PropertyValue
rdf:type
rdfs:label
  • Ranging Bloyster
rdfs:comment
  • The Ranging Bloyster resembles a large Toady Bloyster, and is possibly named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track your active pilot's light beacon, making them impossible to approach unnoticed from behind.
  • [[Category:Molluskings]] The Ranging Bloyster (ケメクジ) is a boss in Pikmin 2 that resembles a large Toady Bloyster, and is possibly named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track your active pilot's light beacon, but can be used to your advantage (see alternate strategy). Ranging Bloysters also slowly regenerate health, so taking them out quickly is recommended.
  • The Ranging Bloyster is a boss in Pikmin 2. It is a massive sea-slug creature that goes berserk when approached by Olimar or Louie. It can pivot around quickly to give chase to prey and has a ferocious appetite for Pikmin. In order to triumph over this enemy, you can use several methods, listed in order of effectiveness.
dcterms:subject
Pikmin
  • y
max pikmin
  • 6
dbkwik:nintendo/property/wikiPageUsesTemplate
dbkwik:pikmin-fanon/property/wikiPageUsesTemplate
dbkwik:pikmin/property/wikiPageUsesTemplate
dbkwik:pikminfanon/property/wikiPageUsesTemplate
Challenge
Series
Name
  • Molluschid predatoria
Type
  • Species
Value
  • 15
Vitality
  • 1500
Underground
Weight
  • 3
Height
  • 211.0
Class
  • A
firstgame
Areas
  • None
Attacks
  • Eats Pikmin
Family
Seeds
  • 25
Creator
Size
  • 270
abstract
  • [[Category:Molluskings]] The Ranging Bloyster (ケメクジ) is a boss in Pikmin 2 that resembles a large Toady Bloyster, and is possibly named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track your active pilot's light beacon, but can be used to your advantage (see alternate strategy). Ranging Bloysters also slowly regenerate health, so taking them out quickly is recommended. This creature is found only on the last sublevel (7) of the Shower Room, Sublevel 7 of the Hole of Heroes along with two of each Cannon Beetle Larvae and Decorated Cannon Beetles, and the last sublevel (2) of The Giant's Bath in Challenge Mode. It is possible to kill the Bloyster in a matter of seconds relatively easily with two players on the Challenge Mode level. There is a glitch that makes the Raging Bloyster still "live" after you kill it. If you kill a Ranging Bloyster while its gill is still glowing, and if the player is lucky, the gill left behind by the Bloyster will still glow and beep, however, it will only glow if the player takes it in the ship. When it is put in, there will be a strange light that appears on the ship.
  • The Ranging Bloyster is a boss in Pikmin 2. It is a massive sea-slug creature that goes berserk when approached by Olimar or Louie. It can pivot around quickly to give chase to prey and has a ferocious appetite for Pikmin. In order to triumph over this enemy, you can use several methods, listed in order of effectiveness. * Quick Switch: This tactic requires both Olimar and Louie attacking the bloyster as single force. Whenever the player switches control of Olimar to Louie, the bloyster will pause for a moment in order to find its target, which is the active captain. You can tell because the red/blue glow will leave and then will return. When it is trying to find its target, it cannot move. In other words, as long as you keep switching control between the captains, you can sneak behind it and take it out without any trouble by tossing Pikmin at the bulb, likely without losing any Pikmin. * Dual Attack: This tactic requires both Olimar and Louie attacking the bloyster from opposite sides as separate groups. This maneuver requires plenty of space. The bloyster will charge your active captain, and while it does, switch to your other captain and advance towards the bulb. If it figures this out and attempts to find the real active captain, simply switch forces and attack once more, which should be easy, seeing as how the bloyster should have turned around by now and attacked where you once were. By repeating this strategy, the boss will die, but casualties may occur. * Last Resort: If you do not have both captains but have come to far in the dungeon to give up, this is your last resort. You'll have to attack directly with a full force. Stand in front of it for a split second and it will rear back to unleash the Pikmin-devouring tentacles. Right when it does this, you MUST run around to the back and toss frantically at the bulb, causing as much damage as you can before it swivels out of your reach. You can kill it in this way, but it is most unwise and costly, and it will drag out the battle. Ultra-Spicy Spray is beneficial here, but not foolproof.
  • The Ranging Bloyster resembles a large Toady Bloyster, and is possibly named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track your active pilot's light beacon, making them impossible to approach unnoticed from behind. This creature is found only on the last sublevel (7) of the Shower Room, Sublevel 7 of the Hole of Heroes along with four Cannon Beetle Larvae, and the last sublevel (2) of the Giant's Bath in Challenge Mode. If you and a skilled friend are doing a 2-Player Challenge mode, you can kill the bloyster in a matter of seconds without losing a single Pikmin extremely easily. This is sort of a glitch, but the Ranging Bloyster can in some way, still "live" after you kill it. If you kill a Ranging Bloyster while its antenna is still glowing, and if you're lucky for whatever reason, the tail left behind by the Bloyster will still glow and beep, however, it will only glow if you take it in the ship. When it is put in, there will be a strange light that appeared on the ship. It is more explanatory if the player has seen it himself/herself. Of course, if this happens, your game is not faulty, nor will this help you in any way.