Property | Value |
rdf:type | |
rdfs:label | |
rdfs:comment | - __NOEDITSECTION__ __NOWYSIWYG__
- The Spikes used by Tazaru are covered in Storm Flames that protrude from the user's back when he or she dictates so.
- The owner of the house can trap players in the spikes by dropping the victim from the Throne Room above. When players are dropped, the spikes deal damage when they fall into the cage, but no more after that. This is in contrast to the tentacle pool and flame pit, which deal damage constantly to any players trapped in the cage.
- If the player moves their character into spikes, the character takes a certain amount of damage, depending on the game. In most cases, the character only loses a portion of their health, such as a heart in the game Jack Frost. On the other hand, games such as Roly Poly and Yin Yang force the player to start the level over when the character makes contact with spikes.
- Damages targets walking pass (except Flying-type, Levitate, Magnet Risen pokemons).
- The Spikes is a Normal fist weapon for the Monk in Diablo III. It requires character level 10 to be used.
- Spikes damage an attacker who stands too close to the Spiked Barricade.
- Spikes are a common obstacle found both in the Deluxe and Platinum Editions of Return to Wonderland, and Wonderland Secret Worlds . They are a myriad of thin spears that come out of the ground on regular intervals, which can be set to loops 1, 2, 3, or 4 (with 1 as fastest and 4 as slower). (Using Hex Editing, you can make metatile spikes that can go up to speed 95.) Any Stinker or monster that touches them in their "up" form will immediately die. They are known to go slightly slower than Electro Tiles and unlike them, these can also hit UFOs.
- Spikes are a weapon mod for the baseball bat, the board, the boxing glove, the knuckles, the lead pipe, the rolling pin and the walking cane in Fallout 4. It does not require any perks to craft.
- The Red King hid his involvement in the Spikes outbreaks and instead became hailed as a hero for his efforts in eradicating what they believed was a horrific disease - ultimately the Red King was exposed and suffered a fitting fate as the final victim of Spikes.
- Spikes (ヤドリン Yadorin?, właśc. Yadrin) – badnik pojawiający się w serii Sonic the Hedgehog, począwszy od gry Sonic the Hedgehog. Jest przypominającym kraba robotem z kolcami na skorupie.
- Spikes are among one of the simplest and most versatile weapons used in Robot Wars. They were especially prevalent in earlier series, with Series 1 competitors Nemesis, Prince of Darkness, REALI-T, Shogun, SAT'arn and Wharthog among the first to be fitted with such weapons. The most successful competitors to have spikes as part of their weapons include Series 6 champion Tornado, Third World Champion Storm 2 and US Season 2 Grand Finalists Rocky-Bot-Boa and Tricerabot.
- __NOWYSIWYG__ Spikes Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Spikes (まきびしCaltrop) is a Ground-type move introduced in Generation II.
- thumbSpikes, también conocido como el Yadrin (ヤドリン Yadorin), son badniks de tipo cangrejo creados por el Doctor Robotnik, que hacen su primera aparición en Sonic the Hedgehog.
- Spikes, when hacked, activate and protrude out of the ground, causing vehicles that drive over them to have tire blowouts. Each use costs 1 battery unit. These are usually found at the entrances to large parking lots, making them not that useful in high-speed chases, but quite nifty when being chased by the police in Decoy-type Fixer Contracts. They have yellow and black bars over them that lower when the spikes are activated, and raise when the spikes are retracted. Like those in front of bridges, these are easily breakable.
- Dise Box gehört Tazaru und er benutzt sie im Kampf gegen Tsuna. Bei Aktivierung der Box schießen Spikes, die von Sturmflammen erzeugt werden, aus dem Rücken des Benutzers. Somit kann er alles, was sich hinter ihm befindet, aufspießen.
- Spikes hat 2 Räder und greift den Gegner mit seinen 2 Klauen an, wenn der Gegner ausweicht , versucht Spikes Stachel auf ihn zu schießen.
- The owner of the house can trap players in the spikes by dropping the victim from the throne room above. When players are dropped, the spikes deal damage when they fall into the cage, but no more after that. This is in contrast to the tentacle pool and flame pit, which deal damage constantly to any players trapped in the cage.
- Spikes can be built on the floor hotspot in an oubliette of a player-owned house. It requires 65 construction to build. When built, the player earns 623 experience. The owner of the house can trap players in the spikes by dropping the victim from the throne room above. When players are dropped, the spikes deal damage when they fall into the cage, but no more after that. This is in contrast to the tentacle pool and flame pit, which deal damage constantly to any players trapped in the cage.
- Spikes: It is hidden in Jiban's upper arms to puncture and break a hold or to shoot.
- Spikes are a form of danger. When the player's Sack Person steps on them, they are instantly impaled. They are seen mainly in The Wedding and in The Islands. In LittleBigPlanet 1, 2, and PSP, they come in two types. Small (3 Spikes) and Large (9 Spikes). In LittleBigPlanet PSVITA, they come in three types. Single, Double (Same size as Single, (Both similar size to LBP 1, 2, PSP Small)), and Quadruple (Similar Size to Large). While being very difficult, there is a possible way to "hop" straight across spikes, you must jump as soon as you touch them. This is usually an accident as result of a player attempting to "ace" a level nervously taps their X button. This glitch probably won't result in Sack People achieving their wish of jumping over their troubles. This glitch may also work on elect
- In Need for Madness 2, they are used not only in forest form but in barrier form, where two or four are placed in a line to damage cars who go off track.The only car that is not damaged by spikes is M A S H E E N. Crashing into spikes often gives you extra power, although try not to crash into them too hard, try to hit the inclined bits near the base. Small cars with compartively weaker Endurance to other cars will do moderate to heavy damage if done incorrectly. This should be only done by cars with at least a moderate amount of Endurance. The model ID number for stage hacking is 37. == ==
- Spikes is a first-generation Badnik created by Dr. Robotnik. It first appeared in Enter: Sonic and was directly based on the enemy from the Mega Drive game, Sonic the Hedgehog. Spike Badniks resemble hermit crabs. They have shells covered in spikes to protect them from being attacked from above. They move around on two wheels and attack by swiping enemies with their clawed forelegs. An updated model, based on the Badnik from Sonic the Hedgehog 4: Episode II", was introduced as part of the New Robotnik Empire.
- In their natural state they feed off of dying stars. Although highly intelligent their physiology remains relatively primitive, their bodies consist primarily of an amorphous ball of cytoplasm protected by a thin outer plasma wall. They have few internal organs, the most important being their complex brain-like nucleus.
- Not every single spike is lethal, non-lethal spikes and similar pointy objects (needles, thorns, spears, drills, ...) being also common but not as prominent as the lethal gimmick. Non-lethal spikes usually appear as part of enemies, enemy attacks, or stage elements that inflict damage on the target. Examples include the spiked Press, Hari Harry, X Crusher, Teckyun, Togehero, Needle Cannon, Knight Crusher, Chill Spike, Mega Mech Shark, and nearly the entire series of Gabyoalls.
- Usually, a set of spikes has one grey base with five white spikes, more or less in some games. Depending of zones, there can be different colored spikes to fit the zone's atmosphere or even have different obstacles with spikes on them in various, different forms. When hitting spikes, the player takes damage and usually loses rings, or loses a Shield if equipped at the time of the collision.
- Spikes are often spaced out, allowing a carefully placed vulnerable Goo to be placed between them and remain intact. Spikes first appear in Fisty's Bog, where they come up from the murky water in addition to hanging down from the ceiling. Spikes are usually black or gray in color. Spikes don't seem like the deadly thing sometimes; occasionally the ground beneath the spikes is what pops the Goo. An example of this is Misty's Long Bony Road, where it is quite visible that the Goo passes through the spikes until it hits the ground.
- The Spikes are an all-troll go-gang led by the infamous elf hater Lord Torgo. They often clash with the Ancients. Their colors are black, dark brown and red, and they've started founding chapters in other cities, much as the Ancients and the Cutters have, in order to overtake the Ancients as Seattle's largest go-gang. Their turf is in Tacoma, especially the southern part of Interstate 5 (Tacoma-Fort Lewis area), where the go-gang targets Tir Tairngire traffic using "Mongolian" tactics of attacking as a riding horde, full speed ahead, from their motorcycles.
|
Generation | |
appeal | |
Level | |
Era | |
Attack | |
dcterms:subject | |
Inteligencia | |
Planeta | |
Zdjęcie | |
Especie | |
Drops | |
Besitzer | |
Poziom | - Sonic the Hedgehog
*Spring Yard Zone
Sonic the Hedgehog
*Bridge Zone
Sonic 4: Episode II
*White Park Zone
Sonic Lost World
*Tropical Coast
|
kingsrock | |
Ingles | |
contesttype | |
Erster Auftritt | |
material# | |
Nazwa | |
flatpack | |
Inne wystąpienia | - *Sonic the Hedgehog (8-bit)
*Sonic the Hedgehog 4: Episode II
*Sonic Lost World
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attrib | |
Examine | |
hotspot | |
magiccoat | |
Kolory | - Różowy, niebieski, szary, żółty
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Vorkommen | |
brightpowder | |
Levelreq | |
Weitere Auftritte | - *Sonic the Hedgehog (8-Bit)
*Sonic the Hedgehog 4: Episode II
*Sonic Jump (2012)
*Sonic Dash
*Sonic Lost World
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Fuerza | |
product# | |
Velocidad | |
modifies | |
Bind | |
1º | |
Habilidad | |
snatch | |
Auftritt | |
Italienisch | |
wystąpienie | |
MaxDmg | |
walkable | |
objectclass | |
Affects | |
Manga Debut | |
Cooldown | |
Fähigkeit | - lässt Spikes aus dem Rücken wachsen
|
Augen | |
detect | |
Anime Debut | |
workspace | |
Spezies | |
sellvaluecopper | |
dbkwik:darkscape/property/wikiPageUsesTemplate | |
dbkwik:de.hitmanreborn/property/wikiPageUsesTemplate | |
dbkwik:de.sonic/property/wikiPageUsesTemplate | |
dbkwik:diablo/property/wikiPageUsesTemplate | |
dbkwik:drawntolife/property/wikiPageUsesTemplate | |
dbkwik:eartheternal/property/wikiPageUsesTemplate | |
dbkwik:es.ben10fanfiction/property/wikiPageUsesTemplate | |
dbkwik:es.sonic/property/wikiPageUsesTemplate | |
dbkwik:es.tibia/property/wikiPageUsesTemplate | |
dbkwik:fallout/property/wikiPageUsesTemplate | |
dbkwik:final-fantasy/property/wikiPageUsesTemplate | |
dbkwik:finalfantasy/property/wikiPageUsesTemplate | |
dbkwik:megaman/property/wikiPageUsesTemplate | |
dbkwik:metalheroes/property/wikiPageUsesTemplate | |
dbkwik:needformadness/property/wikiPageUsesTemplate | |
dbkwik:nitrome/property/wikiPageUsesTemplate | |
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate | |
dbkwik:pl.sonic/property/wikiPageUsesTemplate | |
dbkwik:pokemon/property/wikiPageUsesTemplate | |
dbkwik:pokemontowerdefensethree/property/wikiPageUsesTemplate | |
dbkwik:reborn/property/wikiPageUsesTemplate | |
dbkwik:robotwars/property/wikiPageUsesTemplate | |
dbkwik:rune-scape/property/wikiPageUsesTemplate | |
dbkwik:runescape/property/wikiPageUsesTemplate | |
dbkwik:shadowrun/property/wikiPageUsesTemplate | |
dbkwik:starwars/property/wikiPageUsesTemplate | |
dbkwik:tibia/property/wikiPageUsesTemplate | |
Users | |
Category | |
pp | |
Nombre | |
Levels | |
Games | |
Power | |
Product | |
Affiliation | |
Name | - Spikes
- Spikes
- "Spikes"
- Spikes
|
Type | |
Value | |
Caption | - Tornado's spikes enabled it to save weight and gain extra pushing power from large drive motors
|
Abilities | |
dbkwik:worldofgoo/property/wikiPageUsesTemplate | |
pioneer | |
notable robots | |
MinDmg | |
Principal | |
Weight | |
Update | |
Species | |
Title | |
Icon | |
Class | |
Room | |
boxcolor | |
Material | |
Japanese | |
Image | |
Notes | - 1.0
- These are forms of Traps which act similar to Fields, stepping on them will harm your character.
Image:Spikes Thais.jpg
|
Variant | |
Imagen | |
Accuracy | |
Release | |
Target | |
Damage | |
Gender | |
Health | |
Experience | |
Effects | - Pierces armor; increases damage.
|
Materials | |
Bild | - 300
- Sonic 1 = 150px|centre
|
Contact | |
Farbe | - Sonic 1/Sonic Lost World: rosa, gelb, grau
- Sonic 4: dunkellila, pink, hellgelb, grau
|
Location | - Ancient Temple, Formorgar Mines, Greenshore, in the caves of Treasure Hunt Island.
- The Ancient Temple, and the depths of Formorgar Mines.
|
wikipage disambiguates | |
Erfinder | |
sellvaluesilver | |
jam | |
Twórca | |
Ataki | |
flamme | |
Sonic | |
category of weapon | |
abstract | - __NOEDITSECTION__ __NOWYSIWYG__
- The Spikes used by Tazaru are covered in Storm Flames that protrude from the user's back when he or she dictates so.
- The owner of the house can trap players in the spikes by dropping the victim from the Throne Room above. When players are dropped, the spikes deal damage when they fall into the cage, but no more after that. This is in contrast to the tentacle pool and flame pit, which deal damage constantly to any players trapped in the cage.
- If the player moves their character into spikes, the character takes a certain amount of damage, depending on the game. In most cases, the character only loses a portion of their health, such as a heart in the game Jack Frost. On the other hand, games such as Roly Poly and Yin Yang force the player to start the level over when the character makes contact with spikes.
- Damages targets walking pass (except Flying-type, Levitate, Magnet Risen pokemons).
- In Need for Madness 2, they are used not only in forest form but in barrier form, where two or four are placed in a line to damage cars who go off track.The only car that is not damaged by spikes is M A S H E E N. Crashing into spikes often gives you extra power, although try not to crash into them too hard, try to hit the inclined bits near the base. Small cars with compartively weaker Endurance to other cars will do moderate to heavy damage if done incorrectly. This should be only done by cars with at least a moderate amount of Endurance. The model ID number for stage hacking is 37. Some people hack the game to make it possible to do Stunts off of the spikes. == ==
- The Spikes is a Normal fist weapon for the Monk in Diablo III. It requires character level 10 to be used.
- Spikes damage an attacker who stands too close to the Spiked Barricade.
- Spikes are a common obstacle found both in the Deluxe and Platinum Editions of Return to Wonderland, and Wonderland Secret Worlds . They are a myriad of thin spears that come out of the ground on regular intervals, which can be set to loops 1, 2, 3, or 4 (with 1 as fastest and 4 as slower). (Using Hex Editing, you can make metatile spikes that can go up to speed 95.) Any Stinker or monster that touches them in their "up" form will immediately die. They are known to go slightly slower than Electro Tiles and unlike them, these can also hit UFOs.
- Spikes are a weapon mod for the baseball bat, the board, the boxing glove, the knuckles, the lead pipe, the rolling pin and the walking cane in Fallout 4. It does not require any perks to craft.
- The Red King hid his involvement in the Spikes outbreaks and instead became hailed as a hero for his efforts in eradicating what they believed was a horrific disease - ultimately the Red King was exposed and suffered a fitting fate as the final victim of Spikes.
- In their natural state they feed off of dying stars. Although highly intelligent their physiology remains relatively primitive, their bodies consist primarily of an amorphous ball of cytoplasm protected by a thin outer plasma wall. They have few internal organs, the most important being their complex brain-like nucleus. File:Spikes-biology.jpg The species possess a highly evolved nucleus-brain and is fully sapient, capable of verbal language (as well as chemming). Although they seem to lack a central nervous system, the Spikes exhibit total control over their cytoplasm, able to create tentacle-like extensions for mobility and manipulation of tools. If necessary, Spikes can pull themselves into shapes approximating the forms of other creatures in order to operate weapons or vehicles, although it is very stressful for them to hold these shapes for extended periods of time.
- The Spikes are an all-troll go-gang led by the infamous elf hater Lord Torgo. They often clash with the Ancients. Their colors are black, dark brown and red, and they've started founding chapters in other cities, much as the Ancients and the Cutters have, in order to overtake the Ancients as Seattle's largest go-gang. Their turf is in Tacoma, especially the southern part of Interstate 5 (Tacoma-Fort Lewis area), where the go-gang targets Tir Tairngire traffic using "Mongolian" tactics of attacking as a riding horde, full speed ahead, from their motorcycles. After Lord Torgo was imprisoned for murder, his continuous leadership was challenged by other gang members, who were more interested in making nuyen then killing elves. While the gang leader was put in an isolation cell and finally died there, a minotaur with purple coloured fur took over leadership of the gang. This new gang leader calls himself BTO, a short form for "Babe the ox".
- Spikes (ヤドリン Yadorin?, właśc. Yadrin) – badnik pojawiający się w serii Sonic the Hedgehog, począwszy od gry Sonic the Hedgehog. Jest przypominającym kraba robotem z kolcami na skorupie.
- Spikes are among one of the simplest and most versatile weapons used in Robot Wars. They were especially prevalent in earlier series, with Series 1 competitors Nemesis, Prince of Darkness, REALI-T, Shogun, SAT'arn and Wharthog among the first to be fitted with such weapons. The most successful competitors to have spikes as part of their weapons include Series 6 champion Tornado, Third World Champion Storm 2 and US Season 2 Grand Finalists Rocky-Bot-Boa and Tricerabot.
- __NOWYSIWYG__ Spikes Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Spikes (まきびしCaltrop) is a Ground-type move introduced in Generation II.
- thumbSpikes, también conocido como el Yadrin (ヤドリン Yadorin), son badniks de tipo cangrejo creados por el Doctor Robotnik, que hacen su primera aparición en Sonic the Hedgehog.
- Spikes are often spaced out, allowing a carefully placed vulnerable Goo to be placed between them and remain intact. Spikes first appear in Fisty's Bog, where they come up from the murky water in addition to hanging down from the ceiling. Spikes are usually black or gray in color. Spikes don't seem like the deadly thing sometimes; occasionally the ground beneath the spikes is what pops the Goo. An example of this is Misty's Long Bony Road, where it is quite visible that the Goo passes through the spikes until it hits the ground. Spikes are a general obstacle in many games, so it is only natural for them to play a prominent role in World of Goo. The only thing more deadly than hitting spikes is falling off-screen, something that kills even Skull Goo. Sticky Bombs are not destroyed by spikes, as seen in You Have To Explode The Head, where the Sticky Bomb can obviously stick to the robot's spiky head without popping.
- Spikes, when hacked, activate and protrude out of the ground, causing vehicles that drive over them to have tire blowouts. Each use costs 1 battery unit. These are usually found at the entrances to large parking lots, making them not that useful in high-speed chases, but quite nifty when being chased by the police in Decoy-type Fixer Contracts. They have yellow and black bars over them that lower when the spikes are activated, and raise when the spikes are retracted. Like those in front of bridges, these are easily breakable.
- Dise Box gehört Tazaru und er benutzt sie im Kampf gegen Tsuna. Bei Aktivierung der Box schießen Spikes, die von Sturmflammen erzeugt werden, aus dem Rücken des Benutzers. Somit kann er alles, was sich hinter ihm befindet, aufspießen.
- Spikes hat 2 Räder und greift den Gegner mit seinen 2 Klauen an, wenn der Gegner ausweicht , versucht Spikes Stachel auf ihn zu schießen.
- Usually, a set of spikes has one grey base with five white spikes, more or less in some games. Depending of zones, there can be different colored spikes to fit the zone's atmosphere or even have different obstacles with spikes on them in various, different forms. When hitting spikes, the player takes damage and usually loses rings, or loses a Shield if equipped at the time of the collision. Spikes are mostly set placed at inconsistent places that can prove to be most hazardous to the player, such as on the floors of the path, walls or ceilings. Sometimes, there can be more than one set of spikes in a single location to create a wider field of spikes, or the can be chasms and holes on the path that can be filled with a set number of spikes.
- The owner of the house can trap players in the spikes by dropping the victim from the throne room above. When players are dropped, the spikes deal damage when they fall into the cage, but no more after that. This is in contrast to the tentacle pool and flame pit, which deal damage constantly to any players trapped in the cage.
- Spikes can be built on the floor hotspot in an oubliette of a player-owned house. It requires 65 construction to build. When built, the player earns 623 experience. The owner of the house can trap players in the spikes by dropping the victim from the throne room above. When players are dropped, the spikes deal damage when they fall into the cage, but no more after that. This is in contrast to the tentacle pool and flame pit, which deal damage constantly to any players trapped in the cage.
- Spikes is a first-generation Badnik created by Dr. Robotnik. It first appeared in Enter: Sonic and was directly based on the enemy from the Mega Drive game, Sonic the Hedgehog. Spike Badniks resemble hermit crabs. They have shells covered in spikes to protect them from being attacked from above. They move around on two wheels and attack by swiping enemies with their clawed forelegs. An updated model, based on the Badnik from Sonic the Hedgehog 4: Episode II", was introduced as part of the New Robotnik Empire. Other Badniks, like Spiker and Turbo Spiker, have similar names but are completely different in design.
- Spikes: It is hidden in Jiban's upper arms to puncture and break a hold or to shoot.
- Not every single spike is lethal, non-lethal spikes and similar pointy objects (needles, thorns, spears, drills, ...) being also common but not as prominent as the lethal gimmick. Non-lethal spikes usually appear as part of enemies, enemy attacks, or stage elements that inflict damage on the target. Examples include the spiked Press, Hari Harry, X Crusher, Teckyun, Togehero, Needle Cannon, Knight Crusher, Chill Spike, Mega Mech Shark, and nearly the entire series of Gabyoalls. Only few enemies have lethal spikes, usually large ones such as Rolling Drill, Mole Borer, Hittite Hottide and Crushpactor. Spike hazards also have exceptions that are not deadly:
* Mega Man: The Wily Wars: The spikes around Hyper Storm H's lair are not deadly, but strangely, Mega Water S's spikes (who appears in the same game) are.
* Mega Man & Bass: Some of the spikes in Magic Man's stage do not instantly kill, but cause a lot of damage nonetheless.
* Mega Man X: The spikes above Sting Chameleon's lair only inflict eight units of damage to X (four with armor), instead of killing him instantly. Also the spikes on the walls in the elevator section in Boomer Kuwanger's stage does not instantly kill, however the ones on the bottom of the platforms that the player has to dodge will.
* Mega Man X2: The spikes in Morph Moth's stage do not instantly kill.
* Mega Man X8: The enemy Rolleroid from Gravity Antonion's stage can walk on spikes, and Axl can copy his DNA to transform into one and do the same for a limited time.
* Mega Man Network Transmission: Damage inflicted by spikes take 80 HP throughout the game. If MegaMan's HP is increased enough times, the spikes will not kill him in one hit, but instead will just take out a large chunk of his health.
- Spikes are a form of danger. When the player's Sack Person steps on them, they are instantly impaled. They are seen mainly in The Wedding and in The Islands. In LittleBigPlanet 1, 2, and PSP, they come in two types. Small (3 Spikes) and Large (9 Spikes). In LittleBigPlanet PSVITA, they come in three types. Single, Double (Same size as Single, (Both similar size to LBP 1, 2, PSP Small)), and Quadruple (Similar Size to Large). While being very difficult, there is a possible way to "hop" straight across spikes, you must jump as soon as you touch them. This is usually an accident as result of a player attempting to "ace" a level nervously taps their X button. This glitch probably won't result in Sack People achieving their wish of jumping over their troubles. This glitch may also work on electricity and fire. In LBP3 there are sideways small spikes and sideways large spikes.
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is Weak of | |
is Przeciwnicy of | |
is M4P of | |
is M1P of | |
is M3P of | |
is Title of | |
is Weapons of | |
is Hazards of | |
is M2P of | |
is wikipage disambiguates of | |
is Neue Charaktere of | |