations, they shrank back in fear and begged for mercy. Ilúvatar was however not willing to suffer that the Dwarves should come before the Firstborn (Elves), and he decreed that the Seven Fathers should sleep underground and should not come forth until the Firstborn had awakened.
  • The Dwarves are one of the races descented by the ancient Elverdan who fled to the caves, became short and stooped and learned to work with the ores and minerals beneath the surface. Dwarves and fenlings don't go well along. The Dwarves knew Hawk as Tyr Kraekn ("he who stalks the shadows"). Goblins, orcs and changelings have alerted the tribe of Avadale. Thirty dwarves under Avadale went to the great council in the city of Rivlyn which hosted representatives of Tyens, druids, and all of the races. Upon their return they stopped in the Farming Plains where they met Jairen and Fez. Fez brought some Dwarves with him to fight The Warlock Lord's army in the plain under Gatekeeper.
  • Like axe-bristling avalanches, Dwarves surge across Agon's battlefields, neither wavering nor resting until victory is secured. At any stage in any battle, no matter how ridiculous the odds may be, dwarves believe, with unblinking certainty, that they will prevail through superior skill, rock-hewn strength and indomitable bravery. Today, the dwarves are nearing the final page of the book of instructions, which is said to contain a special task that Ymir believed the dwarves would only be ready for after 20,000 years of preparation. Grim-faced, iron-strong and unshakable in courage and convictions, dwarves are trueborn children of the mountains. They are an introspective and taciturn race who scorn all gods in preference of a multi-millennial path to perfection that was laid out by the legendary founder of their nation.
  • This is one of the races, which players can choose for their characters in all games of the original series - with the exception of Wizardry IV. Dwarves are robust and strong creatures who like weapons and armor. This makes them perfect for all warrior-type classes, such as the fighter or samurai. The more complex gameplay of the Dark Savant Saga resulted in the dwarves being credited with poison resistance and magic spell protection. They do not only live in caves, but also in forests. Dwarves are not only available for player characters. Sometimes, the party might encounter them as enemies. Moreover, certain non-player characters of the Wizardry world are dwarves, such as Ironose in Wizardry V. The proprietor of Boltac's Trading Post is also a dwarf.
  • Dwarves were the last race to settle in Alsius, and have great affinity with mountains and stone. They come from another continent and sailed the seas to escape from Smirraz, a snake like creature who destroyed their home. Their lack of magical affinity prevents them from being mages, but they are formidable warriors and archers. After fighting a war with the human Nordos, the two peoples became sworn allies in the defense of Alsius.
  • Dwarves, as their name implies, are very short creatures. In general, they do not stand taller than the waist of an average teenager. They have a greyish skin color and pointed ears. They usually wear tunics (for males) and robes (for females), metal or leather arm bracers, belts, fur boots, and sometimes pauldrons. Dwarves always wear a metal horned helmet on their heads.
  • During the time of the Great Wars, the human beings who would later become Dwarves hid underground to avoid the devastation above the ground. Centuries of living in caves before finally re-emerging made the Dwarves shorter than Men and gave them a great dislike of caves, as they vowed they would never live underground again. The Dwarves committed themselves to a life in the forested wilderness of the Anar forests, pursuing a reverence for nature reminiscent of the Elves. The Dwarves contributed to the inauguration of the First Council of Paranor, and also supported the Druid Army against the Man separatists in the First War of the Races. The Dwarves stood steadfast in their loyalty to the Druid Council over the millennia in a manner surpassing any other Race. The Dwarves became embroiled in the Gnome Border Wars shortly after the conclusion of the war. The bitter rivalry between the two peoples resulted from their having to share the Eastland between them. King Raybur managed to drive the Gnome tribes East of the Cillidellan and North of the Central Anar. The Central Anar and the Wolfsktaag Mountains became contested border territory with the Dwarven people settling in the Southern Anar. The Dwarves bore the full brunt of the Northland Army in the Second War of the Races. While Culhaven was sacked and many thousands slain, a large portion of the Dwarven people managed to escape into the deep Eastland beyond the Ravenshorn Mountains. The casualty count of their enemies was phenomenal. The remainder of the Dwarven army later marched on the Northland Army after it had been weakened by the Elves, and they managed to drive it to rout. Raybur rebuilt Culhaven, as well as a heavily fortified castle called Capaal to guard the headwaters of the Silver River. The Dwarven monarchy was later ended, to be replaced by a Democracy. In the Third War of the Races, the Gnome Wars flared up anew., and the Dwarves lent warriors to help defend the Border city of Varfleet against the Northern army. They later supported Arborlon in the War of the Forbidding. The Gnomes were soon after marshalled en-masse from the Ravenshorn by the Mord Wraiths. The Dwarves were drawn into a desperate struggle with this new evil, who sought to poison the Silver River and exterminate their people. Fortress Capaal fell before a summoned Kraken in this conflict. Despite support from both Arborlon and the Borderlands, the tide was turned only when Brin Ohmsford of the Shannara line destroyed the Ildatch grimoire which provided the Mord Wraiths with their dark powers. Despite withstanding this evil, the Dwarven race would fall before the more insidious threat of the Shadowen taint, allowing the Federation to enslave them. The Dwarves fought the Federation shortly before the events of The Heritage of Shannara took place. The Federation was kept at bay by the Dwarves, as the latter employed guerilla-style tactics. However, the Federation defeated the Dwarves by sending in Creepers. In months, the war was over. The Dwarves were then enslaved and put to work in mines for the Federation. When the Federation armies were defeated at the battle of the Valley of Rhenn, the Coalition Council withdrew from the Eastland, prompted by a revolt of the Dwarves led by Morgan Leah of the Freeborn. The Dwarves remained staunch allies of the Freeborn against the Federation, and lent troops and airships to their war.
  • The Dwarves are a added in The Battle for Middle-earth II, that dwell in Erebor. Their structures tend to be angular and are all made of stone.
  • A race of people good with machinery. Their dwellings are chaotic and full of machines and spare parts, shocking others with their advanced technology. You name it, they build it. From tiny machines to the largest of devices. Being a naturally cheerful race they party like it's 1999 daily. Dwarves utilize the same base statistics as they do within the Normal Pathfinder RPG [1] with the following change. The Dwarf can use it's stonecunning ability on metal objects as well as stone.
  • Dwarves are a race that are very short in stature. They are well known for their Beer and Wine and are unsurpassed in their mining abilities. They consider the elves to be their greatest threat, especially because of some of the magic that the elves possess. Dwarves do not travel very much, and are therefore found almost exclusively in and around the mountain city of Kazordoon. However, they do travel by steamship to Cormaya, where some dwarves are living. Some even found their way to the Island of Destiny There are three existing dwarven groups: * Technomancers - followers of technology, * Geomancers - followers of earth, * Pyromancers - followers of fire. The last (probably lost) group are Chromancers - followers of time. Dwarven brotherhoods: * Savage axes - the more aggresive, * Molten rock - the more patient, * Dragoneaters - the more adventourous. Dwarven grammar is very complicated.
  • Dwarves were a race in Middle-earth also known as the Khazad, the Naugrim (meaning 'Stunted People'), and Gonnhirrim (meaning 'Masters of Stone').
  • Dwarves is a series of fantasy novels (two books at the moment, four in the original German) by German author Markus Heitz. He strives to give us a new take on dwarf tropes, while at the same time managing to play them completely straight. Tungdil is a blacksmith, working in the village surrounding the home of the magus Lot-Ionan. He is a foundling and knows nothing of the dwarves, apart from what he has gleaned from Lot-Ionan's books, and is dying to meet "real" dwarves. After a student's prank on Tungdil goes wrong, Lot-Ionan sends Tungdil on a journey to return some things to an old apprentice, while insinuating that he doesn't mind if it takes a while. Meanwhile, The fifthling kingdom, northernmost of the dwarven kingdoms, the guardians of the pass to the Perished Land are overrun, by forces of darkness from without and treachery from within. The Perished Land moves south once again. In the fourthling kingdom, things are not going well either. Gandogar, aided by his advisor Bislipur, seeks to take the throne of the fourthling kingdom from the aging king, and declare war on their old enemy, the elves.
  • (S. "Naugrim" 'Stunted-folk', also "Hadhodrim, Khazad, "Nogothrim", "Nornhoth"; Q. "Kasallie", "Naukalie", "Nornalie"; Os. "Naugol"; rhov. "Dverger"; Orc."Gazat" L."kivi-väki") The Dwarves, or "Naugrim," were descendants of the Seven Fathers of the Khazâd, who were created by the Vala Aulë (The Smith) out of stone. Their seven lineages or houses settled in separate areas, but always in or by the mountains. All Dwarves considered mountains sacred. They also worshiped Aulë, whom they called "Mahal." Although fashioned by the Vala Aule before the awakening of Men, this hardy but short race came into Endor after the Secondborn, Long-lived yet mortal they remained apart from both Elves and Men.
  • Dwergen zijn erg klein en kleiner dan de mensen. De meeste komen tot de menselijke heup.Ze zijn vaak chagrijnig en leven erg lang. Ze houden erg veel van bier en bijna elke dwerg heeft een baard. Dwergen zijn welbekende smeden, mijnwerkers en bewerkers. Als wapen gebruiken ze het liefst een axe (bijl).
  • Dwarves are the hardy and resilient mountain people of Tellic. Building great fortress cities in the mountains these people live isolated from the other races. They are master blacksmiths and stone masons, running giant forages powered by the earth itself in their great stone cities. The Dwarves see themselves as brothers to the Gnomes whom build their villages in the valleys and mountain tops outside the Dwarvan mountains. Some dwarvan nations are Dunnkra, Braecystki, Volkonski, and Kundrainnis.
  • The Dwarves are the Seven Dwarves from Snow White. Also they are the ones who looked after Boots.
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