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Subject Item
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rdf:type
n41:
rdfs:label
Kastle KAOS
rdfs:comment
Kastle KAOS is KAOS' base and the location of the final boss of Donkey Kong Country 3: Dixie Kong's Double Trouble!. When Dixie and Kiddy enter the castle, they are confronted by KAOS. They must throw a barrel at his head, which reveals his final head. This head shoots bombs, which Dixie and Kiddy must dodge. After that, they can run under KAOS and throw a barrel at his head.The duo must repeat this step once more to defeat him. After that, a hook takes KAOS away, and then a red curtain is lifted, revealing the true villain, K. Rool. K. Rool, under the moniker of Baron K. Roolenstein, was secretly controlling KAOS the whole time. Kastle KAOS is the last level in the game Donkey Kong Country 3: Dixie Kong's Double Trouble! in which you have to fight KAOS again and the real master of the Kremling Krew, Baron K. Roolestein. The Kastle KAOS is a large and looming fortress-like castle that sits atop a hill overlooking KAOS Kore's lake and waterfalls and it is the lair of the mad Baron K. Roolenstein (King K. Rool in disguise) and the namesake home of the evil robot KAOS. It is one of the many locations in the Donkey Kong universe. This castle was used for K. Rool in his scientist days after he loses his kingdom on the Crocodile Isle and set up a laboratory for create KAOS for revenge against the Kong Family and restore the Kremling Krew to their former glory.
dcterms:subject
n6: n7: n11: n12: n21: n22: n32: n34: n35: n40: n45: n47:
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n30:
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Castle
n48:
Donkey Kong Country 3: Dixie Kong's Double Trouble!
n17:
Magi-Tech
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To be the home and lair of Baron K. Roolenstein.
n26:wikiPageUsesTemplate
n27: n44: n49:
n38:wikiPageUsesTemplate
n39:
n14:
Donkey Kong Country 3 Donkey Kong Country 3: Dixie Kong's Double Trouble!
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Donkey Kong Country 3: Dixie Kong's Double Trouble
n15:
Donkey Kong Country 3: Dixie Kong's Double Trouble!
n20:
Abandoned
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Baron K. Roolenstein KAOS
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The interior of Kastle KAOS as it appears in Donkey Kong Country 3: Dixie Kong's Double Trouble!.
n36:wikiPageUsesTemplate
n37:
n31:
N/A
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The Kastle Kastle Kaos
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Laboratories Platforms Levers Eletrical lamps
n46:
Kastle KAOS
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KAOS Kore in the Northern Kremisphere
n23:
300
n4:abstract
The Kastle KAOS is a large and looming fortress-like castle that sits atop a hill overlooking KAOS Kore's lake and waterfalls and it is the lair of the mad Baron K. Roolenstein (King K. Rool in disguise) and the namesake home of the evil robot KAOS. It is one of the many locations in the Donkey Kong universe. The structure itself is large and imposing in size, being brown in color and having multiple towers with black conical rooftops; an ominous, pink glow is constantly emitted from the Kastle KAOS' highest tower. The castle, when viewed from afar, is a towering, dark, ominous castle with a mysterious purple glow on the top floor visible from outside. Inside, is revealed to have a small laboratory, with a large amount of machinery and devices scattered all over the area, beakers, books, and control panels in front of a large window. There are also chains in the ceiling Notably, the room has 2 electricity lamps on each side to create electric shots used for harming purposes; anyone, including K. Rool himself, caught in the shock will be injured badly. A small chamber in the laboratory covered by a red curtain is also found in Kastle KAOS, behind this curtain is a large control panel, meant to operate KAOS. This castle was used for K. Rool in his scientist days after he loses his kingdom on the Crocodile Isle and set up a laboratory for create KAOS for revenge against the Kong Family and restore the Kremling Krew to their former glory. The castle was now abandoned and inactive after both Dixie Kong and her cousin Kiddy battled KAOS and rescued both Donkey Kong and Diddy. Kastle KAOS is the last level in the game Donkey Kong Country 3: Dixie Kong's Double Trouble! in which you have to fight KAOS again and the real master of the Kremling Krew, Baron K. Roolestein. Kastle KAOS is KAOS' base and the location of the final boss of Donkey Kong Country 3: Dixie Kong's Double Trouble!. When Dixie and Kiddy enter the castle, they are confronted by KAOS. They must throw a barrel at his head, which reveals his final head. This head shoots bombs, which Dixie and Kiddy must dodge. After that, they can run under KAOS and throw a barrel at his head.The duo must repeat this step once more to defeat him. After that, a hook takes KAOS away, and then a red curtain is lifted, revealing the true villain, K. Rool. K. Rool, under the moniker of Baron K. Roolenstein, was secretly controlling KAOS the whole time. After some dialogue, K. Rool activates his propeller pack and some switches. The Kongs need to pull on the correct switch in order to get a Barrel. After that, they need to throw the barrel at K. Rool's propeller pack, which causes it to malfunction for a bit. After a few hits, K. Rool activates the electric generators near the floor, so the Kongs have to use platforms to get the Barrels. After K. Rool is defeated, KAOS' body crashes down and Donkey and Diddy come out, revealing that the two were kidnapped and used as KAOS' power source. Cranky Kong shows up to criticize their victory over K. Rool, which he is up for.