PropertyValue
rdf:type
rdfs:label
  • Pin
  • Pin
  • Pin
  • PIN
  • Pin
  • PIN
  • Pin
  • Pin
  • Pin
rdfs:comment
  • Los Pins son artículos en Club Penguin que acompañan a tu carta de juego, cada dos semanas, un nuevo pin es escondido en algún lugar de la isla de Club Penguin, pero nunca se ocultan en la Elite Penguin Force, porque no todos son agentes. También se puede conseguir un pin en el Catálogo Moda Pingüina, aunque sólo se venden pins de banderas de países, se pueden ver los pins que tienes en el Album de Estampilas, A excepción en Frozen: Fiebre Congelada.
  • PIN (暗証番号, Anshō Bangō) is the twenty-first episode of the Future Diary anime it was released on 11th of March 2012
  • Pin was a yellow-white dwarf star located on the border of the Expansion Region. It was first spotted by telescopes and its coordinates determined in the early days of the Galactic Republic, but relatively little was known about it until it was analyzed by a space probe in 21,630 BBY. It was already known at the time to have had four gas giant planets, but the probe discovered two more, as well as four dwarf planets, and also provided the Republic's first information about the system's moons. The system was named the Border System. Republic scientists estimated that Pin is about six billion years into its nine billion year yellow-white dwarf life.
  • Pins, known as Badges (バッジ Bajji, lit. badge) in the Japanese version, are objects in the game The World Ends with You whose main function is to provide Neku with combat abilities, called Psychs.
  • Pin is a hunter pet ability unique to crabs. It allows the crab to pin a target in place for a short amount of time.
  • It was found stuck in a voodoo doll in Voodoo and Things.
  • Pins are collectible items in Club Penguin. Every two weeks, a new pin is hidden. Pins can be displayed on player cards. Some pins are in the form of a round flag, in which case they are purchased from Penguin Style. The flag pins are only avaliable to members. Some pins like the Christmas tree pin and circus tent pin were bought at the fall fair and The Penguin Times.
  • The acronym PIN may refer to: * Personal identification number * Private Industry Notification
  • Pin jest małą ikonką, która pojawia się w lewym górnym rogu ekranu. Są one dostępne także dla non-membersów. Piny zawsze są ukryte w innych miejscach, nigdy dwa razy pod rząd. Nowy jest co dwa tygodnie, lecz są też piny wydane na specjalne okazje, bądź do kupienia/zdobycia.
  • 1/100 liberta, waluty Księstwa Sarmacji. Nazwa jest wynikiem konkursu i prawdopodobnie nic nie znaczy.Kategoria:Waluty Kategoria:Sarmacja
  • PIN ping(핑) packet internet groper(패킷 인터넷 그로퍼)의 약어. ICMP는 메시지와 메시지의 응답을 에코 처리한다. 종종 네트워크 장치의 도달 능력을 테스트하기 위해 IP 네트워크에서 사용한다. ping-ponging(핑퐁 방식) 두 노드 라우팅 루프에서 진행되는 패킷의 동작을 가리키는 문구. PINX private integrated services network exchange(사설 통합 서비스 네트워크 교환기)의 약어. BRI 음성 애플리케이션에서 QSIG 신호 처리를 사용하는 PBX 또는 키 시스템. 분류:PI 분류:핀
  • Pin on pieni esine jonka saat laitettua hahmokortin yläkulmaan. Uusi pin piilotetaan aina parin viikon välein. Pinin saa kävelemällä sen päälle ja ottamalla yes kun tekstilaatikko ilmestyy. Uusin pin on Vesimeloni pin ja se on majakassa. Image:Watermelon.jpg
  • In February 2008, Screenhog listed some guidelines on how pins were hidden. Some rules included: pins never being hidden in the exact same spot, they would never be hidden in a room that had a pin hidden in it less than a two months ago, and so on. However, some of these rules have been broken and no longer apply.
  • A pinfall, a pin, or a fall (the first term most commonly used in wrestling) is a victory condition in various forms of wrestling that is met by holding an opponent's shoulders on the wrestling mat for a prescribed period of time. In wrestling, a pinfall is a common method of winning a match and typically must be held for a count of three by the referee (though the staged and entertainment-based nature of the sport makes this a somewhat ephemeral requirement).
  • A pin is a situation in the game of chess wherein a piece must remain in its current position to prevent the capture of a more powerful piece behind it. This type of force is most effective when the pinned piece is protecting a king, an absolute pin. tright = For example, see the position to the right. Black's king resides on its starting square, e8. A Black knight on e6. White has played rook to e1, threatening to take the knight. This prevents Black from bringing his knight further into play, by pinning it to the king. Moving it would be an illegal move. See also: skewer.
  • The Pin is a missile weapon that fires four missiles to a maximum range of 500 meters. The Pin requires target lock-on, otherwise the shots will fire straight from the Pin and detonate at the maximum range. This advantage of splash damage is offset by their weaker overall damage than other light non-missile weapons. Hitting the enemy before ducking back behind cover is the most commonly used tactic especially as the 12 second reload time can leave the player's robot vulnerable. == Upgrade details ==__NOEDITSECTION__
owl:sameAs
Level
  • 5
Season
  • 1
dcterms:subject
level-11-damage
  • 2329
hardpoint
MaxDamage
  • 10244
hps
  • n/a
level-09-damage
  • 1924
Cast Time
  • Instant
Reload
  • 12.0
unload-time
  • 1.600000
Dernière
  • Harry Potter et l'Ordre du Phénix,
level-11-time
  • 1
level-06-time
  • 28800.0
Levelreq
  • 9
level-09-cost
  • 3000
level-12-time
  • 205200.0
WeaponType
level-08-damage
  • 1756
cycle-time
  • 13.600000
level-09-time
  • 90000.0
level-07-damage
  • 1598
level-06-cost
  • 400
DPS
  • 753
level-07-cost
  • 800
level-07-time
  • 61200.0
première
  • Harry Potter et la Coupe de Feu,
level-08-time
  • 75600.0
level-12-damage
  • 2561
level-06-damage
  • 1454
cycletime
  • 13.6
level-11-cost
  • 8000
level-05-cost
  • 290
level-10-cost
  • 5000
level-08-cost
  • 1500
Cooldown
  • 40.0
level-10-time
  • 111600.0
level-10-damage
  • 2117
reload-time
  • 12
Utilisation
  • Bois de baguette
level-12-cost
  • 13000
level-05-damage
  • 1318
dbkwik:club-penguin/property/wikiPageUsesTemplate
dbkwik:clubpenguin/property/wikiPageUsesTemplate
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
dbkwik:fr.dictionnaire-general-occitan-francais/property/wikiPageUsesTemplate
dbkwik:fr.harrypotter/property/wikiPageUsesTemplate
dbkwik:futurediary/property/wikiPageUsesTemplate
dbkwik:planet-of-the-apes/property/wikiPageUsesTemplate
dbkwik:planetoftheapes/property/wikiPageUsesTemplate
dbkwik:prowrestling/property/wikiPageUsesTemplate
dbkwik:wackypedia/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
dbkwik:clubpenguinrewritten/property/wikiPageUsesTemplate
Number
  • 21
Previous
Range
  • Melee
  • 500m
Rounds
  • 4
Last
Weapon
  • Pin
Pet
Localisation
  • Hémisphère nord
DE
  • Anstecker
Name
  • Pin
  • PIN
Type
  • Utility
Airdate
  • --03-11
First
debuff dur
  • 4.0
debuff desc
  • Pinned in place.
debuff type
  • Magic
dbkwik:warrobots/property/wikiPageUsesTemplate
rps
  • 2.500000
imagewidth
  • 260
Ru
  • Значки
Class
Description
  • Pins the target in place for 4 sec.
Cost
  • 290000
Fr
  • Pinz
dbkwik:club-penguin-rewritten/property/wikiPageUsesTemplate
Nom
  • Pin
Pt
  • Pins
School
ES
  • Pins
Continuity
Damage
  • 1318
Gender
  • Female
Race
NEXT
Writer
  • Katsuhiko Takayama
Director
  • Naoto Hosada
abstract
  • Los Pins son artículos en Club Penguin que acompañan a tu carta de juego, cada dos semanas, un nuevo pin es escondido en algún lugar de la isla de Club Penguin, pero nunca se ocultan en la Elite Penguin Force, porque no todos son agentes. También se puede conseguir un pin en el Catálogo Moda Pingüina, aunque sólo se venden pins de banderas de países, se pueden ver los pins que tienes en el Album de Estampilas, A excepción en Frozen: Fiebre Congelada.
  • PIN (暗証番号, Anshō Bangō) is the twenty-first episode of the Future Diary anime it was released on 11th of March 2012
  • A pin is a situation in the game of chess wherein a piece must remain in its current position to prevent the capture of a more powerful piece behind it. This type of force is most effective when the pinned piece is protecting a king, an absolute pin. tright = For example, see the position to the right. Black's king resides on its starting square, e8. A Black knight on e6. White has played rook to e1, threatening to take the knight. This prevents Black from bringing his knight further into play, by pinning it to the king. Moving it would be an illegal move. Pinning, as can be seen from the diagram, can be put to good use removing a piece (usually defending) as a factor in the game, until the piece behind it has been moved, generally the king. So, the pawn on g5 having previously been defended by black's Knight is now undefended, as the Knight could no longer retake without breaking the rules of the game. Note however that relative pins, in which the piece behind the pinned piece is not the king, must be considered carefully for tactical soundness. As it remains legal for the pinned piece to move, although at material cost, in some cases a surprise sacrifice is possible that can completely turn the tables on the player who relied on the pin. The Legal sacrifice is a famous example of such a pin-breaking maneuver. Only queens, rooks, and bishops can pin a piece, due to the knight's ability to move over other pieces. Pawns and kings cannot simply because they can't move far enough that they would be able to threaten a piece more than one square away. See also: skewer.
  • A pinfall, a pin, or a fall (the first term most commonly used in wrestling) is a victory condition in various forms of wrestling that is met by holding an opponent's shoulders on the wrestling mat for a prescribed period of time. In wrestling, a pinfall is a common method of winning a match and typically must be held for a count of three by the referee (though the staged and entertainment-based nature of the sport makes this a somewhat ephemeral requirement). The purpose of a pinning maneuver is to hold the opponent's shoulders against the mat for a count of three. The count is broken (a near-fall) if the opponent manages to raise one or both of his shoulders off of the mat, commonly by kicking out (throwing their legs up to cause their shoulders to rise from the mat). In some positions, a wrestler may bridge (arching their back so that only their feet and the top of their head are touching the ground) to put more of their weight on the pinned opponent or to prop themselves up from being pinned. Sometimes, an attacking wrestler may (illegally) hook the opponent's tights for extra leverage. Another popular illegal tactic of heel wrestlers is to attempt a pin close to the ring ropes so they can prop their legs up on the ropes to gain additional leverage, putting more weight on the opponent.
  • Pin was a yellow-white dwarf star located on the border of the Expansion Region. It was first spotted by telescopes and its coordinates determined in the early days of the Galactic Republic, but relatively little was known about it until it was analyzed by a space probe in 21,630 BBY. It was already known at the time to have had four gas giant planets, but the probe discovered two more, as well as four dwarf planets, and also provided the Republic's first information about the system's moons. The system was named the Border System. Republic scientists estimated that Pin is about six billion years into its nine billion year yellow-white dwarf life.
  • Pins, known as Badges (バッジ Bajji, lit. badge) in the Japanese version, are objects in the game The World Ends with You whose main function is to provide Neku with combat abilities, called Psychs.
  • Pin is a hunter pet ability unique to crabs. It allows the crab to pin a target in place for a short amount of time.
  • It was found stuck in a voodoo doll in Voodoo and Things.
  • Pins are collectible items in Club Penguin. Every two weeks, a new pin is hidden. Pins can be displayed on player cards. Some pins are in the form of a round flag, in which case they are purchased from Penguin Style. The flag pins are only avaliable to members. Some pins like the Christmas tree pin and circus tent pin were bought at the fall fair and The Penguin Times.
  • The acronym PIN may refer to: * Personal identification number * Private Industry Notification
  • Pin jest małą ikonką, która pojawia się w lewym górnym rogu ekranu. Są one dostępne także dla non-membersów. Piny zawsze są ukryte w innych miejscach, nigdy dwa razy pod rząd. Nowy jest co dwa tygodnie, lecz są też piny wydane na specjalne okazje, bądź do kupienia/zdobycia.
  • 1/100 liberta, waluty Księstwa Sarmacji. Nazwa jest wynikiem konkursu i prawdopodobnie nic nie znaczy.Kategoria:Waluty Kategoria:Sarmacja
  • PIN ping(핑) packet internet groper(패킷 인터넷 그로퍼)의 약어. ICMP는 메시지와 메시지의 응답을 에코 처리한다. 종종 네트워크 장치의 도달 능력을 테스트하기 위해 IP 네트워크에서 사용한다. ping-ponging(핑퐁 방식) 두 노드 라우팅 루프에서 진행되는 패킷의 동작을 가리키는 문구. PINX private integrated services network exchange(사설 통합 서비스 네트워크 교환기)의 약어. BRI 음성 애플리케이션에서 QSIG 신호 처리를 사용하는 PBX 또는 키 시스템. 분류:PI 분류:핀
  • The Pin is a missile weapon that fires four missiles to a maximum range of 500 meters. The Pin requires target lock-on, otherwise the shots will fire straight from the Pin and detonate at the maximum range. Being a missile weapon, the Pin causes Splash Damage which enables it to penetrate physical shields (Not energy shields) which will affect robots behind cover. For example a player can fire their Pins at a robot just before it comes into view around a corner. The enemy robots will take damage even before it has line of sight and can bring its own weapons to bear. Their large damage radius also makes it possible to damage multiple enemy robots that are within close proximity of each other. This advantage of splash damage is offset by their weaker overall damage than other light non-missile weapons. Hitting the enemy before ducking back behind cover is the most commonly used tactic especially as the 12 second reload time can leave the player's robot vulnerable. Because the Pin causes splash damage, it makes them particularly effective against stealthed Stalkers since landing a hit in the general area of the robot will damage them. It also has been known to be an effective weapon against a Rhino, as the splash damage will still damage a Rhino even if it is in Assault Mode with the shield active. As such, it has recently gained popularity among pro players as an Anti-Rhino tactic, as many pro players use Rhino's equipped with Orkans. Because the Pin has a range of 500m, and the Orkan only has a range of 300m, The Pin can hit the Rhino far earlier than the Orkan can hit you. == Upgrade details ==__NOEDITSECTION__
  • Pin on pieni esine jonka saat laitettua hahmokortin yläkulmaan. Uusi pin piilotetaan aina parin viikon välein. Pinin saa kävelemällä sen päälle ja ottamalla yes kun tekstilaatikko ilmestyy. Uusin pin on Vesimeloni pin ja se on majakassa. Image:Watermelon.jpg
  • In February 2008, Screenhog listed some guidelines on how pins were hidden. Some rules included: pins never being hidden in the exact same spot, they would never be hidden in a room that had a pin hidden in it less than a two months ago, and so on. However, some of these rules have been broken and no longer apply.
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