PropertyValue
rdf:type
rdfs:label
  • Sensor Array
  • Sensor array
rdfs:comment
  • This is a defense item.
  • Sensor array is a armor mod for power armor in Fallout 4. It requires Science! rank 3 to construct.
  • Arrays were found next to their Control Station, another structure. Prior to the Battle of Endor, with various skirmishes at sensor arrays throughout the galaxy, the Rebels managed to misguide Imperial intelligence and proceeded to attack without opposition against IOS 24 in order to allow an escape to the Outer Rim.
  • A sensor array was a technology which was comprised of a number of sensor arranged to operate in unison.
  • Commonwealth Sensor Arrays are a type of enemy encountered in Random Kingdom III. It is encountered in the train tunnels between the First Visitation and the Eastern Capital. Allowing it to live into its fourth turn will cause soldiers to patrol the tunnel, however the Array itself does not possess any damaging abilities and is not a threat.
  • In April 2151, when observing Enterprise NX-01, Captain Jonathan Archer was eager to get a look at her lateral sensor array. (ENT: "Broken Bow") Officers from the Andorian Imperial Guard searched for a sensor array hidden beneath the Vulcan monastery of P'Jem on three occasions. On their first two visits there, no such sensor array was found, so they left within a day. During their third visit, in 2151, though, a covert sensor array was indeed discovered by an Andorian team of four, led by Commander Shran, and a landing party from the NX-class starship Enterprise, led by Captain Archer. (ENT: "The Andorian Incident") In the script for "The Andorian Incident", this Vulcan sensor array was described thus; "We can see a tall, vast, cylindrical chamber, multi-leveled, filled with sophisticat
owl:sameAs
dcterms:subject
Crafted
cardname
  • R2 Sensor Array
material#
  • See table
product#
  • 1
modifies
stext
  • The Evacuation of Jatee
perk
  • Science! Rank 3
workspace
dbkwik:cityofheroes/property/wikiPageUsesTemplate
dbkwik:fallout/property/wikiPageUsesTemplate
dbkwik:memory-alpha/property/wikiPageUsesTemplate
dbkwik:memory-beta/property/wikiPageUsesTemplate
dbkwik:paragon/property/wikiPageUsesTemplate
dbkwik:starwars/property/wikiPageUsesTemplate
Story
  • The Evacuation of Jatee
Games
  • FO4
Set
  • Hoth Limited
  • Star Wars: Shadows of the Empire Star Wars: Shadows of the Empire
Product
  • Sensor array
Text
  • Supernova
Type
  • parmormod
Value
  • 102
  • 131
  • 150
  • 188
  • 200
salvage
  • 83
Weight
  • 0.500000
  • 1
Link
  • soteKslave1.asp
  • soteKswoop.asp
  • Hoth-Light/large/r2sensorarray.gif
Pack
  • Swoop
  • Boba Fett's Slave I
Price
  • ?
Material
dbkwik:spacequest/property/wikiPageUsesTemplate
Effects
  • PER +2
Book
  • Supernova
abstract
  • This is a defense item.
  • Sensor array is a armor mod for power armor in Fallout 4. It requires Science! rank 3 to construct.
  • In April 2151, when observing Enterprise NX-01, Captain Jonathan Archer was eager to get a look at her lateral sensor array. (ENT: "Broken Bow") Officers from the Andorian Imperial Guard searched for a sensor array hidden beneath the Vulcan monastery of P'Jem on three occasions. On their first two visits there, no such sensor array was found, so they left within a day. During their third visit, in 2151, though, a covert sensor array was indeed discovered by an Andorian team of four, led by Commander Shran, and a landing party from the NX-class starship Enterprise, led by Captain Archer. (ENT: "The Andorian Incident") In the script for "The Andorian Incident", this Vulcan sensor array was described thus; "We can see a tall, vast, cylindrical chamber, multi-leveled, filled with sophisticated surveillance equipment – at least three stories tall. Hundreds of databanks are glowing and beeping. It's a massive intelligence gathering facility [...] [with] consoles far below. It's an astonishing sight." The USS Enterprise used a duotronic sensor array. This ship, and its fellow Constitution-class ships, were equipped with two sensor arrays. They were located on the top and bottom of the primary hull. (TNG: "Datalore" ; DS9: "Trials and Tribble-ations") In 2367, Commander William T. Riker suggested running a diagnostic on the USS Enterprise-D's forward sensor array when the two-dimensional lifeforms were first detected. (TNG: "The Loss" ) Even an enhanced sensor array aboard the Enterprise-D wasn't able to locate the transformed Geordi La Forge on the surface of planet Tarchannen III. (TNG: "Identity Crisis" ) When studying the Phoenix Cluster in early 2368, only one long-range array was available for fifteen science teams. The available bandwidth was increased, however, by multiplexing the array. (TNG: "The Game" ) In 2369, Chief Miles O'Brien and his assistant Neela did modifications to several systems of Deep Space 9. O'Brien told Neela to re-route the signal enhancement module to the main sensor array. (DS9: "Duet") When the Starfleet crew of Deep Space 9 was forced to hand over the station to the Alliance for Global Unity-controlled Bajoran Militia, they sabotaged the sensor array. (DS9: "The Siege") In 2370 the Albino had a subspace sensor array inside his base on Secarus IV. The Legendary Klingon Captains Kang, Koloth, and Kor along with Dax destroyed it to prevent the Albino from finding them when they went on their vendetta. (DS9: "Blood Oath") In 2371, in the mirror universe, Jennifer Sisko was working on a transpectral sensor array that would allow the Alliance to easily locate Terran ships in the Badlands. (DS9: "Through the Looking Glass") In 2372, Kar damaged the lateral sensor array on Commander Chakotay's shuttlecraft after attacking it. (VOY: "Initiations") The same year, Razka Karn acquired a part of the forward sensory array of the Ravinok made of an uridium alloy. (DS9: "Indiscretion") Jadzia Dax mentioned that the primary sensor array of the USS Defiant could not locate life signs when the cloaking device was activated. (DS9: "The Way of the Warrior") In early 2373, Chief Miles O'Brien was able to reroute data from a Jem'Hadar attack ship's sensor array to a tricorder. (DS9: "The Ship") The Dominion constructed a massive sensor array in the Argolis Cluster in the early months of the Dominion War. It was powerful enough to detect starships at least five sectors away. In 2374, Jadzia Dax commanded the Defiant in a successful mission to destroy it. (DS9: "Behind the Lines") In 2375, Chakotay managed to find a way out of chaotic space by routing the USS Voyager's sensor array through the ship's deflector dish, which maximized the deflector's amplitude. (VOY: "The Fight") In late 2375, a Romulan colony in the Unroth system began repairs on their long-range sensor array. This weakness was discovered by Thot Gor, who planned an attack. (DS9: "Strange Bedfellows")
  • Arrays were found next to their Control Station, another structure. Prior to the Battle of Endor, with various skirmishes at sensor arrays throughout the galaxy, the Rebels managed to misguide Imperial intelligence and proceeded to attack without opposition against IOS 24 in order to allow an escape to the Outer Rim.
  • A sensor array was a technology which was comprised of a number of sensor arranged to operate in unison.
  • Commonwealth Sensor Arrays are a type of enemy encountered in Random Kingdom III. It is encountered in the train tunnels between the First Visitation and the Eastern Capital. Allowing it to live into its fourth turn will cause soldiers to patrol the tunnel, however the Array itself does not possess any damaging abilities and is not a threat.
is Equipment of