PropertyValue
rdf:type
rdfs:label
  • Peacemaker
  • Peacemaker
rdfs:comment
  • __FORCETOC__
  • |}
  • Peacemaker ist ein Doctor Who-Roman von James Swallow, der am 26. Dezember 2007 erschien. Es ist das 21. Buch der Reihe BBC New Series Adventures Bisher ist das Buch nur in Englischer Sprachausgabe erschienen sowie als Hörbuch bei BBC Audio.
  • The Peacemaker has several possible Raritanium weapon upgrades. * ​Shrapnel cache: Adds another shrapnel shard to your upgraded rocket to damage more enemies when it fires. * Ammo: Increases ammo capacity. * Blast Radius: Increases how wide it hits. * Rate of Fire: increases how fast it fires.
  • The Peacemaker was a Consular-class crusier on the side of the Republic that was destroyed in the Battle of the Varonat system.
  • Peacemaker is dropped of Magistrate Barthilas in Stratholme.
  • Peacemaker is a super-hero and soldier who loves peace so much, he's willing to kill for it. Originally he was a pacifist diplomat who used strictly non-lethal weapons, although over time he developed into a more violent vigilante willing to make sacrifices for the greater good. The character has been associated with Checkmate, the Shadow Fighters, League Busters and Living Assault Weapons. Peacemaker was created by Joe Gill and Pat Boyette, originally published by Charlton Comics in Fightin' 5 #40. (1966)
  • In 2007, Peacemaker was released by BBC Books.
  • The Peacemaker represents the basic merc from the previous instalments of Splinter Cell, but more improved. It excels in armor than the rest of the classes, having torso, leggings and boots with armor. he utilises the Adrenaline Suit that consumes an adrenaline shot which improves performance and sustainment in combat. He watches with Motion tracker and fights with the AK-47 and D50.
  • Peacemaker was going to be a quest in Van Buren, the canceled Fallout 3 by Black Isle Studios.
  • Fifteenth book in the Foreigner series; third in the fifth trilogy arc.
  • Peacemaker is a generic staff that is enchanted to inflict paralysis, rendering an adversary unable to move or perform most actions for ten seconds. Although it has the same appearance as a Silver Staff, it is not a silver weapon.
  • "Peacemaker" is a song by Green Day {| class="collapsible collapsed" style="width: 100%; text-align: center;"
  • File:Peace Maker Charlton Comics RT2.gif Write the text of your article here!
  • The Doctor's synopsis of the gun is essentially true of the real world Peacemaker in every detail.
  • Peacemaker is an upbeat, almost contagiously positive Nebulan police officer. He keeps trying to cheer up his Autobot partner Pointblank to little result. Pointblank doesn't feel the Autobots should have involved the Nebulans in the war to begin with, and so disapproves of his partner and his advice on principle. Those who know him, though, say that Peacemaker has actually made progress in improving the dour Autobot's world view. Not a lot of progress, mind you... Thankfully Peacemaker knows how to be patient, loves a challenge, and is firm in his belief that optimism leads to success.
  • Peacemakers are an Allied basic infantry deployed during the Post-war Crisis.
  • The Peacemaker is a mid-ranked weapon for Vincent. It can be acquired in Kalm early on, or bought in Junon (disc 2/3) for 3,300 gil. It provides 38 Attack, 118 Hit rate, 8 Magic, and has one linked slot and one unlinked slot, as well as Double AP growth.
  • Peacemaker is an outfit only for girls. Boys can wear the costume called the Lawman.
  • The Peacemaker was a EF76 Nebulon-B escort frigate in service to the New Republic during the Galactic Civil War. It was part of a task force commanded by Admiral Gial Ackbar during the Battle of Ciutric. It sustained heavy damage at the battle, floating dead in space after numerous strikes.
  • "The Peacemaker" is a prophecy that Sandwich wrote. It was Nerissa's favourite prophecy, and she found comfort in it, often staying near the corner where it was written. It is believed to be referring to Ripred.
  • Special Part(s): GD_Weap_Pistol.Barrel. Pistol_Barrel_Jakobs [Peacemaker Variants] Peacemaker is the title of a group of common pistols in Borderlands 2. They are manufactured exclusively by Dahl.
  • The Colt Single Action Army handgun, nicknamed "The Peacemaker," is a six-round single action revolver designed by Colt's Manufacturing Company. It was adopted for use by the US Cavalry between 1873 and 1892. The gun is still in production to this day.
  • The Peacemaker is a synthesized attack item in Atelier Meruru: The Apprentice of Arland. It is the highest level attack item that Meruru is able to synthesize. When used in battle, it rains fire and physical elemental damage down upon an entire group of enemies for massive damage. It also has multiple hits. It is highly effective, especially for large groups. Because of the difficult ingredients required to create it, registering the Peacemaker with Pamela is recommended for extensive use. Depending on the quality, however, it can also be expensive to purchase.
  • Over three thousand years ago the legendary Mycenaean people flourished in Greece. Their thriving citadel stood high atop a hill, surrounded by a Cyclopean wall—a bastion made of enormous boulders so huge that men who came after believed only giants could have moved these rocks into place.
  • "I have a plan." That was it. No "good morning" or "hello". Fire just marched up to the Vale Squad while we were in the process of eating breakfast, a determined set to her face, and announced that she had a plan. Specklepaw choked on a sparrow feather. Minkpaw nearly spit out her vole. Daisypaw tilted her head a full ninety degrees in confusion as she stared at Fire. Deciding it was up to me to be the dignified one, I raised my chin and said, "Hello, Fire. Did you sleep well?" I chose not to comment. "-and I've come up with a plot to get my revenge on the League." "Yes. My father." "Where is he?"
  • The Peacemaker is an upgraded, transforming variant of the Peacekeeper light assault vehicle. Capable of switching between modes, this unit takes second only to Apaches in versatility during scouting, raiding, and defense missions. In walker mode, Peacemaker heat shielding and insulation reform to provide greater protection from both enemy attacks and its own weapons. Two of the vehicle's doors also transform into super-heated swords that can tear through light infantry and vehicles with ease (Transformers - ROTF: Sideswipe). Special abilities:
  • Die Peacemaker ist ein Raumschiff, das 7 Prozent Extraschaden bei Schiffen feindlicher Firmen erzeugt und ansonsten die gleichen Eigenschaften wie ein Standard-Goliath besitzt. Es wurde zunächst ab dem 17. August 2014 als Design (D-PM-01) für den Goliath angeboten (ebenso wie Sovereign und Vanquisher) und war für 150.000 Uri zu kaufen. Seit dem Hangar-Update 2016 ist es ein eigenständiges Schiff. Es kann im Montagewerk hergestellt werden.
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|PeacemakerNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} |} |} it:Peacemaker
  • Well, I've got a fever A non-believer I'm in a state of grace For I am the Caesar I'm gonna seize the day Well, call of the banshee, hey hey Hey hey hey hey hey As God as my witness The infidels are gonna pay Well, call the assassin The orgasm A spasm of love and hate For what will divide us? The righteous and the meek Well, call of the wild, hey hey Hey hey hey hey hey Death to the girl at the end of the serenade Vendetta, sweet vendetta This beretta of the night This fire and the desire Shots ringing out on a holy parasite
owl:sameAs
Level
  • 0
  • 30
  • 50
  • 72
dcterms:subject
Tips
  • *Casting Shatter Shield before activating Peacemaker is recommended, due to Mesa becoming vulnerable to attack while Peacemaker is active. *While you cannot initiate movement while channeling Peacemaker, it can be cast while falling or immediately after initiating a bullet-jump, thus allowing you to start shooting before you actually arrive at your intended location. Channeling Peacemaker also makes you immune to the stagger effect you would normally recieve upon hitting the ground after a long fall. *Limbo makes a great complement to Mesa when using this ability, as using Banish on Mesa allows her to become immune to enemy damage while also allowing her to damage enemies outside of the Rift Plane with her Peacemaker. If Cataclysm is cast anywhere with enemies inside Mesa may take damage if they fire at her, even she is not inside the Cataclysm but still under the effect of Banish. **While in the Rift Plane you should deactivate Peacemaker whenever possible to regain energy, especially in a group with multiple Energy Siphon Mods. *Volt's Electric Shield will buff rounds of the Regulator's shots that pass through it. **Volt's Electric Shield will also cause the shots fired to have increased proc chance for Impact, Puncture, or Slash ***Volt's Electric Shield has been noted to occasionally, unknown whether as a bug or not, cause a type of punch-through effect that will make Peacemaker penetrate targets. It has been additionally noted that the punch-through is not affected by peacemakers default range and can kill enemies hit by it, the highest example was roughly a kill 85 meters away from Mesa's default 50. Punch-through affect seems to hit once per 10 shots, so fairly often. *Similar to most Warframe abilities, Peacemaker targets the enemy's torso to inflict damage. It is particularly effective against Corrupted Vor as all Regulator pistol shots will always hit Vor's energy core, the only body part where he is vulnerable to damage. *To achieve anything more than a minor boost in fire rate from Speed Holster, 3 or 4 auras are needed.
diff2 drums
  • no
Row 9 info
  • "Revenge of the Judoon"
diff2 guitar
  • no
landspeed
  • medium
Row 8 info
  • "The Pirate Loop"
Handlungsort
Row 4 info
  • Hardcover
iOS guitar
  • no
Verlag
  • BBC Books
Vorherige
  • The Pirate Loop
diff bass
  • 3
iOS guitar pro
  • no
diff2 vocals
  • no
Row 7 title
  • Publisher
imgdesc
  • A Peacemaker will never give up even when trying to destroy a Time Machine
iOS keys pro
  • no
diff2 harmonies
  • no
itemLink
  • \aITEM 485265235 47527655:peacemaker\/a
iOS vocals
  • no
diff bass pro
  • no
icat
  • treasured
Slash
  • 3
iOS drums
  • no
diff harmonies
  • 3
Row 1 info
  • New Series Adventures
groundattack
  • powerful
enchanttotal
  • 200
Begleiter
drating
  • 24.300000
DType
  • One-Handed Piercing
Row 8 title
  • Previous NSA
diff2 keys
  • no
diff2 bass pro
  • no
diff guitar pro
  • no
iOS bass pro
  • no
Row 4 title
  • Format
iOS band
  • no
Row 9 title
  • Next NSA
bugs
  • **Shots likewise ignore friendly snowglobes and certain obstacles . *Occasionally the draw animation for the Regulator pistols may not occur. *Mesa can move by rolling when a roll key is bound, however she is only to be able to roll forward. **If Mesa rolls whilst within an animation, she will slowly edge forward until the idle animation is played, allowing her to roll and cancel the slow advance. *If you cast Peacemaker while doing a spin attack, you may be prevented from using your melee weapon during the rest of the match. *Peacemaker breaks the anti-idling countermeasure if Mesa continuously attacks with Peacemaker. *Peacemaker's fire rate is severely hindered when the user's FPS is lower than 30, with lesser FPS resulting in lesser fire rate. *Peacemaker can be utilized by Specters and still allow them to move to a certain degree of minimal slowdown. *There is a Chance to use Primary Weapon while Bleedout state if Peacemaker Active till Warframe reach 0 Health *Peacemaker uses focus ring instead of standart crosshair, but using any emote will enable it back without playing emote animation. This can be used if it's hard to aim with focus ring.
Recipe
  • Fuel x2
  • Magma Stone x1
  • Small Sun x1
  • Ultimate Steel x1
iOS bass
  • no
diff2 keys pro
  • no
Given by
Required
  • 24.0
useguns
  • Shotgun
iOS keys
  • no
chop
  • 2
Row 2 info
  • James Swallow
diff keys
  • no
Row 6 info
  • 256
diff2 guitar pro
  • no
Row 1 title
  • Series
diff vocals
  • 3
Hotkey
  • 4
Row 5 info
  • 6.99
str
  • +8
Delay
  • 1.500000
  • 270
Row 2 title
  • Author
cardimage
  • Peacemaker.png
Row 6 title
  • No. of pages
diff guitar
  • 2
diff2 band
  • no
gameimage
  • Peacemaker2.png
Unlock
force RBB
  • yes
abmod
  • +5
Nächste
  • Martha in the Mirror
diff drums
  • 5
Cooldown
  • low
Veröffentlichung
  • 2007-12-26
iOS drums pro
  • no
whiteslot
  • 1
harmonies nr
  • 3
Row 5 title
  • Original RRP
dropby
  • Kralamore
variants link
  • on
Row 3 info
  • 2007-12-26
Rarity
  • common
Row 3 title
  • Release date
Gegenspieler
  • die Clades
diff2 drums pro
  • no
enchantments
  • 10.0
force RB
  • yes
diff band
  • 5
iOS harmonies
  • no
wtype
  • Rapier
diff drums pro
  • 5
Row 7 info
  • BBC Books
DMG
  • 9
diff keys pro
  • no
diff2 bass
  • no
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Previous
Category
  • Bomb
Range
  • 15
  • medium
Misc
  • 50 m
Box Title
  • Peacemaker
Doctor
Originaltitel
  • Peacemaker
Element
  • , , , , or
Games
  • VB
Faction
  • Allies
Reward
  • Membership in the Brotherhood of Steel
  • Suit of Brotherhood armor
  • Weapon fitting the player's rank and station
Album
  • 21
Jobs
Origin
Energy
  • 25
Skills
  • Prayer Fireworks
Speed
  • 1.750000
Role
  • Anti-infantry infanty
G
  • 5
Game
  • Borderlands 2
DE
  • Friedensbringer
Slot
  • Primary
Name
  • Peacemaker
  • Peacemaker
days
  • 4.500000
Genre
  • Rock
Type
Value
  • 75
Zeit
  • 1880
Caption
  • Called the Peacemaker, but I didn't know why.
First
  • Peacemaker
S
  • 99
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AltName
  • peacemaker
Language
  • English
Trade
  • Yes
Weight
  • 8
Autor
Model
  • Peacemaker
Reach
  • 1.800000
Classes
  • , Berserker, Guardian
Price
  • 100
Thrust
  • 1
Title
  • Peacemaker
Manufacturer
  • Dahl
Info
  • *Mesa stands her ground, holsters her current weapon, and switches to the hidden Regulator pistols under her arms. While Peacemaker is active, a focus ring appears in the form of a blurred reticle which can be aimed at enemies. Holding the fire button will cause Mesa to auto-target random enemies inside the focus ring up to 50 meters away. Each gunshot will reduce the size of the focus ring until its field of vision is reduced to 15°. **Field of view is affected by Ability Range, while the maximum shooting distance is not. **The relationship between field of view and Ability Range is nonlinear, but the formula used to calculate it and what the value indicates are unknown. **The focus ring's field of vision resets to its initial value if Peacemaker expires or is deactivated. **In order to achieve target acquisition with Peacemaker, enemies have to be within range and positioned inside the focus ring, and Mesa must have line of sight with the enemy. *Mesa's Regulator pistols inflict 125 base damage per shot which is further increased by an initial multiplier of 100% / 115% / 133% / 150%. The Regulators' damage multiplier increases as gunshots are fired until a maximum multiplier of ? / ? / ? / 375% is reached. All gunshots have a 300% critical damage multiplier with a 25% critical chance, a 10% status chance, and 100% accuracy. **Damage is 50% , 25% , and 25% . **Initial and maximum damage multipliers are affected by Ability Strength, the Pistol Amp aura, and Secondary Weapon mods such as Hornet Strike. *** Secondary weapon fire rate mods , multishot mods , element damage mods , crit chance and crit damage mods can affect the performance of Peacemaker as well. ***Regulators still gain full mod performance even when giving your Secondary to a Rescue/Sortie-Defense target, or during a 'Weapon-Specific'-Only Sortie Mission. **The damage multiplier increases linearly every two gunshots. Maximum damage potential is reached after 40 gunshots. **The damage multiplier resets to its initial value if Peacemaker expires or is deactivated. **The rate of fire will ramp up for each gunshot. The rate of fire will reset if the fire button is released or if no gunshots are fired during a brief period of inactivity. **The Regulators are automatic; players need only to hold down the fire button to continue firing. **Casting speed is affected by Natural Talent and Speed Drift. **Fire rate is affected by Speed Holster. The aura slightly increases the speed of Mesa's animations between her firing stances; thus, Speed Holster only affects fire rate during these transitions. As of , this may no longer be considered effective. **Riven Mods do not affect Regulators' damage. *Peacemaker drains 15 energy per second and will remain active so long as Mesa has energy. Peacemaker will end if Mesa runs out of energy or if deactivated by pressing the ability key again . **Activation energy cost is affected by Ability Efficiency, and the energy drain is affected by Ability Efficiency and Ability Duration. **Energy Siphon is deactivated while Peacemaker is active. **Mesa does not benefit from energy recharges like Trinity's Energy Vampire and Team Energy Restores while the ability is active, but she can benefit from Rift Plane's energy regeneration, Rage's energy conversion and Energy Orbs. **Due to anti-AFK countermeasures, following two minutes of being immobile, energy gain from all sources will be stopped regardless of whether Mesa is scoring kills with Peacemaker. *While Peacemaker is active, Ballistic Battery can be deactivated but not activated. Stored damage can be applied to a single Regulator shot. *Shooting Gallery can increase Peacemaker's damage. *After a very brief "draw" period, Mesa is completely immobile and vulnerable to damage while Peacemaker is active, although she will resist crowd-controlling status effects and knockdowns. *Peacemaker's gunshots are silent and will not alert enemies. *Peacemaker cannot target Capture Targets or enemies inside a Nullifier's field. **Contrary to popular belief, Peacemaker can target the Stalker provided Mesa is playing in a Cell and is not the Stalker's main target. *Peacemaker does not target invulnerable enemies.
Duration
  • N/A
Part
  • GD_Weap_Pistol.Barrel. Pistol_Barrel_Jakobs
Icon
  • Sword Icon 24 .png
Image size
  • 250
Description
  • With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.
  • Energy Drain: 15 s-1
  • Needs description.
Color
  • green
Cost
  • 1080
Image
  • FNV NCR Flag.png
Stats
  • AGI +5 Enmity -2
Sight
  • medium
int
  • +8
Cover
  • 21
ID
  • peacemaker
ES
  • Pacificador
Released
  • 2009
Action
  • Gun twirls when spacebar is pressed, provided it is equipped.
Damage
  • 1
  • 13
  • 125
  • ? / ? / ? / 3.75x
Image File
  • Peacemaker.jpg
Gender
  • Male
Health
  • 300
Artist
  • Green Day
Source
  • GDRB
Rating
  • SR
Bild
flags
  • attuneable
C
  • 27
Location
Abenteuer davor
  • Blink
  • The Pirate Loop
useeffect
  • Teaches Calm down emote
force GDRB
  • yes
abstract
  • __FORCETOC__
  • |}
  • Die Peacemaker ist ein Raumschiff, das 7 Prozent Extraschaden bei Schiffen feindlicher Firmen erzeugt und ansonsten die gleichen Eigenschaften wie ein Standard-Goliath besitzt. Es wurde zunächst ab dem 17. August 2014 als Design (D-PM-01) für den Goliath angeboten (ebenso wie Sovereign und Vanquisher) und war für 150.000 Uri zu kaufen. Seit dem Hangar-Update 2016 ist es ein eigenständiges Schiff. Es kann im Montagewerk hergestellt werden. Das Schiff gibt zwar laut Beschreibung auch einen Einfluss-Bonus, dieser bezieht sich jedoch nur auf das Event Battle for Influence, in dessen Verlauf Einflusspunkte vergeben werden.
  • "I have a plan." That was it. No "good morning" or "hello". Fire just marched up to the Vale Squad while we were in the process of eating breakfast, a determined set to her face, and announced that she had a plan. Specklepaw choked on a sparrow feather. Minkpaw nearly spit out her vole. Daisypaw tilted her head a full ninety degrees in confusion as she stared at Fire. Deciding it was up to me to be the dignified one, I raised my chin and said, "Hello, Fire. Did you sleep well?" "Cut the crow-food," she said, dashing my charade of calmness to pieces. Indignant, I was about to retort when she continued, "I don't have time for formalities. I've been thinking-" I chose not to comment. "-and I've come up with a plot to get my revenge on the League." "Forgive me for this, but your plan didn't work out so well last time. Remember? You were going to try to save Ariel-" I broke off, realizing how insensitive I was coming across. Daisypaw gave me a shove, glaring at me as if to say, Shut up, or I'll claw you before Fire has a chance to. Luckily, Fire only gave me a poisonous look. "I don't need you to drive it into my mind that it's my fault my sister's gone, Breezeflight. I've been doing that enough on my own." Guiltily, I opened my mouth to apologize, but she cut me off. "Anyway, don't you understand? I have nothing to lose, whether this plan fails or succeeds. If it works, I'll avenge my sister's death. If it doesn't, I really don't care." That was a scary thought. But what could I do to convince her otherwise? "Don't you have any other family?" I said. "Yes. My father." "Where is he?" Bitterness crept into her voice. "I don't know. Hiding out, probably. It's his fault we got swept into the League at all. His fault Ariel is dead." "Oh," I said, feeling like an idiot. Seeing that I was slowly digging my own grave, Daisypaw stepped in. "We're not trying to dismiss you, Fire. All we want is to understand. Why don't you tell us what your plan is?" Eyeing us uneasily, Fire said, "I was going to, but now I have my doubts. How do I know I can trust you guys? What if you tell your leader and he tries to stop me?" Oh, well that was a new one. The rogue didn't trust us. StarClan, please help me to stop being such a jerk, I prayed. I was getting sick of my own cynicism. Wasn't that just sad? "We haven't done anything to hurt you so far, have we?" Daisypaw said soothingly. "We don't want you to have to face the League alone." "And you know that I'm a valuable source of insider information," said Fire smugly. "You're thinking of what a big help it would be if I sell out everything I know about Claron. But I've got a better idea. What if I became your double agent?" Uncertainly, I exchanged glances with my friends. "What do you mean?" "Exactly what it sounds like. I return to the League and pretend that I'm on their side." "Why would they believe you?" Specklepaw said. "They killed Ariel so that you'd suffer." "No," Fire hissed. "They killed her so that he'd suffer. My father." "That's why you blame him for her death," I realized. "And a lot more," she muttered under her breath. "Don't doubt my acting skills. I can convince even Claron and her officials that I'm on their side. I know about pretending to be someone you're not, because I've seen it and experienced it firsthand." Hesitantly, I said, "If we do agree to this plan, how would you get information back to us?" "I'd take the night-watch, up on High-Rock, and then slip out to the plains to meet with one of you. The less cats that know about it, the better. I'm guessing you'll insist on telling Oakstar and Quailfeather, but no one else can know." Puzzled, Specklepaw said, "Why do you trust the four of us?" "My choices are rather limited, and you're the choice I resent the least." "Well, how flattering," Minkpaw mumbled. "Interesting that you pick us above warriors," Specklepaw mused. I nudged him. "Speak for yourself." "Above good warriors," he corrected himself, grinning at me. This time I full-out shoved him, trying to keep a smile off my face. It felt good to joke with him; sure, things might be the tiniest bit awkward still, but I hoped in time that would fade too. At least I still had my friend. I was grateful for that. Fire watched us with a skeptical look on her face. I instantly sobered up, guessing now wasn't the time for showing off friendship. Not when this cat had just lost her only sister. Of course, her crankiness sort of made it hard to keep up an attitude of kindness towards her. Still, I felt I should at least try. "Your plan is really dangerous, Fire," Specklepaw said, bringing me back into reality. Curling her lip derisively, Fire said, "So what? I'm the one taking the biggest risk." Defensively, Specklepaw said, "I wasn't saying that because I was only concerned for myself. We wouldn't want you to get hurt either." "I already told you, I don't care what happens to me." I couldn't help but flinch. I hated hearing cats talk as if life was worthless. Especially Fire, who was so young and still had so much potential. I supposed that made me sound really old and boring, like a creaky elder criticizing the "silly young 'uns" for their carelessness, but I couldn't help it. If we went through with this plan, I wouldn't let Fire get hurt, I vowed in secret. Whether she liked it or not, I would protect her. Maybe it was the heavy weight of the dangerous plan hanging over my head, but sleep was especially elusive that night. I tossed and turned till I was sore and my nest was reduced to a flattened clump of grass. Hawkeye, cranky and sick of my fidgeting, told me that if I didn't lie still, he would throw me back into the nursery. I did my best not to move after that threat, not wanting to tick off all the other older warriors, and finally I managed to drift off into the clutches of my dreams. When I reopened my eyes, I was standing in the old SpringClan camp. You might think that was a dream come true, but it was a nightmare (literally). The place was a mess. Rogues were sprawled across the floor, snoring or exchanging crude stories full of nasty humor and vulgar language. Claron herself stood atop high-rock, her eerie, soulless eyes taking in the scene with a vain sort of pride. I felt my claws come out. I wanted nothing more than to tackle her and scream that she didn't belong atop that rock. That rock was for those who deserved it, like Oakstar. But this was just a dream. No one could see me, and it was just as well. If they could, I would be dead right now. "Breezeflight." Recognizing my father's voice, I turned to see two ghostly cats standing among the rogues. They stood out from the dirty pelts, their forms outlined in silver and their scents clean and refreshing, not rank and rotten. I rushed forward and touched noses with Cloudberry and Ravenwing. "Hi," I breathed, hardly daring that I had managed to steal another moment with my parents. "Our daughter. You're a warrior now. I can hardly believe it," my mother murmured. I pulled away, staring at her in confusion. "I don't understand how you're here. I thought StarClan had fallen." "We are... weak." Cloudberry looked troubled. "And yes, we can't stay here for long. But we're taking you with us." My heart skipped a beat. "Am I dying?" I yelped, scared out of my mind. Not that I didn't want to stay with my parents forever. But giving up the life I had was a whole other matter. "No, no, of course not. We would never cheat you of the life you're destined for, Breezeflight. For all its pain, life is so precious," said Ravenwing tenderly, licking my forehead. "Then what did you mean when you said you're taking me with you?" "It's temporary." Cloudberry laid her tail across my shoulders. Ravenwing did the same, and suddenly our surroundings dissolved. No, wait, that wasn't accurate. It was more like we dissolved. For a second, I felt my body disintegrate into stardust. When I reformed, the three of us were standing in an unfamiliar patch of grass. The plants were dead or dying underneath my paws, crackling every time I shifted my weight. The air smelled like danger, spiked with electricity and tension. "Where are we?" "I didn't want your first glimpse of this place to be like this, but... Welcome to StarClan's hunting grounds." Ravenwing dipped his head at me. Disbelievingly, I said, "Are you serious right now?" "This is what's left of StarClan's home." "I don't understand. What could harm you guys? You're safe up here," I said. "Unfortunately, that's not exactly true. StarClan is under attack." "What? Explain," I demanded. Ravenwing eyed me disapprovingly. "Mind your tone when you address your mother, Breezeflight." Frustration pulsed through me as I bit down on an angry retort. It wasn't their fault that they'd never been there for me, but what gave them the right to coddle me now? I'd survived this far without them. Surely that deserved a little respect. "How can StarClan be under attack?" I tried again, reminding myself to be patient. "I suppose I don't mean it in the literal sense. No one is clawing at our pelts or biting us," Cloudberry said. "But we're being attacked all the same. Someone is draining our power." "Your power?" I echoed, feeling stupid for not understanding. Ravenwing looked around uneasily. "Hurry," he told Cloudberry. "It isn't safe for her to be here for very long." I was about to ask him what he meant, but I realized I thought I knew. Already I was beginning to feel like someone was beginning to funnel out all my energy and spirit, sucking it straight out of my body. "Is this what you feel like all the time?" I asked. "Probably not as bad as it is for you. You're living, so this is absolutely torture for you," Cloudberry said, eyeing me worriedly, as if waiting for me to collapse. "Who's doing this?" "I wish we knew. We have our suspicions. We think that Claron is somehow linked to this, but we don't understand how. But there's a message we need you to carry, Breezeflight. Tell Oakstar that until further notice, he needs to stay out of danger. His remaining lives are void while we're too weak to sustain ourselves." I couldn't believe what I was hearing. "So if he loses another life, that's it? He's gone forever?" "I'm afraid so," Ravenwing said gravely. "And we won't be able to give the next leader their nine lives." The look on my face must've been absolutely wretched, because Cloudberry whimpered and buried her face in my fur. "I'm so, so sorry, baby," she murmured. "I wish this wasn't happening. We just have no strength left. Before long, we won't be able to connect to you at all." Ravenwing stood at my other side, resting his chin on my head with his tail curled around Cloudberry. Despite the fact that I felt like everything was falling apart, for the briefest heartbeat I couldn't help thinking, This is nice. With my two parents surrounding me in their familiar scents and the warmth of their pelts, it felt like home. But it wasn't home. I didn't belong in StarClan, not yet. I had to remind myself that true home was with SpringClan and my friends back in the real world, and that that home was being threatened on all fronts. "I'll pass on the message to Oakstar," I promised my parents. "Okay. And another thing--Breezeflight? Breezeflight!" Overwhelmed and weak from the heaviness of the dark air, I stumbled and pitched forward. Ravenwing lunged forward to catch me before my head hit the ground, but I felt myself fragment into stardust just before he reached me. Next thing I knew, I was back in my own nest, staring up at the gorse thicket that sheltered the new warriors' den. Well, that was the weirdest sensation. I'd just fainted in a dream. I felt sickened. Whatever or whoever was attacking StarClan, they were extraordinarily powerful. Even after being there for a few minutes, the horrible vaccum of darkness had been enough to make me pass out. It was like everything filled with goodness and hope was being suctioned out of the realm in the sky. If StarClan fell, where did that leave us? All our history, the generations of noble warriors upholding their code and dying in honor and valor... gone. Wiped out. I had to stop it, of course. But how? The next morning, to bring back the smallest shred of normalcy into my life, Daisypaw and I went for a walk. Or rather, Daisypaw, me, and an uninvited guest--meaning Brightkit. "One circle around the camp," I told the little she-kit. "And then it's straight back to the nursery." "Fine," she grumbled, skipping alongside the both of us. "What are we talking about?" she asked in a bubbly tone. Daisypaw and I looked at each other. We'd actually been talking about Fire's plan to sabotage and spy on the League, and I'd been about to tell Daisypaw about my dream when Brightkit had arrived. But of course we couldn't tell such a young cat any of that. So I lied. "We were talking about herbs." From over the top of Brightkit's head, Daisypaw shot me a look, like, Seriously? If you're going to lie, at least don't make the both of us seem- "Lame," Brightkit finished my thought aloud, wrinkling her nose. "Breezeflight, you're a warrior. Aren't warriors supposed to be cool?" "That's what I always thought," Daisypaw agreed with the kit, smirking at me. I pretended to pout. "You hurt my feelings," I told Brightkit, trying to make her feel guilty. She smiled even wider and slapped Daisypaw's paw in congratulations. Huh. Kits these days. So rude. "I'm going to take this little scamp back to the camp," said Daisypaw. "Scamp and camp rhyme!" exclaimed Brightkit happily. "Yeah, yeah. Don't try to distract me," grumbled Daisypaw. "Flower? Pretty flower!" Brightkit shoved a flower in Daisypaw, poking her in the eye. Squinting blearily at a patch of grass, Daisypaw said, "Listen here, kid, if you're not going to behave-" Trying not to laugh, I said, "Um, Daisypaw? Brightkit ran away. You're talking to a clump of grass." Swearing, Daisypaw said, "Guess I've gotta go catch her. You're going to go check on Fire, aren't you?" I shuffled my paws. "Yeah. I just want to make sure the rogues haven't done anything to her. I'd feel like it'll be our fault if anything happens to her. Don't tell Minkpaw--she's convinced that we're all crazy for trusting a rogue." "I understand. See you back at camp. BRIGHTKIT, GET BACK HERE BEFORE I WHACK YOU WITH A STICK, YOU NAUGHTY CLUMP OF FUR!" Daisypaw charged off. I trotted up the rise of a small hill, giving myself a better vantage point. I could see High-Rock, and from here I could even make out the silhouettes of rogues lounging on the crevices and cliffs I knew so well. Relief flowed through me as I spotted a familiar bright orange pelt near the top of the rock. So Fire had made it safely back, and she'd even convinced Claron to put her on guard duty. Surely that was a good sign. Maybe our plan wasn't as crazy as it had seemed. Hopefully Fire could fool the rogues well enough to get them to divulge some really important information. We really could use the upperhand in something, because it felt like we were behind and fumbling in just about every battle front right now. SpringClan stood no chance of victory if we didn't take the initiative somehow. When we'd told Oakstar about our plan, he hadn't been too thrilled. "What kind of leader would I be if I let apprentices and cats who don't owe our Clan anything risk their lives in my stead?" he'd said. I had shot him a glare at those words, because I'd already, unknown to the others, told him that he had no lives left in reserve. How dare he insinuate that he should be the one risking his life. SpringClan couldn't afford to lose their leader. I was sure that that would be the final blow. My Clan would crumble and fall without Oakstar. On the other hand, I considered myself pretty dispensable. Now who's treating life like it's worthless? I asked myself. Shaking my head, I cast one last glance at High-Rock. With the sun setting behind it, it glowed with faint golden light, a dying beacon. It was a bittersweet, beautiful sight. I wished more than anything that I could be in Fire's position, atop that familiar place of my kithood. Never mind that Fire was there under the constant shadow of her betrayal being discovered, or that she would die if that were to happen. I would've gladly traded places and risked my life for the chance to be back in SpringClan borders. But that was a useless dream. Turning around, I headed home.
  • Peacemaker ist ein Doctor Who-Roman von James Swallow, der am 26. Dezember 2007 erschien. Es ist das 21. Buch der Reihe BBC New Series Adventures Bisher ist das Buch nur in Englischer Sprachausgabe erschienen sowie als Hörbuch bei BBC Audio.
  • The Peacemaker has several possible Raritanium weapon upgrades. * ​Shrapnel cache: Adds another shrapnel shard to your upgraded rocket to damage more enemies when it fires. * Ammo: Increases ammo capacity. * Blast Radius: Increases how wide it hits. * Rate of Fire: increases how fast it fires.
  • The Peacemaker was a Consular-class crusier on the side of the Republic that was destroyed in the Battle of the Varonat system.
  • Over three thousand years ago the legendary Mycenaean people flourished in Greece. Their thriving citadel stood high atop a hill, surrounded by a Cyclopean wall—a bastion made of enormous boulders so huge that men who came after believed only giants could have moved these rocks into place. The Mycenaean culture was rich with inventors, military minds…and sorcerers. And together these men and women crafted powerful warriors made of gears and bronze armor—hulking automatons that went to battle and crushed their enemies. At night these war-golems stood guard beneath the great walls they had built, as silent and still as graven figures carved in marble, their eyes glowing blue. But these creatures were sentient, and the most powerful among them bore a mask with three faces—each representing one of the people who had helped craft him: warrior, inventor and sorcerer. Embedded in his forehead was a crystal called the Eye of the Ancients: a relic that connected the war-golem to a power that stood outside the boundaries of this world—an invisible tether to the Astral plane. But then Mycenae, like all great civilizations before and after it, was brought low by its own devices. The culture fell into a state of decadence and decay, the ideals turned on themselves; and the automatons were caught up in this downfall…used against each other as Mycenae crumbled. Eventually, there was only one war-golem—the bearer of the Eye of the Ancients, which was handed down from vicious despot to petty tyrant as a display of power and a tool of war. Mycenae was finally overrun by nomadic raiders who came from the sea. The conquering general trapped the war-golem in a narrow canyon, hemming him in with a thousand warriors. Tying down the automaton, they pried loose the crystal in his mask, thus subduing him to their will. Down through the centuries this machine was put into action as a secret weapon by those that desired power or feared the loss of it. His eyes changed from their natural cyan color to a murderous red while under the sway of these evil men. Deployed in many battles as the turner of the tide, the unstoppable juggernaut was used as a cold, heartless tool of destruction, physically losing more and more of the spark of life that remained from his former union with the Eye of the Ancients. And over time Aganos’s bronze body started to break down. He replaced his parts with stones knitted together with vines, pieces of armor…anything else that he could find to make himself whole again. Five hundred years later he came into the possession of the King of Babylon—a wise and visionary man who saw that this being was much more than a mere automaton. The King put the Eye of the Ancients back in the war-golem’s forehead, and renamed him “Aganos” (meaning gentle/kind), teaching him about nature and the many wondrous ways the earth functioned. And the golem came to know about compassion and kindness. When the King’s vizier Kan-Ra plotted to kill the monarch, Aganos was the one who stopped the traitor from assassinating his beloved master. Kan-Ra was cursed by the King and exiled; and Aganos stayed by the ruler’s side watching as he grew into an old man. Learning that Kan-Ra was still alive and spreading chaos and death, the aged and dying King sent Aganos to hunt down the hated former vizier and execute him. Grateful to his master for all of his kindness, Aganos promised to fulfil his last wish. Time after time Aganos would catch up to Kan-Ra only to have the dark sorcerer escape. And then Aganos would retreat to a hidden grotto in the Mediterranean to mend, dreaming of the glory of Mycenae and his long vanished war-golem brethren. Aganos never gave up in his quest. Many centuries passed before he tracked Kan-Ra to the Andes mountains. Their age-old battle was interrupted by the Night Guard who defeated the sorcerer, burning him alive and locking his ashes in a vault. Aganos sat in silence for hundreds of years in the jungle, as still as a statue, trying to make his soul leave his corporeal form, thinking about the King of Babylon and his teachings. Moss and vines grew on him. Flowers sprung up like a crown upon his head. But he could not enter the Astral World. And then, once again, he was brought under someone else’s sway, for Ultratech found Aganos and devised a way to manipulate him; and ARIA made him fight for her cause. But he was freed from this modern-day slavery by the warrior-brave Thunder, and Aganos has once again taken up his quest to snuff out Kan-Ra after the sorcerer escaped from the Night Guard’s subterranean prison. But now he must decide if he will use his freedom to fight the Astral being Gargos—a creature spawned from the very wellsprings of power that supplied Aganos with his spark of life.
  • Peacemaker is dropped of Magistrate Barthilas in Stratholme.
  • Peacemaker is a super-hero and soldier who loves peace so much, he's willing to kill for it. Originally he was a pacifist diplomat who used strictly non-lethal weapons, although over time he developed into a more violent vigilante willing to make sacrifices for the greater good. The character has been associated with Checkmate, the Shadow Fighters, League Busters and Living Assault Weapons. Peacemaker was created by Joe Gill and Pat Boyette, originally published by Charlton Comics in Fightin' 5 #40. (1966)
  • The Peacemaker is a synthesized attack item in Atelier Meruru: The Apprentice of Arland. It is the highest level attack item that Meruru is able to synthesize. When used in battle, it rains fire and physical elemental damage down upon an entire group of enemies for massive damage. It also has multiple hits. It is highly effective, especially for large groups. Because of the difficult ingredients required to create it, registering the Peacemaker with Pamela is recommended for extensive use. Depending on the quality, however, it can also be expensive to purchase. Using the Peacemaker in battle is required as one of Meruru's royal tasks.
  • In 2007, Peacemaker was released by BBC Books.
  • The Peacemaker represents the basic merc from the previous instalments of Splinter Cell, but more improved. It excels in armor than the rest of the classes, having torso, leggings and boots with armor. he utilises the Adrenaline Suit that consumes an adrenaline shot which improves performance and sustainment in combat. He watches with Motion tracker and fights with the AK-47 and D50.
  • Peacemaker was going to be a quest in Van Buren, the canceled Fallout 3 by Black Isle Studios.
  • Fifteenth book in the Foreigner series; third in the fifth trilogy arc.
  • Peacemaker is a generic staff that is enchanted to inflict paralysis, rendering an adversary unable to move or perform most actions for ten seconds. Although it has the same appearance as a Silver Staff, it is not a silver weapon.
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|PeacemakerNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|PeacemakerNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Mod Card image |rowspan=4 style="width:60px;text-align:center;"|File:Ability image in gameENERGYEnergy requiredKEYDefault hotkey for ability  |rowspan=4|Ability nameIn-game Description of ability |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:Effectivenss of the ability (generally whatever is effected by Ability Strength) |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:Duration of the ability (generally whatever is effected by Ability Duration) |- | style="padding-right: 6px;" |Range:Range of the ability (generally whatever is effected by Ability Range) |- |style="padding-right: 6px; border-top:1px solid white;" |Misc:Every statistic that is not affect by Ability Strength/Duration/Range |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|PeacemakerNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} it:Peacemaker
  • "Peacemaker" is a song by Green Day {| class="collapsible collapsed" style="width: 100%; text-align: center;"
  • The Colt Single Action Army handgun, nicknamed "The Peacemaker," is a six-round single action revolver designed by Colt's Manufacturing Company. It was adopted for use by the US Cavalry between 1873 and 1892. The gun is still in production to this day. More likely refers to the gun aboard the USS Princeton called the "Peacemaker" which exploded in 1844 after the breech failed, killing Several of the boats officers, and several of the Presidential Cabinet. The 13 for the dmg is an unlucky number as was the gun viewed after the incident, 270 is representative of the 27000 lbs of gun making it the largest naval gun at that time, and 2 signifies the month in which it exploded (February) it is also quit possible that 5 refers to the 5 mahogany coffins removed after the ship made port and that by order of Tyler were laid in state.
  • File:Peace Maker Charlton Comics RT2.gif Write the text of your article here!
  • Well, I've got a fever A non-believer I'm in a state of grace For I am the Caesar I'm gonna seize the day Well, call of the banshee, hey hey Hey hey hey hey hey As God as my witness The infidels are gonna pay Well, call the assassin The orgasm A spasm of love and hate For what will divide us? The righteous and the meek Well, call of the wild, hey hey Hey hey hey hey hey Death to the girl at the end of the serenade Vendetta, sweet vendetta This beretta of the night This fire and the desire Shots ringing out on a holy parasite I am a killjoy from Detroit I drink from a well of rage I feed off the weakness with all my love Call up the captain, hey hey Hey hey hey hey hey Death to the lover that you were dreaming of This is a stand-off A Molotov cocktail On the house You thought I was a write-off You better think again Call the peacemaker, hey hey Hey hey hey hey hey I'm gonna send you back to the place where it all began Vendetta, sweet vendetta This beretta of the night This fire and the desire Shots ringing out on a holy parasite Well now the caretaker's the undertaker Now I'm gonna go out and get the peacemaker This is the Neo St. Valentine's massacre Well call up the Gaza, hey hey Hey hey hey hey hey Death to the ones at the end of the serenade Well, death to the ones at the end of the serenade Well, death to the ones at the end of the serenade Well, death to the ones at the end of the serenade
  • The Doctor's synopsis of the gun is essentially true of the real world Peacemaker in every detail.
  • The Peacemaker is an upgraded, transforming variant of the Peacekeeper light assault vehicle. Capable of switching between modes, this unit takes second only to Apaches in versatility during scouting, raiding, and defense missions. In walker mode, Peacemaker heat shielding and insulation reform to provide greater protection from both enemy attacks and its own weapons. Two of the vehicle's doors also transform into super-heated swords that can tear through light infantry and vehicles with ease (Transformers - ROTF: Sideswipe). Like predator cybercats, a Peacemaker temporarily create a type of electrical field by altering the Tesla cannon. In this Lightning Matrix, the walker has an incredible boost in speed, defense, and attack (Naruto: Lightning Release Chakra Mode). While not as strong as Protoss Immortal shields, the matrix can reduce damage from most low to moderate weapons. In terms of attack, the walker is equal to two Dark Templar though restricted to melee range due to drawing power from its cannon. Regardless of these flaws, a Peacemaker is nigh unstoppable to most ground forces below its weigh class without heavy support fire. Special abilities: * Peacekeeper Transformation: the Peacekeeper/Peacemaker changes from one mode to another * Nano-repair (Peacekeeper/autocast) - heals friendly mechanical units and buildings using energy. Heals 10 HPs per energy * Lightning Matrix - unit is covered in a lightning field increasing its attack, speed, and defense for 20 seconds. Matrix reduces attacks by -15. Peacemaker cannot transform or repair while using ability
  • Peacemaker is an upbeat, almost contagiously positive Nebulan police officer. He keeps trying to cheer up his Autobot partner Pointblank to little result. Pointblank doesn't feel the Autobots should have involved the Nebulans in the war to begin with, and so disapproves of his partner and his advice on principle. Those who know him, though, say that Peacemaker has actually made progress in improving the dour Autobot's world view. Not a lot of progress, mind you... Thankfully Peacemaker knows how to be patient, loves a challenge, and is firm in his belief that optimism leads to success.
  • Peacemakers are an Allied basic infantry deployed during the Post-war Crisis.
  • The Peacemaker is a mid-ranked weapon for Vincent. It can be acquired in Kalm early on, or bought in Junon (disc 2/3) for 3,300 gil. It provides 38 Attack, 118 Hit rate, 8 Magic, and has one linked slot and one unlinked slot, as well as Double AP growth.
  • Peacemaker is an outfit only for girls. Boys can wear the costume called the Lawman.
  • The Peacemaker was a EF76 Nebulon-B escort frigate in service to the New Republic during the Galactic Civil War. It was part of a task force commanded by Admiral Gial Ackbar during the Battle of Ciutric. It sustained heavy damage at the battle, floating dead in space after numerous strikes.
  • "The Peacemaker" is a prophecy that Sandwich wrote. It was Nerissa's favourite prophecy, and she found comfort in it, often staying near the corner where it was written. It is believed to be referring to Ripred.
  • Special Part(s): GD_Weap_Pistol.Barrel. Pistol_Barrel_Jakobs [Peacemaker Variants] Peacemaker is the title of a group of common pistols in Borderlands 2. They are manufactured exclusively by Dahl.
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