PropertyValue
rdf:type
rdfs:label
  • Wild Hunt
  • Wild Hunt
  • Wild Hunt
rdfs:comment
  • The retinue of Gagarth * It consists of people who have been slain by him and the hunt. Source: Sartar Companion
  • The Wild Hunt is a gathering of some of the more predatory beings of Faerie. The Erlking is one of the beings who can call up the Wild Hunt.
  • The Wild Hunt, according to legend, is when the Dark One and his Darkhounds hunt in the night.
  • The Wild Hunt is a faction of faeries unaffiliated with neither the Seelie nor the Unseelie Court. They are a group of huntsmen comprised of both faeries and the dead. They are led by Gwyn ap Nudd. They are known by many names, including Gatherers of the Dead, the Raging Host, the Wild Host, and Gabriel's Hounds.
  • Wild Hunt is the Doviello world spell. It creates a wolf for each of your units, the stronger the unit, the stronger the wolf produced.
  • The Wild Hunt rode through Silverton in north-west Allansia on Moonsday 21st of Locking, 29AC.
  • The Wild Hunt was an ancient folk myth of the Nightsisters of Dathomir. It was thought that once every year, ethereal riders visible as dark figures with glowing eyes would come out of the spirit realm to gallop through the woods, shouting hunting-calls and taking with them any who crossed in their path.
  • The Wild Hunt is a group of specters, led by the King of the Wild Hunt, which is considered to be an omen of misfortune and death. It is said to appear mainly, but not exclusively, during the winter. The Wild Hunt can appear in the sky as a harbinger of war and other misfortunes; some believe it to be simply a magical phenomenon and not a horde of specters; elven sources refer to it as the Red Riders.
  • The Wild Hunt is an ancient folk myth prevalent across Northern, Western and Central Europe. The fundamental premise in all instances is the same: a phantasmal group of huntsmen with the accoutrements of hunting, horses, hounds, etc., in mad pursuit across the skies or along the ground, or just above it.
  • Also known as Casse Maccabel, Chasse Artu, or Mesnie Hellequin in France, the Raging or Furious Host in Germany, the Yule Host in Iceland, and other names in other cultures. The Wild Hunt is a unique collective of powerful spirits. It often appears as a group of black hounds, horses, and it is led by a dark-cloaked humanoid (called The Hunter) who often appears with antlers on his head. Other huntsman with spears and swords appear riding the dark horses, who breath fire and brimstone. Some hypothesize that appearances in different cultures are the result of viewer expectations, as the Wild Hunt holds a powerful place throughout European myth. It's purpose is said to be avenging some injustice in the world or to do the bidding of those who can successfully summon it (rumored to be a secret
owl:sameAs
Stone
  • 100.0
Level
  • 33
  • 53
  • 55
  • 56
  • Innate
CP
  • 7
Strength
  • 35
Alignment
  • Neutral-Chaos
dcterms:subject
Ice
  • -
Sleep
  • 100.0
Paralyze
  • 100.0
Fear
  • 100.0
Agility
  • 43
Luck
  • 35
Weak
  • Expel
Curse
  • Null
  • Resist
MATK
  • 98
Hitpoints
  • 451
DEX
  • 65
  • 82
Password
  • n8xmbK9K7pUTGzSK DvdK62GKP2KD82JG
AttackType
  • Single foe/1/Physical/none
Agi
  • 7
  • 58
  • 59
Physical
  • -
talent req
Poison
  • 100.0
str
  • 10
  • 51
  • 73
LUC
  • 6
  • 48
  • 54
Affects
  • Stamina, attack power
PATK
  • 86
MGC
  • 11
  • 43
  • 51
Rage
  • 100.0
points req
  • 15
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dbkwik:elderscrolls/property/wikiPageUsesTemplate
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dbkwik:megamitensei/property/wikiPageUsesTemplate
dbkwik:mortal-instruments/property/wikiPageUsesTemplate
dbkwik:pl.shadowrun/property/wikiPageUsesTemplate
dbkwik:shadowhunters/property/wikiPageUsesTemplate
dbkwik:shadowrun/property/wikiPageUsesTemplate
dbkwik:starwars/property/wikiPageUsesTemplate
dbkwik:themortalinstruments/property/wikiPageUsesTemplate
dbkwik:witcher/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
dbkwik:whitewolf/property/wikiPageUsesTemplate
End
  • 8
Appearance
  • The Witcher
  • The Witcher 3: Wild Hunt
Fire
  • -
Bomb
  • 100.0
Magic
  • 30
Name
  • Wild Hunt
MP
  • 109
  • 118
  • 209
Caption
  • The Wild Hunt as it appears in The Witcher 3: Wild Hunt
ManaPoints
  • 238
Vitality
  • 32
dbkwik:dresdenfiles/property/wikiPageUsesTemplate
Electricity
  • -
Mute
  • 100.0
Skill
  • Sneak Attack
  • Life Aid
  • Mamudo
  • Mana Surge
  • Dream Fist
  • Valiant Dance
  • MAG Drainer
  • Blast Arrow
  • Zan-Ei
  • Blast Arrow\Innate Dream Fist\Innate Mana Surge\54 Grand Tack\56
Class
  • Hunter
ranks
  • 2
Description
  • Increases the contribution your pets get from your Stamina by X% and attack power by X%.
Specialty
  • Gun\+3 Dark\+1 Support\-2 Light\-3
Resist
  • -
AKA
Cost
  • N/A
  • 16.0
  • 9.0
int
  • 8
Strain
  • 100.0
Family
  • All
HP
  • 268
  • 478
  • 596
Wind
  • -
Race
Gun
  • -
Force
  • -
Effect
  • Light Physical damage to a single enemy with a chance of Sleep
  • Increases max MP by 30%
  • Moderate Gun damage to all enemies
Location
  • All, Tier 6
wikipage disambiguates
Void
  • -
AVD
  • 52
PHIT
  • 52
D-Skill
  • Arrow Rain
  • Charge
  • Madness Crush
Ailmentresistance
  • None
  • -
MAG Summon
  • 524
Charm
  • 100.0
Evolveinto
  • Abaddon
Evolveintolevel
  • 58
  • 59
BDEF
  • 98
Expel
  • Weak
Normalattack
  • Phys x1, 1 enemy
  • Physical, one hit, one enemy
Absorb
  • -
Almighty
  • -
MHIT
  • 26
Reflect
  • Death
PSRN
  • Wild
abstract
  • Also known as Casse Maccabel, Chasse Artu, or Mesnie Hellequin in France, the Raging or Furious Host in Germany, the Yule Host in Iceland, and other names in other cultures. The Wild Hunt is a unique collective of powerful spirits. It often appears as a group of black hounds, horses, and it is led by a dark-cloaked humanoid (called The Hunter) who often appears with antlers on his head. Other huntsman with spears and swords appear riding the dark horses, who breath fire and brimstone. Some hypothesize that appearances in different cultures are the result of viewer expectations, as the Wild Hunt holds a powerful place throughout European myth. It's purpose is said to be avenging some injustice in the world or to do the bidding of those who can successfully summon it (rumored to be a secret Invoking metamagic available to certain Path of the Wheel elven magicians). In Welsh and other European legends, the Wild Hunt always catches its prey, and indeed, the Sixth World equivalent is relentless and is capable of flying over any terrain. The Wild Hunt only lasts for one night, from one sunset to sunrise. It is said that whoever evades the Wild Hunt until sunrise can escape its wrath.
  • The retinue of Gagarth * It consists of people who have been slain by him and the hunt. Source: Sartar Companion
  • The Wild Hunt is an ancient folk myth prevalent across Northern, Western and Central Europe. The fundamental premise in all instances is the same: a phantasmal group of huntsmen with the accoutrements of hunting, horses, hounds, etc., in mad pursuit across the skies or along the ground, or just above it. The hunters may be the dead or the fairies (often in folklore connected with the dead). The hunter may be an unidentified lost soul, a deity or spirit of either gender, or may be a historical or legendary figure like Theodoric the Great, the Danish king Valdemar Atterdag, Woden (or other reflexes of the same god, such as Alemannic Wuodan in Wuotis Heer ("Wuodan's Host") of Central Switzerland, Swabia etc.), or Arawn. It has been variously referred to as Wilde Jagd (German: "wild chase") or Wildes Heer (German: "wild host"), Herlaþing (Old English: "Herla's assembly"), Woden's Hunt, Herod's Hunt, Cain's Hunt, the Devil's Dandy Dogs (in Cornwall), Gabriel's Hounds (in northern England), Ghost Riders (in North America), Mesnée d'Hellequin (Old North French: "household of Hellequin"), Cŵn Annwn (Welsh: "hounds of Annwan"), divoká honba or štvaní (Czech: "wild hunt", "baiting"), Dziki Gon or Dziki Łów (Polish) and Oskoreia or Åsgårdsreia (Norwegian: "ride of Asgard"). The origin of this name is uncertain, and the reference to Asgard is reckoned to be a corruption by some scholars (a Dano-Norwegian misinterpretation). Seeing the Wild Hunt was thought to presage some catastrophe such as war or plague, or at best the death of the one who witnessed it. Mortals getting in the path of or following the Hunt could be kidnapped and brought to the land of the dead. A girl who saw Wild Edric's Ride was warned by her father to put her apron over her head to avoid the sight. Others believed that people's spirits could be pulled away during their sleep to join the cavalcade. Medieval legends of the Wild Hunt are mostly from the area encompassed by modern-day Germany, where it was also known as the "Wild Army," or "Furious Army." There, its leader was given various identities, including Wodan (or "Woden"), Knecht Ruprecht (cf. Krampus), Berchtold (or Berchta), and Holda (or "Holle"). The Wild Hunt is known from the post-medieval folklore of Germany, Czech Republic, Ireland, Great Britain, Denmark, Sweden, and to a lesser extent Norway.
  • The Wild Hunt is a gathering of some of the more predatory beings of Faerie. The Erlking is one of the beings who can call up the Wild Hunt.
  • The Wild Hunt, according to legend, is when the Dark One and his Darkhounds hunt in the night.
  • The Wild Hunt is a faction of faeries unaffiliated with neither the Seelie nor the Unseelie Court. They are a group of huntsmen comprised of both faeries and the dead. They are led by Gwyn ap Nudd. They are known by many names, including Gatherers of the Dead, the Raging Host, the Wild Host, and Gabriel's Hounds.
  • The Wild Hunt is a group of specters, led by the King of the Wild Hunt, which is considered to be an omen of misfortune and death. It is said to appear mainly, but not exclusively, during the winter. The Wild Hunt can appear in the sky as a harbinger of war and other misfortunes; some believe it to be simply a magical phenomenon and not a horde of specters; elven sources refer to it as the Red Riders. Geralt, Yennefer, and Ciri have all come into close contact with the King and his specters, either directly or through dreams. Geralt was a member of the hunt for a time, after he gave the King his soul in exchange for Yennefer's. While he would escape eventually, he lost his memory in the process. In The Witcher 3: Wild Hunt, the Wild Hunt returns in an attempt to find and capture Ciri.
  • Wild Hunt is the Doviello world spell. It creates a wolf for each of your units, the stronger the unit, the stronger the wolf produced.
  • The Wild Hunt rode through Silverton in north-west Allansia on Moonsday 21st of Locking, 29AC.
  • The Wild Hunt was an ancient folk myth of the Nightsisters of Dathomir. It was thought that once every year, ethereal riders visible as dark figures with glowing eyes would come out of the spirit realm to gallop through the woods, shouting hunting-calls and taking with them any who crossed in their path.
is Affiliation of
is Enemies of
is Affiliations of