PropertyValue
rdf:type
rdfs:label
  • Gargoyle's Quest
rdfs:comment
  • Gargoyle's Quest, known as Red Arremer: Makaimura Gaiden (レッドアリーマー 魔界村外伝, lit. "Red Arremer: Demon World Village Side Story") in Japan, is a platform side scrolling adventure game with mild RPG elements from Capcom. It was released on May 2, 1990 in Japan and then in America and Canada in July. The main character Firebrand (Red Arremer in Japan) made his debut in the arcade game series Ghosts 'n Goblins. Gargoyle's Quest was followed by two sequels, a NES game Gargoyle's Quest II in 1992 and Demon's Crest for the SNES in 1994.
  • Firebrand can walk, jump (varying heights depending on items obtained), cling to walls, hover for a period of time (this period is determined by the items the player has obtained), and fire projectiles--the only method of offense in the game. The player starts with one type of projectile; it does not travel very far, and has limited power. Eventually, the player will gain new projectiles, discussed below. Firebrand has a small number of hit points, starting at two and increasing throughout the game based on items or blessings obtained; various enemies and objects drain different amounts of hit points.
owl:sameAs
dcterms:subject
dbkwik:capcom/property/wikiPageUsesTemplate
dbkwik:scratch-pad/property/wikiPageUsesTemplate
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Platforms
  • Game Boy
JapaneseName
  • "Red Arremer: Makaimura Gaiden"
Game
  • Gargoyle's Quest
ReleaseDate
  • 1990
dbkwik:ghostsngoblins/property/wikiPageUsesTemplate
Image size
  • 250
Developer
  • Capcom
Publisher
  • Capcom
Designer
  • Tokuro Fujiwara
abstract
  • Gargoyle's Quest, known as Red Arremer: Makaimura Gaiden (レッドアリーマー 魔界村外伝, lit. "Red Arremer: Demon World Village Side Story") in Japan, is a platform side scrolling adventure game with mild RPG elements from Capcom. It was released on May 2, 1990 in Japan and then in America and Canada in July. The main character Firebrand (Red Arremer in Japan) made his debut in the arcade game series Ghosts 'n Goblins. Gargoyle's Quest was followed by two sequels, a NES game Gargoyle's Quest II in 1992 and Demon's Crest for the SNES in 1994.
  • Firebrand can walk, jump (varying heights depending on items obtained), cling to walls, hover for a period of time (this period is determined by the items the player has obtained), and fire projectiles--the only method of offense in the game. The player starts with one type of projectile; it does not travel very far, and has limited power. Eventually, the player will gain new projectiles, discussed below. Firebrand has a small number of hit points, starting at two and increasing throughout the game based on items or blessings obtained; various enemies and objects drain different amounts of hit points. As the player progresses, various items are gained which have differing effects. Some items are passive; they increase Firebrand's abilities outright. For example, the Fingernail of the Spectre increases his jumping ability for the remainder of the game, and there are several items that increase the length of time which Firebrand can fly, the final of which allows for him to fly infinitely. There are also items which can be used as needed, such as items to restore health. Additionally, several types of projectiles are obtained throughout the game. All can be offensive tools to defeat enemies, but each has different traits or specialized uses. The Blockbuster, for example, which is the first projectile obtained after Firebrand's starting projectile, is twice as powerful, travels further, and can break special blocks the player may need to pass. Another projectile temporarily creates objects which Firebrand can jump from to reach necessary locations. Projectiles can be selected one-at-a-time from the select menu, as can items such as healing vials. Once located, the Essence of the Soulstream can be used from the menu to fully recover Firebrand's life, but it can only be used once per life or level. It automatically refills after a level, or if a life is lost. In the final boss battle, the player makes a choice which results in one of two scenarios for how the final battle is played. In one scenario, the player is stripped of all ability-boosting items and powers, leaving him virtually unable to win, and must then fight the final boss. In the other scenario, the player maintains these items and powers, and attempts to win the game.
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