PropertyValue
rdf:type
rdfs:label
  • Power Room Key
rdfs:comment
  • After Fox McCloud escapes the dungeon and frees Gradabug, the chief engeener of CloudRunner Fortress, who gives Fox the Power Room Key to activate the Wind Lifts. The Power Room Key itself does not turn on the power; the three Light Gems turn the power on. The room is full of toxic gas at first but after you activate the power the gas will go away.
  • Power Room Key is a key item in Resident Evil 2. It is a heavy-looking key with a black handle and a lightning strike across it.
Level
  • Scenario B
dcterms:subject
dbkwik:resident-evil/property/wikiPageUsesTemplate
dbkwik:residentevil/property/wikiPageUsesTemplate
dbkwik:starfox/property/wikiPageUsesTemplate
dbkwik:star-fox/property/wikiPageUsesTemplate
Game
  • Resident Evil 2
Name
  • Power Room Key
Type
  • Key item
Room
Character
opens
abstract
  • After Fox McCloud escapes the dungeon and frees Gradabug, the chief engeener of CloudRunner Fortress, who gives Fox the Power Room Key to activate the Wind Lifts. The Power Room Key itself does not turn on the power; the three Light Gems turn the power on. The room is full of toxic gas at first but after you activate the power the gas will go away.
  • Power Room Key is a key item in Resident Evil 2. It is a heavy-looking key with a black handle and a lightning strike across it.