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  • Experience Points
  • Experience points
  • Experience Points
  • Experience Points
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  • The experience bar is located under the health bar and is colored yellow. It can also be easily identified by the star icon to the left of the bar. When a player's experience bar fills up, the player gains a level and their experience bar is reset to start their progress towards the next level; any extra XP is carried into the new bar.
  • Killing enemy Reinforcements and Demigods, as well as capturing Flags, grants Experience points. Experience points accumulate and eventualy result in a Level Up, granting an increase to combat statistics and a Skill point.
  • Experience point (EXP)(經驗值)是用於提升玩家的等級。在《HentaiVerse》,經驗值也可以用來提升玩家的主要屬性。
  • Experience Points (XP) are part of the gameplay of No One Lives Forever 2: A Spy in H.A.R.M.'s Way. XP can be collected by completing mission objectives or secondary mission objectives as well as by collecting intelligence items, The XP gained during the game will determine your rank, The XP can also be spent on various attributes to improve your skills. Examples of these skills are Weapons (quicker reload) and Searching (reduced searching time).
  • When certain characters like Ness gain enough Experience points, they can level up and learn PSI abilities like PSI Rockin or Lifeup. However, in Mother 3, techniques are not learned immediately after level-up, although the character needs to be at least a certain level to learn each one. Some PSI are not recognized by leveling up, such as PK Starstorm α (Alpha) and Ω (Omega) being taught by the Star Master or Ionia.
  • Experience Points (EXP) is a mechanic that lets players level up. Some episodes require the player to be at a certain level before they can play that episode. In addition to that, they are integral in the Monthly Guard Ranking. There are multiple ways players can receive EXP; playing episodes, playing the minigames, sending companions out to explore, and experience potions.
  • Experience Points (also known as XP) are a common feature in online based games, which consist on points earned by playing multiplayer matches and doing a variety of actions. By gaining them, players can increase their online ranks and often unlock items. Both The Conduit and Conduit 2 feature this system as well. In both games, XP can only be gained in public matches. Players can increase their online ranks by reaching a particular limit of experience points for each rank level.
  • Experience points (also exp or XP) are the primary reward for undertaking adventures in Borderlands. Every character starts with 0 experience points and at level 1. Completing missions and killing hostile creatures results in experience points awarded to all of the characters present in the group. Completing achievements or challenges will also increase exp. Experience points can be gained during the course of the game, and can only be lost by exiting the game without saving. Should an unsaved exit occur, the experience total will be reverted to the most recent game save.
  • Experience Points are gained by killing monsters and completing Quests. Experience Points are needed to Level up so that the Hero can become more powerful, use better items and increase Parameters. Levelling up gives the Hero five Points to spend on Parameters, and one point to spend on Skills. The exception to this is the first few Levels, where the Hero gains two Skill Points instead of one.
  • Experience points can be gained by completing mission, side missions, defeating enemies, doing stunts or by collecting Blast Shards. * Story missions - 500XP * Side missions - 100XP
  • Total: 2,097,055xp Level 19: 2,550,000
  • W tej grze punkty doświadczenia pojawiają się po raz pierwszy. Zabijając potwory, wszystkie postacie w drużynie zdobędą równą ilość EXP, niezależnie od tego, czy robiły coś w trakcie walki. Spetryfikowane i nieprzytomne postacie nie otrzymują doświadczenia. v · [e] · [[|d]] Statystyki
  • Experience points are an abstract means of measuring a character's power progression.
  • Experience points (usually abbreviated to Exp or XP) are used to measure a character's level of advancement. XP is used to gain new character levels, raise attributes/skills and purchase augmentations via Augmentation Gems. In addition, experience points are also used to level up special items such as Aetheria, Cloaks and rare items. Experience points are generally acquired through killing Creatures, but they can also be gained by completing quests, from vassals as XP Passup and by handing in certain items such as Gem of Knowledge and Experience Certificates.
  • Experience Points are often used alongside levelling systems to display a player's total experience as an associated level state. Players are usually rewarded upon advancing a level in the form of special vehicles, abilities, skills, advanced vehicle tier or unique customization items. Each level advances the difficulty of AI that players will encounter in Single Player modes as well as matching them with similarly skilled players in some Multiplayer modes.
  • Experience points (know also as Exp) are measures of a character's progress in increasing a Level in Baten Kaitos: Eternal Wings and the Lost Ocean and Baten Kaitos Origins.
  • The total Experience amount is separate for Character and their Allies, and the Exp gain rate also differs.
  • XP in Fallout is a conventional type similar to Dungeons and Dragons where levels are separated by a large amount of experience. For example, it takes 1,000 XP to reach level 2, 3,000 for level 3, 6,000 for level 4, and so on.
  • Experience (XP) will come in the form of points. Points will accumulate on a pop-up bar at the top-right of the HUD. The action that has earned the player points will also be highlighted on the HUD along with the amount of points earned. The bottom half of the cross icon will illuminate, forming an upwards chevron also indicating an increase in points. After a certain amount of points have been accumulated, the player will level-up and earn Skill Points for having completed a reputation level. Skill points are the currency used to gain new skills, items or perks in the Skills tree.
  • Avatars can earn experience points (or XP) by completing missions. These points help increase the avatar's level which is a sign of status. File:Mission hat.png Experience points is a . It is your mission to help My English Wiki by expanding it.
  • Experience points, abbreviated exp., is how much experience a Morty gets from dazing a foe's Morty.
  • Experience points make their first appearance in this game. By killing monsters, all members of the party will gain an equal amount of EXP, whether they made an action or not. Petrified and unconscious party members will not gain EXP.
  • Experience points (XP) are given for completing various tasks during the game. Earning 250 XP awards you 1 Certification Point. XP also increases a character's Battle Rank. The rate of gain can be increased through certain Boosts and through Premium Membership.
  • Gained by completing Quests and defeating mobs (monsters), Experience Points (a.k.a. EXP, xp or XP) accumulate and automatically increase a character's Level (Lv) at certain thresholds - see table. EXP can be lost when a player is defeated by a mob and, yes your character will delevel if it is defeated too often. You cannot lose EXP when you are defeated by a player unless you are playing on the hardcore PvP server.
  • Experience points or XP are units that are used to gain experience levels. They can be shown with the "showexp" option. Experience points can be gained by: * Killing monsters, with stronger monsters awarding more points. * Eating tripe, yielding 1 XP (50% chance). * The first minor consultation from the Oracle gives 5 XP. * The first major consultation gives 55 XP or more, depending on your level. * Quaffing from sinks, which can give 1 XP (5% chance). * Untrapping squeaky boards, for 1 XP. See the oracle page for the precise mechanics, in particular, order matters.
  • Experience points, abbreviated exp., is how much experience a Pokémon has. When you make a foe's Pokémon faint, all of the Pokémon who didn't faint, and participated in the battle will split the Exp. Exp. can also be gained training on Wild Pokémon. However, until Generation 6, one was unable to gain any Exp. when a wild pokémon was caught. The stronger the fainted pokémon, the more Exp. will be earned. The stronger a pokémon, the more Exp. it needs to level up.
  • Experience points are required for a character to Level Up. When a character participates in battle, they gain experience points. The amount of experience points gained depends mainly on the class; lower classes such as Trainees will gain the most while higher classes like Paladins will gain the least amount. The amount of experience gained also depends on how the battle went; no damage infliction results in very little, dealing damage will get you more, and killing the enemy will yield the most experience. Relative Class Power is also an important factor in some games. Also, when fighting a boss or a thief, you'll gain an increased amount of experience that does not adhere to some of the aforementioned conditions; Ex: If Marcus killed a boss early-game, he would obtain the same amount of
  • Experience Points (or XP for short) are points awarded to the user by killing Mimics or beating certain Missions and Sidequests that are necessary to level up. Each level up gives the player one extra point for each stat and 10 extra health. The experience bar can be found in the Stats section of the Menu or over the health bar. Also if the player is under the Jinxed (File:JinxedSym.png) status effect, they cannot gain any XP. A chart of the XP necessary for each level up follows:
  • Experience Points are required to level up in Monster Islands. All monsters, as well as the portals, yield Experience Points (aka EXP or XP) upon being defeated. Experience Points are distributed based on the max health of the monster and the amount of players that contributed to the kill. Experience Points are not based on the amount of damage you dealt to the monster. The reason for this is that players would be sparked into a competitive mood rather than working together. Level 100 takes about 8-9 million XP to reach.
  • Experience Points, or XP, are a value to describe a player's progress in the Bloons Tower Defense games. In Bloons TD 4 and Bloons TD 5 it is awarded for popping Bloons. The player gets 1 XP point per 1 Bloon popped but the XP gained for popping bloons is not equal to RBE. For example, reducing M.O.A.B. to Ceramic Bloons takes 200 hits so 200 points to RBE but since it only registers as a pop, the player will only receive a single XP point. The player gets a new Rank when they reach certain amounts of XP. This is how much XP the bloons give in certain rounds:
  • Experience points, or "exp. pts." abbreviation (abbrev'n.), are used to determine Title, only. There are many titles, based on these exp., but they have very, very little to do with GamePlay, even during a Real Time Quest. 1 exp. is also given for each "kill hit" upon a monster. Hence damage-dealing classes (druids, unsure; they often-already attempt to let their Pets get the killing blow upon creatures, some thinking this is the only way to level-up their given Pet), mainly-excluding clerics, then except wrestling "warrior clerics," tend to get the most, this slower way.
  • 1000 points are required to level up to Level. 2, 2200 for Level. 3, 5000 for Level. 4, and 7200 for Level. 5. See table below for complete EXP info. As you level up you unlock more and more skills, attacks, and classes. An example is when you level up a Hero Yarida from 2 to 3; You gain an ability and unlock the Kibadda class. In versus mode you can gain experience points, too. Not as much though even if you have a level lower than the suggested level. You can also help level up a player who has difficulties in quests by playing a mission in multiplayer mode.
  • Experience points are the points you need to accumulate in order to reach a new level. Every ten levels you also need to pay taxes to reach the new level. You receive experience points by collecting raw materials, playing minigames in the tavern, fighting in the arena or fighting NPC fighters, reading in the library (in the guild area) and by solving tasks/quests.
  • Experience Points (or EP) are useable Adventure Points. Experience Points are used to increase character values, attributes, talents, spells, or to learn new abilities. You earn 1 Experience Point for each Adventure Point earned. In other words, every time a character receives an Adventure Point, he also receives an Experience Point, which he can spend as he pleases. With Experience Points the , , , as well as Vitality and Astral Energy of a character can be raised. The higher their current values are, the more expensive it becomes to raise them further.
  • Experience Points are small, glowing orbs that, when gathered, can total up to Experience levels that can be used in Enchanting or for repairing items in an Anvil. The Player can obtain experience orbs by killing Mobs, Breeding, Smelting, Fishing, Mining some blocks and using Bottle o' Enchanting as seen below.
  • A numeric representation of a character's progress toward its next job level. Experience points are generally earned through defeating Easy Prey or tougher monsters. Certain , battlefields, and events also award EXP. On the other hand, some EXP is lost whenever the character is K.O.'d, although certain scenarios/enhancements will either prevent or reduce the amount of EXP lost. EXP can only be earned or lost by the job that is currently set as the character's main job. The Support Job cannot gain or lose EXP.
  • Experience points are what you earn for completing , killing enemies, and discovering new Codex entries. After reaching a set number of experience points, players will gain a level. The amount of points received depends on the difference between the levels of the monster killed and the character. If the levels are the same, the normal amount of experience points is received, however, if the player has a higher level the amount of experience received is less than normal.
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  • Performance Update Number 2
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  • The XP Icon seen in-game
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  • The experience bar is located under the health bar and is colored yellow. It can also be easily identified by the star icon to the left of the bar. When a player's experience bar fills up, the player gains a level and their experience bar is reset to start their progress towards the next level; any extra XP is carried into the new bar.
  • A numeric representation of a character's progress toward its next job level. Experience points are generally earned through defeating Easy Prey or tougher monsters. Certain , battlefields, and events also award EXP. On the other hand, some EXP is lost whenever the character is K.O.'d, although certain scenarios/enhancements will either prevent or reduce the amount of EXP lost. Once a character's Main Job attains the required amount of experience points (see table below), its level increases, making it stronger. In the event that the character is K.O.'d but does not have enough stocked EXP to cover the penalty incurred, its level can also decrease. (See the K.O. page for more information on EXP loss.) EXP can only be earned or lost by the job that is currently set as the character's main job. The Support Job cannot gain or lose EXP. Characters level 75+ in any job may opt to receive Limit Points instead of standard experience points by acquiring a Limit Breaker from the Nomad Moogle in Ru'Lude Gardens. Limit points are used to earn Merit Points which can be used for further character enhancements. However, it is important even for maximum level characters to keep some experience points stocked, so that their level is protected in the event they are K.O.'d.
  • Killing enemy Reinforcements and Demigods, as well as capturing Flags, grants Experience points. Experience points accumulate and eventualy result in a Level Up, granting an increase to combat statistics and a Skill point.
  • Experience Points, or XP, are a value to describe a player's progress in the Bloons Tower Defense games. In Bloons TD 4 and Bloons TD 5 it is awarded for popping Bloons. The player gets 1 XP point per 1 Bloon popped but the XP gained for popping bloons is not equal to RBE. For example, reducing M.O.A.B. to Ceramic Bloons takes 200 hits so 200 points to RBE but since it only registers as a pop, the player will only receive a single XP point. The player gets a new Rank when they reach certain amounts of XP. In BTD4, the bar showing how much XP you had also showed how many more bloons you had to pop before you go up a rank. In BTD5, the information is shown as pop up message when the player hovers the mouse over the XP bar. Bloons also give less XP starting at round 71. This is how much XP the bloons give in certain rounds: * Rounds 1-70: Bloons give 100% XP * Rounds 71+: Bloons give 30% XP
  • Experience point (EXP)(經驗值)是用於提升玩家的等級。在《HentaiVerse》,經驗值也可以用來提升玩家的主要屬性。
  • Experience Points (XP) are part of the gameplay of No One Lives Forever 2: A Spy in H.A.R.M.'s Way. XP can be collected by completing mission objectives or secondary mission objectives as well as by collecting intelligence items, The XP gained during the game will determine your rank, The XP can also be spent on various attributes to improve your skills. Examples of these skills are Weapons (quicker reload) and Searching (reduced searching time).
  • When certain characters like Ness gain enough Experience points, they can level up and learn PSI abilities like PSI Rockin or Lifeup. However, in Mother 3, techniques are not learned immediately after level-up, although the character needs to be at least a certain level to learn each one. Some PSI are not recognized by leveling up, such as PK Starstorm α (Alpha) and Ω (Omega) being taught by the Star Master or Ionia.
  • Experience Points are required to level up in Monster Islands. All monsters, as well as the portals, yield Experience Points (aka EXP or XP) upon being defeated. Experience Points are distributed based on the max health of the monster and the amount of players that contributed to the kill. Experience Points are not based on the amount of damage you dealt to the monster. The reason for this is that players would be sparked into a competitive mood rather than working together. You can only receive your XP if you are alive during the kill; otherwise, the experience is divided up and given to the other players that contributed. Level 100 takes about 8-9 million XP to reach.
  • Experience Points (EXP) is a mechanic that lets players level up. Some episodes require the player to be at a certain level before they can play that episode. In addition to that, they are integral in the Monthly Guard Ranking. There are multiple ways players can receive EXP; playing episodes, playing the minigames, sending companions out to explore, and experience potions.
  • Experience Points (also known as XP) are a common feature in online based games, which consist on points earned by playing multiplayer matches and doing a variety of actions. By gaining them, players can increase their online ranks and often unlock items. Both The Conduit and Conduit 2 feature this system as well. In both games, XP can only be gained in public matches. Players can increase their online ranks by reaching a particular limit of experience points for each rank level.
  • Experience points (also exp or XP) are the primary reward for undertaking adventures in Borderlands. Every character starts with 0 experience points and at level 1. Completing missions and killing hostile creatures results in experience points awarded to all of the characters present in the group. Completing achievements or challenges will also increase exp. Experience points can be gained during the course of the game, and can only be lost by exiting the game without saving. Should an unsaved exit occur, the experience total will be reverted to the most recent game save.
  • Experience Points (or EP) are useable Adventure Points. Experience Points are used to increase character values, attributes, talents, spells, or to learn new abilities. You earn 1 Experience Point for each Adventure Point earned. In other words, every time a character receives an Adventure Point, he also receives an Experience Point, which he can spend as he pleases. With Experience Points the , , , as well as Vitality and Astral Energy of a character can be raised. The higher their current values are, the more expensive it becomes to raise them further. At the character is able spend Experience Points in exchange for learning , and eventually also new Spells and Talents.
  • Experience Points are gained by killing monsters and completing Quests. Experience Points are needed to Level up so that the Hero can become more powerful, use better items and increase Parameters. Levelling up gives the Hero five Points to spend on Parameters, and one point to spend on Skills. The exception to this is the first few Levels, where the Hero gains two Skill Points instead of one.
  • Experience points can be gained by completing mission, side missions, defeating enemies, doing stunts or by collecting Blast Shards. * Story missions - 500XP * Side missions - 100XP
  • Experience points, or "exp. pts." abbreviation (abbrev'n.), are used to determine Title, only. There are many titles, based on these exp., but they have very, very little to do with GamePlay, even during a Real Time Quest. It has been claimed by some, that higher-exp. Characters get more "air-time" in listening from GMs directing /continuing, a given RTQ, but this is unsubstantiated. It could also be due to the high likelihood that if a given Character has been around long enough to collect a Lot of exp. (which can take years easily to accumulate), then, they might already be known for their abilities, name otherwise, or even with enough time personally to (a) given (batch of) GM(s). 1 exp. is also given for each "kill hit" upon a monster. Hence damage-dealing classes (druids, unsure; they often-already attempt to let their Pets get the killing blow upon creatures, some thinking this is the only way to level-up their given Pet), mainly-excluding clerics, then except wrestling "warrior clerics," tend to get the most, this slower way. Much more exp. is given as a result of questing quest items to NPCs, and /or RTQ's /mini-RTQ's which rarely, will give exp. Title Experience Points: * Peasant 0 * Citizen 150 * Respectable 800 * Honorable 2.000 * Illustrious 4.000 * Distinguished 8.000 * Noble 16.000 * Master/Mistress 32.000 * Sir/Madam 64.000 * Lord/Lady 128.000 exp. is not the same as skills and /or abilities, to actually use those skills, in their fullest capacities.
  • Total: 2,097,055xp Level 19: 2,550,000
  • W tej grze punkty doświadczenia pojawiają się po raz pierwszy. Zabijając potwory, wszystkie postacie w drużynie zdobędą równą ilość EXP, niezależnie od tego, czy robiły coś w trakcie walki. Spetryfikowane i nieprzytomne postacie nie otrzymują doświadczenia. v · [e] · [[|d]] Statystyki
  • Experience points are an abstract means of measuring a character's power progression.
  • Experience points (usually abbreviated to Exp or XP) are used to measure a character's level of advancement. XP is used to gain new character levels, raise attributes/skills and purchase augmentations via Augmentation Gems. In addition, experience points are also used to level up special items such as Aetheria, Cloaks and rare items. Experience points are generally acquired through killing Creatures, but they can also be gained by completing quests, from vassals as XP Passup and by handing in certain items such as Gem of Knowledge and Experience Certificates.
  • 1000 points are required to level up to Level. 2, 2200 for Level. 3, 5000 for Level. 4, and 7200 for Level. 5. See table below for complete EXP info. As you level up you unlock more and more skills, attacks, and classes. An example is when you level up a Hero Yarida from 2 to 3; You gain an ability and unlock the Kibadda class. In versus mode you can gain experience points, too. Not as much though even if you have a level lower than the suggested level. You can get your Patapons to a maximum level of 40, just as your weapons can reach a maximum level of +40 (excluding Unique, Super Unique, and Ultimate Equipment, since you cannot upgrade them). If you enter a quest with your Patapons higher than the recommended level, you will not get as much Experience Points, or none at all if you are 3 levels or higher. However, if you use Patapons with a level lower than the recommended level, you may get more. If a Patapon gets enough experience to level up twice at the same time, their experience will be set so that they are 1 point off from the next level, (as you can only level up once per mission). An example: If you gain enough points to go from Level.1 to 3 then you will level up to Level.2 with 2199 points. You can also help level up a player who has difficulties in quests by playing a mission in multiplayer mode. The progression of levels is a form of an arithmetic sequence, with 1000 as the first difference between two levels (i.e. from Level 1 to 2). The EXP difference increments by 200 per level progress, so you will now need 0+1000+1200=2200 to get from level 2 to 3 and 0+1000+1200+1400=3600 to get from level 3 to 4, and so on until level 40. Formula: 100x2 + 700x - 800 = EXP; where x=level and EXP=experience points needed In single player, you can level up to only level 32 if you stick to playing singleplayer (If you're at level 32, even beating Depths of Jealousy won't earn you any EXP.). Online V.S. Missions are often used to level up beyond level 32, as they are one of the only ways to do so. Another method is to use Grass Grinding mentioned below, or beat Depths of Despair/Gheek Dongora, provided that you beat these missions many, many times!
  • Experience Points are often used alongside levelling systems to display a player's total experience as an associated level state. Players are usually rewarded upon advancing a level in the form of special vehicles, abilities, skills, advanced vehicle tier or unique customization items. Each level advances the difficulty of AI that players will encounter in Single Player modes as well as matching them with similarly skilled players in some Multiplayer modes.
  • Experience points (know also as Exp) are measures of a character's progress in increasing a Level in Baten Kaitos: Eternal Wings and the Lost Ocean and Baten Kaitos Origins.
  • The total Experience amount is separate for Character and their Allies, and the Exp gain rate also differs.
  • XP in Fallout is a conventional type similar to Dungeons and Dragons where levels are separated by a large amount of experience. For example, it takes 1,000 XP to reach level 2, 3,000 for level 3, 6,000 for level 4, and so on.
  • Experience (XP) will come in the form of points. Points will accumulate on a pop-up bar at the top-right of the HUD. The action that has earned the player points will also be highlighted on the HUD along with the amount of points earned. The bottom half of the cross icon will illuminate, forming an upwards chevron also indicating an increase in points. After a certain amount of points have been accumulated, the player will level-up and earn Skill Points for having completed a reputation level. Skill points are the currency used to gain new skills, items or perks in the Skills tree.
  • Experience points or XP are units that are used to gain experience levels. They can be shown with the "showexp" option. Experience points can be gained by: * Killing monsters, with stronger monsters awarding more points. * Eating tripe, yielding 1 XP (50% chance). * The first minor consultation from the Oracle gives 5 XP. * The first major consultation gives 55 XP or more, depending on your level. * Quaffing from sinks, which can give 1 XP (5% chance). * Untrapping squeaky boards, for 1 XP. See the oracle page for the precise mechanics, in particular, order matters. A blessed potion of gain level gives you enough XP for the next level as well as halfway to the next level, while an uncursed potion, a wraith corpse or a "very educational experience" with a foocubus just gives you enough XP needed to gain the one level. When you lose a level, your XP is set to 1 less than your current level needs.
  • Avatars can earn experience points (or XP) by completing missions. These points help increase the avatar's level which is a sign of status. File:Mission hat.png Experience points is a . It is your mission to help My English Wiki by expanding it.
  • Experience points are the points you need to accumulate in order to reach a new level. Every ten levels you also need to pay taxes to reach the new level. You receive experience points by collecting raw materials, playing minigames in the tavern, fighting in the arena or fighting NPC fighters, reading in the library (in the guild area) and by solving tasks/quests. As soon as you have collected enough experience points and the blue bar (in the upper screen edge, under your name) is filled to 100%, you climb up to the next experience level. You are informed about your rise by an arrow symbol, which appears in the lower screen edge. You can redistribute three attribute points: one for the fight skills and occupations, and two for the player attributes.
  • Experience points, abbreviated exp., is how much experience a Morty gets from dazing a foe's Morty.
  • Experience Points (or XP for short) are points awarded to the user by killing Mimics or beating certain Missions and Sidequests that are necessary to level up. Each level up gives the player one extra point for each stat and 10 extra health. The experience bar can be found in the Stats section of the Menu or over the health bar. Nidarian Guard's level is capped at 40 while non subscribers are capped at level 30. The experience it takes to reach level 40 is a cumulative 67,570. At this level, without the tubes' boost, characters have 49 in all Stats, except for health, where the character has 590 health. Each time a Mimic levels up (by gaining one of the correspondent non deluxe trophy), it awards an extra XP to the player; at their maximum level (level 4) they give 3 extra XP each time they die. If the player is equipping a non default weapon, Weapon Mastery experience (WXP) is earned by killing Mimics at the same rate regular experience is earned. For Nidarian Guards, each XP awarded by killing a Mimic gives also one Circuit Point. In both cases, anyway, the player can't receive more than 10 CP or 10 WXP at once. There isn't such limitation with XP. Also if the player is under the Jinxed (File:JinxedSym.png) status effect, they cannot gain any XP. A chart of the XP necessary for each level up follows:
  • Experience points make their first appearance in this game. By killing monsters, all members of the party will gain an equal amount of EXP, whether they made an action or not. Petrified and unconscious party members will not gain EXP.
  • Experience Points are small, glowing orbs that, when gathered, can total up to Experience levels that can be used in Enchanting or for repairing items in an Anvil. The Player can obtain experience orbs by killing Mobs, Breeding, Smelting, Fishing, Mining some blocks and using Bottle o' Enchanting as seen below. Large mobs that are difficult to kill, such as the Ender Dragon and Wither, will drop a lot of experience points when killed. Experience points will gravitate towards the player, but they will move slowly if the player is farther away. They will move towards the player quickly if the player is closer. The Experience Bar can be found at the bottom of the screen, and it is above the player's HUD. The experience bar will gradually fill up with glowing green sections every time Experience orbs are collected.
  • Experience points are required for a character to Level Up. When a character participates in battle, they gain experience points. The amount of experience points gained depends mainly on the class; lower classes such as Trainees will gain the most while higher classes like Paladins will gain the least amount. The amount of experience gained also depends on how the battle went; no damage infliction results in very little, dealing damage will get you more, and killing the enemy will yield the most experience. Relative Class Power is also an important factor in some games. Also, when fighting a boss or a thief, you'll gain an increased amount of experience that does not adhere to some of the aforementioned conditions; Ex: If Marcus killed a boss early-game, he would obtain the same amount of experience the lower-tiered units would had they done the same. After 100 points are accumulated, the unit levels up to the next level. In the Tellius Series, you can also distribute Bonus Experience points as you see fit on the Base screen. The amount of bonus experience points you earn depends on certain circumstances from the previous chapter. In earlier Fire Emblems (starting from Fire Emblem: Mystery of the Emblem, as the first two Fire Emblems do not give EXP when a staff or white magic is used), staff users gained a fixed amount of EXP based on what staff they used, and it was halved on promotion. However, in Fire Emblem: Radiant Dawn, the amount of experience gained is not reduced by promotion. In Fire Emblem: Shadow Dragon, Fire Emblem: New Mystery of the Emblem, and Fire Emblem Awakening, the amount of experience gained is reduced by the level of the healer.
  • Experience points (XP) are given for completing various tasks during the game. Earning 250 XP awards you 1 Certification Point. XP also increases a character's Battle Rank. The rate of gain can be increased through certain Boosts and through Premium Membership.
  • Experience points, abbreviated exp., is how much experience a Pokémon has. When you make a foe's Pokémon faint, all of the Pokémon who didn't faint, and participated in the battle will split the Exp. Exp. can also be gained training on Wild Pokémon. However, until Generation 6, one was unable to gain any Exp. when a wild pokémon was caught. The stronger the fainted pokémon, the more Exp. will be earned. The stronger a pokémon, the more Exp. it needs to level up. If a Pokémon in your party holds an Exp. Share, it will gain Exp. even if it doesn't participate in a battle. A popular strategy, when you don't have an Exp. Share, is to put a weak, or low level pokémon at the front of your party, and then as soon as the battle begins, switch it out. The pokémon will gain Exp. even though it didn't attack. Since it was in battle for a turn, it counts as participating. It will have to spilt Exp. with the pokémon that did the real work though. This is not advised when the lower level Pokémon is much weaker than the opponent, as your Pokémon may faint, gaining no Exp. In Generation 6, if the Exp. share is turned on, all party Pokemon receive experience points, even if they do not participate in battle.
  • Gained by completing Quests and defeating mobs (monsters), Experience Points (a.k.a. EXP, xp or XP) accumulate and automatically increase a character's Level (Lv) at certain thresholds - see table. EXP can be lost when a player is defeated by a mob and, yes your character will delevel if it is defeated too often. You cannot lose EXP when you are defeated by a player unless you are playing on the hardcore PvP server.
  • Experience points are what you earn for completing , killing enemies, and discovering new Codex entries. After reaching a set number of experience points, players will gain a level. The amount of points received depends on the difference between the levels of the monster killed and the character. If the levels are the same, the normal amount of experience points is received, however, if the player has a higher level the amount of experience received is less than normal. If a player enters or logs out at a cantina, the fleet or any other rest area, they get a bonus to the amount of experience they receive every time they kill an enemy.
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