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  • The Chamber
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  • The Chamber is the seventeenth episode of the second season of Baywatch.
  • Friends. Rachel is sent to an boarding school. During her first year, the chamber underneath is opened, unleashing terrifying monsters that kill. Will Rachel discover who opened the chamber.
  • The Chamber was a short lived rip-off of The Chair. It aired on FOX and had a similar gameplay to The Chair but with some slight changes.
  • The Chamber was a secret organization which was made up of some of the Tapani sector's most powerful business and political leaders. The goal of the Chamber was to ensure that the Freeworlds Territory seceded from the sector which would have allowed the Chamber to place its members into key positions of power within the new sector.
  • The Chamber( in draconic "Calemaryx") is a secret organization of Dragons, no more than a hundred, that attempt to manipulate events on Khorvaire. This is in direct contrast to the prevailing attitude of most dragons on Argonnessen, who are mostly obsessed with the Draconic Prophecy and not disrupting it.
  • Short-lived Game Show on Fox that took the idea of an actual and legitimate Deadly Game to a whole new level. The game started off fairly pedestrian, with two contestants naming off items from a stated category until somebody won, with best-two-out-of-three getting the choice of $500 or (dun dun dun)...the Chamber, where they would have to answer questions with a chance to win well over $100,000.
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abstract
  • The Chamber is the seventeenth episode of the second season of Baywatch.
  • Friends. Rachel is sent to an boarding school. During her first year, the chamber underneath is opened, unleashing terrifying monsters that kill. Will Rachel discover who opened the chamber.
  • The Chamber was a short lived rip-off of The Chair. It aired on FOX and had a similar gameplay to The Chair but with some slight changes.
  • The Chamber was a secret organization which was made up of some of the Tapani sector's most powerful business and political leaders. The goal of the Chamber was to ensure that the Freeworlds Territory seceded from the sector which would have allowed the Chamber to place its members into key positions of power within the new sector.
  • Short-lived Game Show on Fox that took the idea of an actual and legitimate Deadly Game to a whole new level. The game started off fairly pedestrian, with two contestants naming off items from a stated category until somebody won, with best-two-out-of-three getting the choice of $500 or (dun dun dun)...the Chamber, where they would have to answer questions with a chance to win well over $100,000. Of course, while in this Chamber, contestants would be subjected to Cold-Blooded Torture involving extreme heat or extreme cold (though unaired episodes supposedly had electricity and insect-themed Chambers; it's also needless to say that those with Claustrophobia need not apply). Up to seven rounds were played (of 60 seconds each), with correct answers worth $1,000 each. The conditions in the Chamber would intensify upon the start of each round, and if the player answered two questions in a row wrong, their "stress quotient" was at a certain level for 20 seconds, or they (or the show's staff) end the game themselves, the game would end and their bank would be reduced to half. The winnings were tripled if the player could survive all seven rounds and answer at least 25 correctly (the Chamber used in the playing also would've been retired). When we say this show was short-lived, it was. Only three episodes aired. The show's failure in the ratings was likely due to the fact it was competing with ABC's The Chair, which had a similar concept but was considerably less dangerous.
  • The Chamber( in draconic "Calemaryx") is a secret organization of Dragons, no more than a hundred, that attempt to manipulate events on Khorvaire. This is in direct contrast to the prevailing attitude of most dragons on Argonnessen, who are mostly obsessed with the Draconic Prophecy and not disrupting it. The Chamber, while prone to taking an active hand in the affairs of Eberron, is not a body that works directly. Indeed, very few beings know of its existence. Instead, the Dragons of the Chamber operate through proxies in order to keep their involvement secret. But occasionally some of the dragons in the organization do take a direct approach and disguise themselves as one of the lesser races and offer their help as advisers to royalty or watching silently while manipulating from behind the scenes.
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