PropertyValue
rdf:type
rdfs:label
  • Magic Staff
  • Magic staff
  • Magic staff
rdfs:comment
  • This weapon has no special attack.
  • This item can also be bought for 200 coins at: * Zaff's Superior Staves in central Varrock * Gnome Shopkeeper's Armoury in Burthorpe
  • The Magic Staff does not serve as a source of any runes, unlike the elemental staffs. However, it does provide the same Magic stat bonus, as well as slightly better Crush and Strength bonuses.
  • A Magic Staff is a generic staff in Dragon Age: Origins.
  • The Magic Staff is a magic weapon that changes its appearance to match the magic of the user's First Mind magic. This weapon is a powerful close-ranged weapon, creating a large area of effect attack and has noticeable knockback. The cons is that it uses a large amount of magic energy and has a sluggish cooldown.
  • The Magic Staff was an item needed to open the door to the Desert Temple.
  • The Magic Staff is a mage weapon that provides a +15 Magic bonus which has no requirements. However, it is not recommended to use this weapon as the elemental staves give unlimited runes in one type and have a higher magic bonus (+20). It can be bought from Zaff's Store in Varrock for 200 coins.
  • It was hidden in O'Flannery's island tomb at Shadow Lake, which was supposed to be guarded by a Banshee.
  • The Magic Staff belongs to King Kik-a-bray of Dunkiton and allows him to perform simple feats of magic. The staff is made of gold, with a jeweled ball at the end of it. The king used it to transform the Shaggy Man's head to that of a donkey, but the Magic Staff could not reverse the enchantment. The only way to break the enchantment is to bathe in the Truth Pond in the Land of Oz. The king also used the staff to provide food for the Shaggy Man and his companions, giving each the type of food he or she liked best. (The Road to Oz)
  • If Niss leaves the team the staff will dissapear, but you can find it again if she joins again in the same place you originally found it.
  • The Magic Staff is a weapon that summons 2 rotating orbs that block projectiles and damage enemies. After hitting an enemy, the orbs will fade for a short duration where it is unable to hit enemies or absorb bullets. Reflect Bullets buff applies.
  • __TOC__ Note: Druid's staff and Staff of defense belongs between quarterstaffs.
  • Tämän tavaran voi ostaa ja myydä: * Zaff's Superior Stavesissa, keskellä Varrockia * Gnome Shopkeeper's Armouryssä, Burthorpessa
  • A sub-trope of Weapon of Choice. The Simple Staff is quite the versatile melee weapon and coincidentally happens to resemble a really big Magic Wand, so it's no surprise that Wizards and Witches who want to add that extra kick to their spells, or who decide they're tired of being a Squishy Wizard and want to increase their melee deadliness and upgrade to Kung Fu Wizard, often pick up a Magic Staff. A subtrope of both Magic Wand and Simple Staff. Related to the Boom Stick. Often paired with Robe and Wizard Hat as part of the gear for a Wizard Classic. Examples of Magic Staff include:
  • Merlin's Magic Staff was a great asset in casting magic spells, as long as the user knew how to control it properly. When Merlin was about to leave for to attend a Wizard's convention, he told his apprentice Fuddy to keep his hands of the staff because Fuddy had not learned full mastery of it. But Fuddy thought it a good opportunity to hone his staffing skills and disobeyed Merlin's order. Merlin allowed Fuddy to use the Magic Staff again as soon as they got home. Having turned the staff into an ordinary looking broom, Merlin ordered Fuddy to clean up the mess he made.
ImageFile
  • Magicstaff.JPG
Level
  • 1
  • Level 50+
Strength
  • 0
Appeared
meleecrit
  • 0
magiccrit
  • 0
rangedcrit
  • 0
dcterms:subject
Tehtävä
  • Ei
aSpeed
  • 5
  • Average
  • Average
dRange
  • 0
dSlash
  • +3
Spawnable
  • True
attackdice
  • Blue, Red
WeaponName
  • Magic staff
tutki
  • A Magical staff.
kauppa
  • 200
Kuva
aMagic
  • +10
pinottava
  • Ei
tuhoa
  • Pudota
cardtype
  • Item
noteable
  • Yes
dMagic
  • +10
ItemProperties
  • 86400.0
  • +1 Intelligence
  • +1 Charisma
  • Skill Bonus: Concentration +5
  • +3 Spellcraft
  • +5 Concentration
  • Ability Bonus: Wisdom +1
  • Bonus Spell Slot: Cleric Level 3
  • Bonus Spell Slot: Sorcerer Level 1
  • Bonus Spell Slot: Sorcerer Level 2
  • Bonus Spell Slot: Sorcerer Level 4
  • Bonus Spell Slot: Wizard Level 1
  • Bonus Spell Slot: Wizard Level 2
  • Bonus Spell Slot: Wizard Level 4
  • Bonus Spell Slot: Wizard level 2
  • Only Useable By: Cleric
  • Only Useable By: Sorcerer
  • Only Useable By: Wizard
  • Only useable by Sorcerers and Wizards
  • Skill Bonus: Concentration +2
  • Skill Bonus: Concentration +4
  • Skill Bonus: Heal +5
  • Skill Bonus: Lore +2
  • Skill Bonus: Spellcraft +2
  • Skill Bonus: Spellcraft +4
dStab
  • +2
store
  • 200
low
  • 80
Examine
  • A Magical staff
  • A Magical staff.
  • "A Magical staff."
ItemTotalValue
  • 1000
  • 3266
  • 3267
  • 7002
  • 10726
  • 34340
supertitle
  • Weapon
Tradeable
  • Yes
ItemCPCost
  • 8
  • 26
  • 56
  • 85
  • 274
dCrush
  • +1
worn
  • 2.0
ItemDC
  • 19
  • 22
  • 23
  • 25
  • 37
nimi
  • Magic staff
EndProducts
  • 1
varustettava
  • Kyllä
julkaisu
  • 4
mainDamage
  • 0
ItemName
seller
  • Zaff's Superior Staffs!Zaff
Sale Price
  • 110
vaihdettava
  • Kyllä
jäsenten
  • Ei
Equipable
  • Yes
Low Alch
  • 80
str
  • +7
exchange
  • GEMW
  • gemw
  • GEMW
Combat
  • 9
  • 12
  • 14
  • 15
  • 18
  • 19
  • 21
  • 22
  • 26
  • 28
  • 30
  • 38
  • 40
  • 62
  • 285161
DamageType
RequiredLevel
  • 4
  • 7
  • 8
  • 13
  • 1.0
tradable
  • False
destroy
  • Drop
  • drop
Item ID
  • 1389
  • gen_im_wep_mag_sta_mgc
  • str_im_wep_mag_sta_aco
disassembly
  • Yes
Degradable
  • False
proficiency
Unlock
  • No
Quest Item
  • No
Monster
  • Skeleton
  • Moss giant
  • Dragith Nurn
  • Corpse archer
  • Corpse mage
  • Crawling corpse torso
  • Skoblin
  • Moss Giant
  • Warped rat
  • Dragith Nurn
  • Corpse archer
  • Corpse mage
  • Crawling corpse torso
  • Skeleton
  • Skoblin
  • Warped rat
  • Moss giant
MaterialRequirements
  • 1
  • 3
offAccuracy
  • 0
paino
  • 2
Requires
  • 16
Quest
  • No
aCrush
  • +10
Attack range
  • 8
Rarity
  • Common
  • Rare
  • Uncommon
  • todella harvinainen
  • harvinainen
  • poikkeuksellisen harvinainen
  • yleinen
offDamage
  • 0
Shop Price
  • 200
aStab
  • +2
mainAccuracy
  • 150
kept
  • always
aRange
  • 0
Buy
  • 150
aSlash
  • -1
High Alch
  • 120
dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
dbkwik:arelith/property/wikiPageUsesTemplate
dbkwik:arteropk/property/wikiPageUsesTemplate
dbkwik:arua-rose/property/wikiPageUsesTemplate
dbkwik:aruarose/property/wikiPageUsesTemplate
dbkwik:club-penguin/property/wikiPageUsesTemplate
dbkwik:clubpenguin/property/wikiPageUsesTemplate
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:descent2e/property/wikiPageUsesTemplate
dbkwik:dragonage/property/wikiPageUsesTemplate
dbkwik:fi.runescape/property/wikiPageUsesTemplate
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
dbkwik:runescapeclassic/property/wikiPageUsesTemplate
dbkwik:scooby-doo/property/wikiPageUsesTemplate
dbkwik:scoobydoo/property/wikiPageUsesTemplate
Prayer
  • 0
Category
Critical
  • x2
Found
Range
  • 50
  • Ranged
Appearances
px
  • 270
Expansion
  • DJ01
Power
  • 0
Stackable
  • No
  • false
Tier
  • 1
  • 5
Member
  • Yes
Defence
  • 0
DE
  • Zauberstab
Slot
  • 7200.0
  • weapon
Magic
  • 0
  • 15
Aim
  • 0
Name
Text
  • : +1 Range
  • : Deal 1 to another monster within 3 spaces of the target
Type
ImageSize
  • x180px
Value
  • 200
  • 6500
Caption
  • A player wielding a magic staff.
  • A player with a Magic Staff
weapondescription
  • The staff is potentially a magically-charged item. Powers and effects vary greatly.
armor penetration
  • 20
päivitys
  • Runescape beta is now online!
offType
  • N/A
obtainable by chests
  • Cerulea's Weapon Shop 32px|link=Chests32px|link=Fish 32px 32px|link=Trade
dbkwik:filmationghostbusters/property/wikiPageUsesTemplate
dbkwik:roblox-arcane-adventures/property/wikiPageUsesTemplate
dbkwik:robloxarcane-adventures/property/wikiPageUsesTemplate
dbkwik:robloxarcaneadventures/property/wikiPageUsesTemplate
dbkwik:nwn/property/wikiPageUsesTemplate
dbkwik:kingsquest/property/wikiPageUsesTemplate
dbkwik:soul-knight/property/wikiPageUsesTemplate
Available
  • No
Members
  • No
Weight
  • 1
  • 2.200000
  • 2.267000
  • 4
Party
restriction
Quantity
  • 1
Update
  • Runescape beta is now online!
Title
  • Magic Staff
Use
  • To cast magic spells
Icon
  • ico_staff.png
Ru
  • ##Magic Staff##
Image size
  • 250
Armour
  • 0
Class
  • magic
  • magic
Trait
  • Magic
  • Staff
Description
  • This is a standard mage's staff, infused with lyrium by the Tranquil to increase its sturdiness and provide a conduit for a mage's power. With it, the mage can fire bolts of energy at range.
section
  • synopsis
Cost
  • 1
  • 150
Material
  • Varies
Fr
  • Le Bâton Magique
spellpower
  • 1
Act
  • 1
Image
  • MagicStaff.png
Pt
  • Cetro do Encanto Azul Celeste
Life
  • 0
Accuracy
  • 150
ID
  • 1389
  • 5361
Style
  • Spell
ES
  • Cetro mágico
high
  • 110
  • 120
Release
  • 2001-01-04
Equipment
  • Magic Staff
Released
  • 2001-01-04
Damage
  • 0
  • 4
  • 86400.0
market value
  • 32
Ranged
  • 0
Requirements
  • 1
  • None
Size
  • medium
mainType
  • None
abstract
  • This weapon has no special attack.
  • This item can also be bought for 200 coins at: * Zaff's Superior Staves in central Varrock * Gnome Shopkeeper's Armoury in Burthorpe
  • The Magic Staff does not serve as a source of any runes, unlike the elemental staffs. However, it does provide the same Magic stat bonus, as well as slightly better Crush and Strength bonuses.
  • A Magic Staff is a generic staff in Dragon Age: Origins.
  • The Magic Staff is a magic weapon that changes its appearance to match the magic of the user's First Mind magic. This weapon is a powerful close-ranged weapon, creating a large area of effect attack and has noticeable knockback. The cons is that it uses a large amount of magic energy and has a sluggish cooldown.
  • Merlin's Magic Staff was a great asset in casting magic spells, as long as the user knew how to control it properly. When Merlin was about to leave for to attend a Wizard's convention, he told his apprentice Fuddy to keep his hands of the staff because Fuddy had not learned full mastery of it. But Fuddy thought it a good opportunity to hone his staffing skills and disobeyed Merlin's order. The first thing Fuddy conjured up with the Magic Staff was a purple monster. But before he could do anything to remedy this situation, Fuddy was kidnapped by Haunter and Scared Stiff, who mistook him for Merling the magician. Still clutching the Magic Staff, Fuddy was taken to Hauntquarters. Prime Evil immediately identified Fuddy as being a minor apprentice instead of the great Merlin himself, and threw him into his most well secluded cell. However, Prime Evil neglected to take the Magic Staff from Fuddy. When Fuddy found himself confronted with a Ghost Rat in Prime Evil's dungeon, he used the Staff on him 'to take care of him'. However, the spell only served to increase the Rat's size. Eventually the Ghostbusters released Fuddy from his prison cell, and when confronting Prime Evil, Fuddy used the staff against the evil ghost, resulting in Prime Evil being engulved by tiny stars and suffering from a momentary lapse in power. Prime Evil soon recovered however and cast a spell of his own, which was deflected by Merlin himself who made a sudden appearance in the middle of the battle scene. Merlin took the Magic Staff from Fuddy and used it to send Prime Evil flying out of Hauntquarters. Merlin allowed Fuddy to use the Magic Staff again as soon as they got home. Having turned the staff into an ordinary looking broom, Merlin ordered Fuddy to clean up the mess he made.
  • A sub-trope of Weapon of Choice. The Simple Staff is quite the versatile melee weapon and coincidentally happens to resemble a really big Magic Wand, so it's no surprise that Wizards and Witches who want to add that extra kick to their spells, or who decide they're tired of being a Squishy Wizard and want to increase their melee deadliness and upgrade to Kung Fu Wizard, often pick up a Magic Staff. A Magic Staff is a Magic Wand which is large and substantial enough to be a viable melee weapon. In that sense, it is a Magic Wand first and a melee-weapon second. The magical Simple Staff version is probably the most common and most deadly in physical combat, but canes, clubs and mace-like rods are also viable versions of a Magic Staff, should their shapes be taken advantage of. Sometimes the staff itself is magic, though other times it's just a Magic Focus Object with little inherent ability of its own. Often a Magic Staff acts as a weapon to be used when a character's Black Magic is exhausted or otherwise not working. For a Magic Staff which is often used in melee combat or Full-Contact Magic, the staff is usually much more modestly-sized and decorated than the staff of a mage that isn't taking advantage of the Magic Staff's melee-abilities. While almost no carrier of this weapon will hesitate to wield their Magic Staff as best they can in physical combat should the need arise, for some the point isn't a Magic Staff's melee attributes but that a Magic Staff is a Magic Wand but better. They are generally considered more powerful than their Fun Size version, the traditional Magic Wand, and can be elaborate to the point of Awesome but Impractical. It's not uncommon to see staves with huge gems, floating rings and just plain unlikely hugeness, and since Bigger Is Better, and Cooler Is Also Better a large, decorative staff is usually the sign of a powerful mage. Wizards of all kinds are known for carrying Magic Staves, which often go hand in hand with Robe and Wizard Hat. In fact, sometimes the Magic Staff functions almost purely as Stock Costume Traits for magic-users. The Magic Staff is also the signature weapon of the White Magician Girl. A subtrope of both Magic Wand and Simple Staff. Related to the Boom Stick. Often paired with Robe and Wizard Hat as part of the gear for a Wizard Classic. Examples of Magic Staff include:
  • The Magic Staff was an item needed to open the door to the Desert Temple.
  • The Magic Staff is a mage weapon that provides a +15 Magic bonus which has no requirements. However, it is not recommended to use this weapon as the elemental staves give unlimited runes in one type and have a higher magic bonus (+20). It can be bought from Zaff's Store in Varrock for 200 coins.
  • It was hidden in O'Flannery's island tomb at Shadow Lake, which was supposed to be guarded by a Banshee.
  • The Magic Staff belongs to King Kik-a-bray of Dunkiton and allows him to perform simple feats of magic. The staff is made of gold, with a jeweled ball at the end of it. The king used it to transform the Shaggy Man's head to that of a donkey, but the Magic Staff could not reverse the enchantment. The only way to break the enchantment is to bathe in the Truth Pond in the Land of Oz. The king also used the staff to provide food for the Shaggy Man and his companions, giving each the type of food he or she liked best. (The Road to Oz)
  • If Niss leaves the team the staff will dissapear, but you can find it again if she joins again in the same place you originally found it.
  • The Magic Staff is a weapon that summons 2 rotating orbs that block projectiles and damage enemies. After hitting an enemy, the orbs will fade for a short duration where it is unable to hit enemies or absorb bullets. Reflect Bullets buff applies.
  • __TOC__ Note: Druid's staff and Staff of defense belongs between quarterstaffs.
  • Tämän tavaran voi ostaa ja myydä: * Zaff's Superior Stavesissa, keskellä Varrockia * Gnome Shopkeeper's Armouryssä, Burthorpessa
is ItemName of
is Name of
is weapon requirement of