Property | Value |
rdfs:label | - Pay-to-play melee training
|
rdfs:comment | - This guide is organised into sections based on skill levels. For example, if the section header is Levels 20 to 30, you should begin training at the area with an Attack and Strength level of at least 20. Defence is also preferred to be at that level, but is not always required. The solution to lower Defence is to bring more food, or use food that heals more.
- This article assumes that players are training Attack, Strength, and Constitution more or less equally. If not, see the pure melee guide.
|
Level | - Level 10
- Level 1
- Level 60
- Level 20
- Level 50
- Level 30
- Level 70
- Level 40
- Level 80
- Level 90
|
Drops | |
lifepoints | - 50
- 100
- 150
- 1600
- 2300
- 2600
- 2750
- 3100
- 3250
- 3300
- 3400
- 3700
- 4800
- 6200
- 6700
- 7000
- 8000
- 8500
- 16875
- 20000
- 30000
- 40000
- 335060006000
- 470580660780
- Varies.
- Varies depending on the creature.
|
Hitpoints | - 3
- 10
- 15
- 19
- 35
- 50
- 60
- 86
- 101
- 130
- Varies
|
Combat | - 1
- 2
- 4
- 5
- 9
- 12
- 13
- 15
- 22
- 25
- 28
- 44
- 51
- 63
- 64
- 77
- 85
- 86
- 91
- 112
- 115
- 119
- 122
- 167
- 210
- 727779
- Varies
- Baby:93,
Guard:96,
Male:100
- Varies depending on the creature.
- Varies to your combat level
- 92
- 95
- 96
- 98
|
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate | |
dbkwik:rune-scape/property/wikiPageUsesTemplate | |
dbkwik:runescape/property/wikiPageUsesTemplate | |
Levels | |
Name | |
Caption | |
Disadvantages | - -900.0
- *Requires a coin fee in order to start, and some quests in order to utilise.
*Players may need super combat and prayer potions for the first few games as they have no points
*No drops
- *The area to kill them could be dangerous, especially if piled by multiple creatures.
*They can cause poison, though it is mild and generally ignored.
- *Waiting for a game to start can be long if not many players are playing
*Sometimes games can fail if players allow the Void Knight to die yielding no points and gp
*Not AFK because players have to constantly focus on the screen to attack other monsters and portals after the one they are currently fighting has died, also games end very quickly requiring the player to re-enter the boat and wait for the game to start again
- *They require 85 Dungeoneeering to access.
*Being careless or not paying attention can lead to a swift death.
*The dragons hit high and accurately, so good method of restoring life points is necessary.
*Super antifire potions are also a semi-requirement, as they will increase kills per hour significantly.
*Their defence is fairly high, and using anything other than stab weapons can hamper experience rates.
- *This minigame can become somewhat repetitive over time.
*There is little direct monetary gain from this method.
*All combat experience earned from this minigame is halved.
- *No drops
*Antipoison is required as there are poisonous level 1 spiders, which share the same aggression mechanic as the monkeys and gorillas of Ape Atoll.
*Teleport is needed if you need to quickly leave the area if not near a staircase/ladder.
- *High Defence
*Terrible Drops
*Will need to heal often at low levels
- *They require a gas mask, face mask, masked earmuffs, a slayer helmet, or a full slayer helmet in order to fight them, or the player will be hit for large amounts of damage.
**All of these require completion of Smoking Kills.
*They require a Slayer level of 65 to kill.
- * Often crowded
- * Only 3 HP per kill
- *No drops since on a battlefield.
- *No drops
*Often very crowded
*Not automatically aggressive
- *They require partial completion of Defender of Varrock to fight.
*Weak to magic, strong against melee.
- *Long bank route without brass key
*Hits hard if you have low defense or armour
*Sometimes crowded
- *Not very good Drops
*Aggressive, but glitchy not good for AFK
*Pretty high defence
* At level 50 Att and Def I would highly recommend moving to Jungle spiders.
- *They can do moderate damage with their ranged attacks, and require food at lower levels.
- Extremely boring.
- Lower hitpoints
- Very boring and can sometimes be crowded.
- *They require a Slayer level of 80, 86 and 91 to kill respectively.
*Their melee attacks are very accurate and can cause consistent damage.
*They will use hard-hitting magic attacks if you try to run away.
- *Requires completion of The Brink of Extinction to access.
*Some monsters aren't weak to melee, hampering the exp/hour.
*The monsters that are weak to melee are weak to crush, and using stabbing or slashing weapons can hamper rates further at lower levels.
*Dying will result in half the obsidian shards earned during the minigame being lost.
* Heated tiles can force you to move out of melee range.
- * Often crowded
* Not automatically aggressive
* Quest requirements to gain access to the dungeon
* Only drops bones
- *Food may be required.
*They require a Slayer level of 80 to kill.
*The death spawns that they summon can be an annoyance if the player chooses to kill them.
- *The monsters can hit quite high on lower levelled players.
- *They will change combat styles depending on the player's combat style, equipment and prayers, which in turn changes their defense values.
*Can use abilities which can deal heavy damage, and if their aggression is not toggled by Angof, can easily kill the player if several are attacking at once.
*Requires completion of The Light Within in order to access.
- Compared to other creatures it is a little more out of the way.
- *Poor drops in general.
*There are aggressive Zamorak warriors and Zamorak mages in the area.
- *They require a Slayer level of 63 to kill.
*Residing in the God Wars Dungeon, precautions relating to the location must be taken.
*Are fairly spread out, and lack profitable drops.
*The Armadylean rangers cannot be fought with melee.
- * Requires 15 Slayer to kill, and earmuffs , which eliminates possible use of full set bonuses
- *The creatures can hit very accurately, and food could be needed for lower levelled players.
*They are fairly spread out throughout the caverns.
*Spawn rates are completely dependent on the player; they take longer to spawn if their remains are not mined.
- *They have a very dangerous special attack if not paying attention.
**Dual wielded melee weapons are also required to counter this special attack.
*Their defence is high, and they will increase it further during the fight, resulting in longer kill times and reduced experience rates.
*They require a slayer level of 92 to damage.
*The player must be on a Slayer assignment to receive Razorback gauntlets as a drop.
- *Higher stats will give better experience rates. As such, melee stats of 85+ are a semi-requirement.
*They require a Slayer level of 85 to kill.
*Players will need food as they can hit hard and very accurately.
*Some of the better drops require the player to be on a Slayer assignment.
- *Multiple enemies may cause a lot of damage to lower level players.
*Run through wilderness can be risky
- *The creatures do not drop anything, You can get drops of tokkul from the creatures outside the fight cave as a drop but do not fight them at this level.
*You can get Obsidian Cape and Onyx with tokkul from the TzHaar Shops.
- *Due to the large number of them, a player could easily be piled and killed.
*The money return from these monsters isn't that great.
*An update reduced the aggression range of the ones in Waterbirth, hampering xp rates. A cannon can be used to bypass this, but the cannonball usage can be very costly.
- *Soul split, a Saradomin godsword, or a full set of Guthan's Armour is almost necessary for prolonged trips.
*Without the aforementioned curse, food and banking is required, hampering exp rates.
- *They have no drops other than charms and effigies.
*Their ranged attacks can hit fairly hard even against melee armour.
*At lower levels, using anything other than crush attacks can hamper experience rates.
- * Not aggressive, first option is walk here, being an inconvenience.
- *Can take a while to kill because of their high life points.
*Can only be killed when all parts of The World Wakes are completed.
*The shockwave special can easily kill you.
*Using anything other than crushing attacks can hamper experience rates.
- *Risk of dying is incredibly high; this may result in high costs to buy back items.
*A killcount hampers exp gain, as it takes time between banking trips.
* Sidenote: Orks in God Wars Dungeon north of the entrance near the Bandos entrance become aggressive after killing one, and it resets after every killing, providing 100% AFK and averaging about 275,000 melee experience per hour. Bonecrusher, a Split Dragontooth or Demon Horn necklace, and Soul Split make your trips last as long as you like.
- * Often crowded
* Not aggressive
* Don't drop anything other than bones
* The Edgeville Monastery is not a multi combat area
|
recommendations | - 10
- 25
- 40
- Dharok's set
- None
- A Rune scimitar or better
- Best strength gear
- Please refer to the Nightmare Zone wiki page for more info.
- At least Steel armour, food . Level 45 Magic for Camelot Teleport would be good to have for quick banking, but is not necessary. An alternative would be to purchase a few Camelot teleport tablets.
- Take a decent food item, preferably trout or salmon. Alternatively, you can buy kebabs for 1 gp each in Al Kharid. It is also suggested to invest in a mithril scimitar from Zeke's Superior Scimitars just north of the palace. In addition, some players like to purchase a set of mithril armour to use until they can use/afford rune armour at level 40 Defence.
- At least Mithril armour, food. If you are farming on the beach south of the Hosidius House there is a bank chest nearby so inventory space is not a concern.
- Food is unnecessary as players can speak to the abbot in the south-west of the monastery to be healed for free. It is also suggested to purchase a mithril scimitar from Zeke's Superior Scimitars just north of the palace in Al Kharid. In addition, some players like to purchase a set of mithril armour to use until they can equip rune armour at level 40 Defence. However, armour is not overly important when fighting monks.
|
Notes | - Better XP than the Jungle Spiders, but worse for money making. Can be found in Karamja Dungeon and Slayer Tower.
- Battlefield south of West Ardougne
- North of the Canifis Home teleport.
- West and a little north from the Yanille home teleport.
*Note: Requires the Biohazard quest, in order to access After the quest, the Ogres within the Combat Training Camp can be accessed and killed by entering the loose railing in the cage, or hit with a halberd. The Ogres are for ranged combat only, making this ineffective for any melee attacks. At lower levels, these may not be advised, as they can hit much higher than some monsters, but as you become higher level, these can be excellent, as they can be quickly killed, and their spawn points are within a few squares of each other, as well as not being able to walk out of distance.
- This is the better of the 4. Its kind of boring but is quick and after a few levels using a 2H weapon you can easily 1 hit them
- The better area for these is a tiny bit north of the Karamja home teleport. There is a dungeon you need to pay 800-900gp to enter. There are Dogs and many other creatures through out the dungeon. Dont go too deep in.
- The best spot is behind Lumbridge.
If you do not pick up the drops it will go even faster. You will have level 30 in about an hour or so. Keep experience on Balanced.
- You can also claim a reward book once a month from Troll invasion
|
Experience | - 25
- 25.500000
- 30
- 75
- 136.500000
- 184
- 243.300000
- 295
- 298
- 302
- 344.400000
- 361
- 399
- 446
- 469
- 565
- 661
- 879
- 1141.200000
- 1261
- 1980
- 2894.400000
- 4430
- 379569646
- Varies.
|
Advantages | - *A safe minigame, death should be of little concern.
*Considered the best exp in the game, this minigame allows for very quick levelling.
*Obsidian shards can be obtained, which with suitable Smithing levels can be made into Obsidian armour.
- * Easy to kill, abundant, provide raw beef which can be cooked for food if needed while training
* Cowhides that are dropped can often be sold for a decent profit to middle and high-level players looking to level Crafting, providing an early sustainable source of income for lower-levelled players
- *Low life points, making for quick kills.
*You can one-hit these, leveling up quickly.
- *Seldomly used, so not many players visit apart from the occasional player completing Monkey Madness I.
*Guards are continually aggressive as long as a monkey greegree is not worn.
*Nearby altar allows for infinite prayer points.
- * Monks heal themselves frequently meaning that it is possible to fight a single monk for an extended period of time
* They inflict negligible amounts of damage, but players who need healing need only speak with the abbot as detailed in the recommendations section
- *They are weak to crush.
*These monsters can be assigned as a slayer task daily through the use of a Mask of Dust/Helm of Devilry.
- *Low life points
*Lots of them in 1 small place
- *They are weak to melee, making kills quick.
- *Very good charm drops can be obtained.
*The money gained from killing these is quite good.
- *The drops can be quite profitable.
*They aren't exceptionally crowded.
*They have a low defence level and low life points.
*The living rock strikers are weak to crush.
- *They are weak to slash.
*Killing hellhounds can be a good source of charms and hard clues.
*This method is both fast and requires little attention.
* Can be safe-spotted with a halberd.
- *The drops from fire giants can be quite profitable.
*In the Waterfall Dungeon and the Brimhaven Dungeon, lots of these creatues spawn in a close vicinity.
*They are weak to slash.
- *Valuable drops, including Razorback gauntlets.
*Most loots are noted or can be alchemised.
- *Gives good xp when compared to the difficulty of killing them.
*Decent drops for this level such as grapes.
*Drops lower tier runes frequently.
- Gives great xp, very easy to kill.
- Good xp extremely easy to kill.
- *Commendation points gained from this game can be spent on additional exp.
*If you die during the game, you will respawn safely with all your items.
- Really good drops for this level.
- *Killing them in the Slayer Tower with a contract can give good experience and money.
*They are weak to crush.
- * Commonly drops Swordfish.
* Good source of charms.
* Low health makes it possible to kill large amounts in a small amount of time.
* Banshee has low defense to melee.
* Drops can be somewhat valuable.
- * Very, very high health targets with low Defence and Attack ability
* High in number, easy to group and kill in groups
- *Drops can be very valuable.
*At high levels, the bosses are entirely soloable.
*Using an instance can create very fast kills .
- *Using new halberd mechanics attacks like Hurricane, Quake and Meteor Strike hit in a 5x5 square.
*Best exp for many levels.
- *The bones can be collected for a massive profit, along with other valuable drops.
*A bonecrusher and Split dragontooth necklace, and using either Soul Split or Deflect Magic, if on Ancient Curses, or Protect from Magic and Piety if on the normal prayers, along with antifire protection can potentially negate all damage.
*Using a bonecrusher and demon horn necklaces negates the need for prayer potions and significantly increases the exp per hour.
*They are weak to stab.
- *All loots are noted, allowing for long trips.
*They are weak to crush.
*Can drop the Pneumatic gloves, worth coins.
*Can be easily accessed with the Sixth-age circuit.
- *The drops from these creatures are somewhat valuable, such as Tokkul for the valuable onyx.
* There is a bank nearby.
- * Lots of warriors to fight
* Aggressive if one warrior is attacked — all nearby others will come and fight. This makes it easy to always be fighting something
* Bank is very, very close by
* They frequently drop herbs, which are an excellent source of income while training.
- *Decent drops for their level.
*Most loots are noted or can be alchemised.
- *They are weak to slash.
*Low life points, making for quick kills.
- *There are many of these creatures located in the Waterbirth Island Dungeon and the Lighthouse Dungeon.
- * Very, very high health targets with low Defence and Attack ability
* High in number, easy to group and kill in groups
* Many AFK spots
- Can also kills wolves and pick up wolf bones for good money
- *Being a safe minigame, dying is no cause for worry.
*Tokkul can be earned from playing this, and can be spent on valuable rewards from TzHaar shops.
- * Very little Defence requirement
* Lots of Experiments in one area
* Huge amounts of health for maximum experience gain
* No food required
- * No food required
* Feathers are dropped in groups of 5-15 and are stackable
- *Since they are weak to crush weapons, Use the Tzhaar-ket-om and the optimal 2-handed Action bar preset.
*You can use Overpower to instantly kill every 10th spider
* Fairy ring very close for easy access
* Drop Spider carcass, which sells for a good amount on the GE, making this a good spot for money making as well as training
* Can easily kill and collect spider carcasses East of Yanille and use the bank in Yanille to store them.
- *Since they are weak to crush weapons, Use the Tzhaar-ket-om and the optimal 2-handed Action bar preset.
*You can use Overpower to instantly kill every 10th spider
*Killing deadly red spiders can be a good source of charms.
* Normally red spider eggs spawn near red spiders and it is good money making
- *Monsters are extremely weak to melee.
*Use of overloads, gained from NMZ points reduces need for super combat potions.
*Use of absorption potions, gained from NMZ points reduces need for prayer potions
*One of the best xp/h areas.
*Points gained can be used for imbues which help later on.
*No competition from other players; Nightmare Zone is instanced and deaths are safe - you will not lose any items upon death/leaving apart from dropped items in the arena.
- *The zombies don't hit very high if using higher end gear, making food optional.
*Drops can be somewhat valuable.
*There is a prayer altar nearby to recharge prayer points.
- *The drops are somewhat profitable, and they drop food commonly.
*Very easy to kill, allowing for very fast experience rates.
*The untradeable drops can be used to train at the Herblore Habitat.
*They are weak to stab.
- *Very high HP for level
*Relatively low max hit of 4
*Decent drops for money
*Can safe spot with halberd
- * High xp/hr
*Bank is very close
*No food required
*Could collect hides for crafting xp, not recommended though
- *They can be safespotted while using a halberd, negating the need for food.
*They have a rather better percentage of dropping Gold Charms than Rock Crabs
- *Prayer, health, and run energy fully restores at the end of each game
*Portals have very high health and can regenerate health providing high amounts of XP
*Points gained can be used to purchase Void Knight equipment or XP in certain combat skills and other rewards
*Successfully completing each gains yields a small amount of gp
- *Killing them in the Slayer Tower with a contract can give good experience and money.
*They have good drops.
*They are weak to slash.
|
Locations | |
Requirements | - 20
- 30
- 10000
- None
- Combat level depending on the boat, at least 5 players to start the game
- Completion of the Priest in Peril quest. Partial completion of the Creature of Fenkenstrain quest.
- Started Monkey Madness I
- at least 5 quests that Nightmare Zone supports
- To access Waterbirth Island, you must have started The Fremennik Trials quest. If you haven't finished the quest, it will cost 1,000 coins to travel there.
- Started The Fremennik Isles, requires completing The Fremennik Trials
|
typical | |
abstract | - This guide is organised into sections based on skill levels. For example, if the section header is Levels 20 to 30, you should begin training at the area with an Attack and Strength level of at least 20. Defence is also preferred to be at that level, but is not always required. The solution to lower Defence is to bring more food, or use food that heals more.
- This article assumes that players are training Attack, Strength, and Constitution more or less equally. If not, see the pure melee guide.
|
is wikipage disambiguates of | |