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  • Find the Cure
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  • One of the characters gets poisoned or sick, and there's a very rare cure for them. Usually done by the villain, who will oppose the remaining heroes in getting the antidote, or else is blackmailing the heroes into doing something for them. In which case the villain will usually be Carrying the Antidote. Examples of Find the Cure include:
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dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • One of the characters gets poisoned or sick, and there's a very rare cure for them. Usually done by the villain, who will oppose the remaining heroes in getting the antidote, or else is blackmailing the heroes into doing something for them. In which case the villain will usually be Carrying the Antidote. Not quite a Death Trap on the part of the villain, but related in being needlessly complicated. If they were able to inject someone with a poison that's curable with a MacGuffin, why didn't they just use an instantly lethal means? A bullet instead of a dart, or a poison that would instantly kill someone? One answer suggests that in this one situation, they aren't Genre Blind: a bullet would miss while a dart wouldn't. Another has the villain deliberately not killing the target; he or she wouldn't mind if the target dies, of course, but it's more important to have the heroes busy looking for or getting the cure while the Master Plan unfolds. Examples of Find the Cure include: