PropertyValue
rdf:type
rdfs:label
  • Bag
  • Bag
  • Bag
  • Bag
  • Bag
  • Bag
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • This part attaches to the hands of the person who wishes to transport things about. A gripping or grasping action is required; seek medical advice before attempting this for the first time.
  • [[w:|]][[Category: derivations|Bag]] bagge, from [[w:|]][[Category: derivations|Bag]] baggi, cognate with Old French bagage (“‘baggage’”), bague (“‘pack, bundle, belonging’”).
  • A bag or pouch. is a special item that is used to carry many things and can store up a huge inventory of various items, including Magic.
  • Upon creating account, players are given 2 Bags in their inventory. They can buy additional bags via Item Shop or via its correspondence number.
  • A bag is
  • A bag is a miscellaneous item in Fallout and Fallout 2 and a cut item in Fallout Tactics.
  • Bag is an fashion accessory, which contains the carriers personal items such as wallet, phone or keys. Bags come in multiple different sizes and styles, colours and materials. Handbags are an important part of women's daily life around the world and are one of the easily recognized Brand icons.
  • Bag is the twenty-ninth episode of the series Weebl & Bob. Posted: 13st February, 2003 Summary: Prepare yourselves to witness the most beautiful thing you have ever seen. Bob's arse. Based on American Beauty. Tune: Big Amoeba Sound - Max and Harvey Credits: Weebl and Skoo
  • Bag is the title character in the puppet/animation series Big Bag. A sentient cloth tote bag with a mouth, Bag is of indeterminate gender, and is the best friend of Chelli. Bag helps Chelli to play and explore the world, often holding cardboard telescopes and other items inside itself. Though vocal, Bag usually communicates through a series of squeaks and mutterings, at times reminiscent of Beaker, though Bag is capable of some English, mostly with a notable speech impediment (such as saying "What's exploring?" as "Blut's blebloring?", etc.) This was the focus of one episode, "Attention Shoppers," when Bag is upset that no one can understand its voice clearly over the store intercom.
  • "A useful bag containing a first aid kit. Increases the user's HP stat by 2."
  • A bag is an item that can be equipped to increase the number of inventory slots you have. Each bag will give you an additional 25 slots, and each player can have a total of 3 bags: Your starting bag, which cannot be unequipped, as well as 2 addition bags that you can purchase and equip. You can buy a bag at the tailor NPCs in any village, or at an NPC in your clan starter base. They are relatively inexpensive, costing only a few thousand gold. A bag cannot be unequipped while there are still items in it.
  • The Bag is accessible via the variable $PokemonBag, which is an instance of class PokemonBag (created with the code $PokemonBag=PokemonBag.new). It contains arrays representing the Bag's pockets, as well as a variable that remembers which item is registered for quick use, and some navigation-based variables. There are several settings related to the Bag. These are:
  • The Bag is a tool in all main Pokémon games. It holds all of the player's items, storing them until the player uses them. When opening the bag, the player can use, arrange, and toss any items except for Key items, and register key items for easy access. All the items that the player has on hand will be located in the bag, after Generation II, being placed in the appropriate pocket automatically. Prior to Generation IV, the Items pocket had only limited space for the items, while the other pockets had space for any and all items that would go there. If an item to be picked up would be placed into the items pocket, however, and the pocket was full, it could not be picked up until the player had deposited some items into the PC. This problem no longer exists in Generation IV, where the bag ha
  • Bags are equipped for use by placing the bag in the bag slots at the right-most end of the interface bar where your backpack is. Your backpack is actually a special bag that cannot be moved nor be replaced. Bags can be stored in your inventory (unequipped), but bags inside of other bags must be empty (thus they do not nest more than two deep). If you want to equip a higher-capacity bag in place of a lower-capacity one (e.g, because it's full), you can swap out a larger nested bag for the smaller one and the items will automatically be transferred to the new bag. The smaller one then becomes empty and nested.
  • The Bag is an invention of Makes-Things', adapted from Mary Poppins' carpet bag. It is a backpack that can contain anything, including things a lot bigger than you'd think possible; Agent Montbretia swears she's got a particle accelerator in hers, whereas Agent Trojie is known to keep full sets of J.R.R. Tolkien's and J.K. Rowling's works, a stereo, a life-size cardboard cutout of Kurt Cobain and a porcelain kitchen sink in hers, as well as her exorcism kit. Agent Tasmin's duffel bag may seem like it is a Bag. She, however, claims this is due to smart packing.
  • A bag is the generic term for any container that a character uses to hold other items. Inventory space is a critical resource in WoW and inventory management is an important aspect of game play. Using more and larger bags to increase available inventory space is a key aspect of character development.
  • A bag is the generic term for any container that a character uses to hold other items. Inventory space is a critical resource in WoW and inventory management is an important aspect of game play. Using more and larger bags to increase available inventory space is a key aspect of character development.
  • Bags are the largest containers available in UrW. They cannot be made unless modding is used, but can be purchased from people or shops (filled with grains/salt). You get an empty bag after using all of the salt/grain in a bag of salt/grain.
  • Bag items are equippable containers used to increase inventory space. A bag holds up to 5 items. A bag's capacity can be increased to 10 slots if a Rune of Holding is applied to it. A character may have up to two bags equipped at once. You can unequip a bag by dragging and dropping it into an inventory slot, provided it is empty. Bags, like backpacks or belt pouches, can be dyed, but will change nothing but the inventory picture. A bag's natural color is brown.
  • After an apparent attack on their home-world (Cosine N to the 8th) from Earth that resulted in their planet's gravity beginning to increase, the planet's council send a female agent called Celeste to find out what happened and if the transmission could be reversed before their homeworld is destroyed. In order to aid her, her commander - a creature known only as 'Bag' - was sent with her to provide her with assistance wherever necessary. Due to her obviously alien appearance, Bag would hide inside a designer purse that Celeste carries with her.
owl:sameAs
nn-class
  • m1
nb-class
  • m1
dcterms:subject
itemid
  • 2853
droppedBy
  • Pirate Marauder and Pirate Cutthroat , Barbarian Brutetamer and Barbaria .
  • Many creatures , Pirate Marauder and Pirate Cutthroat and Barbarian Brutetamer .
marketable
  • yes
itemclass
  • Household Items
  • Household Items
  • Household Items
implemented
  • Pre-6.0
buyfrom
  • Austin
  • Thomas
  • *Image:Surprise Bag (Red).gif Surprise Bag (Red) *Image:Costume Bag (Common).gif Costume Bag (Common) *Image:Costume Bag (Uncommon).gif Costume Bag (Uncommon) *Image:Costume Bag (Deluxe).gif Costume Bag (Deluxe) *Image:Bag (Ahmet).gif Ahmet's Bag *Image:Suspicious Surprise Bag.gif Suspicious Surprise Bag
  • *Image:Bag.gif Brown - Gorn 5 gp
  • *Image:Blue Bag.gif Blue - Beatrice 5 gp
  • *Image:Blue Bag.gif Blue - Beatrice 5 gp
  • *Image:Brocade Bag.gif Brocade - Gree Dee 4 gp
  • *Image:Brocade Bag.gif Brocade - Gree Dee 4 gp
  • *Image:Golden Bag.gif Golden - Ahmet 4 gp
  • *Image:Golden Bag.gif Golden - Ahmet 4 gp
  • *Image:Green Bag.gif Green - Bashira 4 gp
  • *Image:Green Bag.gif Green - Bashira 4 gp
  • *Image:Grey Bag.gif Grey - Bezil/Nezil 4 gp
  • *Image:Grey Bag.gif Grey - Bezil/Nezil 4 gp
  • *Image:Orange Bag.gif Orange - Gorn 5 gp
  • *Image:Present Bag.gif Present Bag
  • *Image:Present Bag.gif Present Bag
  • *Image:Purple Bag.gif Purple - Sarina 5 gp
  • *Image:Purple Bag.gif Purple - Sarina 5 gp
  • *Image:Red Bag.gif Red - Shiantis 5 gp
  • *Image:Red Bag.gif Red - Shiantis 5 gp
  • *Image:Surprise Bag (Blue).gif Surprise Bag (Blue)
  • *Image:Surprise Bag (Blue).gif Surprise Bag (Blue)
  • Rookgaard: *Image:Bag.gif Brown - Al Dee 4 gp Mainland of Tibia: *Image:Beach Bag.gif Beach - 5 gp
  • Rookgaard: *Image:Bag.gif Brown - Al Dee 4 gp Mainland of Tibia: *Image:Beach Bag.gif Beach - 5 gp
  • *Image:Camouflage Bag.gif Camouflage - Perod 5 gp and John 10 gp
  • *Image:Camouflage Bag.gif Camouflage - Perod 5 gp and John 10 gp
  • *Image:Yellow Bag.gif Yellow - Halif 4 gp Others: *Image:Letterbag.gif Letterbag
  • *Image:Yellow Bag.gif Yellow - Halif 4 gp Others: *Image:Letterbag.gif Letterbag
  • *Image:Fur Bag.gif Fur - Bertha 5 gp and lootable from Barbarian Brutetamer and Barbaria.
  • *Image:Pirate Bag.gif Pirate - only lootable from Pirate Marauder and Pirate Cutthroat.
  • *Image:Pirate Bag.gif Pirate - only lootable from Pirate Marauder and Pirate Cutthroat.
  • *Image:Fur Bag.gif Fur - Bertha 5 gp and lootable from Barbarian Brutetamer.
  • *Image:Expedition Bag.gif Expedition - Pompan 50 gp
  • Al Dee: 4, Iriana: 5, Lee'Delle: 4, Pompan: 5, Rafzan, Richard: 4, Zethra, Zora: 5
  • *Image:Surprise Bag (Red).gif Surprise Bag (Red) *Image:Bag (Common Costume).gif Bag (Common Costume) *Image:Bag (Uncommon Costume).gif Bag (Uncommon Costume) *Image:Bag (Deluxe Costume).gif Bag (Deluxe Costume) *Image:Bag (Ahmet).gif Ahmet's Bag
npcvalue
  • 0
actualname
  • bag
npcprice
  • 4
  • 5
sellto
  • --
  • Players .
  • Players .
npcvaluerook
  • 0
npcpricerook
  • 4
primarytype
  • Containers
  • Containers
  • Containers
dbkwik:arua-rose/property/wikiPageUsesTemplate
dbkwik:aruarose/property/wikiPageUsesTemplate
dbkwik:el.wow/property/wikiPageUsesTemplate
dbkwik:es.tibia/property/wikiPageUsesTemplate
dbkwik:fallout/property/wikiPageUsesTemplate
dbkwik:guildwars/property/wikiPageUsesTemplate
dbkwik:interlingua/property/wikiPageUsesTemplate
dbkwik:muppet/property/wikiPageUsesTemplate
dbkwik:necronianewworld/property/wikiPageUsesTemplate
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate
dbkwik:pixeldungeon/property/wikiPageUsesTemplate
dbkwik:pokemonessentials/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
dbkwik:sv.tibia/property/wikiPageUsesTemplate
dbkwik:tibia/property/wikiPageUsesTemplate
dbkwik:wackypedia/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
dbkwik:zelda/property/wikiPageUsesTemplate
Footer
Games
  • FO1, FO2
Article
  • a
Stackable
  • No.
  • no
  • No.
Name
  • Bag
  • Bag
  • Bag
  • Gronnskin Bag
Type
  • wowhead
  • wowdb
Value
  • 25
  • Negotiable
  • Negotiable
  • Negotiable
dbkwik:dark-fall/property/wikiPageUsesTemplate
dbkwik:itlaw/property/wikiPageUsesTemplate
dbkwik:darkfall/property/wikiPageUsesTemplate
dbkwik:weeblsstuff/property/wikiPageUsesTemplate
dbkwik:zezenia/property/wikiPageUsesTemplate
dbkwik:ja.wow/property/wikiPageUsesTemplate
History
  • They used to be dropped by almost every kind of creature, but this was changed in the 2010 Summer Update.
Weight
  • 3
  • 8
  • 800
Link
  • http://www.wowhead.com/items=1|desc=Items > Containers
  • http://www.wowdb.com/items/containers|desc=Items > Containers
Volume
  • 8
Icon
  • Icon Fo1 bag.png
Performer
Color
  • lightblue
plural
  • bags
Image
  • Fo1 Bagc.png
Notes
  • Bags currently come in fourteen designs.
  • Used to hold items, has 20 slots
  • Bags currently come in thirteen designs. Some runes like HMM are sold in bags of 8.
  • Sometimes people use colored bags for decoration to match other items in their houses.
  • Sometimes people use colored bags for decoration to match other items in their houses.
  • Players often threw bags on the ground, so you could easily find them all around Tibia. See Bags for more information about other types and colors of bags.
Quality
  • epic
Debut
  • 1996
Image desc
  • Version one
  • Version two
Effects
  • None
wikipage disambiguates
Obtainable
  • yes
enchantable
  • no
enchanted
  • no
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • Bag items are equippable containers used to increase inventory space. A bag holds up to 5 items. A bag's capacity can be increased to 10 slots if a Rune of Holding is applied to it. A character may have up to two bags equipped at once. You can unequip a bag by dragging and dropping it into an inventory slot, provided it is empty. Bags, like backpacks or belt pouches, can be dyed, but will change nothing but the inventory picture. A bag's natural color is brown. There are two unique bags, Charr Bag and Zehtuka's Pack, both of which already have 10 slots and cannot be further upgraded. They behave just like regular upgraded bags, but cannot be dyed.
  • This part attaches to the hands of the person who wishes to transport things about. A gripping or grasping action is required; seek medical advice before attempting this for the first time.
  • [[w:|]][[Category: derivations|Bag]] bagge, from [[w:|]][[Category: derivations|Bag]] baggi, cognate with Old French bagage (“‘baggage’”), bague (“‘pack, bundle, belonging’”).
  • A bag or pouch. is a special item that is used to carry many things and can store up a huge inventory of various items, including Magic.
  • Upon creating account, players are given 2 Bags in their inventory. They can buy additional bags via Item Shop or via its correspondence number.
  • A bag is
  • The Bag is accessible via the variable $PokemonBag, which is an instance of class PokemonBag (created with the code $PokemonBag=PokemonBag.new). It contains arrays representing the Bag's pockets, as well as a variable that remembers which item is registered for quick use, and some navigation-based variables. There are several settings related to the Bag. These are: #=============================================================================== # * The names of each pocket of the Bag. Leave the first entry blank. # * The maximum number of slots per pocket (-1 means infinite number). Ignore # the first number (0). # * The maximum number of items each slot in the Bag can hold. # * Whether each pocket in turn auto-sorts itself by item ID number. Ignore the # first entry (the 0). # * The pocket number containing all berries. Is opened when choosing one to # plant, and cannot view a different pocket while doing so. #=============================================================================== def pbPocketNames; return ["", _INTL("Items"), _INTL("Medicine"), _INTL("Poké Balls"), _INTL("TMs & HMs"), _INTL("Berries"), _INTL("Mail"), _INTL("Battle Items"), _INTL("Key Items") ]; end MAXPOCKETSIZE = [0,-1,-1,-1,-1,-1,-1,-1,-1] BAGMAXPERSLOT = 99 POCKETAUTOSORT = [0,false,false,false,true,true,false,false,false] BERRYPOCKET = 5
  • A bag is a miscellaneous item in Fallout and Fallout 2 and a cut item in Fallout Tactics.
  • Bag is an fashion accessory, which contains the carriers personal items such as wallet, phone or keys. Bags come in multiple different sizes and styles, colours and materials. Handbags are an important part of women's daily life around the world and are one of the easily recognized Brand icons.
  • The Bag is a tool in all main Pokémon games. It holds all of the player's items, storing them until the player uses them. When opening the bag, the player can use, arrange, and toss any items except for Key items, and register key items for easy access. All the items that the player has on hand will be located in the bag, after Generation II, being placed in the appropriate pocket automatically. Prior to Generation IV, the Items pocket had only limited space for the items, while the other pockets had space for any and all items that would go there. If an item to be picked up would be placed into the items pocket, however, and the pocket was full, it could not be picked up until the player had deposited some items into the PC. This problem no longer exists in Generation IV, where the bag has enough room for every item. In the bag menu, the player will find a list of all their items, ordered from first obtained to the most recently obtained.
  • Bags are the largest containers available in UrW. They cannot be made unless modding is used, but can be purchased from people or shops (filled with grains/salt). You get an empty bag after using all of the salt/grain in a bag of salt/grain. Bags can hold up to 12 Lbs of a fluid, which makes them the best (though most unrealistic) choice if you wish to milk an animal as milking fills the container, meaning you get quite a bit more than if you would have used a bowl or cup. This makes them quite valuable, and considering that much travelling must be made to get them, should be kept safe and not used to club a squirrel out of a tree.
  • After an apparent attack on their home-world (Cosine N to the 8th) from Earth that resulted in their planet's gravity beginning to increase, the planet's council send a female agent called Celeste to find out what happened and if the transmission could be reversed before their homeworld is destroyed. In order to aid her, her commander - a creature known only as 'Bag' - was sent with her to provide her with assistance wherever necessary. Due to her obviously alien appearance, Bag would hide inside a designer purse that Celeste carries with her. Personality-wise, Bag shows no regard for humanity and is frequently pushing her belief on Celeste that Steve and his daughter Jessie are lying and hiding something in regards to the transmission that was sent to their home world. Needless to say, she is dedicated to aiding Celeste in their mission - even though this meant helping get Steve his job back so he could continue his research. Although she is Celeste's commander, she sometimes gives in to Celeste's demands - such as wanting to see the council when Steve asked her to marry him. On another ocassion when Celeste ordered Bag to release Jessie and give the dog its bark back, Bag complied - although not before telling Celeste that her attitude sucked. Bag had many different abilities to utilise in order to aid Celeste. These included the following: * Been able to create various objects almost instantly - including dresses, ID cards, Diamonds, etc. * Providing information on various subjects - both through written description and video. * Can change her voice to mimic others convincingly - which she uses during telephone conversations. * Capable of telekinesis - allowing her to shut/lock doors and windows and levitate both objects and living creatures. * Capable of boosting Celeste's own powers or providing her with others - such as altering another living creature's body density. * Can control some power sources. * A more random ability that Bag had was been able to silence a dog that was barking (so no sound came out its mouth even though it was barking). When Steve finally realised how he had done the transmission (which was accidental), Celeste relayed this to Bag. However, she learns to her horror about the council's secret instructions for Bag to destroy Earth - 8 minutes after the signal is repeated. Despite Celeste's orders to leave Earth as they found it, Bag refuses - showing an image of Earth exploding when the countdown ends. Leaving Bag at home to try and avoid this after Bag refuses to stop, Celeste goes with Steve and Jessie to the facility. However, Bag rings Steve's brother Ron - pretending to be Celeste - and tells him to meet her at the facility after collecting her purse on the basis that her relationship with Steve isn't working out. Ron later arrives at the facility with Bag - just as Steve, Jessie and Celeste are about to repeat the signal with the aid of his colleague and boss. Bag (still concealed) warns Celeste that she has 'signed her own death warrant', but Celeste ignores her and continues to help Steve and Jessie. Working together, the group are able to repeat the signal successfully - saving Celeste's homeworld. When Ron tries to continue his conversation with Steve (under the presumption that Celeste rang him earlier), Celeste orders him to get rid of the bag as it will destroy Earth. However, Bag openly reveals herself and cuts the power to the lights - beginning the countdown to the destruction of Earth. Grabbing the bag from Ron (and despite Bag's almost insanely claiming that she is indestructible), Steve throws the bag into the Klystron, which was still under power from the lightning. Mutating into a giant eyeball, Bag proceeded to explode - with Earth saved from destruction.
  • Bags are equipped for use by placing the bag in the bag slots at the right-most end of the interface bar where your backpack is. Your backpack is actually a special bag that cannot be moved nor be replaced. Bags can be stored in your inventory (unequipped), but bags inside of other bags must be empty (thus they do not nest more than two deep). If you want to equip a higher-capacity bag in place of a lower-capacity one (e.g, because it's full), you can swap out a larger nested bag for the smaller one and the items will automatically be transferred to the new bag. The smaller one then becomes empty and nested. You can purchase up to seven extra bag slots for your bank account at progressively increasing rates, starting at 10File:Silver.png for the first slot, 1File:Gold.png for the second, 10File:Gold.png for the third, leveling to 25File:Gold.png for the fourth through seventh. Bags in your bank slots are considered to be 'equipped' (for binding purposes) but not 'being carried'. You can swap out entire bags between your bank slots and your carried slots. The inventory in your bank, including bags in bank slots, is shared with your carried inventory for some purposes, in particular for restricting unique items. Quests which require items that you have in your bank inventory will show up as complete even though you can not turn them in until you retrieve the items from the bank. Normal bags can hold any sort of item, unlike special bags that can only hold specific types of items. Special bags give the player more slots to store items than regular bags of equivalent level (and are generally cheaper than regular bags of the same size), with the trade-off of only being able to put certain types of items in them. Bags are not displayed on the character in the game. The only visual difference is the icon used in your bag slots, your bank bag slots, and in your inventory. If the bags are the same type (hold the same kinds of things) and have the same number of slots, then they are roughly equivalent (but read the section discussing restriction). You may find the different graphics useful in organizing your inventory.
  • A bag is an item that can be equipped to increase the number of inventory slots you have. Each bag will give you an additional 25 slots, and each player can have a total of 3 bags: Your starting bag, which cannot be unequipped, as well as 2 addition bags that you can purchase and equip. You can buy a bag at the tailor NPCs in any village, or at an NPC in your clan starter base. They are relatively inexpensive, costing only a few thousand gold. The starting bag is not visible on the character's appearance. When equipping the first additional bag, it will appear as a backpack on the character. Further bags will not chance the appearance. A Deco will override the bag appearence. A bag cannot be unequipped while there are still items in it.
  • The Bag is an invention of Makes-Things', adapted from Mary Poppins' carpet bag. It is a backpack that can contain anything, including things a lot bigger than you'd think possible; Agent Montbretia swears she's got a particle accelerator in hers, whereas Agent Trojie is known to keep full sets of J.R.R. Tolkien's and J.K. Rowling's works, a stereo, a life-size cardboard cutout of Kurt Cobain and a porcelain kitchen sink in hers, as well as her exorcism kit. The Bag is thus an extremely handy gadget, and it is odd that more agents don't use them. However, the downside of a Bag is that as more things get put into it, other things that were in before or don't get used very often get pushed further and further down, to the point where the agent needing something they put in there several years ago will need to take a torch and actually climb in, perhaps with signal flares or at the very least, roped at the waist so that their partner can pull them out in the event of a mishap. What? You didn't expect it to just be a handy deus ex machina, did you? Agent Tasmin's duffel bag may seem like it is a Bag. She, however, claims this is due to smart packing.
  • Bag is the twenty-ninth episode of the series Weebl & Bob. Posted: 13st February, 2003 Summary: Prepare yourselves to witness the most beautiful thing you have ever seen. Bob's arse. Based on American Beauty. Tune: Big Amoeba Sound - Max and Harvey Credits: Weebl and Skoo
  • Bag is the title character in the puppet/animation series Big Bag. A sentient cloth tote bag with a mouth, Bag is of indeterminate gender, and is the best friend of Chelli. Bag helps Chelli to play and explore the world, often holding cardboard telescopes and other items inside itself. Though vocal, Bag usually communicates through a series of squeaks and mutterings, at times reminiscent of Beaker, though Bag is capable of some English, mostly with a notable speech impediment (such as saying "What's exploring?" as "Blut's blebloring?", etc.) This was the focus of one episode, "Attention Shoppers," when Bag is upset that no one can understand its voice clearly over the store intercom.
  • A bag is the generic term for any container that a character uses to hold other items. Inventory space is a critical resource in WoW and inventory management is an important aspect of game play. Using more and larger bags to increase available inventory space is a key aspect of character development. Bags are equipped for use by placing the bag in the bag slots at the right-most end of the interface bar where your backpack is. Your backpack is actually a special bag that cannot be moved nor be replaced. Bags can be stored in your inventory (unequipped), but bags inside of other bags must be empty (thus they do not nest more than two deep). You can purchase up to seven extra bag slots for your bank account at progressively increasing rates, starting at 10File:Silver.png for the first slot, 1File:Gold.png for the second, 10File:Gold.png for the third, leveling to 25File:Gold.png for the fourth through seventh. Bags in your bank slots are considered to be 'equipped' (for binding purposes) but not 'being carried'. You can swap out entire bags between your bank slots and your carried slots. The inventory in your bank, including bags in bank slots, is shared with your carried inventory for some purposes, in particular for restricting unique items. Quests which require items that you have in your bank inventory will show up as complete even though you can not turn them in until you retrieve the items from the bank. Normal bags can hold any sort of item, unlike special bags that can only hold specific types of items. Special bags give the player more slots to store items than regular bags of equivalent level (and are generally cheaper than regular bags of the same size), with the trade-off of only being able to put certain types of items in them. Bags are not displayed on the character in the game. The only visual difference is the icon used in your bag slots, your bank bag slots, and in your inventory. If the bags are the same type (hold the same kinds of things) and have the same number of slots, then they are roughly equivalent (but read the section discussing restriction). You may find the different graphics useful in organizing your inventory.
  • A bag is the generic term for any container that a character uses to hold other items. Inventory space is a critical resource in WoW and inventory management is an important aspect of game play. Using more and larger bags to increase available inventory space is a key aspect of character development. Bags are equipped for use by placing the bag in the bag slots at the right-most end of the interface bar where your backpack is. Your backpack is actually a special bag that cannot be moved nor be replaced. Bags can be stored in your inventory (unequipped), but bags inside of other bags must be empty (thus they do not nest more than two deep). You can purchase up to seven extra bag slots for your bank account at progressively increasing rates, starting at 10File:Silver.png for the first slot, 1File:Gold.png for the second, 10File:Gold.png for the third, leveling to 25File:Gold.png for the fourth through seventh. Bags in your bank slots are considered to be 'equipped' (for binding purposes) but not 'being carried'. You can swap out entire bags between your bank slots and your carried slots. The inventory in your bank, including bags in bank slots, is shared with your carried inventory for some purposes, in particular for restricting unique items. Quests which require items that you have in your bank inventory will show up as complete even though you can not turn them in until you retrieve the items from the bank. Normal bags can hold any sort of item, unlike special bags that can only hold specific types of items. Special bags give the player more slots to store items than regular bags of equivalent level (and are generally cheaper than regular bags of the same size), with the trade-off of only being able to put certain types of items in them. Bags are not displayed on the character in the game. The only visual difference is the icon used in your bag slots, your bank bag slots, and in your inventory. If the bags are the same type (hold the same kinds of things) and have the same number of slots, then they are roughly equivalent (but read the section discussing restriction). You may find the different graphics useful in organizing your inventory.
  • "A useful bag containing a first aid kit. Increases the user's HP stat by 2."
is Pets of
is relatedpages of
is Type of