PropertyValue
rdf:type
rdfs:label
  • Underchomp
rdfs:comment
  • Underchomp is the true card of strengh it is the second best card in the game and its effect make it crush everything in its way. But it is extremly hard to summon so I recommend fusion subsitute monsters. The strongest card in the game is the creator Daniel which is impossible to destroy. To summon Underchomp you need Three Chain Chomp cards, one red paint, one blue paint, one yellow paint and four fusers. So Underchomp is really hard to summon but the rewards consider a 95 percent chance of winning a duel. So keep an Underchomp handy.
  • Underchomp is a boss in Super Paper Mario. It is a Chain Chomp who is based on Cerberus from Greek mythology who guarded the gates to the Underworld and had three heads. The Underchomp is found in the Underwhere, which is, apparently, the underworld of the Mario Universe where Mario goes after he dies in Chapter 6 of Super Paper Mario.
  • Mario, Luigi and Bowser face against this beast in a far different way from other enemies in the game; they fight the creature in a turn-based battle, though not in the same fashion as other Paper Mario games. The fashion of this battle is comparable to classic Dragon Quest, Earthbound or Final Fantasy battles, as there are many options to choose from. Each head has a special ability. The Red Underchomp can breathe crimson fire, the Blue Underchomp can breath very hot blue fire, and the Yellow Underchomp has stinky breath. Underchomp can also charge up for one turn and attack stronger later.
dcterms:subject
dbkwik:mario/property/wikiPageUsesTemplate
dbkwik:nintendo/property/wikiPageUsesTemplate
dbkwik:paper-mario/property/wikiPageUsesTemplate
dbkwik:papermario/property/wikiPageUsesTemplate
Name
  • Underchomp
AP
  • 3
Caption
  • Artwork of Underchomp
First
  • Super Paper Mario
Species
DF
  • 4
HP
  • 16
wn
  • Piccolo's Song
Location
abstract
  • Underchomp is a boss in Super Paper Mario. It is a Chain Chomp who is based on Cerberus from Greek mythology who guarded the gates to the Underworld and had three heads. The Underchomp is found in the Underwhere, which is, apparently, the underworld of the Mario Universe where Mario goes after he dies in Chapter 6 of Super Paper Mario. He is unleashed by Doorguy the Third as a test. The battle is unique as it is like a classic turn-based RPG battle in which the Underchomp and Mario and co. each have one attack a turn. When Mario is fighting the Underchomp he can use the Pixl, or Piccolo, to put him into a deep sleep. Doing this makes the battle much easier, but the battle itself is very difficult without Piccolo. In the fight, Mario can take massive amounts of damage as well as die with ease. During the fight, Mario can use his partner's special powers as well as use Pixls and Items.
  • Underchomp is the true card of strengh it is the second best card in the game and its effect make it crush everything in its way. But it is extremly hard to summon so I recommend fusion subsitute monsters. The strongest card in the game is the creator Daniel which is impossible to destroy. To summon Underchomp you need Three Chain Chomp cards, one red paint, one blue paint, one yellow paint and four fusers. So Underchomp is really hard to summon but the rewards consider a 95 percent chance of winning a duel. So keep an Underchomp handy.
  • Mario, Luigi and Bowser face against this beast in a far different way from other enemies in the game; they fight the creature in a turn-based battle, though not in the same fashion as other Paper Mario games. The fashion of this battle is comparable to classic Dragon Quest, Earthbound or Final Fantasy battles, as there are many options to choose from. Each head has a special ability. The Red Underchomp can breathe crimson fire, the Blue Underchomp can breath very hot blue fire, and the Yellow Underchomp has stinky breath. Underchomp can also charge up for one turn and attack stronger later. Each character that is playable can use their abilities: Mario can flip into 3D to avoid attacks; Luigi can use super jump as a more powerful jump; and Bowser can use fire breath to heat the monster up, wasting a turn.
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