PropertyValue
rdf:type
rdfs:label
  • Barbarians
  • Barbarians
rdfs:comment
  • Barbarians live on the island Hrodmir in the far north, in three villages: Ragnir, Bittermor and Krimhorn. Most Barbarians are weak to Earth Damage.
  • Los b├írbaros viven en la isla Hrodmir muy al norte, en tres pueblos: Ragnir, Bittermor y Krimhorn.
  • A derogatory term. * Often used to describe the Orlanthi by the Lunars, Dara Happans and Malkioni * They are considered marginally more civilized than the Nomads * Formally referred by to the God Learners to as the Chiefdom Culture Source: Guide to Glorantha
  • Present in every unclaimed area are "barbarians" or rebels, whose insolence must be ended. As formidable as they may be, barbarians have several handicaps:
  • Barbarian towns, also called NPC Towns sometimes, are sprinkled throughout the map. They are not controlled by any player, and are the closest thing to "PvE" game play that can be found in Civony.
  • Barbarians are the only units in Armies of Gielinor that can capture structures. There are three barbarians: the Barbarian, Barbarian Chieftain and Barbarian Spear Woman. The Barbarian Chieftan has 10 hp and the Barbarian has 5 hp. The Barbarian Chieftan can capture a town in one turn, while a Barbarian can capture a town in two turns.
  • This is a redirect from a title for a topic more detailed than the topic of the page this redirects to. Eventually if the target page becomes too big, this redirect may be replaced with an article carved out of the target page. For more information follow the category link.
  • The ancient Greeks considered other non-Greeks as Barbarians. They were nomadic and/or war-like savage big groups of people, who often sparred with Greece. Some well known non-Greek peoples located near ancient Greece included the Illyrians (Albania), Thracians (Bulgaria), Phrygians (Anatolia), Scythians (Black Sea area) and Persians (Middle East). This term was later adopted by the Romans to describe anybody who was non-Roman. These included the Celts (British Isles, Iberian Peninsula and France), Dacians (Romania), Carthaginians (North Africa), and the Germanic tribes (Germany and Baltic Sea area).
  • Barbarians are a type of villains that are popular in many media, whom attack the village, towns and kingdoms, killing enemies or innocent. They are warriors embracing by battle rage, lust for murder and conquest. In ancient times, most known barbarians were such as: Huns, Vikings, Germans, etc. but in fantasy, there may be Orcs, Goblins, Ogres and many other races.
  • These are some plans for future barbarian changes. Nothing is yet set in stone.
  • When Barbarians spawn, any Customers in the area will shout out "Barbarians!" and start running away to the edges of the map. Usually in groups of 1 to 5, they will spawn on either end of the path outside your shoppe and then rush towards your door. Once inside, they will quickly destroy furniture in the shop and can target any random piece, sometimes going all the way to one side of the shoppe just to rush to the other side after destroying a piece of furniture. Luckily it doesn't take more than a few sword swings, or a single well aimed spell to dispatch a Barbarian. They can be effectively killed before reaching your store out in the path if you are quick enough to get outside once your customers become alerted.
  • The barbarians were hired by Unalaq to attack the Northern Water Tribe in an attempt to draw Tonraq into a situation that would cost him the position of heir to the chiefdom. Unalaq informed them that in the event they needed a safe hideout, they could escape to the sacred spirit forest at the North Pole.
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Status
  • Incarcerated
Appearance
  • "The Southern Lights"
Affiliation
pop growth
  • +20 people per turn.
rebel
worker
farmer
farmer output
  • ,
racial units
standard units
dbkwik:riseofnations/property/wikiPageUsesTemplate
Plane
Purpose
  • Mercenaries
Restrictions
  • Available: 40px|link=Sawmill 40px|link=Barracks 40px|link=Smithy 40px|link=Foresters' Guild 40px|link=Armory 40px|link=Stables 40px|link=Builders' Hall 40px|link=Marketplace 40px|link=Fighters' Guild 40px|link=City Walls 40px|link=Shrine 40px|link=Miners' Guild 40px|link=Library x40px|link=Granary 40px|link=Armorers' Guild 40px|link=Temple 40px|link=Sages' Guild 40px|link=Farmers' Market 40px|link=Parthenon x40px|link=Alchemists' Guild Available on Shore: 40px|link=Shipwrights' Guild 40px|link=Ship Yard 40px|link=Maritime Guild Not Available: x40px|link=Animists' Guild 40px|link=University 40px|link=Fantastic Stable 40px|link=Mechanicians' Guild x40px|link=Wizards' Guild 40px|link=Cathedral 40px|link=Oracle 40px|link=War College 40px|link=Bank 40px|link=Merchants' Guild
engagements
wikipage disambiguates
abstract
  • The barbarians were hired by Unalaq to attack the Northern Water Tribe in an attempt to draw Tonraq into a situation that would cost him the position of heir to the chiefdom. Unalaq informed them that in the event they needed a safe hideout, they could escape to the sacred spirit forest at the North Pole. The barbarians raided the Northern Water Tribe in 151 AG while General Tonraq and his troops were absent. Despite having achieved slight success initially, the barbarians eventually found themselves overwhelmed when Tonraq commanded a counterattack with his troops. The remaining barbarians promptly retreated into the harsh tundra of the North Pole, but were pursued by Tonraq's men. Eventually, the raiders gathered at a sacred forest under the belief that they would not be attacked on sacred grounds, as Unalaq had told them. However, they had been betrayed, as Unalaq knew that his brother would attack them nonetheless. Tonraq commanded his men to attack with such ferocity that the entire forest was destroyed. All surviving barbarians were captured by the Water Tribe military.
  • Barbarians live on the island Hrodmir in the far north, in three villages: Ragnir, Bittermor and Krimhorn. Most Barbarians are weak to Earth Damage.
  • Los b├írbaros viven en la isla Hrodmir muy al norte, en tres pueblos: Ragnir, Bittermor y Krimhorn.
  • A derogatory term. * Often used to describe the Orlanthi by the Lunars, Dara Happans and Malkioni * They are considered marginally more civilized than the Nomads * Formally referred by to the God Learners to as the Chiefdom Culture Source: Guide to Glorantha
  • Present in every unclaimed area are "barbarians" or rebels, whose insolence must be ended. As formidable as they may be, barbarians have several handicaps:
  • Barbarian towns, also called NPC Towns sometimes, are sprinkled throughout the map. They are not controlled by any player, and are the closest thing to "PvE" game play that can be found in Civony.
  • Barbarians are the only units in Armies of Gielinor that can capture structures. There are three barbarians: the Barbarian, Barbarian Chieftain and Barbarian Spear Woman. The Barbarian Chieftan has 10 hp and the Barbarian has 5 hp. The Barbarian Chieftan can capture a town in one turn, while a Barbarian can capture a town in two turns.
  • This is a redirect from a title for a topic more detailed than the topic of the page this redirects to. Eventually if the target page becomes too big, this redirect may be replaced with an article carved out of the target page. For more information follow the category link.
  • The ancient Greeks considered other non-Greeks as Barbarians. They were nomadic and/or war-like savage big groups of people, who often sparred with Greece. Some well known non-Greek peoples located near ancient Greece included the Illyrians (Albania), Thracians (Bulgaria), Phrygians (Anatolia), Scythians (Black Sea area) and Persians (Middle East). This term was later adopted by the Romans to describe anybody who was non-Roman. These included the Celts (British Isles, Iberian Peninsula and France), Dacians (Romania), Carthaginians (North Africa), and the Germanic tribes (Germany and Baltic Sea area).
  • Barbarians are a type of villains that are popular in many media, whom attack the village, towns and kingdoms, killing enemies or innocent. They are warriors embracing by battle rage, lust for murder and conquest. In ancient times, most known barbarians were such as: Huns, Vikings, Germans, etc. but in fantasy, there may be Orcs, Goblins, Ogres and many other races.
  • When Barbarians spawn, any Customers in the area will shout out "Barbarians!" and start running away to the edges of the map. Usually in groups of 1 to 5, they will spawn on either end of the path outside your shoppe and then rush towards your door. Once inside, they will quickly destroy furniture in the shop and can target any random piece, sometimes going all the way to one side of the shoppe just to rush to the other side after destroying a piece of furniture. Luckily it doesn't take more than a few sword swings, or a single well aimed spell to dispatch a Barbarian. They can be effectively killed before reaching your store out in the path if you are quick enough to get outside once your customers become alerted. Once all furniture has been destroyed, or the player attacks a Barbarian, the remaining Barbarians will attack the player. If the player loses all of their health they will enter a stunned state for a few seconds, and then recover with a bit of health. After dealing a significant amount of damage in a single playthrough (1000 dmg) to barbarians during raids, you will incite the wrath of the Barbarian's leader, Barbingantua! Bigger, stronger, and with much more health than a normal Barbarian, Barbingantua is definitely a force to be reckoned with. Every challenge needs it's reward, however, and this big baddie is no exception. Killing this particular Barbarian will give you about a 30% chance to receive the Sword of Barbingantua.
  • These are some plans for future barbarian changes. Nothing is yet set in stone.
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