PropertyValue
rdfs:label
  • Pay-to-play Ranged training
rdfs:comment
  • When training Ranged, it's highly recommended to always use the best armour you can afford. If using throwing knives (not recommended at low levels) , it's suggested to use iron knives as they're cheap and hit fairly accurately. However, steel darts are a better option as they are much cheaper and have the same bonuses/attack speed of iron knives. It's also recommended to use ranged potions once you get around level 40.
  • Defence can also be trained using ranged weaponry by setting combat experience gain to Defence, or Defence and Ranged, in combat settings within the Powers menu.
dcterms:subject
lifepoints
  • 50
  • 70
  • 110
  • 150
  • 1150
  • 1250
  • 1600
  • 2200
  • 2250
  • 4100
  • 5000
  • 6000
  • 6400
  • 6750
  • 8000
  • 8500
  • 9000
  • 10500
  • 11370
  • 75000
  • 28508125
  • 676410045
Combat
  • 2
  • 8
  • 32
  • 35
  • 44
  • 57
  • 61
  • 63
  • 70
  • 72
  • 74
  • 82
  • 84
  • 98
  • 107
  • 246
  • 580
  • 7991
  • 899295
  • 2345891016
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Name
Disadvantages
  • *Very far from a bank, and requires killcount to enter, which can hamper experience rates. *Can be crowded if you choose not to create an instance. *You can die very easily if you are not paying attention.
  • *Drops in general are poor
  • *Level 20 agility needed to take the shortcut
  • *Low experience *Bad drops
  • *May be crowded
  • *Requires 30 Slayer
  • *Fairly strong Magic attacks *Their locations are either remote or located within the Wilderness. *Far from bank
  • *Far from bank *Their attacks hit hard and accurately *Occasionally retreats when under half life points
  • *Ghorrock is very far from a bank; this is somewhat offset by the fact that most of their drops are noted. *Ghorrock is also very difficult to reach, see Ghorrock to find the best ways. *They are very popular for training, and are often crowded.
  • *Still relatively low experience *Fair distance from a bank, unless using beefy bill, who charges a 10% fee
  • *Can hit accurately on those with low defence *Out of the way *Drops tend to be mediocre most of the time
  • *The stronghold is relatively big and players may get lost *Low health, low experience *Requires constant attention
  • *You will not be able to retrieve drops or ammo without telekinetic grab. *Strong against ranged attacks
  • *Drops little money or other items *Low experience
  • *Occasionally crowded *Requires a very high slayer level *Hits hard and accurately *Will teleport around and thus cannot be safespotted *Must be on a slayer assignment to receive the best drops . *Strong against ranged attacks. *Bane ammunition can take a while to make and has high requirements.
  • *Far from banks *Very strong, high damage when collecting drops *Widely distributed *Dragonfire hits dangerously high if within range and not using any form of dragonfire protection. *Player killers may attack in the Wilderness location.
  • *Baby blue dragons nearby, may be annoyance *Dragonfire hits dangerously high if within range and not using any form of dragonfire protection *Using an anti-dragon shield can hamper experience rates due to reduced attack damage. *Although they are weak to ranged they can still be tough for rangers at this level. *Often crowded *Bane ammunition has high requirements and takes a while to make.
  • *Far from bank *Very popular training spot, so most locations will be crowded. *Not all locations are efficient, and rates may be hampered if a Capsarius is nearby to heal them. *Their attacks hit quite hard and are accurate, which can lead to a quick death if too many are attacking at once.
  • *Out of the way, far from banks *In dangerous or inconvenient areas *Can hit very high when in melee range *Using an anti-dragon shield can hamper experience rates due to reduced damage rates.
  • *Located in a dangerous dungeon *Far from bank *Dangerous in itself *Tends to be crowded at peak times
  • *Uses very accurate, hard-hitting magic attacks. *Must get past aggressive chaos dwarves and magic axes *Can take a long time to kill for rangers at this level, even when exploiting their weakness to bolts
  • *Often crowded. *Low low experience per bird and requires constant attention
  • *Adult blue dragons in vicinity though non-aggressive. *No drops other than Baby dragon bones. *Moderate hits *Must get past aggressive chaos dwarves and magic axes
  • *Lower level players may need to bring food and/or defense potions *They can hit high, up to 80 when in werewolf form and 50 in human form
  • *Only drops Bones *Considerable distance to any banks *Low experience compared to other monsters in this level-range
  • *Very accurate and high-hitting Magic attacks. *Players with low Agility level will have to run through both levels of the lower level Grotworms to get to the third level *Inability to use a Dwarf Multicannon in the Lair *Quite a distance from a bank *Not aggressive
  • *Players must fletch their own Blisterwood stakes, as they are untradable. *Experience rates can be reduced substantially if even one more person is training in Darkmeyer; as Vyres are aggressive, making auto-retaliate less useful for training. *Unless a player has cremated a large number of Vyre corpses, they will not achieve the high hits necessary to earn the best experience rates.
recommendations
  • 70
  • Antifire
  • Anti-dragon shield
  • None
  • Anti-dragon shield or Antifire
  • Carapace armour Tier 30 Ranged Weapon
  • Use a chargebow or bring runes for telekinetic grab, as ammo cannot be retrieved normally.
  • Edgeville has a storage room full of men
  • Runes for alchemy spells and/or Explorer ring 3 or higher, Accursed urn or better
  • Wear an item from all four factions to prevent aggression
  • Prayer/stat boost potions, Vampyrism aura, food
  • Protect or deflect from Magic
  • Runes to high alch the drops
  • Use Beefy Bill for fast banking
  • Alchemy runes. Prayer Potions for Protect from Magic. 50+ Agility for quicker access to the third level.
  • Use of crossbow with Anti-dragon shield for protection, 70 Agility
  • *Players with higher Ranged will find faster experience rates. *Pay for an instance with spawn setting on fast.
  • *Void Knight armour with Ranger helm unless on a slayer task, in which case a Full Slayer Helm or Focus Sight would be more recommended. High magic protection equipment such as black dragonhide, royal or armadyl armour to reduce the need of food. *Protect from Magic/Deflect Magic/Soul Split
  • Combat level 119 to avoid aggressiveness of guardians and leeches
  • Wolfbane in case you accidentally hit a Canifis resident
  • *Players with higher Magic levels will find better experience rates due to better protection from the Waterfiends' magic attacks.
Experience
  • 24.500000
  • 24.900000
  • 25.500000
  • 50.400000
  • 54
  • 72.600000
  • 125.700000
  • 132
  • 163.300000
  • 183
  • 198
  • 250.200000
  • 263
  • 385.200000
  • 404
  • 404.100000
  • 491.800000
  • 516.600000
  • 661
  • 680
  • 881.400000
  • 934.200000
  • 6573
Advantages
  • 20.0
  • *Good drops for alching *Drops accursed ashes to fill up urns *Weak to bolts *Attacks with magic
  • *Good drops, including infernal ashes, uncut rubies and diamonds, and the abyssal whip. *High experience per kill. *Affected by bane ammunition.
  • *Decent life points *Safespots *Moderate drops *Weak to bolts
  • *Relative closeness to bank *Considerable drop, herbs and runes *Large amount of monsters
  • *Decent experience *Low Max hit *Low Defence
  • *Weak to bolts
  • *Drops infernal ashes *40% crimson charm drop *Good drops for alching *Summoning obelisk nearby *Weak to bolts
  • *Very good drops *Dragon bones, 72 prayer experience per bone *Weak to bolts
  • *Drops very good drops for a low level *Drops Raw chicken, can be cooked for experience and food *Feathers can sell for , stackable and drops 5 - 15 at a time
  • *No damage dealt to you due to it being in an enclosure. *Not crowded *You could attack cyclops beside the Jogre while waiting it to respawn.
  • *Less crowded than chickens *Cowhide can be used to training crafting
  • *Dragon bones, good prayer exp *Red dragonhide, can be used for crafting training or sold on G.E. *Weak to bolts
  • *Weak hits *Level 1 Clue Scroll *Close to respawn points
  • *High experience *Very good drops, will drop rune items frequently *Can be assigned as Slayer tasks *Drops Sharks, and Saradomin brews that can extend trips *Does drop items on the Rare Drop Table *Drops Big Bones for Prayer training *Weak to bolts
  • *Many located around Gielinor *Generally in towns and cities with bank *Can be fought for money when you're short a bit
  • *Training here yields a high experience rate for little to no cost. *A good amount of money can be earned from drops such as Blood runes, Death runes, and Splitbark Armour. *Some food is necessary as prayer only protects 50% but altar is located within Darkmeyer, and all Vyres only use magic *Weak to thrown
  • *Semi-fast exp gain *Quick kills *Several locations *Very profitable drops; roughly 3 million coins per hour. *Attacking them makes them aggressive, increasing experience rates. *Weak to Ranged
  • *Very good drops *Clue scroll *Many available within the dungeon *Weak to bolts
  • *High experience *Some decent drops *Mild to good charm drop rate *Weak to arrows
  • *Weak to arrows *Low max hit *Drop herbs frequently
  • *Very high experience rates per rotation, with 8,871 combat experience in total per rotation. *Excellent drops, such as noted dwarf weed and dwarf weed seeds, which fetch a high price on the GE, along with Armadyl armour and the Armadyl hilt. *Can be camped for hours without needing to bank.
  • *Very good drops, such as noted water orbs and uncut sapphires, and high crimson charm drop rates. *Waterfiends' combat levels also allow for very high Clue scroll (hard) drop rates. One such clue can be found easily within an hour. *Once the Waterfiends become non-aggressive, they are quite easy to 3-hit with Hand Cannons for high kill/ammo rates. Players will need very little food once this occurs because of the Waterfiends' tendency to hit 1 on players more often than they either hit or miss. *Weak to bolts *If Player has access to Fairy Rings, they are very close to a bank at the Ancient Cavern
  • *Weak to bolts *Easy access to healing by Galahad's tea *Semi-AFKable
  • *Very low max hit *Quick respawn *Can occasionally drop Mystic gloves, mystic hats, and lava battlestaves *Weak to arrows
  • *Very good drops *Easy to reach *Dragon bones, 72 prayer experience per bone *Blue dragon scale spawn *Weak to bolts *Affected by bane ammunition.
  • *Baby dragon bones, 30 Prayer experience per bone *Safespots *Blue dragon scale spawns *Regular bone spawns *Weak to bolts
Locations
Requirements
  • 25
  • 30
  • 45
  • Dusty Key
  • The Temple at Senntisten
  • None
  • Creature of Fenkenstrain quest partially completed
  • Defeated Dad in Troll Stronghold, 70 Ranged
  • Dusty key or 70 agility
  • The Branches of Darkmeyer Blisterwood stakes
  • Skills that are needed to access to the dungeon Death plateau and Troll Stronghold
  • Dusty key if training in Taverley dungeon, can be obtained within the dungeon
  • Level 85 Slayer, partial completion of Fairytale II - Cure a Queen, Dramen Staff/Lunar Staff
  • Access to Morytania
abstract
  • When training Ranged, it's highly recommended to always use the best armour you can afford. If using throwing knives (not recommended at low levels) , it's suggested to use iron knives as they're cheap and hit fairly accurately. However, steel darts are a better option as they are much cheaper and have the same bonuses/attack speed of iron knives. It's also recommended to use ranged potions once you get around level 40.
  • Defence can also be trained using ranged weaponry by setting combat experience gain to Defence, or Defence and Ranged, in combat settings within the Powers menu.
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