PropertyValue
rdf:type
rdfs:label
  • Double or Nothing
  • Double or Nothing
rdfs:comment
  • Double or Nothing is the thirty seventh episode of Ben 10: Ultimate Alien.
  • Double or Nothing is a crew in the flag Nautilus on the Hunter Ocean.
  • Double or Nothing, released on September 25, 2002, is possibly Neopets' simplest game. It is a HTML game of coin flipping. Flip the coin for Double or Nothing. Play against Snargan the Castle Treasurer, a Skeith. If it's heads you get double; if it's tails, your lose. This is a game of luck/chance. Visit the for the full list of games.
  • 8/12/13
  • The Double or Nothing is a sidestyle yo-yo mount that is the basis for many sidestyle yo-yo tricks. If the mount is thrown so the first loop goes round the thumb of the non-yo hand instead of the index finger it is referred to as a Houdini mount. Double or Nothing is basically a Man on the Flying Trapeze with one extra wrap around both hands.
  • Double or Nothing was a game show where contestants risked their cash winnings for bigger prizes.
  • ONE LEAP, TWO BODIES... May 10, 1986: Sam Leaps into a hard-living trucker, faced with family and financial disaster. May 10, 1986: Sam Leaps into a brilliant university professor, a man who seems to have it all. Back at the project, Ziggy announces that she is sick, the man in the waiting room won't wake up, and Al -- unable to contact Sam -- is feeling increasingly desperate. As of May 10, 1986, Sam is on a collision course with himself --trapped in twin brothers who are mortal enemies... QUANTUM LEAP DOUBLE OR NOTHING
  • A sniper who takes potshots at Nick isn't after the police detective, but his double, a con-man by the name of Reilly Constable who's brought in as a suspect in a murder case. Nick decides to take on the man's identity to flush out the sniper and discovers that he's a little out of practice walking in a mortal man's shoes
  • "Double or Nothing" is the eighteenth episode of the third season of Angel and the sixty-second episode overall. Written by David Goodman and directed by David Grossman, it was originally broadcast on April 22, 2002 on the WB network.
owl:sameAs
Season
  • 3
dcterms:subject
dateposted
  • 1999
had
  • Double or Nothing
voyages
  • Ente
portuguesebrd
  • The Double or Nothing
nextpocket
crewid
  • 5002702
prevpocket
  • What You Leave Behind
foundedyear
  • 2007
shares
  • Even
updatemonth
  • 12
oceanname
  • Hunter
adafter
crewname
  • Double or Nothing
archiveloc
  • NO
foundedmonth
  • 3
foundedday
  • 11
minino
  • 5
seniorofficers
ratingwarning
updateyear
  • 2010
portuguesebr
  • O Dobro ou Nada
updateday
  • 20
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Number
  • 18
  • 55
Previous
  • "Forgiving"
Invented by
  • Classic
Comment
  • Step 1: Triple or Nothing is a variation, where the yo-yo is swung once more around the two index fingers. It starts at Step 7 of Double or nothing.
  • Step 4: ...and when it comes around, give it a little string by moving your hands closer together. The image shows how the segment between the two hands is not really taut here. This lets the yo-yo continue almost freely in a parabolic trajectory.
  • Step 1: Start with a Breakaway and let the yo-yo swing over to your free hand.
  • Step 2: Put your free hand index finger in the path of the string and let the yo-yo swing around it. Compared to Man on the Flying Trapeze, the yo-yo is a lot farther away from your index finger.
  • Step 3: When it rounds the finger, move your hands even closer together, resulting in a little slack in the three segements between the hands.
  • Step 12: By now the windinds around your index finger are gone and the yo-yo swings...
  • Step 10: ...
  • Step 10: ...in a small trapeze.
  • Step 11: coming down.
  • Step 13: ...down...
  • Step 14: ...into a Trapeze.
  • Step 1: Pull your hands apart.
  • Step 2: ... your throw hand index finger.
  • Step 3: ...and the second and third loop.
  • Step 3: Let it continue upwards...
  • Step 4: ...you land it on the front string...
  • Step 4: Again over your throw hand index finger...
  • Step 4: Now pick up some swing...
  • Step 4: See how the yo-yo...
  • Step 5: ... eats up the string...
  • Step 5: ...and swing the yo-yo around...
  • Step 5: ...around...
  • Step 6: ...and returns. Catch from below
  • Step 6: ...and up...
  • Step 6: ...around your throw hand index finger...
  • Step 6: ...your free hand index finger...
  • Step 6: Drop the loop from your throw hand finger.
  • Step 7: ...
  • Step 7: ...and landing...
  • Step 7: ...back up again...
  • Step 7: Bring your hand further apart...
  • Step 8: ...
  • Step 8: ...and land in Trapeze.
  • Step 9: ...landing on the string...
  • Step 9: ...one more round...
  • Step 2: As this catapults the yo-yo up, drop the string loops from your two hands. The yo-yo starts to draw them out of your hands. Here goes the first loop from the free hand...
  • Step 3: ...and while you pull the string taut by bringing your hands further apart...
  • Step 8: ...on the string. Wow. :-) Once you can do this, you can even try a Quadruple or Nothing or - with a small yo-yo - even a Quintuple or Nothing .
  • Step 2: Note, that the loop around the throw hand index finger stays put. This is a bit confusing in this picture. The yo-yo flies up...
  • Step 8: ...and once more around your free hand index finger...
  • Step 5: ...in a Man on the Flying Trapeze and his Brother. Toss up again.
  • Step 5: When it reaches the other side, don't give it any more slack, and let it continue...
  • Step 1: Shown here for a 3or0, the same method applies for 2or0. Drop the loop from...
  • Step 3: From a 3or0 you should now have the string coming from your throw hand going 1 3/4 times aroud your free hand index finger, then down around the axle, up around the index finger again, and back to the yo-yo axle.
  • Step 1: This dismount is the beginning for the yo-yo trick Absolute Zero. It should be done with an unresponsive yo-yo. This one works nicely for Double or Nothing, but is not recommended for Triple or Nothing. Toss up the yo-yo while dropping the first loop around your free hand index finger.
  • Step 2: Let the yo-yo once more round your free hand index finger
Subtitle
  • miniseries
Genres
Date
  • 2369
  • 2375
original broadcast
  • 2011-10-14
Series
Other
Difficulty
  • 2
Name
  • Double or Nothing
Type
  • novel
Portrait
  • no
Airdate
  • 2002-04-22
dbkwik:neopets/property/wikiPageUsesTemplate
prevdate
overall episode number
  • 135
dbkwik:cs.memory-alpha/property/wikiPageUsesTemplate
dbkwik:priceisright/property/wikiPageUsesTemplate
Type of Trick
  • Sidestyle String
pictext
  • Step1
  • Step2
  • Step3
  • Step4
  • Step5
  • Step6
  • Step7
  • Step8
  • Step9
  • Step10
  • Step11
  • Step12
  • Step13
  • Step14
begin2spin
dbkwik:yoyo/property/wikiPageUsesTemplate
Author
organized
  • no
Written By
Episode Number
  • 37
Image caption
  • Double or Nothing
Pages
  • 320
Title
  • Double or Nothing
Cover Image
  • 220
pic
  • TI2or0FlyAway1.JPG
  • TI2or0FlyAway2.JPG
  • TI2or0FlyAway3.JPG
  • TI2or0FlyAway4.JPG
  • TI2or0FlyAway5.JPG
  • TI2or0FlyAway6.JPG
  • TI3or01.JPG
  • TI3or02.JPG
  • TI3or03.JPG
  • TI3or04.JPG
  • TI3or05.JPG
  • TI3or06.JPG
  • TI3or07.JPG
  • TI3or08.JPG
  • TIAbsZero1.JPG
  • TIAbsZero2.JPG
  • TIAbsZero3.JPG
  • TIAbsZero4.JPG
  • TIAbsZero5.JPG
  • TIAbsZero6.JPG
  • TIAbsZero7.JPG
  • TIAbsZero8.JPG
  • TIDoubleOrNothing1.JPG
  • TIDoubleOrNothing10.JPG
  • TIDoubleOrNothing2.JPG
  • TIDoubleOrNothing3.JPG
  • TIDoubleOrNothing4.JPG
  • TIDoubleOrNothing5.JPG
  • TIDoubleOrNothing6.JPG
  • TIDoubleOrNothing7.JPG
  • TIDoubleOrNothing8.JPG
  • TIDoubleOrNothing9.JPG
  • TIWindmill1.JPG
  • TIWindmill10.JPG
  • TIWindmill11.JPG
  • TIWindmill12.JPG
  • TIWindmill13.JPG
  • TIWindmill14.JPG
  • TIWindmill2.JPG
  • TIWindmill3.JPG
  • TIWindmill4.JPG
  • TIWindmill5.JPG
  • TIWindmill6.JPG
  • TIWindmill7.JPG
  • TIWindmill8.JPG
  • TIWindmill9.JPG
ha
  • Doble o Nada
Politics
Format
Captain
Before
After
Primary
  • 2376
Episode Name
  • Double or Nothing
PREV
  • The Flame Keepers' Circle
  • #54:
  • The Captain's Table #5: Once Burned
Published
  • --08-01
  • August 1999
Directed By
NEXT
  • "The Price"
  • The Perfect Girlfriend
  • The Quiet Place
  • #56: The First Virtue
Publisher
Writer
Director
Founded
  • yes
Year
  • 2375
ISBN
  • 671034782
  • ISBN 0671034782
Timeframe
  • Timeframe1
hungarian
  • Mindent vagy semmit
hungariand
  • All or Nothing at All
mastermagic
Trick also known as
  • 0.0
abstract
  • Double or Nothing is the thirty seventh episode of Ben 10: Ultimate Alien.
  • Double or Nothing is a crew in the flag Nautilus on the Hunter Ocean.
  • Double or Nothing, released on September 25, 2002, is possibly Neopets' simplest game. It is a HTML game of coin flipping. Flip the coin for Double or Nothing. Play against Snargan the Castle Treasurer, a Skeith. If it's heads you get double; if it's tails, your lose. This is a game of luck/chance. Visit the for the full list of games.
  • 8/12/13
  • The Double or Nothing is a sidestyle yo-yo mount that is the basis for many sidestyle yo-yo tricks. If the mount is thrown so the first loop goes round the thumb of the non-yo hand instead of the index finger it is referred to as a Houdini mount. Double or Nothing is basically a Man on the Flying Trapeze with one extra wrap around both hands.
  • Double or Nothing was a game show where contestants risked their cash winnings for bigger prizes.
  • ONE LEAP, TWO BODIES... May 10, 1986: Sam Leaps into a hard-living trucker, faced with family and financial disaster. May 10, 1986: Sam Leaps into a brilliant university professor, a man who seems to have it all. Back at the project, Ziggy announces that she is sick, the man in the waiting room won't wake up, and Al -- unable to contact Sam -- is feeling increasingly desperate. As of May 10, 1986, Sam is on a collision course with himself --trapped in twin brothers who are mortal enemies... QUANTUM LEAP DOUBLE OR NOTHING
  • A sniper who takes potshots at Nick isn't after the police detective, but his double, a con-man by the name of Reilly Constable who's brought in as a suspect in a murder case. Nick decides to take on the man's identity to flush out the sniper and discovers that he's a little out of practice walking in a mortal man's shoes
  • "Double or Nothing" is the eighteenth episode of the third season of Angel and the sixty-second episode overall. Written by David Goodman and directed by David Grossman, it was originally broadcast on April 22, 2002 on the WB network. Gunn and Fred are totally in love with each other. But it's revealed that seven years earlier, Gunn had visited a demon at a casino in order to trade his soul for something. Now, the time has come to pay the debt and the demon wants Gunn's soul before he can give it to Fred. Gunn tries to leave Fred out of this but she sees through him and asks Angel's help. In the meantime, Wesley goes home from the hospital, alone and angry with himself in the wake of his selfish betrayal of Angel that cost them Angel's son. Angel and the others, including Cordelia and the Groosalugg both back from their sunny vacation in Mexico, go to the casino and kill the demon, saving Gunn right when he was about to pay his debt and give up his life. It is revealed that he gave his soul for a pickup truck (he was young and thought he wouldn't live long).
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