PropertyValue
rdfs:label
  • Shell (ability)
rdfs:comment
  • The spell is not learnable on on the SNES North American and Easy Type version of the game. This spell is still used by Zemus's Malice, but the white magic icon has been removed from its name. The spell functions differently in the 3D releases. In the 2D releases, Shell boosts its target's Magic Defense stat by 3 points, to a maximum of 255, for the duration of the battle. The spell will automatically fail if its target's Magic Defense is at 255, and during the final battle with Zeromus it is programmed not to work at all. In the DS release, Shell bestows the status of the same name as in most other games, halving Magic Damage that the party receives, and works properly in the final battle. It can also only be cast once. Its MP cost has been boosted to 15.
Elem-Atk
  • No effect
ST-Atk
  • No effect
Elem-Def
  • All elements: +0.20%
ST-Def
  • No effect
Draw Points
  • Galbadia Garden, Fishermans Horizon, Ultimecia Castle - Art Gallery
dcterms:subject
Refine
  • Supt Mag-RF: 1 Shell Stone refines into 1 Shell; 1 Barrier refines into 40 Shells; 1 Rune Armlet refines into 40 Shells; 1 Moon Curtain refines into 100 Shells
Hit
  • +0.03
Mag
  • +0.10
str
  • +0.06
spd
  • +0.03
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
Name
  • Shell
spr
  • +0.40
Draw
  • Level 20-100: Adamantoise, Armadodo
  • Level 1-100: BGH251F2, Blobra, Gesper, Granaldo, Hexadragon, Iron Giant, Minotaur, NORG, Raijin, Righty, Sacred, SAM08G, Wedge
HP
  • +4
Eva
  • +0.02
Vit
  • +0.18
Luk
  • +0.14
abstract
  • The spell is not learnable on on the SNES North American and Easy Type version of the game. This spell is still used by Zemus's Malice, but the white magic icon has been removed from its name. The spell functions differently in the 3D releases. In the 2D releases, Shell boosts its target's Magic Defense stat by 3 points, to a maximum of 255, for the duration of the battle. The spell will automatically fail if its target's Magic Defense is at 255, and during the final battle with Zeromus it is programmed not to work at all. In the DS release, Shell bestows the status of the same name as in most other games, halving Magic Damage that the party receives, and works properly in the final battle. It can also only be cast once. Its MP cost has been boosted to 15.
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