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rdfs:label
  • Mentalist
  • Mentalist
  • Mentalist
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  • Mentalist (メンタリスト, Mentarisuto) is a female human being who was born with the incredible ability to manipulate and take direct control of the minds of other living beings. Being an esper, her particular brand of psionic powers are observed as being considerably devastating due to her ability to immediately fend of almost any observable threat by effortlessly taking control of its mind, in most cases, the instant that she comes into contact with it. She is infamous for being able to take control of thousands of minds in an instant, quite literally having other beings and creatures, such as animals, humans, and even mysterious beings do her bidding and obeying her every command without so much as simply demanding it with a mental instruction directed at the target.
  • Mentalists rely on psychokinetic shields for their defense, and do not wear heavy armors.
  • A Mentalist is psycho looking freak with both.... * A mental disorder * A penchant for retardation If you roar like a mental, you are a mental. Try doing drugs or just stare blankly at a TV screen all day...aww poor couch potato, want a pillow? Some people confuse mentalists with Mediums and people who are just possessed.
  • Mentalist is a primary spellcasting class for Hibernia, and features a lot of utility. Their training in Mentalism provides them with crowd controlling spell elements, which prove very useful when in sticky situations on the frontier. Their minor healing abilities make them wonderful backup healers, again, in tight situations. In addition to the offensive power granted to Mentalists by their pets (which they get by charming monsters), they also have damaging spells. Mentalists can also use damage-over-time spells, confusion spells, and a power regeneration spell.
Level
  • Iron League
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dbkwik:uncyclopedia/property/wikiPageUsesTemplate
Age
  • 24
Status
  • Alive
Affiliation
  • Valiance Federation
Abilities
  • Psionics
dbkwik:one-punch-man-fan-fiction/property/wikiPageUsesTemplate
Alias
  • Mentalist
Height
  • 510
Weapons
  • None
Occupation
  • Pro Hero
Gender
  • Female
Race
  • Human
Location
  • Tau City
abstract
  • A Mentalist is psycho looking freak with both.... * A mental disorder * A penchant for retardation If you roar like a mental, you are a mental. Try doing drugs or just stare blankly at a TV screen all day...aww poor couch potato, want a pillow? Some people confuse mentalists with Mediums and people who are just possessed. “Fucking fuck off or I'll fuck you up the fucking A-hole you mother fucking fucker - don't you fucking look at me like that you fucking fuck-stick, you think I won't fucking kill you, you uncle-fucking butt-fucker. Fuck off. What are you? some kind of mentalist?” ~ Oscar Wilde on Mentalism
  • Mentalist (メンタリスト, Mentarisuto) is a female human being who was born with the incredible ability to manipulate and take direct control of the minds of other living beings. Being an esper, her particular brand of psionic powers are observed as being considerably devastating due to her ability to immediately fend of almost any observable threat by effortlessly taking control of its mind, in most cases, the instant that she comes into contact with it. She is infamous for being able to take control of thousands of minds in an instant, quite literally having other beings and creatures, such as animals, humans, and even mysterious beings do her bidding and obeying her every command without so much as simply demanding it with a mental instruction directed at the target.
  • Mentalists rely on psychokinetic shields for their defense, and do not wear heavy armors.
  • Mentalist is a primary spellcasting class for Hibernia, and features a lot of utility. Their training in Mentalism provides them with crowd controlling spell elements, which prove very useful when in sticky situations on the frontier. Their minor healing abilities make them wonderful backup healers, again, in tight situations. In addition to the offensive power granted to Mentalists by their pets (which they get by charming monsters), they also have damaging spells. Mentalists can also use damage-over-time spells, confusion spells, and a power regeneration spell. Mentalists follow the Path of Harmony.