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  • Goddamned Boss
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  • First, let us say that he is not That One Boss. These bosses are not particularly difficult or dangerous, but are an absolute pain in the butt to fight (one of the proposed titles for this trope was Pain In The Boss for this reason). Sure, your character may be able to last all day against this boss's attacks, but your patience certainly cannot. Frustration leading to mistakes is the most common way that players end up getting killed by these bosses. Common traits of the Goddamned Boss include: Sometimes overlaps with the Marathon Boss. For bosses that are really frickin' hard, see That One Boss.
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dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • First, let us say that he is not That One Boss. These bosses are not particularly difficult or dangerous, but are an absolute pain in the butt to fight (one of the proposed titles for this trope was Pain In The Boss for this reason). Sure, your character may be able to last all day against this boss's attacks, but your patience certainly cannot. Frustration leading to mistakes is the most common way that players end up getting killed by these bosses. In short, the Goddamned Boss is the boss equivalent of Goddamned Bats, while That One Boss is the boss equivalent of Demonic Spiders. Or phrased another way, he's actually fairly easy to beat once you've seen through the annoyance factor, deciphered his attack pattern and come up with an effective counter-strategy. Common traits of the Goddamned Boss include: * Attacks that cause an Interface Screw * Attacks that throw you to the other end of the arena or even out of it. * A weak spot that's nigh impossible to hit * Employs numerous Standard Status Effects, especially ones such as Sleep or Confuse that impede your ability to control your character * Frequently runs or teleports out of attack range * Get Back Here Boss * Incredibly high Hit Points * Regenerates its incredibly high hit points * Taunts the player constantly * Uses Mana Burn, Mana Drain, or some other form of Power Nullifier * Is sandwiched between long cutscenes or a drought of Save Points. The boss may not be much of a danger, but if you fail then you have to wait for a while before you can try to beat it again. * Is a Flunky Boss, especially if the flunkies make it awkward to damage the boss itself without getting hit. * The battle mechanics are painfully repetitive. * Has That One Attack which heals the boss or makes it invincible for a while, making the length of the fight dependent on how the AI Roulette is feeling that day. * A Tactical Suicide Boss that has an attack that lets you hurt it, and rarely uses it, at random. * If it's an optional boss, it may qualify as one of those if it's a major pain in the ass to summon him at all. Sometimes overlaps with the Marathon Boss. For bosses that are really frickin' hard, see That One Boss. Examples of Goddamned Boss include: