PropertyValue
rdfs:label
  • Tomb of Horrors
rdfs:comment
  • Tomb of Horrors is a 1978 adventure module for the Dungeons & Dragons role-playing game, written by Gary Gygax. It was originally written for and used at the 1975 Origins 1 convention. Gygax designed the adventure both to challenge the skill of expert players in his own campaign, and to test players who boasted of having mighty player characters able to best any challenge. Numbered "S1," the module was the first in the "S" (for "special series") series of modules. Several versions of the adventure have been published, the first in 1978 and the most recent, published for the fourth edition, in 2010. It also served as the basis for a novel published in 2002.
  • Tomb of Horrors is a module released for the original Dungeons & Dragons. In it, a group of adventurers travel to the titular tomb to fight the demilich Acererak and recover any loot found along the way. The only problem? The tomb is filled with dozens of deathtraps. Ridiculously hard to figure out and frustrating, Tomb of Horrors is one of the most infamous adventures for any campaign, and is called a "meat grinder" by many gamers for good reason. The Tomb of Horrors is located in the Greyhawk setting, but can be adapted to almost any other setting with minimum fuss.
owl:sameAs
module rules
  • Advanced Dungeons & Dragons 1st edition
dcterms:subject
dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
dbkwik:manga/property/wikiPageUsesTemplate
module campaign
module character levels
  • 10
module first published
  • 1978
Series
Width
  • 325
module title
  • Tomb of Horrors
module authors
module code
  • S1
Source
  • Lore Sjöberg of Wired on Tomb of Horrors.
Quote
  • This is a D&D adventure created in 1978 for the purposes of testing the wit and fortitude of adventuring parties at game tournaments. "Testing" is used here in the same sense as the sentence "We'll be testing the dog for rabies." Let's just say the subject is not expected to survive the procedure.
module image
  • 200
ISBN
  • 0
abstract
  • Tomb of Horrors is a 1978 adventure module for the Dungeons & Dragons role-playing game, written by Gary Gygax. It was originally written for and used at the 1975 Origins 1 convention. Gygax designed the adventure both to challenge the skill of expert players in his own campaign, and to test players who boasted of having mighty player characters able to best any challenge. Numbered "S1," the module was the first in the "S" (for "special series") series of modules. Several versions of the adventure have been published, the first in 1978 and the most recent, published for the fourth edition, in 2010. It also served as the basis for a novel published in 2002. The module's plot revolves around the tomb of the demi-lich Acererak. The players' characters must battle their way past a variety of monsters and traps, with the ultimate goal of destroying Acererak. Tomb of Horrors is considered one of the greatest Dungeons & Dragons modules of all time, as well as one of the most difficult. The module has influenced later Dungeons & Dragons products, and was followed by three other (unrelated) modules in the "S" series: S2: White Plume Mountain, S3: Expedition to the Barrier Peaks and S4: Lost Caverns of Tsojcanth.
  • Tomb of Horrors is a module released for the original Dungeons & Dragons. In it, a group of adventurers travel to the titular tomb to fight the demilich Acererak and recover any loot found along the way. The only problem? The tomb is filled with dozens of deathtraps. Ridiculously hard to figure out and frustrating, Tomb of Horrors is one of the most infamous adventures for any campaign, and is called a "meat grinder" by many gamers for good reason. The original module is, of course, long since out of print, but an updated version for use with the D&D 3.5 ruleset is available as a free download from the Wizards of the Coast Web site. This version has elicited strong controversy due to heavy reduction in the lethality, partly due to the differences in edition rules, primarily due to general Adaptation Decay; rather than a perfect replication under the 3.5 ruleset of the original super-lethal module, the official update is actually a standard, mostly-balanced dungeon crawl, aimed for level 9 characters. Not only are there few of the classic traps from the original left in, the Acerak encountered at the dungeon's end is actually a CR12 "fake demilich construct". This is because there is absolutely no way in 3.5 a true demilich could possibly be beaten by 9th level character without resorting to an obvious plot device that would itself destroy the challenge of the dungeon. The Tomb of Horrors is located in the Greyhawk setting, but can be adapted to almost any other setting with minimum fuss. There are two versions in Fourth Edition, one merely a conversion of the old tomb (Your Mileage May Vary on how deadly it still is) and the other a rather long campaign that is a sequel to Cordell's Return to the Tomb of Horrors.