PropertyValue
rdfs:label
  • Battlefield series
rdfs:comment
  • Development for the first installment in the series, Battlefield 1942, started shortly after DICE's acquisition of Refraction Games in 2000, the developer behind Codename Eagle which is largely considered to be the precursor to the series. Refraction's acquisition enabled the use of the Refractor engine, which was later improved and labeled Refractor 2. The engine allowed DICE to build expansive maps, and provide greater emphasis on vehicle warfare, a feature that has defined the series.
dcterms:subject
dbkwik:battlefield/property/wikiPageUsesTemplate
abstract
  • Development for the first installment in the series, Battlefield 1942, started shortly after DICE's acquisition of Refraction Games in 2000, the developer behind Codename Eagle which is largely considered to be the precursor to the series. Refraction's acquisition enabled the use of the Refractor engine, which was later improved and labeled Refractor 2. The engine allowed DICE to build expansive maps, and provide greater emphasis on vehicle warfare, a feature that has defined the series. The purchase of DICE by Electronic Arts in 2006 allowed for the creation of the Frostbite engine, which introduced destruction to the series, as well as better graphics, sounds, and realism.