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rdfs:label
  • Weapon Type
  • Weapon type
  • Weapon type
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  • Weapon type is the general category any weapon falls into for the purposes of the associated combat skill: * 1H axe * 2H axe * Bow * Crossbow * Dagger * Fishing pole * Fist weapon * Gun * 1H mace * 2H mace * Polearm * Stave * 1H sword * 2H sword * Thrown weapon * Wand
  • Weapon type is the general category any weapon falls into for the purposes of the associated combat skill: * 1H axe * 2H axe * Bow * Crossbow * Dagger * Fishing pole * Fist weapon * Gun * 1H mace * 2H mace * Polearm * Stave * 1H sword * 2H sword * Thrown weapon * Wand
  • Weapons in Tibia are divided into five sub-categories, the use of any weapon of one category will raise your skill (in the case of magical weapons, your Magic Level) with that kind of weapon, allowing you to deal higher damage while using it (except for magical weapons, where the damage range is fixed). The five weapon types are: 1. * Axe Weapons 2. * Sword Weapons 3. * Club Weapons 4. * Distance Weapons 5. * Magical: Wands and Rods
  • There are twelve different types of weapons in Escape Velocity Nova, each with a slightly different effect, though some are quite similar.
  • Every weapon falls under a Weapon Type, the most common being: Lance, Sword, Axe, Bow, Staff, Dark, Light, and Anima Magic. There are 3 subtypes of Anima Magic: Fire, Wind and Thunder. Each weapon also has a skill level or rank. Some weapon types have an advantage or disadvantage against others, thanks to the weapon triangle and trinity of magic. Path of Radiance added two more weapon types: knives and Laguz exclusive strikes. However, both lacked weapon ranks until the sequel, Radiant Dawn, which heavily expanded on both new types in general.
dcterms:subject
dbkwik:fireemblem/property/wikiPageUsesTemplate
abstract
  • Weapon type is the general category any weapon falls into for the purposes of the associated combat skill: * 1H axe * 2H axe * Bow * Crossbow * Dagger * Fishing pole * Fist weapon * Gun * 1H mace * 2H mace * Polearm * Stave * 1H sword * 2H sword * Thrown weapon * Wand
  • Weapon type is the general category any weapon falls into for the purposes of the associated combat skill: * 1H axe * 2H axe * Bow * Crossbow * Dagger * Fishing pole * Fist weapon * Gun * 1H mace * 2H mace * Polearm * Stave * 1H sword * 2H sword * Thrown weapon * Wand
  • Every weapon falls under a Weapon Type, the most common being: Lance, Sword, Axe, Bow, Staff, Dark, Light, and Anima Magic. There are 3 subtypes of Anima Magic: Fire, Wind and Thunder. Each weapon also has a skill level or rank. Some weapon types have an advantage or disadvantage against others, thanks to the weapon triangle and trinity of magic. Most first tier classes are proficient with one weapon type. Some promoted classes have access to two or three types. There are a few exceptions, for non-combat classes, such as bards and dancers, who can't wield any weapons at all. Also, manaketes cannot wield any weapon other than dragonstones. If a weapon without a weapon type is obtained (this can be done through hacks) like some of the magic that Gorgons from Fire Emblem: The Sacred Stones use, anyone can use it. Path of Radiance added two more weapon types: knives and Laguz exclusive strikes. However, both lacked weapon ranks until the sequel, Radiant Dawn, which heavily expanded on both new types in general.
  • Weapons in Tibia are divided into five sub-categories, the use of any weapon of one category will raise your skill (in the case of magical weapons, your Magic Level) with that kind of weapon, allowing you to deal higher damage while using it (except for magical weapons, where the damage range is fixed). The five weapon types are: 1. * Axe Weapons 2. * Sword Weapons 3. * Club Weapons 4. * Distance Weapons 5. * Magical: Wands and Rods
  • There are twelve different types of weapons in Escape Velocity Nova, each with a slightly different effect, though some are quite similar.
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