PropertyValue
rdf:type
rdfs:label
  • Space Invaders
  • Space Invaders
  • Space Invaders
  • Space Invaders
rdfs:comment
  • Space Invaders is a pinball machine produced by Bally. It is based on the arcade video game of the same name.
  • Space Invaders var en populär TV-spel på Jorden. MSgt. Walter Harriman skämtade till Emmett Bregman att Gate rum tekniker spelat detta spel i tjänst. (SG1: "Heroes, Part 2")
  • Space Invaders are the strange aliens from Mars. They fly to the Earth every year and invade it. In 1978 they was PWN3D back to the space by small gun on the ground, but Invaders returned in 1979. In 2008, they got their revenge by PWNING Earth with the help of some alien superships like the Silver Hawk and the R-Gray1, which has Invader technology, and fights like Earth's upgraded flight force. Space Invaders and Earth now have a deal where they only invade if they REALLY want to.
  • Space Invaders,may refer to the following pages: * Space Invaders:is the first game of the Taito's Space Invaders Series,was released in 1978. * Space Invaders Series:is a series by Taito,later own by Square Enix.
  • Space Invaders is one of the earliest Fixed Shooters and features two-dimensional graphics. The aim is to defeat waves of aliens with a laser cannon and earn as many points as possible. In designing the game, Nishikado drew inspiration from popular media: Breakout, The War of the Worlds, and Star Wars. To complete it, he had to design custom hardware and development tools.
  • Space Invaders o Invasores Espaciales en su título en español, es un videojuego de arcade diseñado por Tomohiro Nishikado y lanzado al mercado en 1978. En un principio fue fabricado y vendido por Taito Co. en Japón, para posteriormente ser licenciado para producción y distribución en Estados Unidos por Midway, división de Bally Technologies. Aparece en la saga de Mortal Kombat como un easter egg dentro del menú oculto de Mortal Kombat 3, Ultimate Mortal Kombat 3 y Mortal Kombat Trilogy, así como en los Kombat Kodes.
  • Infinite aliens are attacking! Only you stand between them and the destruction of the Earth and the enslavement of the human race (or something). Since the President, in his infinite wisdom, has decided to send all the troops somewhere to fight some sort of evil boogie-man you have been given just a tank (with infinite ammo) and some floating arches with which to defend your planet. Luckily for you, all of the aliens are landing exactly where your tank is, and nowhere else. Also luckily, the aliens land very slowly, which gives you ample time to shoot them down.
  • In the game, you play as a tank, and shoot multiple aliens from above before they either shoot you or they reach the bottom of the screen. If the Aliens reach the bottom of the screen this counts as a successful invasion by the Aliens. Depending on which version you're playing this can either be an Instant game over regardless on how many lives you have left or it will only take away a life.
  • Space Invaders era è un videogioco inventato dai giapponesi per spillare soldi ai polli divertire le persone con un gioco semplice e divertente.
  • Casey was seen playing it at school rather than participate in a football match. Angered with his slacker of a student, Mister Simmons confiscated it and remarked that "finger flexing and button punching" wasn't much of a challenge.
  • Space Invaders is a Rugrats book and was released August 28, 1998 as part of the Nickelodeon Book Club.
  • Space Invaders is a science fiction video game originally released for arcades in the year 1978.
  • Space Invaders was a popular video game on Earth. MSgt. Walter Harriman joked to Emmett Bregman that the gateroom techs played this game on duty. (SG1: "Heroes, Part 2")
  • Space Invaders is the sixth episode in the Skylanders Academy television series.
  • Space Invaders is a arcade game released in 1978 and designed by Tomohiro Nishikado. Originally sold and manufactured by Taito in Japan. In North America it was licensed by Midway. Space Invaders is one of the earliest shooters and has spawned several sequels and remakes.
  • You can use the box below to create new pages for this mini-wiki. preload=Space Invaders/preload editintro=Space Invaders/editintro width=25 = Cycle of talks, discussions, workshops, movies and events on the topic of altering and apprehending public spaces – real or virtual – to draw attention to the volatility of conventional comfort zones. “Comfort Zone is the term used to denote a type of mental conditioning resulting in artificially created mental boundaries, within which an individual derives a sense of security.” (Wikipedia) Shifting these anchors will alter state of minds?
  • The Trope Maker that spawned a thousand other Shoot Em Ups, Space Invaders debuted in 1978. Although Pong had started the industry, this game revolutionized it, virtually launching The Golden Age of Video Games, establishing or codifying many of the tropes used in later games, such as Video Game Lives, and a separate score counter for high scores.
  • Andros and Alpha 7 were flying in a quiet galaxy and they did not expect anything to happen. That soon changed. They flew into the territory of the Chorlots. The Chorlots hated everyone except their own. When they saw the Astro Megaship Mark 2 paasing throught their territory, they were outraged. They sent eight frigates to attack the Astro Megaship Mark 2. They surrounded the Astro Megaship Mark 2 and commenced firing upon it. The Astro Megaship Mark 2's strength's were its frontal laser and its speed, but the frigates were faster and had more weapons. Andros had a rough time managing the ship.
  • The Space Invaders are the unnamed alien threat that make up the antagonism of the iconic video-game franchise of the same name - they were never given a name or background in the original game but have nevertheless become one of the most iconic villains in any video-game franchise. The Space Invaders are strange creatures that spawn out of nowhere and descend at ever alarming rates, the unnamed protagonist of the series must use a space-cannon to fire projectiles (presumably laser-beams) at the Space Invaders to destroy the alien "drones" before they can reach the bottom of the screen.
owl:sameAs
Season
  • 1
  • Universe Patrol
dcterms:subject
foaf:homepage
type of hostile species
  • Titular aliens
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Number
  • ???
Goals
  • Kill the player.
Nombre
  • Space Invaders
Platforms
  • Arcade
Revision
  • 4003550
Date
  • 2009-07-30
  • 2016-10-28
Origin
  • Space Invaders
Release Date
  • 1978
Name
  • Space Invaders
Type
  • Game
Caption
  • Flyer
Abilities
  • Move increasingly faster every time their members are taken out
  • Shoot back at the player
dbkwik:spyro/property/wikiPageUsesTemplate
seasonepisode
  • 6
# of Pages
  • 32
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dbkwik:villains/property/wikiPageUsesTemplate
dbkwik:pinball/property/wikiPageUsesTemplate
dbkwik:spaceinvaders/property/wikiPageUsesTemplate
Members
  • UFO
  • Crab Invader
  • Octopus Invader
  • Squid Invader
Alias
  • Various
Production
  • 11400
Hobby
  • None.
Title
  • Space Invaders
Manufacturer
System
Imagen
  • 250
Homeworld
  • Unknown
Episode
  • 6
PREV
Release
  • 1979-05-08
Fullname
  • Space Invaders
Released
  • 1988-08-28
Developer
  • Taito
NEXT
WrittenBy
  • Sarah Albee
Publisher
  • Taito , Midway
Writer
Designer
  • Artwork: Paul Faris
  • Designers: Jim Patla
Size
  • 300
abstract
  • Space Invaders is a pinball machine produced by Bally. It is based on the arcade video game of the same name.
  • Andros and Alpha 7 were flying in a quiet galaxy and they did not expect anything to happen. That soon changed. They flew into the territory of the Chorlots. The Chorlots hated everyone except their own. When they saw the Astro Megaship Mark 2 paasing throught their territory, they were outraged. They sent eight frigates to attack the Astro Megaship Mark 2. They surrounded the Astro Megaship Mark 2 and commenced firing upon it. The Astro Megaship Mark 2's strength's were its frontal laser and its speed, but the frigates were faster and had more weapons. Andros had a rough time managing the ship. "Help! Anyone!" said Andros. The Power Rangers received his call. "Where are you?" asked Akira, "who are you?" Andros could not answer the message, because the Chorlots knocked out the Astro Megaship Mark 2's communication. After that, the power went out. Andros tried to stand up, but he hit his head on an overhead storage bin and was knocked out. Alpha 7 did nothing but panic. The ship went out of orbit. The Power Rangers were able to lock on to the ship's coordinates. They fired their tractor beam at the Astro Megaship Mark 2 and brought the ship to the starbase's landing dock. Akira, Jose, and Ian went to the landing dock where the ship was brought in safely. Alpha 7 rolled out untouched. He explained what happened in space. Akira, Jose, and Ian entered the totalled ship and went through the mangled wire and carried him from the Astro Megazord to a place where there was a bed. Mary Ann kept a close watch over him. Then he began to wake up. "Where am I?" asked Andros. "Relax!" said Mary Ann, "I'm Mary Ann! You're safe here!" "Where's my ship?" asked Andros, "where's Alpha 7?" "Your ship is on our landing dock," said Mary Ann, "it was totalled in space by an enemy space race. We brought it to our landing dock and brought you here. Alpha 7 told us everything!" "That ship was my temporary home!" said Andros, "where am I going to stay?" "You could stay here and help us!" said Zygor. "What do you know about space?" asked Andros. "Not much," said Ian, "but we could use your assistance!" "I'll gladly help," said Andros, "if it's okay with you!" "Then," said Zygor, "all that I have to say is, 'welcome aboard!" Everyone smiled.
  • Space Invaders var en populär TV-spel på Jorden. MSgt. Walter Harriman skämtade till Emmett Bregman att Gate rum tekniker spelat detta spel i tjänst. (SG1: "Heroes, Part 2")
  • Space Invaders are the strange aliens from Mars. They fly to the Earth every year and invade it. In 1978 they was PWN3D back to the space by small gun on the ground, but Invaders returned in 1979. In 2008, they got their revenge by PWNING Earth with the help of some alien superships like the Silver Hawk and the R-Gray1, which has Invader technology, and fights like Earth's upgraded flight force. Space Invaders and Earth now have a deal where they only invade if they REALLY want to.
  • Space Invaders,may refer to the following pages: * Space Invaders:is the first game of the Taito's Space Invaders Series,was released in 1978. * Space Invaders Series:is a series by Taito,later own by Square Enix.
  • Space Invaders is one of the earliest Fixed Shooters and features two-dimensional graphics. The aim is to defeat waves of aliens with a laser cannon and earn as many points as possible. In designing the game, Nishikado drew inspiration from popular media: Breakout, The War of the Worlds, and Star Wars. To complete it, he had to design custom hardware and development tools.
  • The Space Invaders are the unnamed alien threat that make up the antagonism of the iconic video-game franchise of the same name - they were never given a name or background in the original game but have nevertheless become one of the most iconic villains in any video-game franchise. The Space Invaders are strange creatures that spawn out of nowhere and descend at ever alarming rates, the unnamed protagonist of the series must use a space-cannon to fire projectiles (presumably laser-beams) at the Space Invaders to destroy the alien "drones" before they can reach the bottom of the screen. Presumably this represents the Space Invaders attempts to "land" or take-over the world - if they manage to do so the game ends (presumably meaning the Space Invaders succeed in their plan). However the more Space Invaders one destroys the greater the rewards become, yet they also become ever harder to defeat as time goes on (if you wanted to stretch the imagination this could be considered the "advanced waves" coming in to deal with the troublesome cannon-welding "hero"). The Space Invaders can also fire back at the hero with their own beams of energy and attempt to destroy the cannon, again if they succeed it is a "Game Over". Every now and then a mysterious large UFO arrives as a "bonus stage" and rewards extra points for defeat - this is presumably the mothership of the invasion fleet (and thus a greater loss to the aliens, hence the extra points for defeating it). Ultimately the fate of the (game) world will be to fall to the Space Invaders as the player can never truly defeat them, as they will just keep coming until eventually they become too fast to stop - this can take a long time however.. to the point the "battle" could be played out (theoretically) indefinitely. More recent games, like Space Invaders Extreme, have averted this a little by creating different stages with huge bosses.
  • You can use the box below to create new pages for this mini-wiki. preload=Space Invaders/preload editintro=Space Invaders/editintro width=25 = Cycle of talks, discussions, workshops, movies and events on the topic of altering and apprehending public spaces – real or virtual – to draw attention to the volatility of conventional comfort zones. “Comfort Zone is the term used to denote a type of mental conditioning resulting in artificially created mental boundaries, within which an individual derives a sense of security.” (Wikipedia) These mental boundaries are more than not firmly anchored in space and in time providing a visual recogniser. Shifting these anchors will alter state of minds?
  • Space Invaders o Invasores Espaciales en su título en español, es un videojuego de arcade diseñado por Tomohiro Nishikado y lanzado al mercado en 1978. En un principio fue fabricado y vendido por Taito Co. en Japón, para posteriormente ser licenciado para producción y distribución en Estados Unidos por Midway, división de Bally Technologies. Aparece en la saga de Mortal Kombat como un easter egg dentro del menú oculto de Mortal Kombat 3, Ultimate Mortal Kombat 3 y Mortal Kombat Trilogy, así como en los Kombat Kodes.
  • Infinite aliens are attacking! Only you stand between them and the destruction of the Earth and the enslavement of the human race (or something). Since the President, in his infinite wisdom, has decided to send all the troops somewhere to fight some sort of evil boogie-man you have been given just a tank (with infinite ammo) and some floating arches with which to defend your planet. Luckily for you, all of the aliens are landing exactly where your tank is, and nowhere else. Also luckily, the aliens land very slowly, which gives you ample time to shoot them down.
  • In the game, you play as a tank, and shoot multiple aliens from above before they either shoot you or they reach the bottom of the screen. If the Aliens reach the bottom of the screen this counts as a successful invasion by the Aliens. Depending on which version you're playing this can either be an Instant game over regardless on how many lives you have left or it will only take away a life.
  • Space Invaders era è un videogioco inventato dai giapponesi per spillare soldi ai polli divertire le persone con un gioco semplice e divertente.
  • Casey was seen playing it at school rather than participate in a football match. Angered with his slacker of a student, Mister Simmons confiscated it and remarked that "finger flexing and button punching" wasn't much of a challenge.
  • Space Invaders is a Rugrats book and was released August 28, 1998 as part of the Nickelodeon Book Club.
  • Space Invaders is a science fiction video game originally released for arcades in the year 1978.
  • Space Invaders was a popular video game on Earth. MSgt. Walter Harriman joked to Emmett Bregman that the gateroom techs played this game on duty. (SG1: "Heroes, Part 2")
  • The Trope Maker that spawned a thousand other Shoot Em Ups, Space Invaders debuted in 1978. Although Pong had started the industry, this game revolutionized it, virtually launching The Golden Age of Video Games, establishing or codifying many of the tropes used in later games, such as Video Game Lives, and a separate score counter for high scores. Essentially, it is a shooting gallery game in which the objects in the gallery shoot back. The player controls a planetary defense laser cannon that can move and hide behind shields, and must confront a moving (and shooting) phalanx of Big Creepy-Crawlies who are attempting to invade the earth. The game was so popular that it caused a Japan-wide shortage of the 100-yen coins that the game's coin slot demanded, and the home version was largely responsible for the runaway success of the Atari VCS (later 2600) home console system. It also spawned the medical term "Space Invaders wrist." It was the first game in which play could last an open-ended amount of time, given sufficient skill, rather than being timed to a finite clock, and it immediately spawned a host of equally classic imitators, such as Galaxian, Gorf, and the entire top-scrolling rail shooter genre. And then, in 2008, Taito released Space Invaders Extreme for Nintendo DS, PSP and Xbox 360 as part of the 30th Anniversary. The game turns into a fast paced shooting game, omitting barriers, but adding new varieties of invaders with various weapons and shields, and, most importantly, a complex combo system that rewards players with Power Ups, Bonus Stages and One Ups. A sequel was released for the DS in 2009 featuring even faster gameplay. Additionally, Taito also released Space Invaders Get Even for WiiWare, where the invaders, rendered in pixelated 2D in a 3D environment, become Villain Protagonists and attack Earth's cities. In 2009, Taito graced the iPhone with Space Invaders Infinity Gene. The game begins with the original classic gameplay, then the infinity gene takes over and the game gradually evolves into a modern Shoot'Em Up, as the player gains selectable ships, powerups, and an unrestricted range of movement, while the Invaders themselves enlist large ships, fleets, armadas, and bosses to take you on. There's also the added threat of terrain Collision Damage. You can also load up your favorite music to generate custom levels, similar to Audiosurf. The game gained crticial praise, and has recently been updated to include achievements. It has been ported to the Playstation Network and Xbox Live Arcade, and befitting its evolution theme, it has addressed the Video Game 3D Leap. There was also a less-well-known, though quite good fun, version released by Activision in 1999. It would have been In Name Only but for a very similar gameplay mechanic (most of the time, anyway. It had boss monsters, powerups, and a few levels which were more akin to puzzles than straight shooting galleries). It also contained an unlockable version of the original game. "Space Invaders" was at one point used by many non-gamers (in Small Reference Pools style) as a generic term for any game/console, as with "Atari" and "Nintendo" later on, a testament to the game's cultural impact. There are also many references and ShoutOuts in other media: for example, the Invaders show up (randomly) as Mooks in Battletoads` infamous Terror Tunnel Level, and Terry Pratchett in his novel Only You Can Save Mankind (which is about a contemporary 90s space shooter turning out to be taking place in another dimension) has a wrecked Space Invader ship encountered at one point, suggesting that all space shooters take place in the same dimension and the Space Invaders, from the 1970s, were the first wave of aliens.
  • Space Invaders is the sixth episode in the Skylanders Academy television series.
  • Space Invaders is a arcade game released in 1978 and designed by Tomohiro Nishikado. Originally sold and manufactured by Taito in Japan. In North America it was licensed by Midway. Space Invaders is one of the earliest shooters and has spawned several sequels and remakes.
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