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  • King Sepiad
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  • In this round, Spog's attacks remain unchanged. The only difference this time is that after enough damage, Spog will fly off, summoning Bouncers to attack. The quickest way to deal with them is with the criiter strike. After damaging Spog enough times, he will fly off for the final time. In this round, Spog now attacks with two sweeping beams. His other attacks remain unchanged, except for the addition of a new attack where he fires saw blades that home in on the heroes. Just dodge Spog's attacks and fire until he's defeated.
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dbkwik:ratchetandclank/property/wikiPageUsesTemplate
abstract
  • In this round, Spog's attacks remain unchanged. The only difference this time is that after enough damage, Spog will fly off, summoning Bouncers to attack. The quickest way to deal with them is with the criiter strike. After damaging Spog enough times, he will fly off for the final time. In this round, Spog now attacks with two sweeping beams. His other attacks remain unchanged, except for the addition of a new attack where he fires saw blades that home in on the heroes. Just dodge Spog's attacks and fire until he's defeated.