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Sorcerer (MM7)
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The Sorcerer is one of the nine starting classes in Might and Magic VII: For Blood and Honor. Sorcerers start with 20 hit points and 15 spell points, and gain 2 hit points and 3 spell points per level.
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The Sorcerer is one of the nine starting classes in Might and Magic VII: For Blood and Honor. Sorcerers start with 20 hit points and 15 spell points, and gain 2 hit points and 3 spell points per level. They start the game with the least hit points and have the lowest hit point gain, can only wear leather armor, and are barely capable of utilising bows, daggers, and staffs, but have more spell points than any other class in the game. The sorcerer is one of only two classes who can gain Grandmastery of Light or Dark magic, and the only one that learn Grandmaster Fire, Air, Earth, and Water magic.