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  • Goblin (Heroes of Might and Magic)
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  • Goblins are useful in the early game, able to defend Orcs while also attacking any foes who approach. Each Goblin won't survive for long considering their lack of Defense, but they make up for this by having a base growth of 10 units per week (which like other units can be increased with the construction of a Well). Goblins work best in large numbers where they attack before being attacked; however, a single Wolf is a better investment for the 200 gold price tag than the 5 Goblins, considering the Wolf's speed statistic and its attack capacity. Goblins are also greatly affected by both the Bless and Curse spells.
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abstract
  • Goblins are useful in the early game, able to defend Orcs while also attacking any foes who approach. Each Goblin won't survive for long considering their lack of Defense, but they make up for this by having a base growth of 10 units per week (which like other units can be increased with the construction of a Well). Goblins work best in large numbers where they attack before being attacked; however, a single Wolf is a better investment for the 200 gold price tag than the 5 Goblins, considering the Wolf's speed statistic and its attack capacity. Goblins are also greatly affected by both the Bless and Curse spells. See the article on Goblin (H1) on Fandom's mightandmagic wiki.