PropertyValue
rdf:type
rdfs:label
  • World-gorger Shukarhazh
  • World-gorger Shukarhazh
rdfs:comment
  • Deze baas kun je tegen komen in een kamer met drie ogen. Deze ogen hebben ieder een eigen combat weakness(melee, magic en ranged). Deze kunnen ook hitten als je bij ze in de buurt staat. Tijdens het vechten gaan de ogen open en is de World-gorger Shukarhazh even onverslaanbaar. Door een oog dicht te krijgen drain je de defense van de World-gorger Shukarhazh.
  • Shukarhazh is made up of four parts: the main body, which is the boss proper, and three eyes on the walls that serve as extensions to its body. The eyes are the Famished melee eye, range eye and mage eye. These three eyes determine the boss's defences, and also cap the damage that can be done to him. The Famished mage eye is weak to arrows, the ranger-eye to slash and the warrior-eye to fire spells. This boss has four attacks: The World-gorger will heal itself completely if left out of combat.
  • Shukarhazh is made up of four parts: the main body, which is the boss proper, and three eyes on the walls that serve as extensions to its body. The eyes are the Famished melee eye, range eye and mage eye. These three eyes determine the boss's defences, and cap the damage to the boss as well. The Famished mage eye is weak to arrows, the ranger-eye to slash and the warrior-eye to fire spells. This boss has four attacks: The World-gorger will heal itself completely if left out of combat.
Level
  • 120
  • 126
  • 130
  • 134
  • 138
  • 142
  • 147
  • 151
  • 155
  • 159
  • 163
  • 168
  • 172
  • 176
  • 180
  • 184
  • ''[[#Levels
Version
  • 126
  • 130
  • 134
  • 138
  • 142
  • 147
  • 151
  • 155
  • 159
  • 163
  • 168
  • 172
  • 176
  • 180
  • 184
Attack
  • 90
  • 93
  • 96
  • 99
  • 102
  • 105
  • 108
  • 111
  • 114
  • 117
  • 120
  • 123
  • 126
  • 129
  • 132
  • 90130170
dcterms:subject
acc magic
  • 2458
  • 2517
  • 2577
  • 2701
  • 2765
  • 2829
  • 2895
  • 2962
  • 3031
aff magic
  • 55
lifepoints
  • 12000
  • 13800
  • 15870
  • 18251
  • 20988
  • 24136
  • 27757
  • 31920
  • 36708
  • 42215
  • 48547
  • 55829
  • 64203
  • 73833
  • 84908
Examine
  • The gaze of this seeker dissolves your innards.
  • The gaze of this seeker dissolves your innards.
gemw
  • no
max hit
  • 300
  • Varies
Poisonous
  • No
  • Nee
max magic
  • 160
  • 228
  • 272
  • 325
  • 378
  • 422
  • 475
  • 528
  • 572
  • 624
  • 668
  • 721
  • 774
  • 818
  • 871
attack speed
  • 6
acc melee
  • 2458
  • 2517
  • 2577
  • 2701
  • 2765
  • 2829
  • 2895
  • 2962
  • 3031
aff weakness
  • 90
aff melee
  • 45
max ranged
  • 0
Always Drops
aff ranged
  • 65
Attack style
  • Melee, Ranged, Magic
  • Melee, Ranged, Magic
acc ranged
  • 0
slaylvl
  • No
  • Nee
max melee
  • 160
  • 228
  • 272
  • 325
  • 378
  • 422
  • 475
  • 528
  • 572
  • 624
  • 668
  • 721
  • 774
  • 818
  • 871
Rarity
  • Common
  • Random
Aggressive
  • Yes
  • Ja
immune to poison
  • Yes
  • No
  • Nee
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:nl.runescape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Speed
  • 4
Defence
  • 90
  • 93
  • 96
  • 99
  • 102
  • 105
  • 108
  • 111
  • 114
  • 117
  • 120
  • 123
  • 126
  • 129
  • 132
  • 90130170
Magic
  • 90
  • 93
  • 96
  • 99
  • 102
  • 105
  • 108
  • 111
  • 114
  • 117
  • 120
  • 123
  • 126
  • 129
  • 132
  • 90130170
Name
  • Mysterious chronicle
  • Gorgonite spear
  • World-gorger Shukarhazh
  • Primal spear
  • Promethium spear
  • Stalker notes
  • Argonite spear
  • Bathus spear
  • Fractite spear
  • Katagon spear
  • Kratonite spear
  • Marmaros spear
  • Novite spear
  • Zephyrium spear
  • World-gorger Shukarhazh
Weakness
  • None
  • Nothing
  • None
immune to stun
  • No
Members
  • Yes
  • Ja
Quantity
  • 1
Update
  • Dungeoneering – The Warped Floors
  • Dungeoneering – The Warped Floors
Armour
  • 316
  • 395
  • 470
  • 571
  • 689
  • 801
  • 955
  • 1132
  • 1299
  • 1526
  • 1738
  • 2023
  • 2343
  • 2639
  • 3031
ID
  • 9223372036854775807
Style
  • magic
Release
  • 2010-11-02
Experience
  • 1787.400000
  • 2075.400000
  • 3213.600000
  • 3733.800000
  • Varies
Ranged
  • 1
  • 111
LP
  • 12000
  • ''[[#Levels
abstract
  • Shukarhazh is made up of four parts: the main body, which is the boss proper, and three eyes on the walls that serve as extensions to its body. The eyes are the Famished melee eye, range eye and mage eye. These three eyes determine the boss's defences, and also cap the damage that can be done to him. The Famished mage eye is weak to arrows, the ranger-eye to slash and the warrior-eye to fire spells. This boss has four attacks: * Melee attack, where it will spin forward and hit the player with its tail. * Magic attack in which it will spin in a circle a few times and a white projectile will be fired at the targeted player. * Ranged attack, taking the form of a dark red projectile fired from the eyeballs on the walls of the room. This is an area of effect attack. It can be dodged by moving. * Stomp attack, used only on players that move under the boss. Very high damage. It deals damage equal to 25% of the player's maximum health. The boss will only use its melee attack when no eyes are closed, and will only use its magic attack when at least one eye is closed. Its range attack will go on throughout the fight, faster if more eyes are open. The eyes will reopen 30 seconds after being closed, with a message appearing in the chatbox saying "The creature shifts, and one of its many eyes opens." This will reinstate the damage cap, and the eye has to be closed again. The World-gorger will heal itself completely if left out of combat.
  • Shukarhazh is made up of four parts: the main body, which is the boss proper, and three eyes on the walls that serve as extensions to its body. The eyes are the Famished melee eye, range eye and mage eye. These three eyes determine the boss's defences, and cap the damage to the boss as well. The Famished mage eye is weak to arrows, the ranger-eye to slash and the warrior-eye to fire spells. This boss has four attacks: * Melee attack, where it will spin forward and hit the player with its tail. * Magic attack in which it will spin in a circle a few times and a white projectile will be fired at the targeted player. * Ranged attack, taking the form of a dark red projectile fired from the eyeballs on the walls of the room. This is an area of effect attack. It can be dodged by moving. * Stomp attack, used only on players that move under the boss. Very high damage. It deals damage equal to 25% of the player's maximum health. The boss will only use its melee attack when no eyes are closed, and will only use its magic attack when at least one eye is closed. Its range attack will go on throughout the fight, faster if more eyes are open. The eyes will reopen 30 seconds after being closed, with a message appearing in the chatbox saying "The creature shifts, and one of its many eyes opens." This will reinstate the damage cap, and the eye has to be closed again. The World-gorger will heal itself completely if left out of combat.
  • Deze baas kun je tegen komen in een kamer met drie ogen. Deze ogen hebben ieder een eigen combat weakness(melee, magic en ranged). Deze kunnen ook hitten als je bij ze in de buurt staat. Tijdens het vechten gaan de ogen open en is de World-gorger Shukarhazh even onverslaanbaar. Door een oog dicht te krijgen drain je de defense van de World-gorger Shukarhazh.