Property | Value |
rdfs:label | - Classic Special Weapon Strength
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rdfs:comment | - In some games in the classic Mega Man series, Special Weapons have a predefined amount of damage they cause to minor enemies. This page lists side-by-side comparison charts per game of the amount of damage Busters and Special Weapons inflict, excluding strengths and weaknesses, against minor enemies (and some sub-bosses). For damage values inflicted against bosses or enemies with health meters, see: Damage Data Charts
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abstract | - In some games in the classic Mega Man series, Special Weapons have a predefined amount of damage they cause to minor enemies. This page lists side-by-side comparison charts per game of the amount of damage Busters and Special Weapons inflict, excluding strengths and weaknesses, against minor enemies (and some sub-bosses). Note that unless otherwise stated, the attack power numbers for each weapon is equivalent to how many shots from the weakest buster it takes to eliminate an enemy: an enemy with 4 HP will be destroyed with four hits from uncharged Mega Buster shots—or a weapon with an attack power of 1 -- and just one hit from a weapon with an attack power of 4. For damage values inflicted against bosses or enemies with health meters, see: Damage Data Charts
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