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  • Walk, Don't Swim
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  • A character is too dense to have any buoyancy, so they deal with bodies of water by walking across the bottom rather than swimming. This is a common strategy with characters who can breathe underwater, or creatures like zombies, golems, or robots who don't need to breathe at all. Of course, immunity to drowning isn't strictly necessary to walk underwater, but it helps. If this is done by Fish People who should be capable of swimming, for no reason other than ignorance of the third dimension, see Water Is Air. See Walk On Water for an even more impressive version.
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dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • A character is too dense to have any buoyancy, so they deal with bodies of water by walking across the bottom rather than swimming. This is a common strategy with characters who can breathe underwater, or creatures like zombies, golems, or robots who don't need to breathe at all. Of course, immunity to drowning isn't strictly necessary to walk underwater, but it helps. Often happens in video games, where this saves the programmers from having to code for swimming behavior, while averting Super Drowning Skills. Just make the character move slower and jump higher, give them an Oxygen Meter, and voila! underwater physics. If this is done by Fish People who should be capable of swimming, for no reason other than ignorance of the third dimension, see Water Is Air. See Walk On Water for an even more impressive version. Examples of Walk, Don't Swim include: