Property | Value |
rdfs:label | - Pay-to-play Ranged training
|
rdfs:comment | - When training Ranged, it's highly recommended to always use the best armour you can afford. If using throwing knives (not recommended at low levels) , it's suggested to use iron knives as they're cheap and hit fairly accurately. However, steel darts are a better option as they are much cheaper and have the same bonuses/attack speed of iron knives. It's also recommended to use ranged potions once you get around level 40.
- Defence can also be trained using ranged weaponry by setting combat experience gain to Defence, or Defence and Ranged, in combat settings within the Powers menu.
|
dcterms:subject | |
lifepoints | - 50
- 70
- 110
- 150
- 1150
- 1250
- 1600
- 2200
- 2250
- 4100
- 5000
- 6000
- 6400
- 6750
- 8000
- 8500
- 9000
- 10500
- 11370
- 75000
- 28508125
- 676410045
|
Combat | - 2
- 8
- 32
- 35
- 44
- 57
- 61
- 63
- 70
- 72
- 74
- 82
- 84
- 98
- 107
- 246
- 580
- 7991
- 899295
- 2345891016
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dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate | |
dbkwik:rune-scape/property/wikiPageUsesTemplate | |
dbkwik:runescape/property/wikiPageUsesTemplate | |
Name | |
Disadvantages | - *Very far from a bank, and requires killcount to enter, which can hamper experience rates.
*Can be crowded if you choose not to create an instance.
*You can die very easily if you are not paying attention.
- *Drops in general are poor
- *Level 20 agility needed to take the shortcut
- *Low experience
*Bad drops
- *May be crowded
- *Requires 30 Slayer
- *Fairly strong Magic attacks
*Their locations are either remote or located within the Wilderness.
*Far from bank
- *Far from bank
*Their attacks hit hard and accurately
*Occasionally retreats when under half life points
- *Ghorrock is very far from a bank; this is somewhat offset by the fact that most of their drops are noted.
*Ghorrock is also very difficult to reach, see Ghorrock to find the best ways.
*They are very popular for training, and are often crowded.
- *Still relatively low experience
*Fair distance from a bank, unless using beefy bill, who charges a 10% fee
- *Can hit accurately on those with low defence
*Out of the way
*Drops tend to be mediocre most of the time
- *The stronghold is relatively big and players may get lost
*Low health, low experience
*Requires constant attention
- *You will not be able to retrieve drops or ammo without telekinetic grab.
*Strong against ranged attacks
- *Drops little money or other items
*Low experience
- *Occasionally crowded
*Requires a very high slayer level
*Hits hard and accurately
*Will teleport around and thus cannot be safespotted
*Must be on a slayer assignment to receive the best drops .
*Strong against ranged attacks.
*Bane ammunition can take a while to make and has high requirements.
- *Far from banks
*Very strong, high damage when collecting drops
*Widely distributed
*Dragonfire hits dangerously high if within range and not using any form of dragonfire protection.
*Player killers may attack in the Wilderness location.
- *Baby blue dragons nearby, may be annoyance
*Dragonfire hits dangerously high if within range and not using any form of dragonfire protection
*Using an anti-dragon shield can hamper experience rates due to reduced attack damage.
*Although they are weak to ranged they can still be tough for rangers at this level.
*Often crowded
*Bane ammunition has high requirements and takes a while to make.
- *Far from bank
*Very popular training spot, so most locations will be crowded.
*Not all locations are efficient, and rates may be hampered if a Capsarius is nearby to heal them.
*Their attacks hit quite hard and are accurate, which can lead to a quick death if too many are attacking at once.
- *Out of the way, far from banks
*In dangerous or inconvenient areas
*Can hit very high when in melee range
*Using an anti-dragon shield can hamper experience rates due to reduced damage rates.
- *Located in a dangerous dungeon
*Far from bank
*Dangerous in itself
*Tends to be crowded at peak times
- *Uses very accurate, hard-hitting magic attacks.
*Must get past aggressive chaos dwarves and magic axes
*Can take a long time to kill for rangers at this level, even when exploiting their weakness to bolts
- *Often crowded.
*Low low experience per bird and requires constant attention
- *Adult blue dragons in vicinity though non-aggressive.
*No drops other than Baby dragon bones.
*Moderate hits
*Must get past aggressive chaos dwarves and magic axes
- *Lower level players may need to bring food and/or defense potions
*They can hit high, up to 80 when in werewolf form and 50 in human form
- *Only drops Bones
*Considerable distance to any banks
*Low experience compared to other monsters in this level-range
- *Very accurate and high-hitting Magic attacks.
*Players with low Agility level will have to run through both levels of the lower level Grotworms to get to the third level
*Inability to use a Dwarf Multicannon in the Lair
*Quite a distance from a bank
*Not aggressive
- *Players must fletch their own Blisterwood stakes, as they are untradable.
*Experience rates can be reduced substantially if even one more person is training in Darkmeyer; as Vyres are aggressive, making auto-retaliate less useful for training.
*Unless a player has cremated a large number of Vyre corpses, they will not achieve the high hits necessary to earn the best experience rates.
|
recommendations | - 70
- Antifire
- Anti-dragon shield
- None
- Anti-dragon shield or Antifire
- Carapace armour
Tier 30 Ranged Weapon
- Use a chargebow or bring runes for telekinetic grab, as ammo cannot be retrieved normally.
- Edgeville has a storage room full of men
- Runes for alchemy spells and/or Explorer ring 3 or higher, Accursed urn or better
- Wear an item from all four factions to prevent aggression
- Prayer/stat boost potions, Vampyrism aura, food
- Protect or deflect from Magic
- Runes to high alch the drops
- Use Beefy Bill for fast banking
- Alchemy runes. Prayer Potions for Protect from Magic. 50+ Agility for quicker access to the third level.
- Use of crossbow with Anti-dragon shield for protection, 70 Agility
- *Players with higher Ranged will find faster experience rates.
*Pay for an instance with spawn setting on fast.
- *Void Knight armour with Ranger helm unless on a slayer task, in which case a Full Slayer Helm or Focus Sight would be more recommended. High magic protection equipment such as black dragonhide, royal or armadyl armour to reduce the need of food.
*Protect from Magic/Deflect Magic/Soul Split
- Combat level 119 to avoid aggressiveness of guardians and leeches
- Wolfbane in case you accidentally hit a Canifis resident
- *Players with higher Magic levels will find better experience rates due to better protection from the Waterfiends' magic attacks.
|
Experience | - 24.500000
- 24.900000
- 25.500000
- 50.400000
- 54
- 72.600000
- 125.700000
- 132
- 163.300000
- 183
- 198
- 250.200000
- 263
- 385.200000
- 404
- 404.100000
- 491.800000
- 516.600000
- 661
- 680
- 881.400000
- 934.200000
- 6573
|
Advantages | - 20.0
- *Good drops for alching
*Drops accursed ashes to fill up urns
*Weak to bolts
*Attacks with magic
- *Good drops, including infernal ashes, uncut rubies and diamonds, and the abyssal whip.
*High experience per kill.
*Affected by bane ammunition.
- *Decent life points
*Safespots
*Moderate drops
*Weak to bolts
- *Relative closeness to bank
*Considerable drop, herbs and runes
*Large amount of monsters
- *Decent experience
*Low Max hit
*Low Defence
- *Weak to bolts
- *Drops infernal ashes
*40% crimson charm drop
*Good drops for alching
*Summoning obelisk nearby
*Weak to bolts
- *Very good drops
*Dragon bones, 72 prayer experience per bone
*Weak to bolts
- *Drops very good drops for a low level
*Drops Raw chicken, can be cooked for experience and food
*Feathers can sell for , stackable and drops 5 - 15 at a time
- *No damage dealt to you due to it being in an enclosure.
*Not crowded
*You could attack cyclops beside the Jogre while waiting it to respawn.
- *Less crowded than chickens
*Cowhide can be used to training crafting
- *Dragon bones, good prayer exp
*Red dragonhide, can be used for crafting training or sold on G.E.
*Weak to bolts
- *Weak hits
*Level 1 Clue Scroll
*Close to respawn points
- *High experience
*Very good drops, will drop rune items frequently
*Can be assigned as Slayer tasks
*Drops Sharks, and Saradomin brews that can extend trips
*Does drop items on the Rare Drop Table
*Drops Big Bones for Prayer training
*Weak to bolts
- *Many located around Gielinor
*Generally in towns and cities with bank
*Can be fought for money when you're short a bit
- *Training here yields a high experience rate for little to no cost.
*A good amount of money can be earned from drops such as Blood runes, Death runes, and Splitbark Armour.
*Some food is necessary as prayer only protects 50% but altar is located within Darkmeyer, and all Vyres only use magic
*Weak to thrown
- *Semi-fast exp gain
*Quick kills
*Several locations
*Very profitable drops; roughly 3 million coins per hour.
*Attacking them makes them aggressive, increasing experience rates.
*Weak to Ranged
- *Very good drops
*Clue scroll
*Many available within the dungeon
*Weak to bolts
- *High experience
*Some decent drops
*Mild to good charm drop rate
*Weak to arrows
- *Weak to arrows
*Low max hit
*Drop herbs frequently
- *Very high experience rates per rotation, with 8,871 combat experience in total per rotation.
*Excellent drops, such as noted dwarf weed and dwarf weed seeds, which fetch a high price on the GE, along with Armadyl armour and the Armadyl hilt.
*Can be camped for hours without needing to bank.
- *Very good drops, such as noted water orbs and uncut sapphires, and high crimson charm drop rates.
*Waterfiends' combat levels also allow for very high Clue scroll (hard) drop rates. One such clue can be found easily within an hour.
*Once the Waterfiends become non-aggressive, they are quite easy to 3-hit with Hand Cannons for high kill/ammo rates. Players will need very little food once this occurs because of the Waterfiends' tendency to hit 1 on players more often than they either hit or miss.
*Weak to bolts
*If Player has access to Fairy Rings, they are very close to a bank at the Ancient Cavern
- *Weak to bolts
*Easy access to healing by Galahad's tea
*Semi-AFKable
- *Very low max hit
*Quick respawn
*Can occasionally drop Mystic gloves, mystic hats, and lava battlestaves
*Weak to arrows
- *Very good drops
*Easy to reach
*Dragon bones, 72 prayer experience per bone
*Blue dragon scale spawn
*Weak to bolts
*Affected by bane ammunition.
- *Baby dragon bones, 30 Prayer experience per bone
*Safespots
*Blue dragon scale spawns
*Regular bone spawns
*Weak to bolts
|
Locations | |
Requirements | - 25
- 30
- 45
- Dusty Key
- The Temple at Senntisten
- None
- Creature of Fenkenstrain quest partially completed
- Defeated Dad in Troll Stronghold, 70 Ranged
- Dusty key or 70 agility
- The Branches of Darkmeyer
Blisterwood stakes
- Skills that are needed to access to the dungeon
Death plateau and Troll Stronghold
- Dusty key if training in Taverley dungeon, can be obtained within the dungeon
- Level 85 Slayer, partial completion of Fairytale II - Cure a Queen, Dramen Staff/Lunar Staff
- Access to Morytania
|
abstract | - When training Ranged, it's highly recommended to always use the best armour you can afford. If using throwing knives (not recommended at low levels) , it's suggested to use iron knives as they're cheap and hit fairly accurately. However, steel darts are a better option as they are much cheaper and have the same bonuses/attack speed of iron knives. It's also recommended to use ranged potions once you get around level 40.
- Defence can also be trained using ranged weaponry by setting combat experience gain to Defence, or Defence and Ranged, in combat settings within the Powers menu.
|
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