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  • Credits
  • Credits
  • CREDITS
  • Credits
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  • This Occupation has been listed in two different Departments on IMDb. Since there are hundreds of Occupations that are listed in one or more Departments, the editors of this Wikia have not gotten around them all. You can help by finding out what Departments already link to this Occupations and putting them here. There's already a form you can fill out when you edit this page. Thank you.
  • Credits are the currency of the galaxy. They are needed to buy everything from ships to droids.
  • Credits are the most common form of Terran currency used in the Koprulu Sector in the form of notes and chips. Other forms of currency do exist and are used by traders, but they have yet to be named. There is no known use of credits by alien forces as they would rather ignore or kill any terran who tries. For more information see Credits on the parent site.
  • Based on White Wolf's Werewolf: The Apocalypse, © 1991 by White Wolf. Designed by Mark Rein·Hagen. Special thanks to Sam Chupp. Material from Werewolf: The Apocalypse used with permission. Discretion is advised. The themes and issues described here may be disturbing to some and distasteful to others. Though our purpose is not to offend, our use of the Werewolf as a metaphor and as a channel for storytelling may be misconstrued. To be sure, Werewolves are not real. The extent to which they may be said to exist is revealed only in what they can teach us of the human condition and the multitudinous depth of our inner being.
  • They can be used to purchase items in Towns and upgrades for your Storage Chest. They also can be used to refresh quests
  • Much information from this wiki is borrowed from similar projects, with some overlapping. A few are Congresspedia, SourceWatch, Crocodyl and Wikipedia.
  • (in order of appearance)
  • Credits (abbreviated Cr.) is the monetary system used in all Gran Turismo games. The amount it is worth depends on the version of the game: in NTSC (American) versions, a credit is worth about the same as US$1, whereas in Japan, a credit is worth ¥1. The PAL version uses the British pound as its reference currency. This wiki uses the NTSC version of the games to determine how much cars and parts cost. Image:Tire.gif This article is a . You can help My English Wiki by expanding it.
  • Als Credits wird das Geld in Command&Conquer,aber auch in vielen anderen Spielen bezeichnet.In C&C bekommt man Credits indem man Raffinerien baut,und die Tiberium oder Erzsammler diese Rohstoffe in die Raffinerien bringen,wo sie dann zu Credits weiterverarbeitet werden.Auch in Command&Conquer Tiberium Alliances werden Credits benötigt,in diesem Online-Broweserspiel,werden sie jedoch für den Rohstofftransfer zwischen den eigenen Basen,und für die Erforschung von neuen Offensiv oder Defensiv Einheiten benötigt.Es gibt auch ein Register mit dem Titel: Spezial, auch in diesem Werden Credits benötigt,um die dort enthaltenen Einheiten/Gebäude erforschen zu können. Kategorie:Credits
  • The track that plays during the credits is Track 64 "Credits".
  • Credits are the currency of Pardus. They are almost as important to the game as fuel, and are necessary to play. Here you will find ways to get credits, and some assorted notes.
  • Credits is the currency in many Ace Combat games and is present since Air Combat in 1995. Credits can be used to purchase aircraft, special weapons, and other materials in the games' Hangar. In most cases they are earned by completing missions. Games such as Ace Combat 3: Electrosphere, Ace Combat Advance, and Ace Combat: Assault Horizon do not feature a currency system, hence do not require the player to purchase new aircraft upon unlocking them; however, in the case of the third game, a points system similar to credits is featured to purchase skills sets.
  • This is cash used in the game to help you out and get more parts.
  • Credits are a form of currency used on Earth.
  • Credits are the official currency on Rubi-Ka.
  • Credits are a form of currency(others being dataries,) used in the Galaxy by the Galactic Republic, the Galactic Empire, the New Republic, and the Imperial Remnant. In the time before the Galactic Empire, credits were not always accepted in the Outer Rim of the Galaxy, on planets were the Republic's or Empire's rule meant nothing. In 9 ABY, during the Thrawn Crisis, the New Republic and the Imperial Remnant each had their own forms of the credit for uses on which ever worlds were under their control during the crisis.
  • Credit(紳士幣) (通常縮寫為「C」,貨幣代碼也是「C」) 是E變態的核心貨幣。它非常方便兌換成另外兩種貨幣,不需花費成本就能寄送給其他使用者。擁有所有貨幣中最多樣化的用途和來源,是《HentaiVerse》遊戲裡唯一通行的貨幣。
  • Credits are the currency of Habbo. To obtain them you must pay real money, or the hotel will give them to you on special occasions. There is no way of gettiing free Image:Habbo credits 2.gifcredits.
  • Credits are a form of currency utilized by the Terran Confederacy, Umojan Protectorate, Kel-Morian Combine and Terran Dominion – in essence, every major terran government of the Koprulu sector. They come in both notes, and round objects called "chips." The dollar ($) sign is used for credits, and the terms "penny" and "dollar" are still apparently in use, at least informally. There are several types of currency, and traders can make money speculating on them.
  • This article is about a couple interesting tidbits about the credits. You can see the bears presumably mourning the loss of the Catfish. You can see the Giant Troll dead in the forest. The Ninja ship is still sinking. In the background of Tall Grass Field, you can see the cannons sticking out of the castle from the Parade level. you also get to see many places you visited and see the deaths of many foes you fought along the way. at the very end you see a message that reads "and finally, thank you to the entire newgrounds community and all of the people who downloaded the full version of Alien Hominid or made a purchase at our online store. your direct support continues to make out dreams a reality!"
  • Credits or points are the system of currency in Carnivores, Carnivores 2, Carnivores Ice Age, Carnivores: Dinosaur Hunter, and Carnivores: Ice Age (iOS), used to gain access to new areas, weapons, and animals. In Carnivores, the number of credits simply determine a player's rank (the player starts with 0 credits; at 100 credits, the player moves from Novice to Advanced rank, and at 300 from Advanced to Expert), and the rank then determines the areas, weapons, and animals available to the player. In the latter three games, though, credits are directly used to purchase the area, animal(s), and weapon(s) used for a given hunt (they are not actually spent, though), with the player starting with 100 credits.
  • Name: Credits Run Time: 2:39 Track Number: Disc 2, Track 9 Year: 1979
  • Design and Programming: Chris Sawyer Graphics: Simon Foster Sound and Music: Allister Brimble Additional sounds recorded by: David Ellis Representation by: Jacqui Lyons (at Marjacq Ltd.) Thanks to: Peter James AdcockJoe BoothJohn Wardley
  • This is a per-episode breakdown of the credits. The numbers in parentheses denote appearance in the credits of specific episodes.
  • Credits (Image:Credits icon.png) are the primary currency in the known universe, and the only resource that is not mined.
  • Credits ("Creds") sind das gängige Zahlungsmittel und die offizielle galaktische Währung, mit der finanziellen Transaktionen im gesamten galaktischen Raum getätigt werden.
  • This wiki has grown to a size of articles since July 2008, and it wouldn't have been possible if not for the help of all of the authors of this wiki (viewable at Special:ListUsers). There are several additional individuals we would like to thank, either for support of this wiki or helping in gathering data and doing research. They are as follows: * General Veers of the Dan-Ball Forum, for helping data collection with his Quantitative Enemy Field Guide.
  • rect 51 35 134 112 2000 AD rect 383 36 454 109 Judge Dredd Video Games rect 59 260 134 329 Judge Dredd (1995 film) rect 380 258 456 329 Dredd (2012 film) Credits are money in the world of 2000 A.D . They replaced the United States Dollar, which apparently collapsed prior to or after World War III from 2070-2104. World War III began and ended with Nuclear weapons and the war is sometimes referred to as the Atomic Wars rather than World War III in official cannon.
  • This list is ordered chronologically from the start to the end of the video, with the beginning of a year considered to be John's Birthday. Keep in mind that the kids travel 5000 years into the future and then live another 4 years in real time. The date is never mentioned, however it could be seen as 7016. Of course due to the various time shenanigans at play, it's really anyone's guess.
  • Credits is a fictional currency used in multiple works of science fiction.
  • In a time of recovery from planetary famine, ecological collapse, resource wars, and previous economic failure the Credit is the universally recognized unit of exchange in EarthGov territories, ships, colonies, and stations. __TOC__
  • Once an avatar is saved, 75 credits are automaticlly earned. It is best to save those credits.
  • Main CSS, HTML and Javascript coding by -Aiolos Sophos- Main Web Grpahics and Layout by -LegenDerelict- A very special thanks to... Castrum Hype Ghostbear_100 Lykathea m axe Muscle Paris60 Purple Griffon Samski Zcythe ... and of course admins: Hannar and Mocheeze over at TooHuman.net as well as Silicon Knights for the blood and sweat they've put into the Too Human Trilogy!!! Thank You!
  • Credits are the currency for VFK. You can use credits to buy items for you or your rooms.
  • The list below is not complete, if I forgot to mention you, please drop me an e-mail (and I will add you to the list and send you an apology) or edit it yourself.
  • Credits are present in both The Getaway and The Getaway: Black Monday. They are there to show and list all the cast and crew involved in the production. They are typically shown at the end of a production.
  • The credits can be found in advanced options, which can be found in the left top corner of the game screen. File:Options advanced.png
  • Credits,das ist die Währung im STAR WARS Universum. Der Kurs steht 1Credit zu 2 Euro. Man kann aber auch mit Credits bescheißen!
  • Credits are the easier earned currency than Uridium, but are worth less, and are required in much more quantaties to purchase items. Credits enable players to purchase Shop items that are not the best, but get you by with decent items. Uridium is used to purchase elite equipment, at a lower cost due to it being worth more.
  • Credits are a form of currency used in the galaxy. It was used by both the Imperials and the Rebels to purchase units or vehicles. The more credits you get, the more enforced your army is.
  • Credits are the official IMVU currency and can either be bought with real world money or earned through offers. Credits can be used to buy clothing items, furniture, rooms, pets, etc. from the Catalog. Credits can also be used for off-site purchases, such as art through Gasr , and to create items (i.e. paying the fee to create a new item to add to the catalog).
  • In the JvS Universe, the credit, symbolised "7, is the standard unit of currency. It is based on the canonical Galactic Credit Standard, but does not fluctuate as much. It roughly follows the values of the canon credit, with some allowance made for the wildly varying values of the credit throughout various canon sources.
  • Credits are similar to Tokens, although they are far more common and cannot be used to purchase special Mercenary Gear and Conquest Gear from the Dome City Vendors.
  • Credits (or Coins) are the main currency for Overwatch. Players can spend credits to unlock items in the Hero Gallery (which are also included in Loot Boxes at random) and they can receive a smaller amount of credits to compensate whenever a Loot Box contains an item already in their collection. Items unlocked with credits cannot be refunded or sold back to regain credits.
  • Der Kurs steht 1Credit zu 2 Euro. Man kann aber auch mit Credits bescheißen!
  • Credits are the secondary form of currency in the virtual world of Kaneva, differing from Rewards in the sense that they cannot be earned through conventional means. Credits must be purchased via Kaneva.com or by picking up prepaid cards from select target stores (As of July 21 2008 Target has discontinued sale of these cards, though they remain available on Target.com http://forums.kaneva.com/showthread.php?t=5439 1..
  • You can use your credits to do various activities in Fatal Disturbance, from upgrading buildings to buying troops, and to just about everything. Credits function as the game's currency and works much like a resource. You can upgrade your Mint via other resources. (?) To be confirmed...
  • Credits is the name of the currency used in Conduit 2, they are used in The Store to purchase different objects, like weapons, suit upgrades, character models, armor parts, and colors. Credits can be earned in many ways and in every game mode, these actions include: * Acquiring an achievement * Scanning conspiracy objects in the story * Finding a Blueprint for a weapon or suit upgrade (actually refunds credits spent on that weapon/upgrade) * Killing AI enemies * Getting coins and points in Invasion Mode * Killing enemy players in Multiplayer * Earning Medals
  • The standard currency used throughout VV. Earn credits in a simple job sim or becoming a mercinary. Developers earn credits and will be VV tycoons.
  • Credits is a command used to see coding and development credits for the game.
  • Credits are the currency of Minecraft Central's Minigames server. They can be used to purchase items for Minigames.
  • Credits are the form of currency in Galactic Civilizations II. Transactions involving credits often use the abbreviation "BC" meaning Billion Credits. Credits are used to purchase planetary improvements and ship upgrades, among other things.
  • Although the production credits of Mischief Makers are labeled as stage 5-10, the tenth level in the Imperial HQ region, the stage is little more than a scrolling list of names. The stage receives an odd placement as compared to other levels, as well, being at the end of Marina's path rather than above or below it.
  • Cred are used to buy spinners, pets, and map slots though they are somewhat useless since a majority of the items cannot be obtained without a Lab Pass. One must have enough credits if they want to buy a spinner or the pets and if the player does not have enough cred, a message will pop up and say they don't have enough and ask if they want a lab pass (the same message will pop up for the lack of a lab pass only without the cred part).
  • Credits are a form of currency that the player may use to buy packs or to turn credits into clintz. Players obtain credits in many different ways: they can buy them, earn them by completing missions, or by earning a high enough rank in ELO, Survivor, or Deathmatch. You can also get them free by completing and signing up for different services on the Urban Rivals Website.
  • Coins within the community Warbears to buy furniture, ice cream, houses, and more!
  • Jeremiah Freyholtz - Lead Design & Programming Jeff Fiske - Additional Design Lenny Eusebi - Additional Design Will Jennings - Testing & Additional Design Mike Malone - Art Kwan Sukasame - Art Tilted Mill Insider Alpha Testers: Aeval, Arcan, Ashery, Belzi, Bolgo The Madd, BrazNomar, deadlock, herbstwerk, Hieronymus, Hyjynx, Jaguar, JuliaSet, Kiya, Miut, MrCuddlyTiger, PhilL, RenegadeRedHead, Sakasiru, sazyanti, Skyreen, Tasharil, thegrad, tobing, TomNobles, Vic_4, Yonder
  • This is a list of credits and attributions of people and entities whose materials, contributions, and creations make Mushroom Kingdom Fusion possible.
  • Credits is a special feature in SketchUp where users can associate their models with themselves. If a model is uploaded to 3D Warehouse with the credit claimed, then whoever download the model will able to see who has contributed to it. A google account is needed to claim credits.
  • Credits are an exchange unit gotten by playing the game Word Bump.
  • Credits bezeichnet eine Währung in DarkOrbit, welche von der Kaufkraft her unterhalb des Uridiums angesiedelt ist. Allerdings kann man im Handel auch Uridium-Artikel für Credits kaufen. Credits erhält man entweder durch Bonusboxen, durch Abschießen von Gegnern und NPCs, oder aber durch das Absolvieren von Quests. Ferner können Rohstoffe an der Raumstation gegen Credits eingetauscht werden.
  • The credit is the main currency used in the galaxy. The Republic credit was the principal credit used from the inception of the Galactic Republic until the rise of the Galactic Empire in 19 BBY. With the galaxy now splintered, there are three main forms of currency in use - the Galactic Empire utilizes the Imperial Credit, the New Republic the New Republic Credit, and the rest of the galaxy uses the Standard Galactic Credit, although the latter is widely used by citizens of both major governments as it provides a steady and safe form of currency. There remain other forms of currency in use by the smaller galactic organizations.
  • The Federation does not use money for much internally, but Credits are often exchanged with other races. Perpetual has announced that Star Trek Online will have a fully functional economy, but they haven’t yet announced exactly how this will work. Players are essentially on the job if they’re in Starfleet, it doesn’t make much sense that someone would then get paid per mission.
  • Lost Planet 2 has a single currency, credits, which are gained through obtaining [?] boxes, whether through Bosses such as the Overland Battleship, Category G Akrid, and random drops from smaller hostile NPCs such as Soldiers, and Akrid of various sizes. Credits are spent at the Slot Machine to get additional weaponry, abilities, Character parts, Noms de Guere, and Emotes, all of which are radomly acquired through the 2,000 and 10,000 credit slot machines.
  • Every time a player completes a mission, they will normally be given a credit reward dependent upon the difficulty of the mission. Players also receive a team credit bonus equal to one tenth the base mission bonus multiplied by the number of teammates (excluding yourself) in the game. Alert missions often come with a high credit reward which is added to the mission's normal credit reward. * Supercharging through an Orokin Reactor or Orokin Catalyst * Added or altered Polarities through Forma * An attached Exilus Adapter * Lenses to acquire Focus points
  • The credit was established as the standard galactic trade currency by the Citadel's Unified Banking Act, a piece of legislation enacted by the Citadel Council. This legislation was drafted by the volus, due to their expertise in financial and commercial matters. The Act also laid out regulatory guidelines for determining the value and exchange rate of the credit in relation to the currencies of the individual Citadel member races.
  • MICROMAGIC, INC. Director: Jason Linhart Programming: David Blake, Bill Sloan, Jason Linhart System Design: Jason Linhart Adventure Design: Kiri Naiman Additional Design: Wayne Horgan, Emma Tailleir, Tao Rodriguez-Seeger, Thomas A. MacMahon, Bill Sloan Carol Tanguay Art: Herb Perez, Eric Halloran Additional Art: Bill Sloan, Kirt Natman Documentation: "The Fat Man" George Mistair Sanger Music Production: David Govett Music Composition: John Ratcliff IBM Digital Sound Driver: Wayne Horgan, Emma Tailleir, Playtesters: Tao Rodriguez-Seeger, Thomas A. MacMahon
  • We at 95th fleet have some personal thanks to the following people: Kuro RPG- For the use of their ranks Ex Astris Scientia- For the use of their ship designs Alpha Fleet- My greatest respect to Fedhog at Alpha Fleet for the use of their Marine ranks- Starfleet Museum- Without the use of their ship designs 95th Fleet woudln't be so many thanks to Masao Okazaki This is an non-profit simming fleet aiming to provide fun simming, in total guidelines with COPPA guidlines
  • The currency of the modern, civilized world of Rifts Earth is "credits" -- electronic money kept and accounted for by a sophisticated, computerized banking system. Credits can be wire transferred at most CS cities, towns, burbs and outposts, or encoded on "debit cards," small sturdy, plastic cards very similar to pre-Rifts credit cards or telephone cards. Each time the "debit" card is used, the appropriate amount of credits is deducted from the card. When all the credits are used up, the card can be thrown away or saved and taken to an appropriate banking institution, money lender, or merchant to have credits in a savings account transferred onto the card for future use. Similarly, many businesses, banks, money lenders and even the Black Market and some travelling merchants can place addit
  • The script section Scene_Credits is used for displaying and manipulating the credits. The available options are found in the beginning of the script. They are: * CreditsBackgroundList: The images displayed during the credits, located in the Graphics/Titles/ folder. You can put unlimited images as backgrounds or use just one. If there are more than one background, CreditsFrequency will be used to determine the time between a change of background. * CreditsMusic: The music track that plays during the credits. * CreditsScrollSpeed: The speed of the credit's scrolling. A number, highly recommended to keep below 5 for legibility. * CreditsFrequency: Number of seconds per a background change. * CREDITS_OUTLINE, CREDITS_SHADOW & CREDITS_FILL: Colors of the credits font's outline
  • I see the player you mean. PLAYERNAME? (exe steve) Yes. Take care. It has reached a higher level now. It can read our thoughts. That doesn’t matter. It thinks we are part of the game. I like this player. It played well. It did not give up. It is reading our thoughts as though they were words on a screen. That is how it chooses to imagine many things, when it is deep in the dream of a game. Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen. What did this player dream? It cannot read that thought. It reads our thoughts. But not the truth.
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Sell
  • N/Z
Buy
  • N/A
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Name
  • Credit
Type
  • Money
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Effects
  • Cash
Source
  • Monsters
Location
  • Everywhere
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  • This Occupation has been listed in two different Departments on IMDb. Since there are hundreds of Occupations that are listed in one or more Departments, the editors of this Wikia have not gotten around them all. You can help by finding out what Departments already link to this Occupations and putting them here. There's already a form you can fill out when you edit this page. Thank you.
  • The currency of the modern, civilized world of Rifts Earth is "credits" -- electronic money kept and accounted for by a sophisticated, computerized banking system. Credits can be wire transferred at most CS cities, towns, burbs and outposts, or encoded on "debit cards," small sturdy, plastic cards very similar to pre-Rifts credit cards or telephone cards. Each time the "debit" card is used, the appropriate amount of credits is deducted from the card. When all the credits are used up, the card can be thrown away or saved and taken to an appropriate banking institution, money lender, or merchant to have credits in a savings account transferred onto the card for future use. Similarly, many businesses, banks, money lenders and even the Black Market and some travelling merchants can place additional credits into the card by transferring real and existing funds from their account into the card. This can be done as a loan, to make payments to an employee, to pay a bounty, and commonly when the bank, business or merchant purchases goods (gold, silver, furs, guns, magic items, ancient artifacts, etc.). The government of the Coalition States (representing 73% of all trade on the continent) is the one responsible for creating this system of money exchange and accounting. It prevents counterfeiting and enables the government (who controls the banking) to monitor the flow of money and commerce. For this reason, the Black Market, arms dealers, smugglers and many operating in the sale and purchase of illegal goods and services prefer to "trade" goods for goods rather than issue "credits" as an effective way to pay and trade people "under the table." "Universal Credits" are the most common and popular form of credits instituted by the Coalition States. Universals credits are good with all merchants, businesses and banks throughout the Coalition States, as well as in the New German Republic and many independent kingdoms, nations and businesses including Northern Gun, the Manistique Imperium, Wellington Industries, Wilk’s, Iron Heart Armaments, Golden Age Weaponsmiths, Free Quebec, Whykin, Lazlo, New Lazlo, and most Midwest and eastern communities, including the Black Market (although front companies and cover identities are necessary for the latter). Most mercenaries, adventurers, bandits and people of North America will accept Universal Credits as a viable currency! Universal Credits is the main currency of North America. Since the Coalition States are strong and stable, there is little danger of the credits becoming devalued or of the banks going out of business. Furthermore, because the system is based on "redeemable" Universal Credits typically available to the "bearer" of the card, it is safe to put thousands, even millions of credits on one or more cards and use the money/credits freely, just about anywhere, without question. In this regard, the CS is unbelievably tolerant in its dealings with questionable businesses. For this system of banking and money exchange to collapse, the Coalition States would have to completely change its banking and monetary system (a monumental and disruptive task), or be destroyed. Ironically, this creates a subtle and bizarre interdependence and symbiotic relationship with both the supporters and enemies of the States! "Marked" or "Personalized" debit cards in which the funds are available only to one or two specific individuals can also be issued, but each transaction with that card will be recorded, identifying the user, what he or she purchased, and where, giving the Coalition watchdogs potentially incriminating information. Some independent nations, kingdoms, organizations (like the Black Market) and businesses with numerous outlets throughout the land issue their own form of "credits" on debit cards via an independent banking institution. Individuals who despise the Coalition may elect to use these instead of the CS Universal Credits. Likewise, citizens and supporters of that community or institution may also prefer to use their own credit system, however there are problems with this. First, the security of the credits is based entirely on the stability of the kingdom or organization that issued them. Obviously, such places are much more unstable and vulnerable to disaster than the CS. Second, since the CS will not recognize most other nations and never accepts foreign credits, these money cards have an extremely limited value. In many cases these independent debit cards are only accepted in the kingdom that issued them and worthless everywhere else (and another reason the CS Universal Credits are so popular). Lazlo and New Lazlo, Tolkeen, and a handful of other independent kingdoms and cities have their own form of "credit" system, but only the joint efforts of Northern Gun and the Manistique Imperium have managed to establish a banking and credits/debit system that is accepted and used at many locations throughout the country. Typically, any seller of Northern Gun (NG) and Imperium (MI) weapons and equipment (both using the same credits system and debit cards) will usually accept NGMI debit cards redeemable for credits that can be used at these Upper Michigan kingdoms and with all NG and MI "authorized" gun shops,merchants and traders, as well as most 'Burbs. Furthermore, a handful of other independent towns, cities, merchants and traveling shows use or accept NGMI cards, including Silvereno, Bandito Arms, Lazlo, New Lazlo, Kingsdale, Ciudad Juarez, and scattered towns in the Pecos Empire, Lone Star, New West and Magic Zone. The third credits/debit system to rival the NGMI and challenge the CS Universal Credits is that of the Black Market. Their debit card is a simple, encoded black plastic card. It is good at virtually all Black Market operations scattered throughout the world, including the Coalition States, and accepted by all official Black Market agents, operatives and freelancers, as well as by most Juicers, Crazies, Gunslingers, Bounty Hunters, mercenaries, spies, smugglers, bandits and criminals of all kind. Black Credits, as this illegal, underground system of banking and debit cards are known, is welcome at Coalition Burbs, most Body-Chop-Shops, the Pecos Empire, Bandito Arms, and many (not all) merchants and businesses at Tolkeen, New Lazlo, Whykin, Kingsdale, Free Quebec, Lone Star and scattered towns in the New West. Exerpted from the Palladium Books Web site from the Cutting Room free Oops section's Credit.HTML or Article 224
  • Credits are the currency of the galaxy. They are needed to buy everything from ships to droids.
  • The credit was established as the standard galactic trade currency by the Citadel's Unified Banking Act, a piece of legislation enacted by the Citadel Council. This legislation was drafted by the volus, due to their expertise in financial and commercial matters. The Act also laid out regulatory guidelines for determining the value and exchange rate of the credit in relation to the currencies of the individual Citadel member races. The credit has a managed floating exchange rate, calculated in real time by the central bank to maintain the average value of all participating currencies. Some regional currencies are worth more than a credit, and some less. When the Systems Alliance joined the Citadel, its various national treasuries were linked into the credit network. A human with a bank account of Mexican pesos, Japanese yen, or Indian rupees can purchase any item priced in credits at fair market value. All economies that participate in the credit network are required to price items in both local currency and credits. Hard currency can be stolen or counterfeited, so electronic fund transfers are the norm. More importantly, physical transactions cannot be easily tracked, making them ideal for tax evasion or the purchase of illegal goods.
  • Credits are the most common form of Terran currency used in the Koprulu Sector in the form of notes and chips. Other forms of currency do exist and are used by traders, but they have yet to be named. There is no known use of credits by alien forces as they would rather ignore or kill any terran who tries. For more information see Credits on the parent site.
  • I see the player you mean. PLAYERNAME? (exe steve) Yes. Take care. It has reached a higher level now. It can read our thoughts. That doesn’t matter. It thinks we are part of the game. I like this player. It played well. It did not give up. It is reading our thoughts as though they were words on a screen. That is how it chooses to imagine many things, when it is deep in the dream of a game. Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen. They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons. What did this player dream? This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter. Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen? It worked, with a million others, to sculpt a true world in a fold of the RANDOMCHANGINGSYMBOLS, and created a RANDOMCHANGINGSYMBOLS for RANDOMCHANGINGSYMBOLS, in the RANDOMCHANGINGSYMBOLS. It cannot read that thought. No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game. Does it know that we love it? That the universe is kind? Sometimes, through the noise of its thoughts, it hears the universe, yes. But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality. To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere. Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear. It reads our thoughts. Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely RANDOMCHANGINGSYMBOLS and RANDOMCHANGINGSYMBOLS, I wish to tell them that they are RANDOMCHANGINGSYMBOLS in the RANDOMCHANGINGSYMBOLS. They see so little of reality, in their long dream. And yet they play the game. But it would be so easy to tell them… Too strong for this dream. To tell them how to live is to prevent them living. I will not tell the player how to live. The player is growing restless. I will tell the player a story. But not the truth. No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance. Give it a body, again. Yes. Player… Use its name. PLAYERNAME. Player of games. Good. Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things. Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change. We are the universe. We are everything you think isn’t you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story. Once upon a time, there was a player. The player was you, PLAYERNAME. Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away. Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience. Sometimes the player dreamed it was lost in a story. Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third. Sometimes the player dreamed it watched words on a screen. Let’s go back. The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body. And the player awoke, from the warm, dark world of its mother’s body, into the long dream. And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love. You are the player. The story. The program. The human. Made from nothing but milk and love. Let’s go further back. The seven billion billion billion atoms of the player’s body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by… Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks “electrons” and “protons”. Sometimes it called them “planets” and “stars”. Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen. You are the player, reading words… Shush… Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breath faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive You. You. You are alive. and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player’s eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream and the universe said I love you and the universe said you have played the game well and the universe said everything you need is within you and the universe said you are stronger than you know and the universe said you are the daylight and the universe said you are the night and the universe said the darkness you fight is within you and the universe said the light you seek is within you and the universe said you are not alone and the universe said you are not separate from every other thing and the universe said you are the universe tasting itself, talking to itself, reading its own code and the universe said I love you because you are love. And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love. You are the player. Wake up.
  • Based on White Wolf's Werewolf: The Apocalypse, © 1991 by White Wolf. Designed by Mark Rein·Hagen. Special thanks to Sam Chupp. Material from Werewolf: The Apocalypse used with permission. Discretion is advised. The themes and issues described here may be disturbing to some and distasteful to others. Though our purpose is not to offend, our use of the Werewolf as a metaphor and as a channel for storytelling may be misconstrued. To be sure, Werewolves are not real. The extent to which they may be said to exist is revealed only in what they can teach us of the human condition and the multitudinous depth of our inner being.
  • MICROMAGIC, INC. Director: Jason Linhart Programming: David Blake, Bill Sloan, Jason Linhart System Design: Jason Linhart Adventure Design: Kiri Naiman Additional Design: Wayne Horgan, Emma Tailleir, Tao Rodriguez-Seeger, Thomas A. MacMahon, Bill Sloan Carol Tanguay Art: Herb Perez, Eric Halloran Additional Art: Bill Sloan, Kirt Natman Documentation: "The Fat Man" George Mistair Sanger Music Production: David Govett Music Composition: John Ratcliff IBM Digital Sound Driver: Wayne Horgan, Emma Tailleir, Playtesters: Tao Rodriguez-Seeger, Thomas A. MacMahon STRATEGIC SIMULATIONS, INC. Designer's Journal Editors: Kym Goyer, Eileen Matsumi, Al Brown Producers: Bret Berry Associate Producer: James Young Playtesters: Joshua Cloud, Forrest Elam, Cyrus Harris, Brian Lowe Test Support: Sandy Sturtevant Graphic Design and DTP: Louis SAEKOW DESIGN: David Boudreau, Leedara Sears Printing: Banta ISG Real Printing: Paul A. Weier, "Rectange-Cut man" John M. Barton, "ScanMan" STRATEGIC SIMULATIONS, INC. LIMITED WARRANTY Strategic Simulations, Inc. ("SSI") warrants that the diskette(s) on which the enclosed program is recorded will be free from defects in materials and workmanship for a period of 30 days from the date of purchase. If within 30 days of purchase the diskette(s) prove defective in any way, you may return the diskette(s) to Strategic Simulations, Inc., 675 Almanor Avenue, Suite 201, Sunnyvale, CA 94086-2901 and SSI will replace the diskette(s) free of charge. In addition, if the diskette(s) prove defective at any time after the first 30 days, return the diskette(s) to SSI and SSI will replace the diskette(s) for a charge of $10.00 (each disk) plus $4.00 for shipping and handling. California residents, add applicable sales tax. SSI MAKES NO WARRANTIES, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO THE SOFTWARE PROGRAM RECORDED ON THE DISKETTE OR THE GAME DESCRIBED IN THIS RULE BOOK, THEIR QUALITY, PERFORMANCE, MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. THE PROGRAM AND GAME ARE SOLD "AS IS." THE ENTIRE RISK AS TO THEIR QUALITY AND PERFORMANCE IS WITH THE BUYER. IN NO EVENT WILL SSI BE LIABLE FOR DIRECT, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM ANY DEFECT IN THE PROGRAM OR GAME EVEN IF SSI HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. (SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF IMPLIED WARRANTIES OR LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.) The enclosed software program and this rule book are copyrighted. All rights are reserved. This rule book may not be copied, photographed, reproduced, or translated or reduced to any electrical medium or machine-readable form, in whole or in part, without prior written consent from SSI. The program accompanying this rule book may be copied, by the original purchaser only, as necessary for use on the computer for which it was purchased. Any persons reproducing any portion of this book for any reason, in any media, shall be guilty of copyright violation and subject to the appropriate civil or criminal action at the discretion of the copyright holder(s). ADVANCED DUNGEONS & DRAGONS, AD&D and the TSR logo are trademarks owned by and used under license from TSR, Inc., Lake Geneva WI, USA. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by and used under license from TSR, Inc. Copyright 1993 TSR, Inc. Copyright 1993 Strategic Simulations, Inc. All Rights Reserved. WHAT TO DO IF YOU HAVE A DEFECTIVE DISK Each of our games undergoes extensive playtesting prior to its release. Through this process we hope to uncover and correct any errors in programming. However, due to the complex nature of our simulations, some program errors may go undetected until after publication. In addition to errors in the program, there are occasionally problems with the disk itself. We experience the industry standard of approximately a 3 to 5% failure rate of duplicated disks. Before assuming that a disk is defective, make sure to check your disk drive. Up to 95% of the disks returned to us as defective will run fine on our computer systems. Often the problem is with a disk drive that needs servicing for alignment, speed, or cleaning. Should you have a defective disk, please return the disk only (keep all other parts of the game) to our Customer Support Department, along with a note describing the problem you have encountered. A replacement disk will be provided upon our receipt of the defective disk. Should you uncover an error in the program, return both your game disk and any "save game" disks to our Customer Support Department. Please enclose a description of what was taking place in the game when the error occurred. Upon correction of the program error, we will return an updated disk to you. QUESTIONS OR PROBLEMS? Our main business number is (408) 737 8800 If you encounter disk or system related problems you can call our Technical Support Staff at (408) 737-6850 between 11 a.m. and 5 p.m., Pacific Time, Monday through Friday, holidays excluded. NO GAME PLAYING HINTS WILL BE GIVEN THROUGH THIS NUMBER. You can write to us lot hints at: Hints, Strategic Simulations, Inc., 675 Almanor Avenue, Suite 201, Sunnyvale, CA 94086 (include a stamped self-addressed envelope for reply). IBM COMPATIBLE COMPUTER INFORMATION: Many of our games will work on IBM compatible computers. If you own an IBM compatible computer we suggest that you consult with our Technical Support Staff at (408) 737-6050 between 11 am and 5 PM, Pacific Time, Monday through Friday, (holidays excluded) to see if an SSI game you're considering purchasing is compatible with your computer. If we have insufficient data to determine compatibility, you may wish to purchase the game and test its compatibility yourself. If the game proves to be incompatible, you may return it within 14 days with your dated receipt and we will refund your money. Or, if you return the game within 30 days, you may exchange the game for another.
  • They can be used to purchase items in Towns and upgrades for your Storage Chest. They also can be used to refresh quests
  • Much information from this wiki is borrowed from similar projects, with some overlapping. A few are Congresspedia, SourceWatch, Crocodyl and Wikipedia.
  • (in order of appearance)
  • Credits (abbreviated Cr.) is the monetary system used in all Gran Turismo games. The amount it is worth depends on the version of the game: in NTSC (American) versions, a credit is worth about the same as US$1, whereas in Japan, a credit is worth ¥1. The PAL version uses the British pound as its reference currency. This wiki uses the NTSC version of the games to determine how much cars and parts cost. Image:Tire.gif This article is a . You can help My English Wiki by expanding it.
  • Every time a player completes a mission, they will normally be given a credit reward dependent upon the difficulty of the mission. Players also receive a team credit bonus equal to one tenth the base mission bonus multiplied by the number of teammates (excluding yourself) in the game. Alert missions often come with a high credit reward which is added to the mission's normal credit reward. Credits can also be obtained from killing enemies, breaking containers, and searching lockers. Survival missions can offer bonus Credit Caches in small amounts on completion of the mission. They can also be gained by selling Mods, Weapons, Warframes, Sentinels, Boss Sigils, Titan Extractors, and blueprints from a player's inventory. Keep in mind that while earned Mastery Ranks from Affinity on Warframes, Weapons, and Sentinels will be retained if sold, the following investments will be lost even if rebuilt: * Supercharging through an Orokin Reactor or Orokin Catalyst * Added or altered Polarities through Forma * An attached Exilus Adapter * Lenses to acquire Focus points Resources, Appearance items, Void Keys, Lenses, and Archwing Equipment cannot be sold. Credits can be gained with real world money directly via the two Credit Bundles: Frugal and High Roller.
  • Als Credits wird das Geld in Command&Conquer,aber auch in vielen anderen Spielen bezeichnet.In C&C bekommt man Credits indem man Raffinerien baut,und die Tiberium oder Erzsammler diese Rohstoffe in die Raffinerien bringen,wo sie dann zu Credits weiterverarbeitet werden.Auch in Command&Conquer Tiberium Alliances werden Credits benötigt,in diesem Online-Broweserspiel,werden sie jedoch für den Rohstofftransfer zwischen den eigenen Basen,und für die Erforschung von neuen Offensiv oder Defensiv Einheiten benötigt.Es gibt auch ein Register mit dem Titel: Spezial, auch in diesem Werden Credits benötigt,um die dort enthaltenen Einheiten/Gebäude erforschen zu können. Kategorie:Credits
  • The track that plays during the credits is Track 64 "Credits".
  • Credits are the currency of Pardus. They are almost as important to the game as fuel, and are necessary to play. Here you will find ways to get credits, and some assorted notes.
  • Credits is the currency in many Ace Combat games and is present since Air Combat in 1995. Credits can be used to purchase aircraft, special weapons, and other materials in the games' Hangar. In most cases they are earned by completing missions. Games such as Ace Combat 3: Electrosphere, Ace Combat Advance, and Ace Combat: Assault Horizon do not feature a currency system, hence do not require the player to purchase new aircraft upon unlocking them; however, in the case of the third game, a points system similar to credits is featured to purchase skills sets.
  • This is cash used in the game to help you out and get more parts.
  • Credits are a form of currency used on Earth.
  • Credits are the official currency on Rubi-Ka.
  • Credits are a form of currency(others being dataries,) used in the Galaxy by the Galactic Republic, the Galactic Empire, the New Republic, and the Imperial Remnant. In the time before the Galactic Empire, credits were not always accepted in the Outer Rim of the Galaxy, on planets were the Republic's or Empire's rule meant nothing. In 9 ABY, during the Thrawn Crisis, the New Republic and the Imperial Remnant each had their own forms of the credit for uses on which ever worlds were under their control during the crisis.
  • Credit(紳士幣) (通常縮寫為「C」,貨幣代碼也是「C」) 是E變態的核心貨幣。它非常方便兌換成另外兩種貨幣,不需花費成本就能寄送給其他使用者。擁有所有貨幣中最多樣化的用途和來源,是《HentaiVerse》遊戲裡唯一通行的貨幣。
  • Credits are the currency of Habbo. To obtain them you must pay real money, or the hotel will give them to you on special occasions. There is no way of gettiing free Image:Habbo credits 2.gifcredits.
  • Credits are a form of currency utilized by the Terran Confederacy, Umojan Protectorate, Kel-Morian Combine and Terran Dominion – in essence, every major terran government of the Koprulu sector. They come in both notes, and round objects called "chips." The dollar ($) sign is used for credits, and the terms "penny" and "dollar" are still apparently in use, at least informally. There are several types of currency, and traders can make money speculating on them.
  • This article is about a couple interesting tidbits about the credits. You can see the bears presumably mourning the loss of the Catfish. You can see the Giant Troll dead in the forest. The Ninja ship is still sinking. In the background of Tall Grass Field, you can see the cannons sticking out of the castle from the Parade level. you also get to see many places you visited and see the deaths of many foes you fought along the way. at the very end you see a message that reads "and finally, thank you to the entire newgrounds community and all of the people who downloaded the full version of Alien Hominid or made a purchase at our online store. your direct support continues to make out dreams a reality!"
  • Credits or points are the system of currency in Carnivores, Carnivores 2, Carnivores Ice Age, Carnivores: Dinosaur Hunter, and Carnivores: Ice Age (iOS), used to gain access to new areas, weapons, and animals. In Carnivores, the number of credits simply determine a player's rank (the player starts with 0 credits; at 100 credits, the player moves from Novice to Advanced rank, and at 300 from Advanced to Expert), and the rank then determines the areas, weapons, and animals available to the player. In the latter three games, though, credits are directly used to purchase the area, animal(s), and weapon(s) used for a given hunt (they are not actually spent, though), with the player starting with 100 credits.
  • Name: Credits Run Time: 2:39 Track Number: Disc 2, Track 9 Year: 1979
  • Design and Programming: Chris Sawyer Graphics: Simon Foster Sound and Music: Allister Brimble Additional sounds recorded by: David Ellis Representation by: Jacqui Lyons (at Marjacq Ltd.) Thanks to: Peter James AdcockJoe BoothJohn Wardley
  • This is a per-episode breakdown of the credits. The numbers in parentheses denote appearance in the credits of specific episodes.
  • Credits (Image:Credits icon.png) are the primary currency in the known universe, and the only resource that is not mined.
  • Credits ("Creds") sind das gängige Zahlungsmittel und die offizielle galaktische Währung, mit der finanziellen Transaktionen im gesamten galaktischen Raum getätigt werden.
  • This wiki has grown to a size of articles since July 2008, and it wouldn't have been possible if not for the help of all of the authors of this wiki (viewable at Special:ListUsers). There are several additional individuals we would like to thank, either for support of this wiki or helping in gathering data and doing research. They are as follows: * General Veers of the Dan-Ball Forum, for helping data collection with his Quantitative Enemy Field Guide.
  • rect 51 35 134 112 2000 AD rect 383 36 454 109 Judge Dredd Video Games rect 59 260 134 329 Judge Dredd (1995 film) rect 380 258 456 329 Dredd (2012 film) Credits are money in the world of 2000 A.D . They replaced the United States Dollar, which apparently collapsed prior to or after World War III from 2070-2104. World War III began and ended with Nuclear weapons and the war is sometimes referred to as the Atomic Wars rather than World War III in official cannon.
  • This list is ordered chronologically from the start to the end of the video, with the beginning of a year considered to be John's Birthday. Keep in mind that the kids travel 5000 years into the future and then live another 4 years in real time. The date is never mentioned, however it could be seen as 7016. Of course due to the various time shenanigans at play, it's really anyone's guess.
  • Credits is a fictional currency used in multiple works of science fiction.
  • In a time of recovery from planetary famine, ecological collapse, resource wars, and previous economic failure the Credit is the universally recognized unit of exchange in EarthGov territories, ships, colonies, and stations. __TOC__
  • Once an avatar is saved, 75 credits are automaticlly earned. It is best to save those credits.
  • Main CSS, HTML and Javascript coding by -Aiolos Sophos- Main Web Grpahics and Layout by -LegenDerelict- A very special thanks to... Castrum Hype Ghostbear_100 Lykathea m axe Muscle Paris60 Purple Griffon Samski Zcythe ... and of course admins: Hannar and Mocheeze over at TooHuman.net as well as Silicon Knights for the blood and sweat they've put into the Too Human Trilogy!!! Thank You!
  • Credits are the currency for VFK. You can use credits to buy items for you or your rooms.
  • The list below is not complete, if I forgot to mention you, please drop me an e-mail (and I will add you to the list and send you an apology) or edit it yourself.
  • Credits are present in both The Getaway and The Getaway: Black Monday. They are there to show and list all the cast and crew involved in the production. They are typically shown at the end of a production.
  • The credits can be found in advanced options, which can be found in the left top corner of the game screen. File:Options advanced.png
  • Credits,das ist die Währung im STAR WARS Universum. Der Kurs steht 1Credit zu 2 Euro. Man kann aber auch mit Credits bescheißen!
  • Credits are the easier earned currency than Uridium, but are worth less, and are required in much more quantaties to purchase items. Credits enable players to purchase Shop items that are not the best, but get you by with decent items. Uridium is used to purchase elite equipment, at a lower cost due to it being worth more.
  • The credit is the main currency used in the galaxy. The Republic credit was the principal credit used from the inception of the Galactic Republic until the rise of the Galactic Empire in 19 BBY. With the galaxy now splintered, there are three main forms of currency in use - the Galactic Empire utilizes the Imperial Credit, the New Republic the New Republic Credit, and the rest of the galaxy uses the Standard Galactic Credit, although the latter is widely used by citizens of both major governments as it provides a steady and safe form of currency. There remain other forms of currency in use by the smaller galactic organizations. The value of each currency depends of many factors, including their economic position, their status in the Galactic Civil War, and many more. With the conclusion of the Imperial Blitzkrieg and the capture of Coruscant in 14 ABY, the Imperial Credit has become the most valuable form of currency. One tenth of a credit is called a decicred.
  • Credits are a form of currency used in the galaxy. It was used by both the Imperials and the Rebels to purchase units or vehicles. The more credits you get, the more enforced your army is.
  • Credits are the official IMVU currency and can either be bought with real world money or earned through offers. Credits can be used to buy clothing items, furniture, rooms, pets, etc. from the Catalog. Credits can also be used for off-site purchases, such as art through Gasr , and to create items (i.e. paying the fee to create a new item to add to the catalog).
  • In the JvS Universe, the credit, symbolised "7, is the standard unit of currency. It is based on the canonical Galactic Credit Standard, but does not fluctuate as much. It roughly follows the values of the canon credit, with some allowance made for the wildly varying values of the credit throughout various canon sources.
  • The script section Scene_Credits is used for displaying and manipulating the credits. The available options are found in the beginning of the script. They are: * CreditsBackgroundList: The images displayed during the credits, located in the Graphics/Titles/ folder. You can put unlimited images as backgrounds or use just one. If there are more than one background, CreditsFrequency will be used to determine the time between a change of background. * CreditsMusic: The music track that plays during the credits. * CreditsScrollSpeed: The speed of the credit's scrolling. A number, highly recommended to keep below 5 for legibility. * CreditsFrequency: Number of seconds per a background change. * CREDITS_OUTLINE, CREDITS_SHADOW & CREDITS_FILL: Colors of the credits font's outline, shadow and fill respectively. The script call used for calling the credits is $scene = Scene_Credits.new NOTE: Credits can be skipped after the first play.
  • Credits are similar to Tokens, although they are far more common and cannot be used to purchase special Mercenary Gear and Conquest Gear from the Dome City Vendors.
  • Credits (or Coins) are the main currency for Overwatch. Players can spend credits to unlock items in the Hero Gallery (which are also included in Loot Boxes at random) and they can receive a smaller amount of credits to compensate whenever a Loot Box contains an item already in their collection. Items unlocked with credits cannot be refunded or sold back to regain credits.
  • Der Kurs steht 1Credit zu 2 Euro. Man kann aber auch mit Credits bescheißen!
  • Lost Planet 2 has a single currency, credits, which are gained through obtaining [?] boxes, whether through Bosses such as the Overland Battleship, Category G Akrid, and random drops from smaller hostile NPCs such as Soldiers, and Akrid of various sizes. Credits are spent at the Slot Machine to get additional weaponry, abilities, Character parts, Noms de Guere, and Emotes, all of which are radomly acquired through the 2,000 and 10,000 credit slot machines. Many players have learned to " farm " the [?] boxes in the campaign by simplying replaying 5-3 several times, some netting upwards of over 100,000 credits if lucky enough. Many choose to do this simple task many times over, gaining in a matter of hours several hundreds of thousands of credits, allowing many, if not all weapons, abilities, character parts, Nomes de Guere, and emotes to be accessed freely given enough time.
  • Credits are the secondary form of currency in the virtual world of Kaneva, differing from Rewards in the sense that they cannot be earned through conventional means. Credits must be purchased via Kaneva.com or by picking up prepaid cards from select target stores (As of July 21 2008 Target has discontinued sale of these cards, though they remain available on Target.com http://forums.kaneva.com/showthread.php?t=5439 1..
  • You can use your credits to do various activities in Fatal Disturbance, from upgrading buildings to buying troops, and to just about everything. Credits function as the game's currency and works much like a resource. You can upgrade your Mint via other resources. (?) To be confirmed...
  • Credits is the name of the currency used in Conduit 2, they are used in The Store to purchase different objects, like weapons, suit upgrades, character models, armor parts, and colors. Credits can be earned in many ways and in every game mode, these actions include: * Acquiring an achievement * Scanning conspiracy objects in the story * Finding a Blueprint for a weapon or suit upgrade (actually refunds credits spent on that weapon/upgrade) * Killing AI enemies * Getting coins and points in Invasion Mode * Killing enemy players in Multiplayer * Earning Medals
  • The standard currency used throughout VV. Earn credits in a simple job sim or becoming a mercinary. Developers earn credits and will be VV tycoons.
  • Credits is a command used to see coding and development credits for the game.
  • Credits are the currency of Minecraft Central's Minigames server. They can be used to purchase items for Minigames.
  • We at 95th fleet have some personal thanks to the following people: Kuro RPG- For the use of their ranks Ex Astris Scientia- For the use of their ship designs Alpha Fleet- My greatest respect to Fedhog at Alpha Fleet for the use of their Marine ranks- Starfleet Museum- Without the use of their ship designs 95th Fleet woudln't be so many thanks to Masao Okazaki This is an non-profit simming fleet aiming to provide fun simming, in total guidelines with COPPA guidlines Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space 9, Star Trek: Voyager and Enterprise are registered trademarks of Paramount Pictures and their respective owners; no copyright violation is intended. All images that are used all have credits to the creator
  • Credits are the form of currency in Galactic Civilizations II. Transactions involving credits often use the abbreviation "BC" meaning Billion Credits. Credits are used to purchase planetary improvements and ship upgrades, among other things.
  • Although the production credits of Mischief Makers are labeled as stage 5-10, the tenth level in the Imperial HQ region, the stage is little more than a scrolling list of names. The stage receives an odd placement as compared to other levels, as well, being at the end of Marina's path rather than above or below it.
  • The Federation does not use money for much internally, but Credits are often exchanged with other races. Perpetual has announced that Star Trek Online will have a fully functional economy, but they haven’t yet announced exactly how this will work. Players are essentially on the job if they’re in Starfleet, it doesn’t make much sense that someone would then get paid per mission. Perpetual has also suggested that there may be a “prestige” counter in the game that will determine which equipment and ships a player has access to. Players would be able to earn prestige by completing optional components of missions, or through extraordinary performance.
  • Cred are used to buy spinners, pets, and map slots though they are somewhat useless since a majority of the items cannot be obtained without a Lab Pass. One must have enough credits if they want to buy a spinner or the pets and if the player does not have enough cred, a message will pop up and say they don't have enough and ask if they want a lab pass (the same message will pop up for the lack of a lab pass only without the cred part).
  • Credits are a form of currency that the player may use to buy packs or to turn credits into clintz. Players obtain credits in many different ways: they can buy them, earn them by completing missions, or by earning a high enough rank in ELO, Survivor, or Deathmatch. You can also get them free by completing and signing up for different services on the Urban Rivals Website.
  • Coins within the community Warbears to buy furniture, ice cream, houses, and more!
  • Jeremiah Freyholtz - Lead Design & Programming Jeff Fiske - Additional Design Lenny Eusebi - Additional Design Will Jennings - Testing & Additional Design Mike Malone - Art Kwan Sukasame - Art Tilted Mill Insider Alpha Testers: Aeval, Arcan, Ashery, Belzi, Bolgo The Madd, BrazNomar, deadlock, herbstwerk, Hieronymus, Hyjynx, Jaguar, JuliaSet, Kiya, Miut, MrCuddlyTiger, PhilL, RenegadeRedHead, Sakasiru, sazyanti, Skyreen, Tasharil, thegrad, tobing, TomNobles, Vic_4, Yonder
  • This is a list of credits and attributions of people and entities whose materials, contributions, and creations make Mushroom Kingdom Fusion possible.
  • Credits is a special feature in SketchUp where users can associate their models with themselves. If a model is uploaded to 3D Warehouse with the credit claimed, then whoever download the model will able to see who has contributed to it. A google account is needed to claim credits.
  • Credits are an exchange unit gotten by playing the game Word Bump.
  • Credits bezeichnet eine Währung in DarkOrbit, welche von der Kaufkraft her unterhalb des Uridiums angesiedelt ist. Allerdings kann man im Handel auch Uridium-Artikel für Credits kaufen. Credits erhält man entweder durch Bonusboxen, durch Abschießen von Gegnern und NPCs, oder aber durch das Absolvieren von Quests. Ferner können Rohstoffe an der Raumstation gegen Credits eingetauscht werden.
is Currency of